http://bugs.winehq.org/show_bug.cgi?id=21617
Summary: Consider moving from libhal to libudev
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
While libudev has only recently been marked API stable,
already many distros have been moving away from hal,
which has been put in maintenance mode by its upstream.
As hald is (most probably) not running on such distros,
mountmgr.sys won't work there.
Looking at what's been recently done
in xorg-server git master, it does look very complicated.
Of course, libudev is not cross-platform, but (according
to the upstream) hal barely was.
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http://bugs.winehq.org/show_bug.cgi?id=20028
Summary: Solidworks Viewer 2009 crash on preview, native
gdiplus works around it
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.solidworks.com/sw/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=23570)
--> (http://bugs.winehq.org/attachment.cgi?id=23570)
+gdiplus log
Steps to reproduce (plain wine 1.1.29):
* Download Solidworks Viewer 2009, install normally.
* Download sample files from
http://www.dimontegroup.com/Tutorials/CS6_SampleFiles_02-05-07.zip, unzip.
* Start solidworks viewer, accept eula. Click the open file button. Navigate to
the sample files directory you unzipped, select a file (click the parent
directory button first, if you have a focus issue in the file selector). Viewer
crashes.
Native gdiplus works around the issue and lets me see a preview, before
crashing on clicking the open button. To be reported in another bug.
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http://bugs.winehq.org/show_bug.cgi?id=16683
Summary: Heroes 3 - DSOUND_MixOne Fatal error. Under/Overflow?
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=18333)
--> (http://bugs.winehq.org/attachment.cgi?id=18333)
Wine's error message written to console when the game freeze.
Hi,
i'm new here and i encounter with the freeze of "Heroes of might and magic 3".
When the game freeze there is some backtrace - see attached log. Sometimes it
happens after 2 or 3hours of playing sometimes i can play 5hours without any
problem.
It's unreproducible. This is my first bugzilla entry. Hope i'm doing well :)
I'm using prepackaged version of wine from winehq.org (wine_1.1.11_i386.deb)
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http://bugs.winehq.org/show_bug.cgi?id=17438
Summary: Giants: Citizen Kabuto 1.4 crashes when changing
resolution
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Created an attachment (id=19521)
--> (http://bugs.winehq.org/attachment.cgi?id=19521)
wine log
- start Giants in Wine with '~/work/wine-build/wine Giants 2>&1|tee wine.log'
- go to: Options -> Graphics Options -> Change Resolutions
- observe current resolution set to 800x600x32 and the Display Driver set to
"DirectDraw HAL Wine D3D7 T&L HAL"
- select 1024x768x32
- click "Apply Changes"
- wait a bit for the game to reload and crash
exact wine version: wine-1.1.15-58-g3fa05ae.
video card: GeForce 8600 GTS/PCI/SSE2
OpenGL: 2.1.2 NVIDIA 177.82 - directly from Nvidia's website
OS: Fedora 9 x86_64
Giants version: 1.4 purchased from http://www.gog.com (supposedly with
Graphical Revision Mod (GRM) installed)
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http://bugs.winehq.org/show_bug.cgi?id=20382
Summary: Tom Clancy's Rainbox Six - ingame scenery/surfaces not
rendered - all black
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myheadblewoff(a)hotmail.com
The game starts fine, select mission (any) in the menus - launch ....
In the game environment itself, the sky is rendered correctly, however all
other surrounding surfaces (walls, floor/ground...everything really) is totally
black.
You can't play a FPS title if you can't see your targets (or anything else ;).
When the game is running like this, the following line is echoed to console
continuously;
fixme:d3d7:IDirect3DDeviceImpl_7_SetClipStatus (0x1712a8)->(0x33fa2c):Stub!
Log attached represents - starting the game (intro movies skipped) ; selecting
mission ; starting the game itself (this is where you'll see the above line
repeated over and over) ; quitting the game.
