http://bugs.winehq.org/show_bug.cgi?id=13387
Summary: Crysis patcher fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Trying to apply the 1.2.0 Patch for Crysis fails. It starts, but trying to
apply the patch results in:
"The wizard was interrupted before Crysis could be completely installed"
Console output at the relevant moment:
fixme:msi:ControlEvent_HandleControlEvent unhandled control event L"Reinstall"
arg(L"ALL")
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"DisableRollback"
fixme:msi:ACTION_HandleStandardAction unhandled standard action
L"SetODBCFolders"
err:msi:ITERATE_Actions Execution halted, action L"ChangeConfigPropCA" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=15304
Summary: Running any Half-Life based game in "Windowed Mode"
corrupts mouse movement
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: someprogr(a)yahoo.com
I have tried many steam games with this and many versions of Wine ranging from
0.9.48-1.1.4. For testing purposes try this with Counter-Strike Source.
To replicate:
1. Start Steam.
2. Edit parameters for Counter-Strike: -windowed
2.5 Also add any additional resolution parameters needed
3. Start Counter-Strike
4. Join server. When you spawn, or are spectating in freemode, the mouse will
automically and slowly start moving toward the top left.
To worsen this, if you move the Counter-Strike window to another location and
then go back to the game, the mouse will move at an even faster rate. This will
definately replicate it if it couldn't be replicated in the previous step.
This is reproducable every time. The in-game crosshair will always start moving
toward the top left.
NOTE: When you press escape (which takes you to the menus/etc) the mouse is
still. This problem only occurs in game when you are playing.
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http://bugs.winehq.org/show_bug.cgi?id=12178
Summary: wine 0.9.58 quicktime regression
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weltall2(a)gmail.com
Created an attachment (id=11575)
--> (http://bugs.winehq.org/attachment.cgi?id=11575)
console output
I've just updated today to 0.9.58 from wine 0.9.57 using the official ubuntu
repositories reported in the main page and i've found a regression regarding
quicktime (7.4).
At a first look the application seems to load fine but when i do file=>open
file... and choose a quicktime movie (it was exported from keynote in mp4 and
has points where the animation locks automatically waiting for the user to
interact: that's why i can't use linux applications to see these... they don't
support this) the quicktime window goes to the top left and after some seconds
it closes itself.
Running wine from command line reported an unhandled exception which wasn't
there till last version. and the application seems to quit before the crash
backtrace.
As a side note the only way to make quicktime even launch (and work almost
correcly till 0.9.57 except some gui glitches which are of little importance)
is loading a native gdiplus.dll.
attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=17935
Summary: an error occurred during the move data process 119
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurosara(a)yahoo.com
Hi guys,
Im trying to install Delat Translatior 3.0 in ubuntu 8.10/wine i having an
error while installing the app
the error message is : an error occurred during the move data process 119
can any body give a thought?
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http://bugs.winehq.org/show_bug.cgi?id=21771
Summary: Taxman 2010 CBE doesn't install
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.lexware.de/shop/productDetails?orderNo=A088
32
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Created an attachment (id=26327)
--> (http://bugs.winehq.org/attachment.cgi?id=26327)
Console output when trying to run Taxman 2010 CBE (Computerbild Edition)
I am trying to install a German tax declaration program and can't get into the
installer. The version I am trying to install is from a computer magazine DVD
(Computerbild 5/2010)
The error is linked to the "Visual C++ Runtime Library" and says that "the
application has requested the Runtime to terminate in an unusual way"
I have attached a log. Hope that helps.
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http://bugs.winehq.org/show_bug.cgi?id=18245
Summary: Polygon Love 2 - model shows up but doesn't have any
animation
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=20756)
--> (http://bugs.winehq.org/attachment.cgi?id=20756)
A screenshot of the model standing with her arms wide
First off, launching Polygon Love 2 from the command line is impossible, it
crashes with the following output:
knight666@Katja:~$ wine "/media/disk/Program Files/Purple Heart/Polygon Love
2/PL2.exe"
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f830,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
It is possible to launch the game by double clicking the exe. Once loaded,
everything works as it's supposed to, but once you go in the dressing room,
your character doesn't display any animation, and just stands there with her
arms wide.
I've attached a screenshot demonstrating the effect.
