http://bugs.winehq.org/show_bug.cgi?id=6971
ultrageek.lloyd(a)gmail.com changed:
What |Removed |Added
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CC| |ultrageek.lloyd(a)gmail.com
--- Comment #385 from ultrageek.lloyd(a)gmail.com 2010-07-19 19:59:44 ---
(In reply to comment #351)
> Created an attachment (id=29313)
--> (http://bugs.winehq.org/attachment.cgi?id=29313) [details]
> Xi2 patch with xorg bug workaround
>
> Here is another patch that works around xorg bug. Try with with. Make sure you
> do have Xorg 1.8 (aka 7.5).
Tested and confirmed working with Xorg 1.8.1.902 and latest wine git, using
Mass Effect 2 as the test case. I was actually just looking into this with the
intent to fix it. Guess you beat me to it :P Nice work in any case.
My only gripe with the patch is the profusion of magic numbers. I would
suggest using #define's to make the code more readable and more robust, but it
looks like that is not common practice in the wine code base. One other
thought is that it might be a good idea to translate the rest of the dinput API
implimentation to XInput2. It seems like there is already a pretty
straightforward 1:1 correspondence between a lot of the dinput functions and
XInput2 functions.
Just my 2 cents. Thanks for the patch, and keep up the good work. Now off to
play some ME2
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http://bugs.winehq.org/show_bug.cgi?id=19449
Summary: KOTOR2: Crashes after Atton defeats Twin Sun sisters
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roy(a)marples.name
Created an attachment (id=22594)
--> (http://bugs.winehq.org/attachment.cgi?id=22594)
Backtrace
After Atton defaults the Twin Sun sisters in the bar, he is teleported back to
the Ebon Hawk and meets the other NPCs. Then some Duros approach and after
Bao-Dur says "I'll take the stupid one who tried to threaten us instead of
shooting us when he had the chance." the game crashes.
It's been unstable throughout, but mainly using computer terminals with some
random elemens. However, I cannot progress past this point as it is 100%
reproduceable.
This is on an Intel Core2 Quad, 4G RAM, nVidia 9800GX2, Gentoo Linux
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http://bugs.winehq.org/show_bug.cgi?id=9008
--- Comment #24 from Oldrich Jedlicka <oldium.pro(a)seznam.cz> 2010-07-19 13:04:41 ---
Sent, so let's see.
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http://bugs.winehq.org/show_bug.cgi?id=8665
--- Comment #9 from Vincent Povirk <madewokherd(a)gmail.com> 2010-07-19 11:15:47 ---
This does appear to be fixed but for a different reason. Wine no longer appears
to create the situation where a device symlink (d::) is present but a drive
symlink (d:) is not. Winecfg will still choose d: for the new drive if d:: is
present and d: is not, but that situation will not occur naturally.
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http://bugs.winehq.org/show_bug.cgi?id=22803
Summary: Europa Universalis III: crash with free AMD drivers on
R600 chip
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)sphinx.net.ru
Created an attachment (id=28145)
--> (http://bugs.winehq.org/attachment.cgi?id=28145)
Backtrace
Europa Universalis III (both vanilla and 1.3) crashes after intro videos with
error in r600_dri.so.
Using Git versions of Wine, Mesa and free AMD Xorg driver for AMD Radeon
HD2600XT.
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http://bugs.winehq.org/show_bug.cgi?id=9008
--- Comment #23 from Oldrich Jedlicka <oldium.pro(a)seznam.cz> 2010-07-19 05:11:07 ---
(In reply to comment #22)
> I've just compiled wine-1.2 patched by the wine-1.2-allow-back-buffer.patch and
> the game works fine, no more DDERR_INVALIDCAPS error.
Thanks. I will make a proper Git patch and send it to wine-patches ML (today or
tomorrow).
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #384 from Berillions <berillions(a)gmail.com> 2010-07-19 02:24:52 ---
(In reply to comment #383)
> this fix does nothing to warp or prevent regular mouse motion outside windows.
> instead it properly notifies them with a simulated WM_MOUSEMOVE clipped to
> their client edge when the pointer leaves the window, which fixes edge
> scrolling.
>
> patch was diff'd and tested against 1.2 final so i'm not sure why it wouldn't
> apply. please post some more details.
Hello,
I retry your patch with Wine source 1.2.
If i use "patch -p0 < your_patch.patch", I have 5 errors (Hunk failed)
But i use "patch -p1 < your_patch.patch", It's succeeded.
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http://bugs.winehq.org/show_bug.cgi?id=6971
madscientist <madscie(a)gmail.com> changed:
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CC| |madscie(a)gmail.com
--- Comment #383 from madscientist <madscie(a)gmail.com> 2010-07-19 00:17:01 ---
(In reply to comment #378)
> Maybe I made something wrong I patch the wine 1.2 final source as:
> patch -p1 > madscientist-X11DRV_LeaveNotify.patch
>
> It made 4-5 lines, so it was patched...
> I tested in Thief-Deadly Shadows and America's Army 3, both has the same mouse
> could not escape from the window so you could not turn around, this patch DID
> NOT WORK.
> Everybody can test it at least America's Army is totally free!
this fix does nothing to warp or prevent regular mouse motion outside windows.
instead it properly notifies them with a simulated WM_MOUSEMOVE clipped to
their client edge when the pointer leaves the window, which fixes edge
scrolling.
patch was diff'd and tested against 1.2 final so i'm not sure why it wouldn't
apply. please post some more details.
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http://bugs.winehq.org/show_bug.cgi?id=23693
Summary: Ashes cricket 2009 does not work
Product: Wine
Version: 0.9.14.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alaukikyo(a)in.com
Ashes cricket 2009 does not work at all i am able to install the game but it
does not work
any workarounds for making it work?
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Tomáš Rychlik <rychlis(a)rychlis.cz> changed:
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CC| |rychlis(a)rychlis.cz
--- Comment #22 from Tomáš Rychlik <rychlis(a)rychlis.cz> 2010-07-18 16:57:48 ---
I've just compiled wine-1.2 patched by the wine-1.2-allow-back-buffer.patch and
the game works fine, no more DDERR_INVALIDCAPS error.
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