http://bugs.winehq.org/show_bug.cgi?id=4487
--- Comment #21 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-03-24 16:34:38 ---
(In reply to comment #20)
> Hey guys, how can I get schedtool to work with a wineprefix?
> Or should I just install to a wineprefix then run with the command below or
> should I invoke it then use schedtool afterwards?
> Halp =D
Please only post if you are confirming the status of a bug as still present or
it has been fixed. This isn't a help forum.
Visit http://forum.winehq.org or your distro's.
schedtool is not part of wine and does not know anything about prefixes.
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #59 from amano <jyaku(a)gmx.net> 2010-03-24 12:09:09 ---
What ist the current status here. Did the patch get merged? It is a
longstanding regression and affects a lot of programs (mostly games). The patch
seems to do its job...
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http://bugs.winehq.org/show_bug.cgi?id=2467
Thomas <kronisk(a)hotmail.com> changed:
What |Removed |Added
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CC| |kronisk(a)hotmail.com
--- Comment #120 from Thomas <kronisk(a)hotmail.com> 2010-03-24 10:33:36 ---
I do not know if this is helpful or not, but considering there was no wine
hacks involved (though a 3rd party program for launching StarCraft) I thought
I'd share:
When starting StarCraft: Brood War in windowed mode (can be achieved by
downloading the ICCUP Launcher, and checking "windowed mode") the whole
Battle.net graphical interface is displayed correctly.
Cheers,
Thomas
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http://bugs.winehq.org/show_bug.cgi?id=4487
leighman <leighmanthegreat(a)hotmail.com> changed:
What |Removed |Added
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CC| |leighmanthegreat(a)hotmail.co
| |m
--- Comment #20 from leighman <leighmanthegreat(a)hotmail.com> 2010-03-24 09:33:50 ---
Hey guys, how can I get schedtool to work with a wineprefix?
Or should I just install to a wineprefix then run with the command below or
should I invoke it then use schedtool afterwards?
Halp =D
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #335 from max(a)veneto.com 2010-03-24 06:57:32 ---
(In reply to comment #334)
> Should HLine be modified to also draw the "end" pixel? Or should Polygon be
> modified to request one more pixel to be drawn?
Good question :-)
I developed polygon/line stuff in a hurry, I checked it to some extents but not
too deeply. Usually you don't notice such problems, but sometimes they appear.
I'm too busy now to resume winedib development, besides trying to keep it in
sync with wine... if you want to look at the right way and submit some changes,
I'll be quite happy!
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=22147
Summary: oleaut32 updates break various VB6 applications
Product: Wine
Version: 1.1.38
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpot(a)martybugs.net
CC: huw(a)codeweavers.com
Created an attachment (id=27007)
--> (http://bugs.winehq.org/attachment.cgi?id=27007)
regression testing indicating the first bad commit
Wine 1.1.38 and later cause VB6 applications to crash and behave unexpectedly
in various circumstances.
iiUsage (free download from http://martybugs.net/iiUsage/) works fine on Wine
1.1.36 and earlier, but crashes when attempting to display the main form on
Wine 1.1.38 and later.
Regression testing indicates the first bad commit is
oleaut32: Realize the font in getter functions.
cf602ca4228f954d7de3b8100cea8fad680ed7f2
To reproduce:
-follow steps on http://martybugs.net/iiUsage/wine.cgi to install iiUsage
-when iiUsage is first run, it'll crash when it attempts to load the main
form
As another example, attempting to set the .TabVisible(n) = false for a tabbed
dialog control (tabctl32.ocx) in a VB6 application works fine in Wine 1.1.36
and earlier, but in Wine 1.1.38 and later, it results in the following runtime
error:
[451] Property let procedure not defined and property get procedure did not
return an object
Similarly, attempting to set the column width of an msflxgrd.ocx column to 0
results in the same runtime error.
The workaround is to copy oleaut32.dll from a WinXP box into
.wine/drive_c/windows/system32/, register it, and then use winecfg to use the
native oleaut32 library instead of the built-in library.
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http://bugs.winehq.org/show_bug.cgi?id=21515
Summary: VENDOR_WINE vs VENDOR_ATI with xf86-video-ati
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
I seem to have discovered a strange "problem" with wine and the open source
radeon driver (xf86-video-ati) on my HD4870.
I installed 3dmark2001SE in a clean wineprefix and ran the benchmark.
When the application launched i saw the following message on the console:
fixme:d3d_caps:wined3d_guess_vendor Received unrecognized GL_VENDOR "Advanced
Micro Devices, Inc.". Returning VENDOR_WINE.
During the lobby demo, the people were invisible. You could see their guns,
bullets, sunglasses, etc.. but the actual people were not there.
I went into dlls/wined3d/directx.c and hard coded VENDOR_MESA in
wined3d_guess_vendor(), and ran 3dmark2001se again, but got the same result.
Went back, and hard coded VENDOR_ATI, and ran the benchmark again, and now it
was perfect. All the models in the lobby demo are now visible.
I'm just a n00b here, so please dont get aggravated if I'm mistaken. I see two
problems here:
1. Wine does not recognise the GL_VENDOR string of ATi cards when using the
"radeon" (xf86-video-ati) open source driver.
2. There are rules that are being pulled in with VENDOR_ATI that potentially
should be used in VENDOR_WINE and/or in VENDOR_MESA as well.
I am using linux, drm, mesa and xf86-video-ati from git, with my HD4870 on
Ubuntu-9.10.
Here is some GL info:
GL_VERSION: 2.0 Mesa 7.8-devel
GL_VENDOR: Advanced Micro Devices, Inc.
GL_RENDERER: Mesa DRI R600 (RV770 9440) 20090101 TCL DRI2
My WINE Version = wine-1.1.37-124-gd3bd40d
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http://bugs.winehq.org/show_bug.cgi?id=22126
Summary: Aztaka: wine's default mouse cursor is always visible
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://aztaka.citeremis.com/?page_id=292
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26985)
--> (http://bugs.winehq.org/attachment.cgi?id=26985)
console log
In Aztaka, Wine's default mouse cursor is always visible and centered on the
screen. The game's own mouse pointer (a golden hand icon) is visible too, and
is fully functional. It seems as if Wine's mouse pointer tried to follow the
game's native cursor, but is stucked in a small rectangle. Both fullscreen and
virtual desktop mode is affected.
With the setting "MouseWarpOverride" "disable", Wine's mouse pointer can move
freely on the screen (alongside the game's native pointer).
"mmdevapi" needs to be set to "disabled" in order to get the game to run.
Fedora 12 x86
Wine-1.1.41
Nvidia card with driver 195.36.08
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http://bugs.winehq.org/show_bug.cgi?id=22130
Summary: Civilization 4 asks for d3d render state lastpixel
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Civilization 4 logs a fixme because this state is not handled yet;
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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