Computer specs:
- Wine 1.1.20 (latest version at time of writing)
- Ubuntu 8.10
- 2.2 GHz AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
- 1 GB RAM
- 128 MB (I think) nVidia Corporation GeForce 8600 GT
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http://bugs.winehq.org/show_bug.cgi?id=18292
Summary: Make 8.3 names for LFNs more "Windows-like"
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://source.winehq.org/source/dlls/kernel32/path.c
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
When Windows creates 8.3 names for long file names, it does so in the form
Progra~1 and increments the number by one with each new creation of a similar
filename.
So,
Program Files --> Progra~1
Programmers --> Progra~2
Program Blah blah --> Progra~3
and so on.
Under Wine, the 8.3 filenames seem somewhat random (PROG~HAE for example).
Is it possible to implement this behaviour?
It would make it easier to guess short path names, which makes it easier to add
paths to the registry (when needed for workarounds, for example).
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http://bugs.winehq.org/show_bug.cgi?id=22059
Summary: when /dev/input/event* device is accessible, wine
fails to consider calibration and correction factors
of the linux joydev driver
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corvus-wine(a)cybertrench.com
Created an attachment (id=26862)
--> (http://bugs.winehq.org/attachment.cgi?id=26862)
joydev log with event file accessible
Linux provides the possibility to correct joystick raw values automatically
when accessing /dev/input/js* devices, both autodetected/scaled and
"hand-calibrated" with tools like "jscal"
if wine uses /dev/input/js* for joystick access, it also takes the correction
factors into account, so a joystick that has been calibrated under linux, will
be calibrated correctly under wine.
However if the /dev/input/event* file corresponding to the joystick device is
accessible (at least for reading) wine seems to bypass the joydev driver and
accesses the device on a lower (event) level, thus unaware of the calibration
data and correction factors - whether manually set and autodetected!
As a result programs run under wine that use a joystick but offer no inbuilt
calibration option (which is most, since under native win32 joysticks are
calibrated system wide in the input device area of the control center) will
behave strangely as joysticks are potentially off-centered - mis-scaled - axis
flipped - or even unable to cross the zero position at all.
Depending on the actual joystick hardware and the required corrections.
the attached log1.txt shows the output of a joystick using program (il2fb
flightsim) started with dinput WINEDEBIUG output grep'd for "joydev" when the
event device is accessible (and the joystick is unusable due to miscalibration
> WINEDEBUG=+dinput wine il2fb.exe 2>&1 |grep joydev
log2.txt shows the same output with /dev/input/event5 (the joystick event
device) chmodded to 000
in this case the axis and buttons are mapped completely different, but centered
and scaled correctly (given that the jopystick had been calibrated under linux
using jscal)
for obvious reasons this bug is only visible if the axis values reported by the
event device, especially min and max:
...
> cur=97, min=0, max=255, fuzz=0, flat=15
...
are not equal to the actually reachable minimum and maximum values.
newer joysticks often autoscale in hard/firmware and actually reach those
min/max values with little need for calibration, while some, especially older
models, are in dire need of correction values since the actual range (as in
this case) is more like 30 to 120
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http://bugs.winehq.org/show_bug.cgi?id=22212
Summary: Random Crashes in Sacred 2
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JakobRau(a)web.de
When playing sacred 2. from time to time wine crashes (sometimes in game
(singleplayer and LAN), sometimes in the menu). It does not happen too often,
but it is still annoying.
I am using Wine 1.1.41. on Ubuntu Lucid.
I am starting the game like this:
WINEPREFIX=~/.wine/sacred2 wine sacred2.exe
WINEDEBUG=+relay wouldn't work, but I hope you can get some stuff out of the
logfile anyway. If you can help me getting it to start with +relay, I will be
happy to post the log.
