http://bugs.winehq.org/show_bug.cgi?id=21015
Summary: Regression in Wine 1.1.34 causes application crashes
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Since upgrading to 1.1.34 (previously using 1.1.33 with no issues), I have
noticed application crashes within a minute or two of the application otherwise
loading fine. Each time, a variation on the following error message appears on
the console:
err:seh:setup_exception_record nested exception on signal stack in thread 0020
eip 7bc72010 esp 7ffdbc7c stack 0x232000-0x330000
or
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc72010 esp 7ffdbc7c stack 0x232000-0x330000
are two variants.
Two applications in particular have been affected thus far:
- Star Trek: Birth of the Federation
- Commandos: Behind Enemy Lines
but thus far I have not had an issue with any other.
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http://bugs.winehq.org/show_bug.cgi?id=23423
Summary: Some graphics are corrupted in Civilization IV
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t6tiar00(a)students.oamk.fi
Some graphics are corrupted in Civilization IV. It used to be a problem before.
At some point it was fixed, but unfortunately I can't give exact version number
of Wine.
Issues I have found:
Civilization IV:
- In-game menu's CivIV-logo is corrupted.
Civilization IV - Beyond the Sword:
- Animated mouse cursor is gray.
- In-game menu's CivIV-logo is corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=20186
Summary: Project64 does not work with gamepads anymore
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ragnara-dba(a)gmx.de
Project64 1.6 with input plugin N-Rage's Direct-Input8 V2 1.83 does not
recognize any buttons pressed on a usb gamepad anymore with Wine 1.1.30 (and
crashed with 1.1.29) - it works just fine with 1.1.27.
The gamepad is an original gamecube gamepad connected over a usb adapter.
I'm using Archlinux with all recent updates and a default kernel. AppDB states
that Project64 was tested recently on a similiar system but only with other
input devices.
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http://bugs.winehq.org/show_bug.cgi?id=20866
Summary: Houaiss Portuguese Dictionary (blocked window)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrx(a)riseup.net
Hello friends. I appologize for disturbing you, I hope I'm not doing anything
wrong by posting this thing here, but, I decided to try.
I've been using Debian for about a year, and I've got a bit of a problem with
an electronic dictionary which is very dear to me, since I work with texts...
It's the Houaiss Portuguese Dictionary, made for Windows.
All the other dictionaries I use run perfectly well in Wine, but this one has
got some kind of strange bug. Sometimes, when I open it, it appears as a
minimized window at the panel below. If you then click on it to maximize it,
instead of a full screen window what you get is only a very narrow strip of
window. If you click on its right-hand upper corner in order do maximize it,
nothing happens. All you can do is close it. Then, if you run the programm
again, the same thing will happen, no matter how many times you try. If you
uninstall the software and re-install it completely, usually the same thing
happens!
A friend of mine wrote a script for me which has helped, since with it I
usually can make it work again, but it's always a little bit annoying, since it
doesn't work immediately, and you have to run the scrip a thousand times before
the moody dictionary decides to work.
The scrip I've been using to fix the problem runs as follows:
#!/bin/sh
cp -a ~/.wine_working/* ~/.wine
echo "old good wine restored..."
I'm no expert al all, as you can see, so if you could help me (and probably
other portuguese speakers who use this dictionary) to definetely solve this
problem I'd really appreciate!
I thank you very much for your attention and help!
Zac
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http://bugs.winehq.org/show_bug.cgi?id=21306
Summary: Regression: 16-bit application fails with "DDE
requires ddeml.dll"
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=25642)
--> (http://bugs.winehq.org/attachment.cgi?id=25642)
output of WINEDEBUG=+relay,-debug wine ./SETUP.EXE
This regression was introduced between wine 1.1.35-release and 1.1.36-release.
To reproduce, download the two zip files listed in the applications AppDB entry
(links below). Unzip them in a new directory, enter the directory and
execute 'wine ./SETUP.exe'. A messagebox with the message "DDE requires
ddeml.dll" appears. This does not happen when using wine 1.1.35.
