http://bugs.winehq.org/show_bug.cgi?id=4487
--- Comment #22 from leighman <leighmanthegreat(a)hotmail.com> 2010-03-24 18:11:20 ---
Well I didn't encounter the problem myself, running in a clean prefix, win98
setting.
How long should I be waiting?
I don't believe I managed to set schedtool in a way which would have had an
effect :P
I did get the same/similar error as comment #14 but wine only seemed to hang
briefly on installation with it
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--- Comment #21 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-03-24 16:34:38 ---
(In reply to comment #20)
> Hey guys, how can I get schedtool to work with a wineprefix?
> Or should I just install to a wineprefix then run with the command below or
> should I invoke it then use schedtool afterwards?
> Halp =D
Please only post if you are confirming the status of a bug as still present or
it has been fixed. This isn't a help forum.
Visit http://forum.winehq.org or your distro's.
schedtool is not part of wine and does not know anything about prefixes.
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #59 from amano <jyaku(a)gmx.net> 2010-03-24 12:09:09 ---
What ist the current status here. Did the patch get merged? It is a
longstanding regression and affects a lot of programs (mostly games). The patch
seems to do its job...
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http://bugs.winehq.org/show_bug.cgi?id=2467
Thomas <kronisk(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kronisk(a)hotmail.com
--- Comment #120 from Thomas <kronisk(a)hotmail.com> 2010-03-24 10:33:36 ---
I do not know if this is helpful or not, but considering there was no wine
hacks involved (though a 3rd party program for launching StarCraft) I thought
I'd share:
When starting StarCraft: Brood War in windowed mode (can be achieved by
downloading the ICCUP Launcher, and checking "windowed mode") the whole
Battle.net graphical interface is displayed correctly.
Cheers,
Thomas
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leighman <leighmanthegreat(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leighmanthegreat(a)hotmail.co
| |m
--- Comment #20 from leighman <leighmanthegreat(a)hotmail.com> 2010-03-24 09:33:50 ---
Hey guys, how can I get schedtool to work with a wineprefix?
Or should I just install to a wineprefix then run with the command below or
should I invoke it then use schedtool afterwards?
Halp =D
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #335 from max(a)veneto.com 2010-03-24 06:57:32 ---
(In reply to comment #334)
> Should HLine be modified to also draw the "end" pixel? Or should Polygon be
> modified to request one more pixel to be drawn?
Good question :-)
I developed polygon/line stuff in a hurry, I checked it to some extents but not
too deeply. Usually you don't notice such problems, but sometimes they appear.
I'm too busy now to resume winedib development, besides trying to keep it in
sync with wine... if you want to look at the right way and submit some changes,
I'll be quite happy!
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=22147
Summary: oleaut32 updates break various VB6 applications
Product: Wine
Version: 1.1.38
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpot(a)martybugs.net
CC: huw(a)codeweavers.com
Created an attachment (id=27007)
--> (http://bugs.winehq.org/attachment.cgi?id=27007)
regression testing indicating the first bad commit
Wine 1.1.38 and later cause VB6 applications to crash and behave unexpectedly
in various circumstances.
iiUsage (free download from http://martybugs.net/iiUsage/) works fine on Wine
1.1.36 and earlier, but crashes when attempting to display the main form on
Wine 1.1.38 and later.
Regression testing indicates the first bad commit is
oleaut32: Realize the font in getter functions.
cf602ca4228f954d7de3b8100cea8fad680ed7f2
To reproduce:
-follow steps on http://martybugs.net/iiUsage/wine.cgi to install iiUsage
-when iiUsage is first run, it'll crash when it attempts to load the main
form
As another example, attempting to set the .TabVisible(n) = false for a tabbed
dialog control (tabctl32.ocx) in a VB6 application works fine in Wine 1.1.36
and earlier, but in Wine 1.1.38 and later, it results in the following runtime
error:
[451] Property let procedure not defined and property get procedure did not
return an object
Similarly, attempting to set the column width of an msflxgrd.ocx column to 0
results in the same runtime error.
The workaround is to copy oleaut32.dll from a WinXP box into
.wine/drive_c/windows/system32/, register it, and then use winecfg to use the
native oleaut32 library instead of the built-in library.
