http://bugs.winehq.org/show_bug.cgi?id=17494
Summary: Goalpro 2008 crashes when trying to print
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.goalpro.com/trial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
When trying to print Goalpro crashes with the following error:
Run-time error '-2147417848 (80010108)':
Automation error
It should be easy to replicate with the free trial:
http://www.goalpro.com/trial/
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19920
Summary: Bloom and other lighting effects not rendered to the
bottom in The.Popular.Demo
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.pouet.net/prod.php?which=9450
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
The.Popular.Demo uses bloom to blank out the screen for scene changes. Under
Wine, the bloom is cut off before the bottom of the rendering area. This seems
to occur for all bloom, regardless of how it is used, as well as other lighting
effects such as the multicolored beams in the final scene.
My machine has an Nvidia 9500 GT, and I do not have an Ati or Intel machine to
test this on, so I cannot rule out a driver issue. As of this writing, the
Ubuntu package of 1.1.29 is not available, although I will retest with it when
it becomes so.
Even though the download is freely available, for the purposes of easy
demonstration I have provided a poorly captured, transcoded, and dubbed video
that should be enough to demonstrate the issue to some degree:
http://www.youtube.com/watch?v=6yNWasXY8gY This can be compared to the official
video: http://www.youtube.com/watch?v=pq-aLBNwpPQ or
http://www.youtube.com/watch?v=YBpo5GHcmsE&fmt=22
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21714
Summary: Moraff's Maximum MahJongg Vol. 2: Midi's won't play -
page fault
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26245)
--> (http://bugs.winehq.org/attachment.cgi?id=26245)
Fixme + backtrace of midi crash...
While attempting to play the background music on Moraff's Maximum MahJongg, I
receive numerous fixmes and a pagefault which eventually crashes the game
during play. Attached is the log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15849
Summary: Madden NFL 08: creating thousands of orphaned temp files
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Madden NFL 08 is creating thousands of temporary files in the "c:\windows\temp"
directory and they are not being deleted. The file names are of the form
"MADxxxx.tmp" with the x's being hex digits, so I do believe the file names are
coming from the GetTempFileName function. The files are all MP3 music files.
This is happening on the order of about 17,000 files (total 70 GB of space) in
about 60 minutes of game time, so it is fairly critical if you don't know it is
happening, as it will quickly eat all your hard drive space. If you do know it
is happening it is just annoying deleting all the files.
I played this game for a few months on a Windows box and did not run into this
problem. It happens every time the game is run as far as I can tell. I am
running OpenSUSE 11.0 x86-64.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16330
Summary: wine <=1.1.9 hangs if mIRC sound events is on OR
application crash
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zat_xorg(a)hotmail.com
The
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, u8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
AO: [pulse] 11025Hz 1ch u8 (1 bytes per sample)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20586
Summary: Lotus Notes 6.5.5 crash while opening a http link
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=24563)
--> (http://bugs.winehq.org/attachment.cgi?id=24563)
backtrace
Working with wine-1.1.32-378-g416cd48 I configured Lotus Notes to use Notes as
a Internet Browser and "Retrieve/open pages:" "from Notes workstation".
This works fine for a lot of pages today however I run into a crash.
Backlogs and stderr are attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17816
Summary: Crash on startup if an Hercules DJ Console Rmx is
connected
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=20061)
--> (http://bugs.winehq.org/attachment.cgi?id=20061)
error
Wine fails to start if I have the following device connected (log file
attached):
http://www.hercules.com/uk/DJ-Music/bdd/p/62/dj-console-rmx/
This device requires drivers (GPL) for the midi part to work under Linux:
http://ts.hercules.com/eng/index.php?pg=view_files&gid=2&fid=28&pid=215&cid…
But the problem happens even if the drivers are not installed (then only the
audio interface is functional).
it also happens when using Jack, which makes me think that the controller part
is the culprit...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19873
Summary: Automated installation of gecko requires DOS path to
root filesystem
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running wine (after an upgrade) produces the message:
err:mshtml:install_from_unix_file Could not get dos file name of
"/usr/bin/../lib/../share/wine/gecko/wine_gecko-1.0.0-x86.cab"
Could not load wine-gecko. HTML rendering will be disabled.
I normally delete the Z: path (which points to /) from my wine configuration in
an attempt to weakly jail the windows applications; from the error message the
internal upgrade of wine_gecko appears to require this path to be present.
This seems to be a bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19025
Summary: err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demontager(a)gmail.com
Created an attachment (id=21940)
--> (http://bugs.winehq.org/attachment.cgi?id=21940)
full_log
I'm running RPG game Allods3:Evil_Islands, it installs and run, but freezes
every 10 sec, when actually game-play started. Tested 5 times, it hangs with
same error all time
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc6f210 esp 7ffdbc7c stack 0x232000-0x330000
err:ntdll:RtlpWaitForCriticalSection section 0x71bff8......
----
Thanks for attention.
--
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16804
Summary: Trickster Online Crashes While Loading
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chazzthespazz(a)gmail.com
The game installs fine and will load the updater. Sometimes the updater will
crash while updating, which is fixed by patching manually. The crash happens
when you click Start Game, after Gameguard updates and initializes.
Game and manual patch download:
http://trickster.ntreev.net/Downloads/GameDownload.aspx
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18393
Summary: MapBasic window in MapInfo doesn't send commands for
execution
Product: Wine
Version: 1.1.20
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ser851(a)mail.ru
MapBasic window is a simple text window, where you may type any comands (like
comand promt in AutoCAD). after you press enter and MapInfo execute this comand
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21245
Summary: file operations are very slow or hangs solidworks
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
CC: madewokherd(a)gmail.com
Created an attachment (id=25535)
--> (http://bugs.winehq.org/attachment.cgi?id=25535)
WINEDEBUG=-all,fixme+storage log
File operations are very slow in Solidworks (all versions), and most of the
time saving fails, application is hung, and has to be killed from the console
with control-c or winserver -k
The issue seems to be related to storage implementation, as the new transacted
mode made the things slower and unstable.
WINEDEBUG=-all,+storage generates huge logs, ( 4 Gb in 10 minutes !) just for a
4 Mb file opening, and it doesn't succeed, it has to be killed. Looks like an
infinite loop or a race condition...
Attached WINEDEBUG=-all,fixme+storage log for a file open operation. The file
save hangs Solidworks, with 100% cpu.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12828
Summary: Arcade Pool 2: Game crushes after several seconds
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
Created an attachment (id=12522)
--> (http://bugs.winehq.org/attachment.cgi?id=12522)
Text, which wine output in error stream after exit from game.
Game crushes after some seconds and wine output the errors about
overflow/underflow of sound buffer.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.