http://bugs.winehq.org/show_bug.cgi?id=21286
Summary: Plant vs. Zombie installer does not install
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bern.doliente(a)hotmail.com
Created an attachment (id=25611)
--> (http://bugs.winehq.org/attachment.cgi?id=25611)
Plant vs Zombies Installation crashes
Using wine 1.1.35, when installing the exe file from the official website. The
installation program crashed. Please see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=12822
Summary: Xdrive Desktop Crashes before login
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.xdrive.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmatht(a)gmail.com
Created an attachment (id=12509)
--> (http://bugs.winehq.org/attachment.cgi?id=12509)
This is the console output from Wine
I can install the XDrive Desktop, but when I run it, it crashes giving a
backtrace before I even login. This particular crash may be related to not
having MFC42.DLL. However a similar crash occurs even when MFC42 is added.
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http://bugs.winehq.org/show_bug.cgi?id=22148
Summary: Mount & Blade crashes after intro video
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javico88(a)hotmail.com
I have been playing mount & blade with wine 0.9.61 version before and it ran
well, but since i upgraded to 1.1.38 it crashed when intro video finishes.
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http://bugs.winehq.org/show_bug.cgi?id=21865
Summary: Homeworld 2 unexpected - fatal - application crash
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Created an attachment (id=26482)
--> (http://bugs.winehq.org/attachment.cgi?id=26482)
Objects.dll crash log
Homeworld 2 v1.1 with Complex Mod 7.4.4 crash after entering "Sensors" view.
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http://bugs.winehq.org/show_bug.cgi?id=21844
Summary: Unable to initialize ALSA / PCM Sound - Playback
Volume
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Created an attachment (id=26443)
--> (http://bugs.winehq.org/attachment.cgi?id=26443)
ALSA / PCM Sound Volume error
When running Homeworld 2 with Complex Mod 7.4.4 from terminal, using this
command:
env WINEPREFIX="/home/linards/.PlayOnLinux/wineprefix/HW2" wine "C:\Program
Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Complex744.big
-hardwarecursor
Sound is not working and game is not launched.
If the shortcut in desktop is clicked, these errors are ignored and game is
launched properly ( without sound ).
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http://bugs.winehq.org/show_bug.cgi?id=21534
Summary: TF2 stops when pushing on the key : "Display
multiplayer scores" key (tab key by default)
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mokrad(a)gmail.com
CC: mokrad(a)gmail.com
TF2 stops when pushing on the key : "Display multiplayer scores" key (tab key
by default)
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http://bugs.winehq.org/show_bug.cgi?id=20666
Summary: Garmin WebUpdater install screen (nearly) empty
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www8.garmin.com/software/WebUpdaterforWindows_2
42.exe
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=24673)
--> (http://bugs.winehq.org/attachment.cgi?id=24673)
Screenshot
The WebUpdater installer starts fine, but the screen doesn't show any controls
that allow you to proceed with it. I tried both a clean .wine, and with gecko
installed. There's no console output, either. Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=20499
Summary: Bottom part is not visible in windows with
custom-drawn title bar
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
Example: 2gis 3.0.x
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15077)
If I minimize window and then restore, all drawn fine.
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http://bugs.winehq.org/show_bug.cgi?id=19628
Summary: Muziic reports an error and exits
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://download.cnet.com/Muziic/3000-2168_4-10910117.h
tml?part=dl-10045338&subj=dl&tag=button
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22900)
--> (http://bugs.winehq.org/attachment.cgi?id=22900)
Wine 1.1.27 console output
Muziic reports an error as soon as it's loaded and exits.
Dialog reports:
"Run-time error '438':
Object doesn't support this property or method."
vbrun6 required to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=19573
Summary: Photoshop CS4's installer's Quit button doesn't do
anything
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Once the Quit window loads (see Bug 19572), the Quit button doesn't actually do
anything, and returns to the CS4's installer's Welcome screen.
