http://bugs.winehq.org/show_bug.cgi?id=20260
Summary: GTA2 runs really slow with RenderTargetLockMode
readtex with a GeForce FX 5500
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.rockstargames.com/classics/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius(a)zgod.cjb.net
When trying to play GTA2 in newer Wine versions with a GeForce FX 5500, the
game will run extremely slow because RenderTargetLockMode readtex is now the
default. Switching back to RenderTargetLockMode readdraw allows the game to
work correctly.
When setting RenderTargetLockMode disabled, the intro movie doesn't display
anymore, but ingame will work extremely fast. The performance is really good
then.
It appears there is currently a significant performance problem with GeForce FX
5500 cards and RenderTargetLockMode readtex. Details about my system:
AMD Athlon 1GHz
512MB RAM
GeForce FX 5500 with 128MB
Ubuntu Hardy
Driver version: 173.14.16 (the latest that supports my hardware as far as I'm
aware)
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http://bugs.winehq.org/show_bug.cgi?id=20994
Summary: Photoshop droplets do not activate actions
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)mail.4brad.com
Photoshop does not take command line arguments, but offers a facility called
"Create Droplet" which generates exe files which both accept drag and drop and
also filenames on the command line, which are to be loaded and then run through
a photoshop script (action.)
On DOS, one can create a droplet with a dummy action, and use it as a way to
invoke photoshop with filenames on the command line, and this works.
In wine on photoshop CS2, one can create a droplet, and one can invoke it with
wine and it invokes photoshop, but it does not run the action as far as I can
tell, and does not load files given on the command line, nor issue errors if
the filenames are not valid (which is what happens under windows.)
The main reason this would be useful is it would be very nice to have a means
to pass filenames to photoshop from linux, rather than having to invoke it and
go through its file loading dialogs, which always start from a different
directory than you were in anyway.
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http://bugs.winehq.org/show_bug.cgi?id=20996
Summary: Photoshop cs2 dont rem last status!
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mad24ind(a)gmail.com
In windowa photoshop remember it'd last window size and changes. But here it
won't!
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http://bugs.winehq.org/show_bug.cgi?id=21675
Summary: FLASH CS4 cannot start in fedora 12
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: omarg55(a)gmail.com
CC: omarg55(a)gmail.com
Created an attachment (id=26181)
--> (http://bugs.winehq.org/attachment.cgi?id=26181)
screem error
it's simple error program to start the .exe
i have got upgrade a version 1.1.38, but again says error,
The s.o is fedora 12(constantine) and wine 1.1.38,) and other aplication
working properly but to install flash gives me this error
somebody help me.. any ideas
thanks
O.Galaviz
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http://bugs.winehq.org/show_bug.cgi?id=22373
Summary: OnOneMaskPro Photoshop Plugin crashed WTEnable
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=27381)
--> (http://bugs.winehq.org/attachment.cgi?id=27381)
console output
photoshop onone mask pro plugin 4 crashed during window change, maskpro window
to photoshop window.
...
Backtrace:
=>0 0xf6d34c08 WTEnable+0x88(hCtx=0xc00, fEnable=0)
[/home/sc/wine-git/dlls/wintab32/context.c:657] in wintab32 (0x0032ccec)
...
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http://bugs.winehq.org/show_bug.cgi?id=22525
Summary: Memory leak in Internet Explorer
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ppy(a)finstream.ru
Any version wine has lot of memory leak in Internet Explorer 6.0 and 7.0.
Problem has in JavaScript+AJAX sites, like maps.google.com or gmail.com.
Several clicks on some HREFs on the AJAX site I see large increase of task used
memory - about 0.3-2 Mb per click.
Amount of task's used memory don't decrease.
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http://bugs.winehq.org/show_bug.cgi?id=12818
Summary: Age of Mythology GOLD crashes when exiting the game
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Created an attachment (id=12503)
--> (http://bugs.winehq.org/attachment.cgi?id=12503)
AOM Gold debug log
When exiting Age of Mythology GOLD (GOLD is the original Age of Mythology game
matched with the Titans expansion pack) it crashes.
I attached a file with the debug output.
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http://bugs.winehq.org/show_bug.cgi?id=22493
Summary: Baldur's Gate 2: poor rendering with ddr=opengl
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27557)
--> (http://bugs.winehq.org/attachment.cgi?id=27557)
screenshot
Using gdi for the direct draw renderer fails (bug 22482). Using opengl lets the
game start, but there is major artifact-ing. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=19313
Summary: IE8's menus are not visible
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22359)
--> (http://bugs.winehq.org/attachment.cgi?id=22359)
Wine 1.1.25 console output
IE8's menus are not visible, but can be activated using ALT.
Tried native gdiplus (you never know), but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=22307
Summary: Depth of field blur effects lag behind animation in
Dragon Age: Origins
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
During Dragon Age cut scenes, depth of field effects appear as a sort of blur
stencil overlaid atop a scene, with cut-outs in the shape of the characters
that are supposed to remain in focus. Under wine, these cut-out shapes often
do not get updated as characters move and scenes change. As a result, lots of
oddly-shaped blurs are appear where they should not be. (For example, half of
a character's face might be in focus while the other half is blurry.) Careful
examination shows that the odd blur shapes match the edges of models that were
on screen a few seconds earlier.
I'll attach some screen shots to demonstrate. Notice that the blur effects
have nearly-correct shapes and positions in the first shot, but they remain the
same in the subsequent shots even when the characters have moved or the scene
has changed.
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