http://bugs.winehq.org/show_bug.cgi?id=17765
Summary: AutoCAD 2008: Crash after closing "Selection Preview
Cycling" window
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19989)
--> (http://bugs.winehq.org/attachment.cgi?id=19989)
WINEDEBUG=+seh Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386. I've got installed: gecko, gdiplus,
vcrun2003, corefonts, msxml3, dotnet20 through winetricks
I get crash when I close window with help inside. Help is correctly displayed
and needs gecko installed.
Steps to reproduce:
1) start AutoCAD 2008 or AutoCAD Mechanical 2008
2) draw e.g. line
3) select line with ctrl pressed, new window opens and focus is exclusively on
that window
4) close that window, window closes
5) application receives no input and focus and after ca. 3 secs crashes without
error message
Error that appears in terminal is:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil)
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http://bugs.winehq.org/show_bug.cgi?id=16953
Summary: Polybius crashes in d3dfmt_convert_surface
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.sinnesloschen.com/1.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=18725)
--> (http://bugs.winehq.org/attachment.cgi?id=18725)
backtrace from winedbg
wine-1.1.12-629-g1608cb9 - gf8 - 180.16, crashes fairly quickly after loading.
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http://bugs.winehq.org/show_bug.cgi?id=16709
Summary: PixelFormat_WineD3DtoDD Can't translate this Pixelformat
64
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
When starting up Praetorians I get this from the application along with Pixel
formats 62 and 63.
Performance is really slow and the mouse is almost unresponsive.
Chris
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http://bugs.winehq.org/show_bug.cgi?id=16184
Summary: Inconsistent initial highlighting/selection of text in
dialog boxes in IDA Pro
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
The initial highlighted state of text in dialog boxes differs between Wine and
Windows, reducing the usability of the program.
Download, install and run it. Open a Windows executable in IDA Pro. When the
analysis has finished, move the cursor over a label and press N to open the
"Rename address" window. In Windows the label name field appears highlighted,
so the current name is replaced when you type something. In Wine it is not, so
you need to delete the existing name manually.
This highlighting (or not) is inconsistent. Press ; to enter a comment on the
current line. Type anything and press Shift-Return, then press ; to edit the
comment you just entered. In the dialog box which appears, the current comment
text *does* appear highlighted, as it should. Note that the behaviour differs
between Wine and Windows here though. If you press cursor-left when the text is
highlighted, the cursor should move to the beginning of the text. In Wine it
does not, moving to the second-last character instead.
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http://bugs.winehq.org/show_bug.cgi?id=15810
Summary: New shell folder icons look poor in small size
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=16933)
--> (http://bugs.winehq.org/attachment.cgi?id=16933)
Screenshot
The automatic creation of the folder icons from their SVG source leaves a bit
to be desired. The ones introduced in commits
ed2c8669f0e131791bca22ee122c156f85382b87 and
51f3e69120caf133becb122fc48c9414d83222d4 have pretty bad visual artifacts.
The folder icon appears clipped at the bottom edge, while the open folder icon
is heavily aliased.
Both can be seen in the standard file open dialog from any program. I've
attached a screenshot from notepad.
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http://bugs.winehq.org/show_bug.cgi?id=15529
Summary: .debris hangs shortly after starting
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.gebert(a)gmail.com
Created an attachment (id=16489)
--> (http://bugs.winehq.org/attachment.cgi?id=16489)
Hung shortly after the loading screen
I ran this once and ended up with long stack trace that said this as the final
message:
Backtrace:
XIO: fatal IO error 12 (Cannot allocate memory) on X server ":0.0"
after 2041 requests (2039 known processed) with 0 events remaining.
I ran it again and saved the complete trace in the attached file.
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http://bugs.winehq.org/show_bug.cgi?id=15464
Summary: Panzer General 3D Demo: Selected units cause screen
corruption
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
The selected unit's possible movement is drawn incorrectly. De-selecting the
unit causes the correct output to be shown.
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http://bugs.winehq.org/show_bug.cgi?id=14406
Summary: Goldwave loaded mp3 file is corrupted
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Created an attachment (id=14718)
--> (http://bugs.winehq.org/attachment.cgi?id=14718)
Corrupted mp3 example image
The program GoldWave version 5.25 from here: http://www.goldwave.com
When loading mp3 files (especially when large >20 meg) corrupts them and the
following message occurs on standard out:
fixme:mpeg3:MPEG3_StreamSize misses the block header overhead
Please see the attached image of an example mp3 audio clip as loaded into
GoldWave compared to the same clip which was loaded into Audacity audio editor
and exported to wav, and that wav then loaded into GoldWave. The mp3 is
corrupted in 3 places (within the first second of time -- actual number of
corruptions is hundreds/thousands of occurences) in the example as compared to
the wav file. These distortions are very audible so when testing they can be
easily located simply by listening and then zooming in to the affected area
(turning down the volume to amplifier and speakers is advised).