This is printed in the console:
fixme:mshtml:fire_event node type 9 node supported
err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
0[2336830]: IMM32: OnIMEEndComposition, hWnd=005a0040, mIsComposing=FALSE
fixme:shdocvw:InPlaceActiveObject_TranslateAccelerator (0x1633b828)->(0x146370)
fixme:shdocvw:InPlaceActiveObject_TranslateAccelerator (0x1633b828)->(0x146370)
fixme:shdocvw:OleObject_Close (0x1633b828)->(1)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1633b828)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x163c8048)->((nil))
fixme:shdocvw:OleObject_Close (0x1633b828)->(1)
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http://bugs.winehq.org/show_bug.cgi?id=19507
Summary: EASetup.exe: Harry Potter a. t. Half-Blood Prince Demo
Installer in infinite loop
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K.Wic(a)gmx.de
Created an attachment (id=22694)
--> (http://bugs.winehq.org/attachment.cgi?id=22694)
Errors thrown when installing Harry Potter a t Half-Blood Prince
The program causing the problem is the demo of Harry Potter and the Half-Blood
Prince, which can be downloaded at http://harrypotter.ea.com/#/Downloads/demo.
In order to check what went wrong with the installer I unzipped the File and
manually started the actual installer (EASetup.exe).
The installer works fine, until the actual install, when right before copying
the first files it gets stuck displaying "Status: Removing files". In the
meantime the console keeps printing:
"fixme:mscoree:LoadLibraryShim (0x1272ab0 L"fusion.dll", (nil), (nil),
0xbfd3a0): semi-stub
fixme:fusion:get_assembly_directory Ignoring assembly architecture"
If a native fusion.dll is used, the installer works.
I have tried this with 1.1.26 and the git version wine-1.1.26-231-gfe9d360 and
a clean .wine directory.
Attached is a the console output.
MfG
Karl
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http://bugs.winehq.org/show_bug.cgi?id=18596
Summary: AOL Instant Messenger 6.9 exits silently
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://download.newaol.com/aim/win95/Install_AIM.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21268)
--> (http://bugs.winehq.org/attachment.cgi?id=21268)
Wine 1.1.22 +relay +seh +tid
AOL Instant Messenger 6.8 and 6.9 (probably other similar versions) exit
silently.
This is the entire console output:
err:ole:CoRegisterClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
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http://bugs.winehq.org/show_bug.cgi?id=17992
Summary: fixme:d3d error, screen is broken, and then flips
forever
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luciano90(a)gmail.com
Created an attachment (id=20362)
--> (http://bugs.winehq.org/attachment.cgi?id=20362)
Error log while running ragnarok
First, the screen is broken like in to 3 segments, that are correct, but aren't
in correct order, see screenshot #1.
A few seconds later, the screen starts to flip, like inverting itself, forever,
mouse can't be moved by now, and an error appears forever:
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
Anyway, i'm using:
Direct3D:
DirectDrawRenderer = opengl
OffscreenRenderingMode = fbo
X11 Driver:
Managed = N
Decorated = N
Running on a virtual desktop 800x600 (same resolution used in Setup.exe with
fullscreen). Wine D3D7 RGB, Wine D3D7 HAL, Wine D3D7 T&L HAL, appear at
Setup.exe, I've tried the 3, all do the same thing.
For starting the game: wine GaiaRO.exe 1rag1 1sak1
(it's a private server).
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http://bugs.winehq.org/show_bug.cgi?id=17778
Summary: WinPolis drawing errors
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://download.chip.eu/de/WinPolis-3.43_25640.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20004)
--> (http://bugs.winehq.org/attachment.cgi?id=20004)
Wine 1.1.17 +bitmap Played one round, dialog boxes, minimised and restored
WinPolis seems to clear bitmaps off the board when a dialog box appears, and
they are redrawn as the players move around the board, but are removed again
with each dialog box.
Minimising and restoring the window also redraws the bitmaps.
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http://bugs.winehq.org/show_bug.cgi?id=17311
Summary: REDCINE: Application crash at startup
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: troy.sobotka(a)gmail.com
Created an attachment (id=19323)
--> (http://bugs.winehq.org/attachment.cgi?id=19323)
WINEDEBUG=warn+all for REDCINE
Summary: REDCINE ( http://www.red.com/support/release_history/6 ) crashes upon
startup. This apparently works properly under Wine on a 32 bit installation.