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http://bugs.winehq.org/show_bug.cgi?id=21515
Summary: VENDOR_WINE vs VENDOR_ATI with xf86-video-ati
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
I seem to have discovered a strange "problem" with wine and the open source
radeon driver (xf86-video-ati) on my HD4870.
I installed 3dmark2001SE in a clean wineprefix and ran the benchmark.
When the application launched i saw the following message on the console:
fixme:d3d_caps:wined3d_guess_vendor Received unrecognized GL_VENDOR "Advanced
Micro Devices, Inc.". Returning VENDOR_WINE.
During the lobby demo, the people were invisible. You could see their guns,
bullets, sunglasses, etc.. but the actual people were not there.
I went into dlls/wined3d/directx.c and hard coded VENDOR_MESA in
wined3d_guess_vendor(), and ran 3dmark2001se again, but got the same result.
Went back, and hard coded VENDOR_ATI, and ran the benchmark again, and now it
was perfect. All the models in the lobby demo are now visible.
I'm just a n00b here, so please dont get aggravated if I'm mistaken. I see two
problems here:
1. Wine does not recognise the GL_VENDOR string of ATi cards when using the
"radeon" (xf86-video-ati) open source driver.
2. There are rules that are being pulled in with VENDOR_ATI that potentially
should be used in VENDOR_WINE and/or in VENDOR_MESA as well.
I am using linux, drm, mesa and xf86-video-ati from git, with my HD4870 on
Ubuntu-9.10.
Here is some GL info:
GL_VERSION: 2.0 Mesa 7.8-devel
GL_VENDOR: Advanced Micro Devices, Inc.
GL_RENDERER: Mesa DRI R600 (RV770 9440) 20090101 TCL DRI2
My WINE Version = wine-1.1.37-124-gd3bd40d
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http://bugs.winehq.org/show_bug.cgi?id=22126
Summary: Aztaka: wine's default mouse cursor is always visible
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://aztaka.citeremis.com/?page_id=292
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26985)
--> (http://bugs.winehq.org/attachment.cgi?id=26985)
console log
In Aztaka, Wine's default mouse cursor is always visible and centered on the
screen. The game's own mouse pointer (a golden hand icon) is visible too, and
is fully functional. It seems as if Wine's mouse pointer tried to follow the
game's native cursor, but is stucked in a small rectangle. Both fullscreen and
virtual desktop mode is affected.
With the setting "MouseWarpOverride" "disable", Wine's mouse pointer can move
freely on the screen (alongside the game's native pointer).
"mmdevapi" needs to be set to "disabled" in order to get the game to run.
Fedora 12 x86
Wine-1.1.41
Nvidia card with driver 195.36.08
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http://bugs.winehq.org/show_bug.cgi?id=22130
Summary: Civilization 4 asks for d3d render state lastpixel
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Civilization 4 logs a fixme because this state is not handled yet;
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #21 from Benjamin Hodgetts <ben(a)xnode.org> 2010-03-23 08:11:48 ---
(In reply to comment #20)
> This seems a duplicate of bug 6856
If I remember correctly they were very similar but not exactly the same.
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http://bugs.winehq.org/show_bug.cgi?id=17746
Summary: Mouse visible when it shouldn't be in Quake Live
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MattFinn(a)gmail.com
In Quake Live (essentially an online quake 3, free to play and download), the
mouse always shows up, centered (being a FPS, the mouse should be hidden).
I was able to install the game by going to http://www.quakelive.com/,
registering. I used winetricks for 'firefox3' and 'flash', installed their
plugin (wine msiexec /i QuakeLiveNP.msi), and played the game.
I could post a screen shot if it'd help, but it doesn't sound necessary.
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http://bugs.winehq.org/show_bug.cgi?id=22119
Summary: X11 mouse pointer shows over fullscreen window
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fred(a)alternation.fr
I'm opening this as a new bug, even if I know it's a duplicate of at least 3
other ones!
But I do it on purpose, because I think we got a real problem here, a kind of
very underestimated one and so it can joins all reports about it in one place!
Let me explain what is it about: as the title said it, the X11 mouse pointer
shows over fullscreen window in a bunch of applications, most of them being
games (but not only)!
