http://bugs.winehq.org/show_bug.cgi?id=1429
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5480
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8854
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=9221
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8742
Austin English <austinenglish(a)gmail.com> changed:
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Resolution| |FIXED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2010-07-14 22:44:57 ---
Looks fine here, with/without ms corefonts installed, in 1.2-rc7.
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http://bugs.winehq.org/show_bug.cgi?id=23659
Summary: Office 2007 does not install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sylviepinsonneault(a)gmail.com
Created an attachment (id=29607)
--> (http://bugs.winehq.org/attachment.cgi?id=29607)
Logs
I launch wine to install Office 2007. I type the product key and I click on
"Install now" and then, it stops. Logs and a screen capture attached.
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #101 from Robert Wm Ruedisueli <esd45(a)earthlink.net> 2010-07-14 20:48:52 ---
I was thinking about this bug and came up with two solutions.
One, we could utilize a modified version of libmesa to handle creating vertex
shaders.
Second, probably better is the following psuedocode to multiplex the hardware
capability to produce vertex shaders:
If vertex shaders necessary are under number of supported do not multiplex, and
use full hardware.
Else multiplexing is neccessary routine as follows:
Load all shaders into virtual driver.
Whenever shaders change do as follows or are given modifications do the
following loop.
|----------|
Load supported number of vertex shaders from buffer into video memory.
Do any hardware based modifications necessary while loaded in video driver
Copy image of loaded vertex shaders into pixel-based shaders.
Unload and save vertex shaders into storage.
Keep the pixel-based shaders in video driver buffer for use instead of vertex
shaders.
repeat loop until all modifications are processed.
|----------|
The quality of the produced images should be based on the stored OpenGL
settings. If such a routine is not stored, it should use texture settings used
for other pixel shaders on the program.
When rendering of those vertex shaders is called for, simply translate the
calls to use the pixel shader renderings of the vertex shaders.
This is probably the fastest, and most efficient method I can think of, as it
doesn't have to reload the vertex shaders unless they are changed.
If someone has the skill to translate this pseudo-code onto an actual
programming language for a patch, it would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=7156
--- Comment #13 from nathan.n <saturn_systems(a)yahoo.com> 2010-07-14 20:35:47 ---
Reference:
http://wiki.winehq.org/CreateFonts
What fonts need to be replaced?
*Wingdings ( Vitaly Lipatov's offer from 2006
http://www.winehq.org/pipermail/wine-devel/2006-March/045337.html "I wish to
make a initial font file for
Wingdings and Symbol fonts. Do anyone some font designing
already? I plan to draw some common usable symbols for first.
--
Lav
Vitaly Lipatov
Saint-Petersburg, Etersoft www.etersoft.ru
GNU! ALT Linux Team! WINE! LaTeX! LyX!")
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http://bugs.winehq.org/show_bug.cgi?id=7156
nathan.n <saturn_systems(a)yahoo.com> changed:
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--- Comment #12 from nathan.n <saturn_systems(a)yahoo.com> 2010-07-14 20:21:59 ---
This also affects The Master Genealogist 5.x, 6.x, 7.x; they do not show up on
any of the section they are used on if Wingdings is not installed.
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Tick and Arrow from wingdings.ttf working in Win XP
http://bugs2.winehq.org/attachment.cgi?id=11781
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Not working on wine 1.2-rc7
http://bugs2.winehq.org/attachment.cgi?id=29588
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http://bugs.winehq.org/show_bug.cgi?id=6953
Robert Wm Ruedisueli <esd45(a)earthlink.net> changed:
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--- Comment #21 from Robert Wm Ruedisueli <esd45(a)earthlink.net> 2010-07-14 19:57:48 ---
Has anyone run a trace on what sections of the Win32 subsystem it's trying to
scan for emulation?
Several things can be checked for emulation.
What I've noticed in logs is attempts to directly access the drive through I/O.
This would be my number one suspect without even seeing that. It's only a
logical course of action to directly access the drive in manners that would be
near impossible to emulate to check if it's real.
Pass through access to the drive is possible in VirtualBox, which can directly
pass I/O to a drive. It's virtual drive fails virtual drive tests, and it's
physical pass-through passes them. It's a perfect example of how it should be
done.
Since Wine doesn't even do any real emulation, this should be even easier on
it. If we can get someone with knowledge in that field to write a patch to do
so, it would be nice.
I don't know about other systems, but Linux systems grant direct I/O to the
CD/DVD drive systems using the group system. The "wine" group should be
configured to have access to these groups, if it doesn't already. It then
needs the proper routines to forward those I/O requests when sent to the
various Wine drivers that handle them in Win32.
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