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http://bugs.winehq.org/show_bug.cgi?id=20552
Summary: Memory leak in alloc_thread_tls?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Valgrinding the chromium tests shows the leak
514 bytes in 2 blocks are definitely lost in loss record 796 of 971
by RtlAllocateHeap (heap.c:1421)
by alloc_thread_tls (loader.c:889)
by MODULE_DllThreadAttach (loader.c:1184)
by start_thread (thread.c:464)
on e.g. the following tests:
ipc_tests: IPCChannelTest
media_unittests: PipelineImplTest VideoRendererBaseTest WinAudioTest
net_unittests: DirectoryListerTest ListenSocketTest ProxyScriptFetcherTest
SingleThreadedProxyResolverTest TCPPingerTest TelnetServerTest
URLRequestTestFTP URLRequestTestHTTP URLRequestTest
To reproduce:
mkdir demo
cd demo
wget -c http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf chromium-tests.tar.bz2
valgrind --trace-children=yes --leak-check=full wine
src/chrome/Debug/net_unittests.exe --gtest_filter=TCPPingerTest.Ping
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http://bugs.winehq.org/show_bug.cgi?id=16703
Summary: Wineconsole: Fallback from curses to window based
backend
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)martin.st
Created an attachment (id=18362)
--> (http://bugs.winehq.org/attachment.cgi?id=18362)
Patch for fixing the curses->user backend fallback
Wineconsole currently falls back to a curses based terminal if the user has
specified the other one and it is unable to create windows. However, the
converse fallback doesn't work in all cases. If the curses backend fails by
being unable to load the curses library, wineconsole doesn't try the window
based backend.
The attached patch solves this issue.
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http://bugs.winehq.org/show_bug.cgi?id=12808
Summary: indexed bitmaps support is broken
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: misha-cn-ua(a)ya.ru
This bug occurs in every application, written using AlphaControls from
http://www.alphaskins.com
The problem: skins in that controls usually consist of indexed 8-bit bitmaps,
which at runtime are converted to 24-bit, splitted into parts and used to draw
controls. Under Wine such conversion results to messed up display, the
program's interface is very poor.
A workaround is to manually convert skin bitmaps to 24-bit, then program work
almost normally, however there some other glitches (track bars).
The easiest way to show the bug is to run AlphaControls demo application under
Wine. That demo can be freely downloaded from this page:
http://www.alphaskins.com/ademos.php
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http://bugs.winehq.org/show_bug.cgi?id=16704
Summary: wineconsole: Allow specifying the console backend to use
when wineconsole is launched implicitly
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)martin.st
Created an attachment (id=18363)
--> (http://bugs.winehq.org/attachment.cgi?id=18363)
Proposed patch for fixing the issue
When wineconsole is launched implicitly, when an application in wine opens a
console, it currently defaults to using the user backend of wineconsole,
without any possibility of changing which backend to use.
The console application to launch can be changed using the WINECONSOLE
environment variable, and wine appends --use-event=xx to that command line when
launching the console program. Setting WINECONSOLE to "wineconsole
--backend=curses" is ignored, since wineconsole chooses the user backend as
soon as the --use-event argument is parsed. This isn't necessary, since the
user backend is the default one. By removing the explicit setting of the user
backend when parsing the --use-event argument, choosing another backend through
the WINECONSOLE environment variable works as expected.
The attached patch implements this proposed change.
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http://bugs.winehq.org/show_bug.cgi?id=18829
Summary: K-Meleon 1.5.x : Crash sometimes during browsing
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jujuland.46(a)wanadoo.fr
--------------------------------------------------------------------------------
K-Meleon Version : 1.52
K-Meleon profile : in program folder (set during setup)
K-Meleon Extensions : none
K-Meleon kplugins : standard
Netscape plugins : none
Wine version : 1.1.23
Ubuntu : 8.10
kernel : 2.6.27-14-generic
Program Launch : ./K-M_152.sh
--------------------------------------------------------------------------------
shell (K-M_152.sh) used with a console to launch K-Meleon and to keep log
cd "/opt/Program Files/K-Meleon152"
./k-meleon.exe
--------------------------------------------------------------------------------
Crash sometimes during browsing:
---------------------------------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=15915
Summary: cinepak codec reportedly not installed, FourCC case
mismatch
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: dmitry(a)codeweavers.com
The Alien Nations / Die Völker complains that the cinepak codec is not
installed.
The reason is a lower/upper case mismatch in a FourCC code.
Upper-case FourCC is being supplied, as the log reveals:
Call msvfw32.ICOpen(43444956,44495643,00000002) ret=00493baf
trace:msvideo:ICOpen (VIDC,CVID,0x00000002)
Call winmm.OpenDriver(0032fda8 L"VIDC.CVID", ...)
trace:driver:OpenDriver (L"VIDC.CVID", L"drivers32", ...);
But dlls/iccvid/iccvid.c implements the check
if (icinfo && icinfo->fccType != ICTYPE_VIDEO)
where ICTYPE_VIDEO refers to 'vidc', not VIDC.