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http://bugs.winehq.org/show_bug.cgi?id=13834
Summary: Heroes 3 crash regression
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
Created an attachment (id=13888)
--> (http://bugs.winehq.org/attachment.cgi?id=13888)
crash log
When playing Heroes 3 in wine rc4 the game crashes frequently, see attachment.
That's a regression, crash doesnt happen in wine .54
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http://bugs.winehq.org/show_bug.cgi?id=13631
Summary: Unhandled page fault in winefile after pressing F5
Product: Wine
Version: unspecified
Platform: Other
URL: http://akolacz.googlepages.com/RivChat2-setup.exe
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: desowin(a)gmail.com
Created an attachment (id=13614)
--> (http://bugs.winehq.org/attachment.cgi?id=13614)
unhandled page fault in winefile
Howto reproduce:
-Open RivChat (on two difefrent machines)
-transfer any file using RivChat
-when file transfer finishes, RivChat opens folder with downloads
-press F5 in winefile window
-wait for crash
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http://bugs.winehq.org/show_bug.cgi?id=13303
Summary: Frasse and the Peas of Kejick does not run after using
the .exe installer
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://trumgottist.com/frasseinstaller.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=13160)
--> (http://bugs.winehq.org/attachment.cgi?id=13160)
screenshot of error
When using the .exe installer for Frasse and the Peas of Kejick, the install
process appears to succeed, but the game pops up the following error instead of
starting:
SLUDGE v1.6 startup error!
Can't open file c:windowsprofilesmehApplicationDataFrasse and the Peas of
KejickFrasse.slg
[OK]
The web site also includes a .zip file of the game, which runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=12682
Summary: Outlook Express does not run
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=12343)
--> (http://bugs.winehq.org/attachment.cgi?id=12343)
console log
Outlook Express after installation does not run. It gives some error messages
and stops. The console output in in the attachment.
This may be because the installation does not complete. It does not create any
new menu entries. This is probably related to bug
http://bugs.winehq.org/show_bug.cgi?id=12681
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http://bugs.winehq.org/show_bug.cgi?id=12248
Summary: Ufo Aftermath cursor issue: starting from version 0.9.44
the cursor is invisible ingame
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=1961
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razahel(a)gmx.net
UFO Aftermath and probably UFO Afterlight bug
I tested the game against different versions of wine and found that starting
from Version 0.9.44 the cursor is invisible ingame which makes the game quite
unplayable.
I tested against my source builds of versions 0.9.43 .44 .48 .56 .57 .58
In Version .43 the game runs well in later versions there are performance and
sound enhancements but the cursor is invisible.
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http://bugs.winehq.org/show_bug.cgi?id=11477
Summary: Resident Evil 3, Polygonal characters are invisible
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kd7tck(a)msn.com
All characters in game are invisible. No system crashes ever occurred,
everything else worked just fine.
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http://bugs.winehq.org/show_bug.cgi?id=10964
Summary: Prince of Persia The two Thrones: Upside is down if some
text appears on the screen
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfarkas(a)math.bme.hu
I've tried PoP T2T and works almost perfectly: shows intro, the game start, and
I can play with iy - however it must be start in safe mode. Almost perfectly,
except the screen is upside down if some text, lifebar, or other icons appear
on the screen.
I've tried with the latest version 0.9.51 too, upside down remains, but in this
version the texts, and cursor doesn't appear at all - so i cannot start the
game.
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http://bugs.winehq.org/show_bug.cgi?id=10749
Summary: AVP2 rendering extremely slow (drawPrimitive using
software emulation)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=9590)
--> (http://bugs.winehq.org/attachment.cgi?id=9590)
hack to improve performance greatly
Aliens vs Predator 2 game (DirectX8, I think) is slower in wine by a factor of
5-10 at least, often giving seemingly just a few fps even on lowest settings
whereas on windows it runs great on highest settings. Basically unusable.
The cause is certainly this:
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
I'm sure because a hack that disabled this software emulation makes the game
run in much more acceptable speed. I'm at the moment unaware what side effects
it causes, but the game looks mostly allright with it (I didn't manage to go
beyond the very first room though because of mouse input bug).
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http://bugs.winehq.org/show_bug.cgi?id=9338
Summary: Pro evolution soccer 5 displays in the left of the
screen only
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.fileshack.com/file.x/7664/Pro+Evolution+Socce
r+5+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
To see the bug, the demo must be played with sound disabled in winecfg
(otherwise it crashes).