The application in question is the game "Mordor - the depths of Dejenol",
http://appdb.winehq.org/objectManager.php?sClass=version&iId=8673&iTestingI…
Although it did not fully work with previous Wine versions, it was more
functional than now.
Download:
http://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1A.ZIPhttp://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1B.ZIP
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http://bugs.winehq.org/show_bug.cgi?id=18511
Summary: Full Tilt Poker loses sound after a minute
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm pretty sure this is not a pulseaudio issue as it's been occurring for
years, though I haven't reported it until now.
In Full Tilt Poker you can hear a few sounds - a slight ding when it's your
turn, the sound of cards being delt, and chips stacking. In Wine, however,
they stop completely after about 4 or 5 hands have been played.
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http://bugs.winehq.org/show_bug.cgi?id=18561
Summary: Unhandled page fault in S103 Primordial
Nucleosynthesis
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21224)
--> (http://bugs.winehq.org/attachment.cgi?id=21224)
wine-1.1.21-346-g1394c6e +relay +seh +tid last 10000 lines
Running the primordial nucleosynthesis simulations in S103 works right up until
the same point, when trying to react helium-3 with hydrogen-2, at which point a
page fault occurs and the app exits.
Looks like a problem with Quicktime 2 32-bit (required).
Backtrace:
=>0 0x3d12c98f in qtim32 (+0x2c98f) (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=20238
Summary: ODBC and PostgreSQL
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: odbc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
In a VB6 application wich uses ADO, the application does not see the PostgreSQL
ODBC driver. It happens even when the odbcad32.exe test is succesfull.
in version 1.0.1 it works fine
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http://bugs.winehq.org/show_bug.cgi?id=11670
Summary: Anno 1602 page fault
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anakin.skyw(a)gmx.de
Created an attachment (id=10881)
--> (http://bugs.winehq.org/attachment.cgi?id=10881)
Output of wine 1602
While playing Anno 1602 Königsedition (1602AD Kings edition), wine crashes
with an unhandled page fault after about one minute of play. See Attachment for
output.
This is wine-0.9.55 compiled on Gentoo.
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http://bugs.winehq.org/show_bug.cgi?id=22559
Summary: Final Fantasy 8: text is rendered incorrectly
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: thunderbird2k(a)gmail.com
In FF8 the text rendering is broken since commit
9fec1a02b9e13969f929a3eed249e67773286033 .
This is with a geforce8 and driver 195.36.15.
The broken rendering is shown here (
http://bugs2.winehq.org/attachment.cgi?id=27638 ).
>From the commit message I guess, I have to try it on windows, to see if the
rendering is also broken. Changing the FF8 render engine to uses software mode
works around that problem.
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22778
Summary: PlayOnline viewer's window is not correctly updated
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://dl.square-enix.co.jp/polus/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28102)
--> (http://bugs.winehq.org/attachment.cgi?id=28102)
pol.exe refresh problem when in windowed mode
In windowed mode, when you move app's window that only part is visible, then in
this partially visible state is not correctly updated.
1) Probably nobody can explain that better than Henri
I think what happens is that the blit is rejected because it's partially
outside
the screen. While moving the window to the outside that isn't very noticeable,
but as soon as you move it back you see the now cleared parts of the window
that don't get updated until the window is fully inside the screen again.
2) Another test scenario:
When app's window is only partly visible and then resized, it becomes black.
Attachment shows the 1st test scenario (they are probably related, thus in one
bug report).
Starting line for this bug report is wine-1.1.44-322-g5cc00e8 (there were many
bug before: bug 22145, bug 22197, bug 22290, bug 22294, bug 22311, bug 22735).
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http://bugs.winehq.org/show_bug.cgi?id=17808
Summary: AutoCAD Mechanical 2007 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD Mechanical 2007 fails to install properly (default
installation).
