http://bugs.winehq.org/show_bug.cgi?id=17950
Summary: Okular configuration disappears after choosing other
configuration tab
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://windows.kde.org/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Okular configuration window disappears when I try to go to change other
settings than General. Steps how to reproduce:
1. Install KDE 4.2.1 from http://windows.kde.org/download.php including
kdegraphics package
2. Open Okular: wine ~/.wine/drive_c/Program\ Files/KDE/bin/okular.exe
3. Open settings dialog by choosing from main menu Settings -> Configure Okular
4. Choose for example "Accessibility" section and settings dialog disappears.
5. When trying to open settings dialog again, it won't succeed anymore.
On Windows the settings dialog works correctly. I'm using 2.6.29-1-amd64 Debian
testing with gcc version 4.3.3 (Debian 4.3.3-3)
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http://bugs.winehq.org/show_bug.cgi?id=14076
Summary: UT3 Wine C++ Runtime Library
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gendeck(a)gmail.com
Critical error when i launch the game. I have last wine version.
The game no works with UT3v1.0 and UT3v1.2 with same error.
Wine is compatible with aticrossfire?.. Because i have 2 ati 3850 :)
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http://bugs.winehq.org/show_bug.cgi?id=16636
Summary: Black & White 2 Graphics Glitches and Crash
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanshow(a)gmail.com
Created an attachment (id=18212)
--> (http://bugs.winehq.org/attachment.cgi?id=18212)
a zipped logfile, made from the command "wine white.exe > bw2err.log 2>&1"
I have the latest wine git as of December 26th 2008. I installed Black and
White 2, with both the version 1.1 and 1.2 patches. I also installed the No-CD
patch for SecuROM reasons.
The game opens just fine. The menus work great. The intro video works great
as well. After the video the game loads and that's where the graphical
glitches begin.
It looks as if there are two seperate rendering schemes going on at the same
time. One of the schemes only renders the game's water, and the other renders
the game's land. I have the game in a 800x600 virtual wine desktop, and the
water rendering portion seems to occupy a 640x480 square in the bottom left
corner of the game. The rest is occupied by the land rendering. Interactive
objects such as the game's "creature" the player hand, and scrolls seem to be
unaffected by this issue. I've also attached a screenshot so that what I'm
saying might be better understood.
The second issue is that the game crashes not long after selecting a creature.
If you skip the tutorial island and go straight to the mainland (by pressing
ESC). The game will progress into an in-game video where you're flying over a
reddish sea to an island. Half-way to that island the game crashes.
The attached log files seem to indicate that I'm running out of memory, but my
computer's memory shouldn't be an issue. I'm running Ubuntu Intrepid 64 bit
with 4 gigs of ram and an nVidia 8600 GTS with 512MB of vram.
Also, for some reason when I attempted to direct the output of stdout and
stderr to the log file, the debug output wasn't fully captured. I've included
the history of my bash prompt so that it shows the debug output of the previous
run as well, which had identical results to the one I captured in the log file.
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http://bugs.winehq.org/show_bug.cgi?id=20865
Summary: Steam login window jumps around the screen when moved
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
When running steam in Wine, at login screen if you move the window around, it
appears to jump across the screen in a jerky manner, especially if the cursor
is moved quickly.
A trace using WINEDEBUG='+tid,+event,+x11drv,+win,+relay' (attached) shows that
sometimes the X11 driver is getting ConfigureNotify messages after the window
has moved but they seem to contain the wrong values for the position on the
window. Sometimes the window is moved by the ConfigureNotify handler back to
where it was originally, just for Steam to move it again.
It is possible to see this if you parse the log with: grep -E
'win:SetWindowPos|x11drv:sync_window_position|event:X11DRV_ConfigureNotify'
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http://bugs.winehq.org/show_bug.cgi?id=22321
Summary: Spotify cant cant be maximized
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
The maximize button in the Spotify title bar does not work.
When I click it, Spotify stays the same size but gets moved to the top-left
corner.
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http://bugs.winehq.org/show_bug.cgi?id=20993
Summary: Spotify window does not maximise
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25169)
--> (http://bugs.winehq.org/attachment.cgi?id=25169)
terminal output when clicking the maximise button
Clicking the maximise button just blinks the window, it does not maximise.