The same check is in msvidc32/msvideo1.c and msrle32/msrle32.c
Probably a case-insensitive check is required? For instance,
msvfw32/msvideo_main.c:ICOpen() uses the case-insensitive helper
function compare_fourcc().
OTOH, after the case-insensitive check perhaps wine should fill in the
icopen.fccType and .fccHandler slots with the FourCC case it expects
(ICTYPE_VIDEO) rather than the argument it received? It seems reasonable to
commit to a known character case early on in the code and use that
consistently.
What is The Right Thing (TRT), i.e. what to store in fccType?
In any case, a case fix lets "Die Völker" work past this issue (and crash
later in ddraw, but that's another issue).
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http://bugs.winehq.org/show_bug.cgi?id=18325
Summary: Timed events bug in Call of Cthulhu
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monolitonegro(a)gmail.com
There's a bug in the game Call of Cthulhu: Dark Corners of Earth that make some
timed events executate too early in the game, making the game near unplayable,
or downright unplayable.
The earliest noticiable example is the beginning of the Chapter 2:"Attack of
the fishmen". At the beginning of this chapter, the player must avoid an angry
mob of citizens running from room to room before the enemies manage to break in
the bolted doors. While in the Windows XP the game allows plenty of time for
the player to think and act, the linux with wine allows barely enough, making
the game nearly unplayable.
Another point where this bug is noticeable is at the chapter 5, Marsh Refinery.
At midway chapter, the player must outrun a shoggot while closing doors behind
him. While this is perfectly possible in the Windows XP, it is absolutely
impossible in the linux.
Tested with: wine version 1.1.20 binaries from official repository under
GNU/Linux Ubuntu Hardy 8.04 and Windows XP SP2.
Aplication: Call of Cthulhu: Dark Corners of Earth version 1.0
Command line: wine "C:\Arquivos de programas\Bethesda Softworks\ Call of
Cthulhu DCoTE\Engine\CoCMainWin32.exe"
How to reproduce: In a dual boot machine with both Windows XP SP2 and GNU/Linux
Hardy 8.04, install the game twice, one time in each OS. Play the game up to
the beginning of the chapter 2 in the easiest dificulty(Scout Boy). At the
beginning of chapter 2, take a wristwatch, measure the time it takes for the
enemies to break in in each of the four rooms. Compare the results from both
OS.
If that's not enough, play up until midway chapter 5(if you can), compare the
time it takes for the shoggot to outrun the player in both OS.
This video shows what the player is supposed to do in chapter 5. The event
begins at 7:10 onwards:
http://www.youtube.com/watch?v=qBFR1_qnrog
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http://bugs.winehq.org/show_bug.cgi?id=19926
Summary: Lock On: Modern Air Combat crashes after 2 seconds of
loading
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nawitus(a)gmail.com
Created an attachment (id=23405)
--> (http://bugs.winehq.org/attachment.cgi?id=23405)
A terminal log of the crash
While attempting to start Lock On : Modern Air Combat 1.0 (the retail version),
I can see the window for a couple of seconds while something is being read from
the cd, and then the game shuts down (crashes in other words). See the log for
more information.
I've used 2 native DLL's (oleaut32.dll and msvcirt.dll) as specified in winehq,
otherwise the game doesn't start at all. I tried both Win98 and WinXP modes and
got identical results.
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http://bugs.winehq.org/show_bug.cgi?id=20148
Summary: d3d8: visual tests timeout with pbuffer enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://test.winehq.org/data/caf66f0fe28da8964b5f84be68
2c527559fb9e52/wine_ae-ub904-pbuffer/d3d8:visual.htmld
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
visual.c:711: Test failed: Offscreen failed: Got color 0x00ff0000, expected
0x00ffffff.
visual.c:714: Test failed: Offscreen failed: Got color 0x00ff0000, expected
0x00ff00ff.
visual.c:887: Test failed: DSTALPHA on texture returned color 007f0080,
expected 0x000000ff
test failed: timed out
every time on my machine.
