http://bugs.winehq.org/show_bug.cgi?id=17839
Summary: Implement bookmarks in the file dialog
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkyral(a)email.cz
In the file dialog is not possible to store the directory for later (bookmark
it). I'm using it a lot in KDE and miss it in wine.
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http://bugs.winehq.org/show_bug.cgi?id=21890
Summary: running vc2005: compiler is out of heap space
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.ghostscript.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
with VC2005 express (installed with winestricks), following the build
instruction for ghostscript ("nmake -f psi/msvc32.mak"), VC2005 aborts after
compiling about 50 files with:
c1 : fatal error C1060: compiler is out of heap space
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio
8\VC\bin\cl.EXE"' : return code '0x2'
Stop.
typing "nmake -f psi/msvc32.mak" again compiles another file and then again the
same message.
Using VC2008 (win7 sdk) under wine goes a lot further until encounting bug
21394
(which I filed a bit earlier but can be worked around); Obviously vc2005 works
under real windows to build ghostscript, because this is actually what the dev
team uses (VC2008 is not).
So this looks to be a bad interaction between VC2005 and wine.
I ain't going to look much further since building ghostscript with VC2008
works, but I hope somebody looks into the heap problem with building with
VC2005 and maybe it would benefit wine in general.
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http://bugs.winehq.org/show_bug.cgi?id=21774
Summary: Perfect World International: sometimes audio is
missing
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://pwi.perfectworld.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pq(a)iki.fi
Created an attachment (id=26330)
--> (http://bugs.winehq.org/attachment.cgi?id=26330)
debug output when sound fails
Perfect World International client.
The game is started by running the launcher. A window is shown, where the game
checks the client version and updates it if needed. Then click "start", at
which point I always hear the clicking sound just fine. The actual game loads
and presents a dialog of game information. Click "Confirm" and you should hear
another clicking sound. Sometimes I hear nothing, and the whole game will be
completely silent.
It seems fairly random, if I get sound or not. If sound is missing, it is
unlikely that restarting the game fixes it. A reboot seems to have a better
chance to get it working. I am guessing this a race between the patcher and the
game, and disk caches affect it. Dropping disk caches improves the probability
to get sound.
I've attached a debug log of a case where sound is missing: pwi-debug.txt. The
command was:
LC_ALL="C"
WINEDEBUG="+alsa,+dsalsa,+ds,+dsa,+dsound,+sound,+dsound3d,+dswave,+exec,+winmm"
wine 'C:\pelit\pwi\launcher\Launcher.exe' &> pwi-debug.txt
The relevant part seems to be:
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
fixme:dsalsa:IDsDriverImpl_Open Failed to open device: Device or resource busy
warn:dsalsa:IDsDriverImpl_Open --> 80004005
warn:dsound:DirectSoundDevice_Initialize DSOUND_ReopenDevice failed: 80004005
When that happens, there will be no sound in the game. Note, that the launcher
(patcher?) always succeeds in playing the click sound just fine. I have no
other audio applications running. I have not used winetricks.
More of my PWI experiences are in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9923 written by
Pekka Paalanen.
This bug has been present from at least 1.1.34.
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http://bugs.winehq.org/show_bug.cgi?id=18152
Summary: lseek* without effect on file stream
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugtrack(a)roumenpetrov.info
Created an attachment (id=20613)
--> (http://bugs.winehq.org/attachment.cgi?id=20613)
test case
The attached test case output:
--------------------
sizeof l=17
fread res=16, buf=0123456789___000
fflush ret=0 errno=0
lseek off=0 errno=0
fread res=16, buf=0123456789___001
fseek ret=0 errno=0
fread res=16, buf=0123456789___000
--------------------
is program is run under wine.
The second read on same program run on w2k output:
...
fread res=16, buf=0123456789___000
...
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http://bugs.winehq.org/show_bug.cgi?id=15493
Summary: Clamwin doesn't clear status window (dogfood)
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://sourceforge.net/project/downloading.php?groupname
=clamwin&filename=clamwin-0.94-
setup.exe&use_mirror=superb-east
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When running a scan with Clamwin, the current file is displayed that is being
scanned. On Windows, after the file is scanned, it is removed, and the next
file is displayed (usually pretty quickly), along with the percent completed.
On Wine, the list is never cleared, so you get a long list of them.
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http://bugs.winehq.org/show_bug.cgi?id=17588
Summary: Strong Bad's Cool Game only shows black screen
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
I haven't played the game Strong Bad's Cool Game for Attractive People in a few
months, but last time I tried playing it the game worked (after getting a
native d3dx9_36.dll). Since then this specific DLL has been implemented into
Wine itself, apparently.