Frequency: Always
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http://bugs.winehq.org/show_bug.cgi?id=16380
Summary: Program manager window appears unexpectedly
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When clicking on 'Options' entry in the pop-up menu of Emulator 3000 program,
besides the expected settings dialog, Program manager window also appears. See
the video.
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http://bugs.winehq.org/show_bug.cgi?id=15941
Summary: Mount & Blade crashes with 'Unable to create render
target textgure'
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.taleworlds.com/mb_download.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=17126)
--> (http://bugs.winehq.org/attachment.cgi?id=17126)
warn+all log
The complete in-game message is: "Unable to create render target texture
width=2048 height=2048. Shadowmap quality will be reduced next time you start
the game."
Obviously reducing the shadowmap quality did not help.
The error happens either when trying to run tutorial #4 or start a new game.
Tutorials #1-#3 work fine.
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http://bugs.winehq.org/show_bug.cgi?id=15884
Summary: Tooltips displayed in mIRC when windows are minimized
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rs.cruiser(a)gmail.com
Created an attachment (id=17038)
--> (http://bugs.winehq.org/attachment.cgi?id=17038)
Screenshot of bug
mIRC version: 6.35
OS: Ubuntu 8.10 (fully updated)
Wine was installed from the wine repository so I assume all dependencies were
installed.
When channels or server windows are minimized a tooltip is displayed at the
bottom of the mIRC window displaying the contents of each minimized window's
titlebar.
Reproducible using any set of channel and server windows as far as I can tell.
Minimizing multiple windows will add to the list of tooltips across the bottom
of the window. Restoring each window removes the tooltip.
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http://bugs.winehq.org/show_bug.cgi?id=15819
Summary: BeyondCompare hangs when restoring window or changing
desktops
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeslice(a)gmail.com
I receive this error when restoring BeyondCompare (2) from the minimized state,
or when switching virtual desktops with the application active.
fixme:event:wait_for_withdrawn_state window 0x20030/2c0002e wait timed out
I am using fluxbox window manager, and wine 1.1.7 from source, on Fedora 9
x86_64. This also is able to be replicated on the current Fedora 9 version,
1.1.5.
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http://bugs.winehq.org/show_bug.cgi?id=15284
Summary: Direct3D output is at half the frame rate of OpenGL
output in WinUAE
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
WinUAE is an open source (GPL) emulator of Amiga computers, available from
http://www.winuae.net/.
The output of WinUAE can be rendered using DirectDraw (default), Direct3D or
OpenGL. When using OpenGL, the WinUAE output is "frame exact", i.e. the output
will be at 60Hz if that is the user-selected emulation frame rate. Setting the
refresh rate of your monitor to match the WinUAE output rate results in very
smooth animation.
However, when using Direct3D the output is not smooth. The Direct3D output
seems to be only updated every second frame (e.g. at 30Hz). (On Windows the
Direct3D output works correctly.)
To demonstrate:
- Install and run WinUAE 1.5.2.
- Select a disk image for drive DF0: in the Floppy drives page, e.g.
rsi1.adf.gz as downloaded from ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- Ideally, set the refresh rate of your computer's desktop to 50Hz. If that is
not possible, in the Display settings page change "FPS adj." to 60 (if your
desktop refresh rate is 60Hz).
- In the filter page, check the Enable box and select the OpenGL filter.
- Click Start to start the emulation. When animation/scrolling text appears
notice how it is mostly very smooth since the image is updated once per frame.
- Press Alt-F4 to quit WinUAE.
- Repeat the above process, except choosing Direct3D instead of OpenGL. Notice
how animation/scrolling appears jerky, as if the image is only being updated
every second frame.
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http://bugs.winehq.org/show_bug.cgi?id=15099
Summary: Bionic Commando wont run
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igamads(a)gmail.com
Created an attachment (id=15782)
--> (http://bugs.winehq.org/attachment.cgi?id=15782)
runnig log of bionic Commando
Bionic Commando does not run.
