http://bugs.winehq.org/show_bug.cgi?id=21676
Summary: Plants vs Zombies is stretched on widescreen monitors
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malteskarupke(a)web.de
Plants vs Zombies is stretched on widescreen monitors. In Windows the game
displays black bars on both sides of the screen instead. (see
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16096 for example
screenshots for the desired behavior)
This results in seemingly erroneous mouse input. Because the game assumes, that
it is not stretched, and that there are black bars on the side. The attached
screenshot illustrates the problem. In that screenshot, my mouse is at the
position where the Quit button should be, (and the Quit button is highlighted
as a result) but the button is displayed further to the right because the
display is stretched. While this is a minor problem in the menu, once inside
the game it is really annoying, because you always have to click slightly to
the side of where you want things to go. And collecting coins or sun is very
annoying, because it is supposed to be just mindless clicking, but now you
never get the location right on the first try.
This bug has only been present since 1.1.38, because before that the game
suffered from (the similar, but worse) bug 19373. I think that bug and and this
bug are related. That bug drew the game at the wrong position, and this bug
draws the game in the wrong size.
The bug is also present in the free demo version of the game, so that can be
used for testing.
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http://bugs.winehq.org/show_bug.cgi?id=9787
Summary: Regression: Warcraft3 Battle.net Doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Today's patches have caused Warcraft 3 battle.net to stop working. When
connecting to Battle.net the "Connecting to Battle.net" box just idles
indefinitely. No terminal output.
I haven't run a regression yet so I don't know exactly which patch causes this.
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http://bugs.winehq.org/show_bug.cgi?id=15263
Summary: Cannot install games in Steam
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infoman1985(a)gmail.com
When trying to buy or install games in Steam by clicking the Purchase or
Install link, nothing happens and the following messages appear in console:
fixme:hlink:IHlink_fnSetMonikerReference (0x12b08f60)->(0 0x12b08f98 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0x12b08f60) -> (1 (nil) 0x32bd80)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
(i pasted it here because it is just four lines).
Tried on Wine 1.0, 1.1.4
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http://bugs.winehq.org/show_bug.cgi?id=18842
Summary: Error with Procast (a moglus or livestream
application)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://procaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
The installer work fine, and the features (repair and modify) too. When you run
program (from directory not laucnher) it crash. I don't know what can be... But
I think there are some component of Microsoft not installed (for example :
Microsoft.VC80.CRT is a component of Microsoft Visual C++ 2005) But I've
installed Microsoft Visual C++ 2005, how can it be ??? [See att for more
informations]
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http://bugs.winehq.org/show_bug.cgi?id=24185
Summary: Deadlock in vectored exception handling
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
When running MapSource (a Garmin GPS map manager) I noticed that the
application will hang soon after starting. The hang occurs at random time when
MapSource is drawing the map on the screen. The log output clearly indicates a
classic deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec6e0
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/ntdll/exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 0009,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e9f3d80
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/gdi32/gdiobj.c:
gdi_section" wait timed out in thread 0009, blocked by 001b, retrying (60 sec)
Some deeper investigation revealed that the GDI's DIB exception handler is
involved in this problem. Here's the scenario:
1. Thread A calls a GDI function. The function takes the "gdi_section".
2. Thread B raises an exception (could be a C++ exception). The
call_vectored_handlers() function is called to call the handlers. The
"vectored_handlers_section" is entered.
3. Thread B execues the X11DRV_DIB_FaultHandler(), which eventually leads to a
call to GetObjectW() and in turn GDI_GetObjPtr(). The last one blocks on
"gdi_section".
4. Thread A throws an Access Violation exception in the DIB functions. The
call_vectored_handlers() function is called, but this time it blocks on
"vectored_handlers_section"
A possible solution would be to replace the "vectored_handlers_section" by a RW
lock. This would ensure that multiple exception handlers are called
simultaneously while still maintaining consistency in case the vectored
exception handler list needs to be changed.
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http://bugs.winehq.org/show_bug.cgi?id=9795
Summary: Russian buisens application 1C:Enterprise crashes
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugsbunny(a)newmail.ru
Created an attachment (id=8233)
--> (http://bugs.winehq.org/attachment.cgi?id=8233)
backtrace
Hello.
Crash:
1) starting program
2) open any MDI-child window -> crash in seconds
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http://bugs.winehq.org/show_bug.cgi?id=23655
Summary: Heroes V : Cursor icon dissapears and makes game
unplayable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
As you play the game, the cursor eventually dissapears and the game becomes
unplayable.
My terminal got flooded by these messages, therefore I hint that gdi is the
problematic component.
fixme:bitmap:CreateBitmapIndirect planes = 0
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Wine 1.2-rc7
Gentoo Linux X64
nvidia-drivers 256.34
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http://bugs.winehq.org/show_bug.cgi?id=23656
Summary: Crystal Cubes requires native msxml3 to start
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.nzlab.dk/files/cc101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
On startup, Crystal Cubes (a freeware tetris clone in 3D) shows an error
dialogue, stating a runtime error happened, then it terminates. There is
nothing relevant in the console.
Installing native msxml3 via winetricks makes the game happy, and it starts up
correctly (after a native d3dx9_36.dll is also installed).
The game reads its configuration from the settings.xml file.
Link to the game's installer added to URL (14 Mb).
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http://bugs.winehq.org/show_bug.cgi?id=23718
Summary: Medieval Conquest - game unplayable due to distorted /
scrambled graphics
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.catdaddygames.com/Medieval.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=29716)
--> (http://bugs.winehq.org/attachment.cgi?id=29716)
Terminal output from running main program from command line.
The game installs and starts fine. When running the program, the opening movie
plays, but only the audio can be heard. The entire screen is just a scrambled
mess of colors or maybe plain white with random black lines. The mouse cursor,
however, appears perfectly, and audible clues are heard when the mouse tracks
over a clickable hotspot.
Unsure if game would be playable if this were fixed. In earlier Wine versions
this was not a problem, but the game was unplayably slow once actual gameplay
began.
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http://bugs.winehq.org/show_bug.cgi?id=21870
Summary: Steam 2010 beta UI can't purchase games
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epssyis(a)gmail.com
Created an attachment (id=26499)
--> (http://bugs.winehq.org/attachment.cgi?id=26499)
Attempting to buy a game in Steam UI Beta
As seen in the attached image the Steam client brings up a 'testshell-error'
when attempting to purchase games already added to the shopping cart. This is
via clicking any game -> adding it to the cart -> and selecting 'Purchase for
Self' which takes you to the URL
https://store.steampowered.com/checkout/?purchasetype=self. At this point the
secur32 fault presents itself.
The fault crops up out of secur32 but includes failures in crypt (and GNUTLS):
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
GNUTLS ERROR: Resource temporarily unavailable, try again.
GNUTLS ERROR: Decryption has failed.
err:secur32:schan_DecryptMessage Returning SEC_E_INTERNAL_ERROR
Debug channels for secur32 and crypt contain all the issues related to this bug
that I can detect. I have not included debug output as I do not know what
personal information may be stored in the data. Recreating the issue should be
simple as it affects all users of the Steam UI Beta at this time.
This bug is different to 19653.
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