In 1.1.16 I tried rerunning the game and now two new problems (regressions)
appeared (I'm making two bug entries).
The first problem is this: when running the game, NO graphics show, I only see
a completely black screen. Wine continuously prints out messages like this in
the terminal:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 276
To prove that the game DOES actually run: I'm hearing sound and music.
I use an integrated Intel chipset (Eee PC) and run XUbuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=12174
Summary: Medieval II: Total War crashes on run
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11566)
--> (http://bugs.winehq.org/attachment.cgi?id=11566)
Log of console output before installing d3dx9_36.dll
When trying to run Medieval 2: Total War, the screen goes black, I get a
garbled cursor for a split-second, and then a message:
"Medieval 2: Total War has encountered an unspecified error and will now
close".
When I first ran this, I got a load of stuff on the command-line which amongst
other things complained about a lack of d3dx9_36.dll. After adding this into
the system32/ directory, I get similar set of complaints on the command-line
(minus a complaint about d3dx9_36.dll), but the game still comes up with the
same error. This game has worked *relatively* recently on Wine (I'm thinking
maybe 0.9.51 or earlier) but I'm uncertain when.
Attached are the logs for both pre-d3dx9_36.dll installation (medieval-1), and
after (medieval-2).
Many thanks!
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http://bugs.winehq.org/show_bug.cgi?id=16721
Summary: Magic the Gathering hangs often during duel at 100% CPU
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15046
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
While playing duels in Magic the Gathering (Microprose) with all expansion
packs and manalink 2.0, the duel often hangs at 100% CPU and needs to be
killed.
This happens so often that the gauntlet is not playable at all.
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http://bugs.winehq.org/show_bug.cgi?id=12650
Summary: Flash 8: Fonts rendering very slow and no input buffer
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buzzilo(a)gmail.com
When trying to insert text with many symbols it round turn into hurt cause i
have to wait ~3 sec after input every symbol. Another problem when i typing a
alot of symbols then appear only first. It seems to be there is no input buffer
like in windoze.
In windoze this is also resource eager (100% busy at the same situation), but
more comfortable and responsible.
To solve this we need to use device fonts for static text or turn on outline
preview mode.
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http://bugs.winehq.org/show_bug.cgi?id=20591
Summary: FIFA 08: crashes when starting a match
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://largedownloads.ea.com/pub/demos/Fifa/08/FIFA08_
PC_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
CC: stefandoesinger(a)gmx.at
FIFA 08 (also demo version, link in URL) crashes when starting a match (you see
some frames, and when the game is going to show players, it crashes) in Wine
1.1.31 and later (also in current git). This was introduced in this commit:
wined3d: Don't reserve clipping constants needlessly.
author Stefan Dösinger <stefan(a)codeweavers.com>
Tue, 6 Oct 2009 18:59:44 +0000 (20:59 +0200)
commit 8a68f418dbea0967003818e5bbac10e5ffc22512
I added the following code right before the new if..else clause in
dlls/wined3d/arb_program_shader.c in current git:
FIXME("clip_limit: gl_info->limits.clipplanes = %u\n",
gl_info->limits.clipplanes);
FIXME("clip_limit: ctx->target_version = %u (ARB = %d)\n", ctx->target_version,
ARB);
FIXME("clip_limit: use_nv_clip(gl_info) = %d, ctx->target_version >= NV2 =
%d\n", use_nv_clip(gl_info), ctx->target_version >= NV2);
unsigned int __mask = ctx->cur_vs_args->boolclip.clipplane_mask;
FIXME("clip_limit: mask = %u\n", __mask);
FIXME("clip_limit: count_bits(mask) = %u\n", count_bits(__mask));
And got those messages right before the crash:
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
gl_info->limits.clipplanes = 6
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
ctx->target_version = 0 (ARB = 0)
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
use_nv_clip(gl_info) = 0, ctx->target_version >= NV2 = 0
fixme:d3d_shader:shader_generate_arb_declarations clip_limit: mask = 0
fixme:d3d_shader:shader_generate_arb_declarations clip_limit: count_bits(mask)
= 0
And by the way I've also tried adding the following code in place of this
if..else clause in the current git:
clip_limit = gl_info->limits.clipplanes;
if(ctx->target_version == ARB) clip_limit = min(clip_limit, 4);
And FIFA doesn't crash then, but I guess it's not the proper way to fix the
problem.
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