Screen Freezes on load.
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http://bugs.winehq.org/show_bug.cgi?id=15012
Summary: Thunder:crashes when click the start(开始) button to
continue the task.
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wineappdb(a)sina.com
CC: wineappdb(a)sina.com
Created an attachment (id=15646)
--> (http://bugs.winehq.org/attachment.cgi?id=15646)
It's the backtrace.
Thunder(xunlei) download link(You need to install it
first):http://down.sandai.net/Thunder5.8.4.572.exe
Before a downloading task end.You can click the pause(暂停) button(or press
F6) to pause the task.Then click the start(开始) button(or Press F5) to
continue the task.At the moment,Thunder crashes.
Here is a test link.You can try to use Thunder(xunlei) to download it and you
may know what the bug I find is.(only 4M)Press <Ctrl+N>to add a task.
ftp://202.107.228.143:26/pub/games/games/koei/sea2a.zip
distribution:RedFlag Linux Desktop 6.0 SP1
compiler:
Using built-in specs.
Target: i386-pc-linux
Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
--infodir=/usr/share/info --enable-shared --enable-threads=posix
--enable-checking=release --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-libgcj-multifile --disable-libmudflap
--enable-languages=c,c++,java,fortran --disable-libgcj --with-cpu=generic
--host=i386-pc-linux
Thread model: posix
gcc version 4.2.1
command line:wine .wine/drive_c/Program\ Files/Thunder\
Network/Thunder/Thunder.exe
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http://bugs.winehq.org/show_bug.cgi?id=15010
Summary: Peggle Deluxe and Peggle Extreme: black screen with 3D
harware acceleration
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Peggle Deluxe and Peggle Extreme go to black screen and become unresponsive
when I enable 3D hardware acceleration in the options. It is responsible for
zooming in and out during the end of the level and for some flashy effects. The
music is still playing, though. But I can't close the game, launch a system
monitor or go to the second desktop. The only way is to log out with
Ctrl+Alt+Backspace.
Tested on Ubuntu 8.04.1 with Metacity window decorator. My video card is
Geforce 8800 GT 512 and I use Nvidia drivers in version 173.14.12.
A free demo of Peggle Deluxe can be downloaded from here -
http://steampowered.com/v/index.php?area=app&AppId=3482. In order to run it,
you will need to install Steam, which is also free.
Peggle Extreme is packaged with Orange Box, which costs 40$ -
http://steampowered.com/v/index.php?area=app&AppId=3483.
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http://bugs.winehq.org/show_bug.cgi?id=14557
Summary: Sins of a solar empire straddles both monitors in
xinerama mode
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://files.filefront.com/Sins+of+a+Solar+Empire+Demo/;
9861753;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
While trying out bug 14477 with my dual monitor setup, Sins of a solar empire
launched and straddled both monitors. On Windows, the game only appears on the
primary monitor.
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http://bugs.winehq.org/show_bug.cgi?id=14097
Summary: Zak McKracken - Between Time and Space mp3 problem
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://zak2.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackdrag(a)gmx.org
If you use the manual given in
http://www.zak2.org/forum/viewtopic.php?f=7&t=768 (second post contains an
english version) you have to delete the winemp3.acm.so. While this is truly a
bad solution and deactivating winemp3.acm using winecfg seems to be good
enough, you get several errors if you do not deactivate the wine builtin mp3:
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:mpeg3:III_get_side_info_1 big_values (418) too large!
fixme:mpeg3:III_get_side_info_1 big_values (472) too large!
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Got 0 length
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Got 0 length
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Got 0 length
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
fixme:wavemap:wodWrite Got 0 length
fixme:wavemap:wodWrite Not all src buffer has been written, expect bogus sound
The effect is that for example the intro video has sound for less than 1s
(maybe 0.5s), before it is silent and the sound that you can here during that
period is stuttering. Using WINEDEBUG=+mp3 is not going to produce a different
output.
btw, there is no mp3 component in this bugzilla
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