First I met this bug with the game "The Heat of War" I've played through with
Wine 1.1.36 and submitted in the appdb here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19287
I've found that there's 3 bugs already talking about, but every time about an
other application:
- Diablo II: http://bugs.winehq.org/show_bug.cgi?id=20362
- Geiss: http://bugs.winehq.org/show_bug.cgi?id=21524
- Quake Live: http://bugs.winehq.org/show_bug.cgi?id=17746 (that one being
closed invalid, where it doesn't really seems to be the case)
Then, I've found by the Ubuntu forums that the problem is even bigger:
- http://ubuntuforums.org/showthread.php?t=988573
- http://ubuntuforums.org/showthread.php?t=925046
and some workarounds:
- Or quickly moving the cursor as the game is launched (tricky to achieve &
look stupid =;)
- Or using a WM (Fluxbox for exemple) other than Gnome, as it looked related to
in this case. (Fedora 12 x86_64 + Gnome)
It's important to say that problem NEVER EVER shows in windowed mode, but ONLY
in fullscreen!
But now that I wanted to submit Call of Duty 2 with a Platinum note on appdb,
because it was working so great (and I've finished it) on a OpenSuse 11.2
x86_64 (+ KDE4) box, I've noticed that the used Wine version (proposed by the
official repos) was an old 1.1.28!
So I updated to 1.1.41 and guess what? Every single symptom being before
described are now here: "ghost mouse" on fullscreen, not in windowed mode,
going away with quickly moving the cursor as the game is launched!
Using the alternate WM being provided with OpenSuse (IceWM) doesn't help at all
this time, the problem is also there...
Now, it even crashes some times my X session, bringing me back to KDM login
screen, what never happened before!
The only message I've found about it being:
Mar 22 13:05:06 mir kdm[1166]: X server for display :0 terminated unexpectedly
But that might be 2 different problems, so it doesn't have perhaps to be mixed
with the main problem here...
It's important to say that I've totally disabled Desktop Effects / Compiz when
playing both games, so it has nothing to do with it.
The graphic card with the first game was an integrated chipset Intel GM45, the
one for the second game a Nvidia Geforce 7600 GT, so it's not hardware / driver
related...
Gnome and KDE are affected, but not Fluxbox on Fedora 12. I've just found the
way right now to install it on OpenSuse 11.2 (as it is not in the official
repos) so I will give it a try and edit this bug later (as I've to log out).
I'm ready to still keep a while Call of Duty 2 (even if I wanted to delete it)
to provide more feedback, tests or whatever needed to help getting rid of this
bug, because I don't see as trivial or not important: it is REALLY more then
just an annoyance, it has to be eradicated and it looks like a big
regression...
So I hope it helps...
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http://bugs.winehq.org/show_bug.cgi?id=8107
--- Comment #20 from Luis Busquets <luis.busquets(a)ilidium.com> 2010-03-22 23:44:38 ---
This seems a duplicate of bug 6856
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http://bugs.winehq.org/show_bug.cgi?id=22128
Summary: Civilization 4 unregistered
9a5ea990-3034-4d6f-9128-01f3c61022bc
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Missing ole object 9a5ea990-3034-4d6f-9128-01f3c61022bc
Civilization 4 answers with
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=22117
Summary: GTA Vice City: fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benbordwell(a)hotmail.com
I tried installing GTA Vice city in wine 1.1.41 (prebuilt binary in Ubuntu
10.04 repositories) and while preparing the installshield wizard error #
0x80020000E came up three times but it continued and then loaded the installer,
but then when i press yes to accept the license terms the same error comes up
and it says setup will now terminate.
This is my first wine bug report so I am not familiar with what all I can do to
help, if there is anything i can do let me know and I will try.
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http://bugs.winehq.org/show_bug.cgi?id=22123
Summary: Alpha Prime: mouse not working unless windows version
set to 'Windows 2000'
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://http://www.filefront.com/7229269/Alpha-Prime-En
glish-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26979)
--> (http://bugs.winehq.org/attachment.cgi?id=26979)
console log using 'Windows XP' mode
Mouse is completely ignored in Alpha Prime with Wine's default "Windows XP"
settings. I need to set it to "Windows 2000" to get proper mouse control.
How to reproduce the problem: simply start the demo, in the main menu the mouse
pointer is stucked in the upper-left corner and doesn't move.
Workaround: set the windows version to 'Windows 2000' in winecfg.
Both full-screen and virtual desktop mode is affected. Setting
"MouseWarpOverride" doesn't help.