It doesn't crash and AutoCAD installer doesn't notify about any error. On the
end of the installation it shows that AutoCAD was installed successfully, but
it does not because there wasn't copied all files.
The error in terminal
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"acad6.CAB"
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1627
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http://bugs.winehq.org/show_bug.cgi?id=17806
Summary: AutoCAD LT 2008 fails to install
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20038)
--> (http://bugs.winehq.org/attachment.cgi?id=20038)
WINEDEBUG=+msi Wine 1.1.17
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
I installed gecko,msxml3,vcrun2005,dotnet20,corefonts,gdiplus through
winetricks.
The problem is that AutoCAD LT 2008 PL fails to install (default installation).
It doesn't crashes but the AutoCAD installer notifies about that.
The error in terminal is (installation stops at this)
err:msi:ITERATE_Actions Execution halted, action L"InstallExecute" returned
1603
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http://bugs.winehq.org/show_bug.cgi?id=23682
Summary: Suggestion: Editbox with terminal output in crash
window
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a feature request, not a bug.
Wine has an utterly useless "the application has crashed" window, or at least,
it had for a while, I don't know if that has changed. Anyway, I think said
window should have an unfoldable edit box containing all the terminal output of
the application up to its crash, and a button to copy the content in this edit
box. Finally, the crash description should indicate that you should copy that
text and bring it to the Wine forums in order to get help/troubleshooting.
Why? Because it makes giving feedback on Wine apps a lot quicker. A lot of us
do actually run Wine apps from the terminal, but most newbies don't, and this
is a way to assist them helping the Wine devs know about the problem a lot more
quickly than the usual routine, which is:
- Make a forum thread about how the app doesn't work, with little to no further
info;
- Have someone tell you to run in terminal;
- Possibly learn to use the terminal, then run the app from there;
- (At this point, a day may have passed) Run back to the forums with actual
terminal output.
Adding the text box with the terminal output straight into the "application
crashed" window not only makes the window actually useful, but it also
eliminates the delay that exists because new users may have to be assisted in
actually running the app from terminal.
Further notes: of course, from that point, the user may be advised as to how to
run the app from terminal anyway, but at least for this time, or for any time
when they just want to double-click an app to run, they'll get the actual log
much more quickly.
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http://bugs.winehq.org/show_bug.cgi?id=16531
Summary: Issues using embedded html (DVD Profiler written with
Delphi)
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler's 'general' windows contains a link called 'view contributors'.
The 'general' screen appears to be a part of the application. If you follow
this link, it opens a new window showing contributions for that profile. This
screen appears to be an html page rendered in an application window. I make
this distinction because of the different performance.
The main windows of the application perform (more or less) as you would expect,
but some of the html-based windows do not function correctly. In the 'view
contributors' window, you can not scroll or follow links (although a scroll
mouse wheel will scroll the page and the icon changes as you move over a link).
If I install IE6 using winetricks, the screen allows scrolling by clicking with
the mouse, but links still do not work.
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http://bugs.winehq.org/show_bug.cgi?id=22201
Summary: Dragon Age: Origins - Configuration Utility windows
are blank
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27086)
--> (http://bugs.winehq.org/attachment.cgi?id=27086)
screenshot - wine
See attached screenshots.
Terminal output is minimal:
fixme:win:LockWindowUpdate (0x2010e), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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http://bugs.winehq.org/show_bug.cgi?id=23512
Summary: DDO - Silent crash at login
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p_monkey99(a)hotmail.com
CC: wine-bugs(a)winehq.org
Under recent versions of Wine, after logging in successfully (using PyLOTRO),
DDO will display the loading screen, and then crash silently before the
character select screen appears.
Reproducibility: Always
Steps to reproduce:
1) Open PyLOTRO.
2) Log into game.
Expected behavior:
Loading screen appears, blue bar fills up, character select screen appears.
Actual behavior:
Loading screen appears, blue bar fills up, game shuts down, displays the
PyLOTRO output window, which displays ***FINISHED***.