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http://bugs.winehq.org/show_bug.cgi?id=20147
Summary: riched20:editor test fails when pbuffer is enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://test.winehq.org/data/bb4050d79280dc83e4f3159eb1
21cb88d84721e9/wine_ae-ub904-pbuffer/riched20:editor.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
editor.c:5976: Test failed: Cursor is at 0 instead of 8
Doesn't occur with backbuffer, and very seldomly with fbo. With pbuffer, nearly
every time.
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http://bugs.winehq.org/show_bug.cgi?id=14094
Summary: Guild Wars crashes after patch screen with pbuffer
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicodarious(a)gmail.com
OK, so I am very new to this, but I am really hoping that I might be able to
throw in a little help.
I have been playing around with regedit and changing little things here and
there, each time testing Guild Wars out after running wineprefixcreate.
One things that I have noticed is that Guild Wars WILL run (at about 5 - 25
FPS) with the OffScreenRenderingMode set to fb0, but will crash out if set to
pbuffer. Is there any reason for this?
Also, I ran Gw.exe from prompt to get output for the reasoning for the crash,
and this is what I get (the last few lines that is):
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a0b0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352a5a8) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x352abc0) : stub
fixme:d3d:FindContext The PBuffr context is only supported for one thread for
now!
err:d3d:ActivateContext Failed to activate the new context
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I also have my registry settings exported for anyone wanting to browse through
them. If you have any info or questions, please let me know and I will do my
best to gather the info for you.
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http://bugs.winehq.org/show_bug.cgi?id=21273
Summary: python's test_poplib test fails
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=25580)
--> (http://bugs.winehq.org/attachment.cgi?id=25580)
test output
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_poplib
testTimeoutDefault (__main__.TestTimeouts) ... ERROR
testTimeoutNone (__main__.TestTimeouts) ... ok
testTimeoutValue (__main__.TestTimeouts) ... ERROR
Full output attached.
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http://bugs.winehq.org/show_bug.cgi?id=19209
Summary: ddraw: visual tests fail with pbuffer
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
visual.c:795: Test failed: DSTALPHA on texture returned color 0x000000ff,
expected 0x00800080
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http://bugs.winehq.org/show_bug.cgi?id=21272
Summary: python's test_ftplib test fails
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.python.org
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install python and run:
wine 'c:\Python31\python.exe' -m test.test_ftplib
testTimeoutConnect (__main__.TestTimeouts) ... ERROR
testTimeoutDefault (__main__.TestTimeouts) ... ERROR
testTimeoutDifferentOrder (__main__.TestTimeouts) ... ERROR
testTimeoutDirectAccess (__main__.TestTimeouts) ... ERROR
testTimeoutNone (__main__.TestTimeouts) ... ok
testTimeoutValue (__main__.TestTimeouts) ... ERROR
Full output attached.
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http://bugs.winehq.org/show_bug.cgi?id=15355
Summary: REFPROP fails to calculate any values
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john(a)curioussymbols.com
See rest of description in AppDB.
Actually calculating the values fails, can't manage to do anything useful with
it. I get a dialog saying "Runtime error '450': Wrong number of arguments or
invalid property assignment", and the following commandline output on Ubuntu
Hardy with Wine 1.0.0-1ubuntu4~hardy1.
<br />
<br />ohn@roadwork:~/.wine/drive_c/Program Files/REFPROP$ wine REFPROP.EXE
<br />fixme:ole:OleLoadPictureEx
(0xbf2674,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32fae8),
partially implemented.
<br />fixme:ole:OLEPictureImpl_SaveAsFile (0x100aab8)->(0xe55788, 0, (nil)),
hacked stub.
<br />fixme:ole:OleLoadPictureEx
(0xbfac6c,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f778),
partially implemented.
<br />fixme:ole:OleLoadPictureEx
(0xbfac6c,2200,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f718),
partially implemented.
<br />fixme:ole:OLEPictureImpl_SaveAsFile (0x10114b8)->(0x1013908, 0, (nil)),
hacked stub.
<br />fixme:ole:OleLoadPictureEx
(0xc1ca24,774,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f05c),
partially implemented.
<br />fixme:ole:OLEPictureImpl_SaveAsFile (0x17150c0)->(0x1718f00, 0, (nil)),
hacked stub.
<br />fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
<br />fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
<br />fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
<br />
<br />'
to
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