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http://bugs.winehq.org/show_bug.cgi?id=13727
Summary: In Circuitmaker 2000 cloned part tries to pan down
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
While using Circuitmaker 2000 pro - when I duplicate a part in a schematic
editor near the bottom edge of the window this cloned part tries to "pan" down
the working area in an uncotrollable way.
The only thing to do is to stop the software and start again so one can loose
an unsaved part of the job.
So I must remember now not to clone schematic parts near the bottom edge of the
Circuitmaker's schematic editor.
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http://bugs.winehq.org/show_bug.cgi?id=21738
Summary: Garmin Training Center map is rendered incorrectly
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www8.garmin.com/support/download_details.jsp?id
=835
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.38-219-g438ad93, after installing vcrun2005 and corefonts with
winetricks to allow the installer to run, launching the Garmin Training Center
application yields a map that is rendered totally black. Native gdiplus
somewhat alleviates the situation, although the continents still appears to be
black.
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http://bugs.winehq.org/show_bug.cgi?id=20664
Summary: spurious interaction between audio units or wave
devices
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Somehow, trying and accessing a wave device sometimes manages to stop another
playing sample. Yet the second call is normally returned with
265=MCIERR_DEVICE_OPEN (mapped from 4=MMSYSERR_ALLOCATED).
To reproduce, you need audible sound.
Using my interactive MCI shell from bug #20232 comment #10, try the following
1. open long-playing-sample.wav alias a
2. open sample.wav alias b
3. play a from 0
4. play b from 0 wait
Repeat 4) playing b until a is interrupted (=you hear no more sound). If a ends
normally repeat from step 3. Within less than 30 trials, a's sound will be
interrupted on my single core Linux box, wither either ALSA or OSS, with or
without PulseAudio in Ubuntu Intrepid.
When this happens, try
5. status a mode => "playing"
6. stop a => hangs
7. ^C
It seems more likely to happen after a has finished playing once. Or whatever
Voodoo is needed.
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http://bugs.winehq.org/show_bug.cgi?id=19337
Summary: MSI SQL string comparison operators incorrect...
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toonces282002(a)yahoo.com
In MSI, one can run SQL commands like this:
"SELECT
`Dialog`,`Attributes`,`Control_First`,`Control_Default`,`Control_Cancel` FROM
`Dialog` WHERE `Dialog`< 'bar' OR `Dialog` > 'foo'"
Note however that the two conditions that we have placed on the name of the
dialog are technically incorrect. According to Microsoft:
http://msdn.microsoft.com/en-us/library/aa372021(VS.85).aspx
"For string values, only the = or <> operations are possible. Object value
comparisons are limited to IS NULL and IS NOT NULL."
Accordingly, Microsoft treats the above expression as 'false', whereas msi on
ReactOS is actually using a strcmp to try and evaluate whether a string is
greater or less than another:
*val = ( cond->u.expr.op == OP_EQ && ( sr == 0 ) ) ||
( cond->u.expr.op == OP_NE && ( sr != 0 ) ) ||
( cond->u.expr.op == OP_LT && ( sr < 0 ) ) ||
( cond->u.expr.op == OP_GT && ( sr > 0 ) );
My guess is that this conditional in where.c needs to be adjusted to match the
behavior on Windows.
Doing testing on ReactOS..
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http://bugs.winehq.org/show_bug.cgi?id=19426
Summary: Radio Manager fails to install some times and some
others times not
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.radionomy.com/rm1319en.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurienu.amenysta(a)gmail.com
Hi,
I've installed Radio Manager application with Wine 1.1.26 yesterday and the
application stop at the end saying it doesn't work. Some files were installed
successfully but others not.
I let these files and today, I tried again to install it to copy and paste the
exact message given by the installer but today it works o_O
And when I tried to launch the installer a third time, the installer showed me
"Repair" and "Uninstall" (the second time, the installer didn't show me this).
I uninstalled it and the installer said me to launch the installer again
because it fails. I launched it again and it works !
I don't understand why it works sometimes and some others times not o_O
Thanks in advance,
(Sorry, if I do mistakes, I'm french ^^)
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