But the game displays in the left of the screen only. I attached a screenshot
and the console output.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=9269
Summary: Psychonauts has misplaced / upside down textures /
shadows
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=4384
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=7523)
--> (http://bugs.winehq.org/attachment.cgi?id=7523)
Upside down shadow
Most areas of the game (except menu) has misplaced textures. Some looks like
upside down shadows. Some like transparent objects.
Attached are the few examples of the bug.
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http://bugs.winehq.org/show_bug.cgi?id=11867
Summary: StackOverflowException from mscorwks running .NET 2
application
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
Created an attachment (id=11155)
--> (http://bugs.winehq.org/attachment.cgi?id=11155)
+relay log, gzip'ed
I got a stackoverflow exception running a .NET 2 application with native .net
framework. Apology the application is proprietary, but I'll attach +relay
trace...
If I understand the trace correctly, there seems to be a lot of
kernel32.getlasterror and that's probably how the stack overflow?
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http://bugs.winehq.org/show_bug.cgi?id=19486
Summary: A typewriting software detects missing keys
(fr_FR.UTF-8 locale)
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Tap'Touche, a French typewriting software complains about missing key on my
(French) keyboard.
This is a bit annoying because some exercices are not available.
For logs see the original post : http://forum.winehq.org/viewtopic.php?t=5650
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http://bugs.winehq.org/show_bug.cgi?id=22200
Summary: Dragon Age: Origins needs
msvcr80.dll.__CxxFrameHandler3 implemented
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that we've got our own nifty msvcr80.dll, Dragon Age fails to launch.
Workaround is winetricks vcrun2005.
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http://bugs.winehq.org/show_bug.cgi?id=22023
Summary: Regression needed to fix some errors that prevent apps
to work correctly on OpenSolaris
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Created an attachment (id=26778)
--> (http://bugs.winehq.org/attachment.cgi?id=26778)
Errors I get while running any application
This is the first bug I file, so I apologize if I missed something.
>From version 1.1.33 on (I tried it up to 1.1.40; sorry for the delay, but wine
was not building on OpenSolaris[1]), wine gives some errors while running any
application (at least, every application that i have installed); also I'm not
sure if these problems happen just on OpenSolaris or on other OS aswell. All
the errors I encountered are in the log that I attached.
With most applications (for istance, Guild Wars, Plants vs Zombies), this
happened while starting them, which led to an empty black screen (wine is still
responding though), but with a few ones this happens after performing some
actions (for istance, Guilty Gear XX #RELOAD, this happens at the character
selection screen: the graphics gets ruined and the game is slowed down to the
point that the seconds timer isn't going down).
I've run a bisect between 1.1.32 and 1.1.33, and I found out that this patch is
causing the issue:
1aa749d9e7ee54f221373ccb2b47bcb31ef6533f is first bad commit
commit 1aa749d9e7ee54f221373ccb2b47bcb31ef6533f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 27 19:06:48 2009 +0100
libwine: Reserve some low memory space even without a preloader.
:040000 040000 c6cbdf6fa3f40c287da32a6a3906d4d0ad7c5909
9fee74fb30f8b9bb7ccc3905c65607d13aabdf8b M libs
I tried building wine from the git repository reverting only that patch (of
course, adding the patch[2] to fix the compilation problem on OpenSolaris[1]),
and it works flawlessy.
As a closing note, this has been tested with both a clean .wine directory and
my usual one, with the same results; the version of oSol that I'm using is:
$ uname -a
SunOS yami 5.11 snv_134 i86pc i386 i86pc
---
[1] http://bugs.winehq.org/show_bug.cgi?id=20714
[2] http://bugs2.winehq.org/attachment.cgi?id=26769
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http://bugs.winehq.org/show_bug.cgi?id=18251
Summary: Battleground Europe: Infantry movement keys not working
properly
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.battlegroundeurope.com/index.php/getting-
started/download-the-game
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.benyosef(a)gmail.com
To reproduce:
1. Start the game (online or offline, it doesn't matter)
2. Select an infantry character
3. Press and hold W key to move the character forward
What should happen: The character walks as long as the key is pressed
What actually happenes: The character walks for a short distance and stops
To temporarily solve: Disable key repeat (in Gnome or KDE keyboard settings).
When key repeat is disabled the game plays well. The problem reappears after
key repeat is anabled again.
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http://bugs.winehq.org/show_bug.cgi?id=12933
Summary: open Steam window consume 100% cpu
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmiceman(a)ubiz.ru
Mostly (not always) open window of Steam.exe cause full processor load. When
window closed to the tray — everything is fine. Sometimes, opening it again
are ok too — processor is idle.
Seems to be a regression from a versions about 0.9.3x — as i can remember,
there was no such problem with old versions (but of course, there was other
problems with Steam).
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