http://bugs.winehq.org/show_bug.cgi?id=22002
Summary: Runes of Magic: crash when clicking "Start game" in
the launcher
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.runesofmagic.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
CC: jacek(a)codeweavers.com
Created an attachment (id=26734)
--> (http://bugs.winehq.org/attachment.cgi?id=26734)
terminal output after hitting the button
Since wine-1.1.38 it is not possible to launch the game anymore because hitting
"Start Game" or "Exit Game" in the launcher makes the ClientUpdate.exe crash
immediately.
I did a regression test and got the following result:
ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f is the first bad commit
commit ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Jan 22 17:12:57 2010 +0100
shdocvw: Moved WebBrowser client site realizing to separated function and
release more interfaces in SetClientSite.
:040000 040000 a10e7afcc81e5d8514e913a0a12c1f83c926dda8
236daa22524bd7a6f2b126e17c8f745da14a4cdc M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17874
Summary: Runes of Magic - will not install.
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://www.runesofmagic.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)eternaldusk.com
Created an attachment (id=20165)
--> (http://bugs.winehq.org/attachment.cgi?id=20165)
Backtrace
The current version of the Runes of Magic downloader does not work with Wine
(tested with 1.1.17 and 1.1.18, against both a clean prefix and one that was
loaded with stuff for Steam and other apps).
The installer aborts after the user selects an installation directory.
The entries in the AppDB indicate that it was installable at one time (and may
play just fine once this bug is squashed). It is unclear if it is now
uninstallable due to a regression in Wine or due to an updated installer exe.
I will try to quickly throw the wine 1.0.1 packages on to see if I get the same
results, and respond here.
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http://bugs.winehq.org/show_bug.cgi?id=13496
Summary: Director Player Error dialog: "The projector file is
corrupt. Unable to continue."
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=111255667&RefId=&origin=pcat_gm_
img
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Some of the Oberon games exhibit this error when trying to run.
Steps to reproduce:
1. Install the game (Flip Or Flop: Home Edition)
2. Run FlipOrFlop.exe from the install directory
After complaining about some unsupported ioctl flags, the program fails with a
Director Player Error dialog: "The projector file is corrupt. Unable to
continue."
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http://bugs.winehq.org/show_bug.cgi?id=19924
Summary: centry7 application (running within IE) doesn't handle
font correctly
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Today I tried to replay an internal IBM presentation using the Centry software
tool w/ this command line:
$>wine TAD4DLMT-7.2-Server-Installation-\(PSS916584\)_en_US_09-09-01_10.06.exe
1>log.txt 2>&1
AS seen in the attached screen shot, the presentation itself is displayed well,
audio works fine, but the lists to the left side are empty except the icons.
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http://bugs.winehq.org/show_bug.cgi?id=17653
Summary: VB3 - 16bit error: "Unhandled exception: floating point
stack check in 32-bit code"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luigi(a)pajella.com
Created an attachment (id=19838)
--> (http://bugs.winehq.org/attachment.cgi?id=19838)
WINEDEBUG=+seh (partial) output
I've got a VB6 application which I'm trying to run on Wine 1.0.9.
Several modules of the software are still made in VB3 (application name is
"Ec501.exe") and are called by the 32 bit part.
I understand that the 32 bit is put on hold until the 16bit is completed
(Mutex16 stuff)
When I start the 16 bit part I get the attached error message and the 16bit
part is not executed.
In particular I get:
"Unhandled exception: floating point stack check in 32-bit code"
PS: My machine is an Athlon 1200 with Ubuntu 8.10 and gnome.
PS2: Im running the etersoft wine version "wine_1.0.9-eter41ubuntu_i386"
because the software is protected by an USB Eutron Smartkey (which etersoft
version supports). The part related to the smartkey works correctly.
WINEDEBUG=+seh log attached
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=14150
Summary: Shaders 3.0 ugly in wine 1.1
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
With Depht of Fields the shaders are fragmented.
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http://bugs.winehq.org/show_bug.cgi?id=21361
Summary: Segmentation fault (NULL dereference) while trying to
run Tony Hawk 2
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Created an attachment (id=25722)
--> (http://bugs.winehq.org/attachment.cgi?id=25722)
Messages and backtrace that wine produces
I'm trying to relive my prepubescent life by playing Tony Hawk 2, and wine is
not making it easy. :)
At first I got this, and nothing else happened (I got a black screen):
fixme:mixer:ALSA_MixerInit No master control found on VirMIDI, disabling mixer
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea78,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a618,0x1cd290): stub
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
I then changed X11's screen depth to 16, and got some different errors and a
segfault. This bug is about the segfault, even though I suspect that the
segfault wouldn't happen if the previous errors were resolved. Backtraces from
wine and gdb are attached.
I pretty much know how the segfault happens on a low level, but I don't know
what the correct resolution is because I don't know anything about D3D or 3D in
general, let alone how wine implements that stuff. Here's the "flow" of code
which causes the segfault to happen:
IDirectDrawImpl_CreateSurface is called
IDirectDrawImpl_AttachD3DDevice is called
IWineD3DDevice_Init3D is called
IWineD3DDeviceParent_CreateSwapChain call fails
Jumps to err_out label, This->swapchains is never allocated
Error handling causes stuff to return until we're in
IDirectDrawImpl_CreateSurface again
... and you can see the rest from the backtraces
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http://bugs.winehq.org/show_bug.cgi?id=18713
Summary: D3D does not cope with limited GL cards
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jengelh(a)medozas.de
Trying to play GTA2 in Wine 1.1.22 gives a black screen, but everything else
(well, sound) works. Additionally, wine throws this error:
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
I am using nvidiagfx-legacy96.43. Switching to the free 'nv' driver with Mesa
as a GL library does display the GTA2 game screen - albeit slow, as expected
from Mesa. The card I am using is a Geforce2MX 400 ("NV11"). The lack of
potential features should be worked around, I would say.
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http://bugs.winehq.org/show_bug.cgi?id=15205
Summary: Spore: incorrect rendering of rivers
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizipzor(a)gmail.com
The rivers are very deep and steep in all stages of the game, see attached
screenshots.
Also note that its just not the rendering, its quite easy to get stuck down in
the river. I just named the bug rendering because I dont know what else to call
it.
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http://bugs.winehq.org/show_bug.cgi?id=21439
Summary: Borland C++ 5.02 crash
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)recover.eu
Hi,
The problem is the next:
When you start Borland C++5.02 it seems to work but when you edit
a file, it crashs! (divide by zero in 32-bit code at 0x0042982b)
Where can i look to help you to correct this?
thanks
I can put the BC5.tar.gz (who is the BorlandC++ 5.02 already installed) or if
you prefer BC502.tar.gz (who is the installer (*.pak + setup.exe)
thanks for a quickly respons
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