Fedora 12 x86
Wine-1.1.41
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #334 from el <elton(a)schiert.net> 2010-03-22 09:30:27 ---
This is a follow-up to the missing pixels issue I mentioned in comment #314
It seems to me that all lines are actually drawn one pixel too short. Usually
this is not noticeable since you explicitly draw the perimeter but sometimes
the problem shows. DIBDRV_Polygon calls physDev->brushHLine to do the drawing
and the implementation of HLine draws the pixels from "start" to "end-1".
Should HLine be modified to also draw the "end" pixel? Or should Polygon be
modified to request one more pixel to be drawn?
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http://bugs.winehq.org/show_bug.cgi?id=22113
Summary: wineg++ "undefined reference to
`D3DXCreateTextureFromFileA'"
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=26962)
--> (http://bugs.winehq.org/attachment.cgi?id=26962)
Source of the program
I try to compile the attached program with this command line:
wineg++ texture.cpp -lgdi32 -ld3d9 -ld3dx9 -lwinmm -o texture
And this is what i get:
texture.cpp: In function ‘void Matrix()’:
texture.cpp:162: warning: taking address of temporary
texture.cpp:163: warning: taking address of temporary
texture.cpp:164: warning: taking address of temporary
texture-6rs5C1.o: In function `InitObject()':
/home/isolated/texture/texture.cpp:117: undefined reference to
`D3DXCreateTextureFromFileA'
collect2: ld returned 1 exit status
winegcc: g++ failed
This seems to be not the problem with missing -lsome_lib, because, e.g.
D3DXMatrixRotationX is defined, and having uncommented
D3DXCreateTextureFromFileA, i compile the program successfully.
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http://bugs.winehq.org/show_bug.cgi?id=22115
Summary: Planescape - Torment: cannot install in 1.1.41
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eugennc(a)gmail.com
Created an attachment (id=26964)
--> (http://bugs.winehq.org/attachment.cgi?id=26964)
Planescape - Torment 2 CD Setup.exe default console output when crashing
Planescape - Torment (2 CD edition) cannot be installed using the standard
installer (e.g. /media/Cd/Setup.exe) in wine 1.1.41. It works fine in 1.1.40.
The different behaviour of the installer, from 1.1.41 relative to 1.1.40:
*default install path is c:\windows vs. c:Program Files\Black Isle\Planescape -
Torment
*the start menu category name is void, vs something like Planescape Torment
*when clicking on the install button (after the start menu category selection)
an error console beep is generated, and after clicking on the install button a
few more times, the installer crashes
Since the first error message is fixme:storage:StgCreateDocfile Storage share
mode not implemented , I guess this is related to the recent modification of
ole32 in wine-1.1.41
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http://bugs.winehq.org/show_bug.cgi?id=22106
Summary: Spotify ads when clicked on do not open a web page
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.mcdonald(a)jandi.co.uk
Spotify free version has ads and occasionally they are interesting (bizarre but
true). However when you click on them nothing happens, when a browser window
should open.
Running on Ubuntu 9.10 with Chrome as my default browser.
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http://bugs.winehq.org/show_bug.cgi?id=21748
Summary: Motocross Madness texture bug
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Brunoooh(a)laposte.net
Created an attachment (id=26274)
--> (http://bugs.winehq.org/attachment.cgi?id=26274)
Motocross Madness 1 texture bug
I've previously reported a regression preventing Motocross Madness (the
original one) from launching since recent revision. In that report I also
mentionned a continuing texture bug that's always been there in previous Wine
versions. I've be adviced to report it separately, so here I go :
The games launches fine, the menus are perfect (a bit slow but still usable),
but ingame all background textures are replaced by a mess of flashy colors and
dark spots. The player and his bike are entirely black. From time to time the
normal player texture shows briefly and returns to black.
I've attached a screenshot to make it easier to understand, it's also uploaded
here : http://yfrog.com/0ocaptureuvp
I'm willing to help but I don't know anything about debugging so if I can give
you helful informations please explain how with as much details as possible
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #333 from Bartosz Brachaczek <b.brachaczek(a)gmail.com> 2010-03-21 13:03:30 ---
That's because the "@DEPENDENCIES@" separator is no longer needed after
bef5645eb1796168f952430da4a2c2c1d4c2f0d3. You'll need to remove it from
dlls/winedib.drv/Makefile.in.
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