After some digging, it appears that this crash may be audio-related. The bug
first appears in Wine 1.1.30, and the one Mac-related fix listed in the
changelog for that version refers to OpenAL. Also, in previous versions of
Wine, after quitting the game the message "opena32.dll - cannot find exact
match; picking first". This message does not show up in later versions.
Haven't yet found a backtrace with any telling details, but this message does
show up in my debug log, starting with version 1.1.30:
err:gsm:GSM_DriverProc libgsm support not compiled in!
I haven't tested every version in between, but the crash does occur in 1.1.43,
.44, and all of the 1.2RC's. Tested on a MacBook Pro, Core 2 Duo 2.33, Radeon
Mobility x1600, OS X 10.6.4.
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http://bugs.winehq.org/show_bug.cgi?id=20534
Summary: gdb proxy mode: allow interrupt from command line
(e.g. Ctrl-C)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pebolle(a)tiscali.nl
Created an attachment (id=24479)
--> (http://bugs.winehq.org/attachment.cgi?id=24479)
A really simple way to allow SIGINT to break the debuggee
0) In gdb proxy mode an interrupt from the command line (e.g. Ctrl-C), which
should break the application debugged and bring up the gdb prompt, actually
kills winedb.exe (and the program being debugged). This leaves the terminal and
the gdb session in a confusing state (i.e. might need a "stty echo"). This
mostly makes running gdb proxy mode pointless.
1) Example session:
$ wine winedbg --gdb notepad.exe
GNU gdb (GDB) Fedora (7.0-3.fc12)
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-redhat-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
0x7b87ab8c in DbgBreakPoint () at ../../include/winternl.h:1968
1968 static inline void WINAPI DbgBreakPoint(void) { __asm__
__volatile__("int3"); }
Missing separate debuginfos, use: debuginfo-install
wine-common-1.1.32-1.fc12.1.noarch
Wine-gdb> c
Continuing.
trying to process verbose packet: Cont?
trying to process verbose packet: Cont;c
^CRemote communication error: Connection reset by peer.
Wine-gdb> [wine-1.1.32]$ quit
A debugging session is active.
Inferior 1 [Remote target] will be killed.
Quit anyway? (y or n) EOF [assumed Y]
putpkt: write failed: Broken pipe.
1) A trivial patch, which I'll try to attach shortly, will give this behaviour:
$ wine winedbg --gdb notepad.exe
GNU gdb (GDB) Fedora (7.0-3.fc12)
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-redhat-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
0x7b87ab2c in DbgBreakPoint () at ../../include/winternl.h:1968
1968 static inline void WINAPI DbgBreakPoint(void) { __asm__
__volatile__("int3"); }
Missing separate debuginfos, use: debuginfo-install
wine-common-1.1.32-1.fc12.1.noarch
Wine-gdb> c
Continuing.
trying to process verbose packet: Cont?
trying to process verbose packet: Cont;c
^C
Program received signal SIGTRAP, Trace/breakpoint trap.
0x68000830 in _dl_sysinfo_int80 () from /lib/ld-linux.so.2
Wine-gdb>
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http://bugs.winehq.org/show_bug.cgi?id=22256
Summary: Miranda: alloc_gdi_handle out of GDI object handles,
expect a crash
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.19
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
This seems to be a 1.1.42 regression, but during some time of working with
Miranda, parts of it stop refreshing, the interface goes awry and then the only
option to work with Miranda is to restart it.
console is flooded with messages like this one:
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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http://bugs.winehq.org/show_bug.cgi?id=10933
Summary: PAF 5 unicode font displays with inconsistent size
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rm.riches(a)verizon.net
Created an attachment (id=9857)
--> (http://bugs.winehq.org/attachment.cgi?id=9857)
GEDCOM containing only Fred Flintstone
In the Family and Pedigree tabs, the international unicode font supplied by PAF
5 displays with apparently random sizes. This symptom is new with Wine 0.9.52.