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http://bugs.winehq.org/show_bug.cgi?id=23315
Summary: amp3dj.ocx fails to register
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alerinaldi(a)linuxzogno.org
Created an attachment (id=29060)
--> (http://bugs.winehq.org/attachment.cgi?id=29060)
The OCX file
Hello,
amp3dj.ocx is used in many DJ and radio automation software.
It fails to register in Wine, so those programs cannot be used.
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http://bugs.winehq.org/show_bug.cgi?id=23070
Summary: BitComet: Black background in treeview
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28640)
--> (http://bugs.winehq.org/attachment.cgi?id=28640)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
Background under treeview is black
Expected behaviour:
Background should be white (or transparent?)
winetricks cc580 helps
Additional info:
Please be sure that you're running Wine from git repository at least from
07.06.2010 as it should incorporate Nikolay Sivov patch which is named "Fix
index check condition for RB_SHOWBAND"
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http://bugs.winehq.org/show_bug.cgi?id=20257
Summary: Left 4 Dead:Crashes when viewing MOTD while in 'Crash
Course' map.
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
URL: http://ubuntuforums.org/showthread.php?p=8048763#post8
048763
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkandor2003(a)yahoo.com
See URL. My user name is 'blattengel' on there. '8Kuula' is another with the
same problem. Read that thread for lots of details about this bug. I'll
reiterate the details below.
When you join a server in Left 4 Dead, sometimes you see a box named MOTD
(Message Of The Day). A setting on the server toggles the visibility of the
MOTD on start. The client has no control in the MOTD popping up. The game
crashes strait to the desktop (no wine error window) when I join a server that
displays the MOTD on the 'Crash Course' map. It has happened on a few other
occasions (MOTD and a different map), but I didn't keep track of what other
map(s) it was. 8Kulla claimed a couple other maps (see URL). The game does
not crash if the MOTD is not viewed.
Wine Version was 1.1.30 with the crashes. I tried out 1.1.29, and I still got
the MOTD crash. I did not try out 1.1.28, I skipped it and used 1.1.27 when
hearing 8Kuula's suggestion. I don't get the mentioned MOTD crash with 1.1.27.
Regression?
I didn't use a clean .wine directory. 8Kuula stated he used a clean one with a
few modifications. I'm using a wine prefix dedicated to steam, I might have
installed mono in that prefix. Also in that prefix, I installed the fonts, and
some registry changes in regard to graphics:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
Here is the line I use to launch Left 4 Dead (it is inside a script):
DISPLAY=:1.0 WINEDEBUG=-all XMODIFIERS=''
WINEPREFIX="/home/andrew/.PlayOnLinux/wineprefix/Steam" wine steam.exe
-applaunch 500 +mat_hdr_level 0 +mat_queue_mode 2 -w 1280 -h 1024 -dxlevel 81
As an explanation of that line, I used .PlayOnLinux to install steam in a new
prefix. I launch Left 4 Dead using "steam.exe -applaunch 500". Each
sequential argument is sent to Left 4 Dead. The mat_hdr_level, and
mat_queue_mode make the game run faster. w and h set the resolution. dxlevel
set to 81 (8.1) makes the game run faster. In regard to the DISPLAY I'm
running the game in a separate X session (fixes issues with the keyboard not
putting input into the applications and stuff). This stuff shouldn't be
relevant, but I'm putting it there just in case.
You'll see 8Kuula's crash output, as well as a mini dump at the URL. Kinda
nice how Left 4 Dead leaves a mini dump when it crashes.
If you need me to do anything, just ask me, and tell me how to do it. I'd
really like to see this fixed.
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http://bugs.winehq.org/show_bug.cgi?id=24080
Summary: [HL2+Portal] wine client error:34: write: Bad file
descriptor
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=30291)
--> (http://bugs.winehq.org/attachment.cgi?id=30291)
Full log
Half-Life 2 (and Portal) starts up find but just exits when I try to start a
game. The menu background "map" is rendered correctly though. On the console,
the only hint is
wine client error:34: write: Bad file descriptor
You will find the full log attached. I tried to produce a debug log but that
was quickly at 1gb before the steam window was even up and running... I tried
"WINEDEBUG=+relay,+seh,+tid" as mentioned in the FAQs. Please tell me what else
I can try to get a usable log.
Some notes:
- wine 1.2.0 from Fedora 13
- SELinux is disabled on this system
- same results with both pulseaudio on and completely off (using alsa)
- GeForce 7950 with 195.36.31 drivers
- other steam games (Torchlight) work great
- reinstalled everything on a clean WINEPREFIX which now only has steam
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