With Wine 0.9.50, font sizes were consistent. (The installer failed with Wine
0.9.51.)
To reproduce the problem, do one of the following:
First, in the Family tab, observe "Marriage" has obviously inconsistent font
sizing.
Second, create a new person, named "Fred Flintstone" and observe his name
showing with inconsistent font sizing in both the Family and Pedigree tabs.
Third, import the GEDCOM file I am about to attach. Observe Fred's name in the
Family and Pedigree tabs, plus "Marriage" in the Family tab.
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http://bugs.winehq.org/show_bug.cgi?id=10277
Summary: Uninstalling software does not remove them from Programs
menu
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
I am using Ubuntu 7.10 which places a Wine submenu under Application menu,
where there also are Sound & Video, Office, Programming and so...
In that Wine menu there are every software that i install from Wine
But when i uninstall software, or remove .wine directory, those softwares are
not removed from that Wine submenus
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http://bugs.winehq.org/show_bug.cgi?id=13823
Summary: Bad region repaint
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simonetregnago(a)grivaonline.com
I'm using an ERP client that works quite well with Wine 0.9.46.
After that version something is changed and background windows does not
correctly redraws when you close the top one.
The app uses MDI windows, so all child windows are in the main frame window
context. If you close a top level child window the back one does not redraw
itself.
It seems that invalidate regions are changed after the 0.9.46 version(an
optimization?), resulting in a wrong paint area.
Thanks,
Simone Tregnago
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http://bugs.winehq.org/show_bug.cgi?id=20293
Summary: undefined reference to 'isinf' int global.c, jsutils.c
number.c on Solaris 10
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.vergien(a)googlemail.com
In the Solaris 10 math.h isinf is only defined if either _STDC_C99 or
_XOPEN_SOURCE - 0 >= 600 or __C99FEATURES__ is defined.
What surprises, is that in config.h HAVE_ISINF is defined with 1. So the
configure check seems to not work correctly.
If I use CFLAGS=-D__C99FEATURES__ wine compiles fine.
This behavior is also showing up on the trunk version.
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http://bugs.winehq.org/show_bug.cgi?id=23925
Summary: world of warcraft loses sound when alt-tabbing out.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jett_713(a)yahoo.com
I can alt-tab out of world of warcraft just fine, but when i go back to world
of warcraft i lose sound and must restart world of warcraft to get sound back.
I think this must be a regression in Wine 1.3. I remember some releases back
that wine and world of warcraft did the exact same thing. So until this gets
fixed i have reverted back to wine 1.1.37 where it does not have this problem.
thank you,
Dwight
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http://bugs.winehq.org/show_bug.cgi?id=22507
Summary: Half-life 1: missing PAUSE banner and looking through
walls
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27582)
--> (http://bugs.winehq.org/attachment.cgi?id=27582)
Screenshot showing the problem
1. When you press pause key in Half-life you should see banner(or notice)
"PAUSED", but this is missing now. Also when you come as close as possible to
some wall, the texture is cut in half and one half is transparent, so you can
see what is in next room without opening the door.
2. I did a regression test between 1.1.36 and 1.1.38 (.37 does not work):
commit 69861cf8730047a06ad898f9b45a4914a172745c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jan 26 18:31:38 2010 +0100
wined3d: Get rid of the depth range hack.
:040000 040000 6f02fe9590f7d4b59ee7d1ad4ca683677386e70f
b7c9e78db0e38f523947507369bee62547f9015a M dlls
3. This commit helped "Dragon Age: Origins" with texture glitches. See bug
20469.
4. Revert of this patch on top of wine-1.1.43-321-g94a3c09 makes that problem
go away. (revert of some test was not successful, but doesn't matter here)
5. Adding author of this patch to CC.
--private keyword: bisected
Note1: To see this problem, you have to use Direct3D video mode not the OpenGL.
Note2: To save time with testing, you can skip initial Sierra logo by renaming
sierra.avi and valve.avi.
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