http://bugs.winehq.org/show_bug.cgi?id=24546
Summary: Final fantasy 8: crash when entering battle
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Ubuntu 10.04 - Intel integrated graphics
Installed 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Crash occurs at transition to battle scene
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=24542
Summary: Final Fantasy 8: Background sound doesn't work
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30973)
--> (http://bugs.winehq.org/attachment.cgi?id=30973)
terminal log
Applied 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Sound is choppy for Eidos introduction section then does not play at all for
the rest of the intro movie and during gameplay.
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=19981
Summary: Not all keys are recognized with dinput
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.ganzhorn(a)googlemail.com
Running Far Cry (1) I noticed I was unable to open the in-game console using
the "^" key.
First I assumed there was a problem with the keyboard layout as the keys "z"
and "y" were swapped in Far Cry as well (I am using a German keyboard).
Running wine-notepad the "z" and "y" keys are NOT swapped, and "^" works
perfectly.
Going through the output when running Far Cry I found out the German keyboard
layout was detected correctly, so that is not the problem.
Changing the keyboard layout in xorg.conf and gnome to the standard USA-layout
did not help at all.
Then I tried installing a native dinput8 DLL with winetricks, as the output
told me Far Cry has a CryInput.dll which uses Direct Input.
With the native dinput8 the keys work perfectly good, but there's another
issue:
The mouse can only be moved within a rectangle much smaller than the game
window itself. With the wine-dinput this works perfectly.
I tried setting options like "Allow DirectX apps to stop the mouse leaving
their window", changing from full-screen to windowed mode and changing the
resolution of the game.
Still, the rectangle in which the mouse can be moved stays in the same relative
size. In windowed mode when the mouse is allowed to leave DirectX windows, the
cursor jumps from the border of that rectangle to outside the game window and
when moved back, straight back into that rectangle on all sides.
Since this strange mouse behaviour occurs with a native dinput8, I guess that
doesn't cound as bug.
So in a nutshell the bug is that my keys aren't correctly recognized with the
built-in dinput of wine.
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http://bugs.winehq.org/show_bug.cgi?id=21450
Summary: Broken Sword 3 Crashes on launch
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25831)
--> (http://bugs.winehq.org/attachment.cgi?id=25831)
Debug Backtrace (terminal output)
After launching Broken Sword 3 the screens goes black for a second then returns
to the desktop with a debug log in the terminal.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 using nVdia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=21724
Summary: mIRC's help file has a $& in the index
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a fun little cosmetic bug. Install mIRC, open "mIRC Help", and go to
the Index tab. Near the top is an entry named $&. That should simply be $&.
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http://bugs.winehq.org/show_bug.cgi?id=23252
Summary: Dawn of War (german version) always crashes some
seconds after the start of a match
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)jost.cx
Created an attachment (id=28951)
--> (http://bugs.winehq.org/attachment.cgi?id=28951)
Logfile from Wine (wine Steam.exe &> winelog.txt). The first few messages are
from steam. As soon as i start DoW these lines appear:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xb2e43c,0xb2e43
I use the following setup:
- OpenSuse 11.0
- ATI Radeon X850 (Catalyst 9.3 driver, no newer one available for this card)
- Latest version of Steam (API v009 and package version 61 / 1276)
- Latest german version of Dawn of War on Steam (Engine 1.51)
- Clear installation of Wine 1.2 rc4
- Corefonts installed via winetricks to get Steam to work
This is what happens:
- Installation of Steam and DoW without any problem
- Start of DoW without any problem (except a white box around the cursor)
- Sound works with wine 1.2 rc4. With rc3 it did not.
- Start of a match without any problem
- Some seconds the game runs good. As soon as i begin to create a building the
game crashes. If i don't create a building the game runs fine for a while. I
think the animation (when a building falls down from above) causes the crash.
- Steam does not crash.
- This is always reproducable
- This also affects the expansion pack Winter Assault.
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http://bugs.winehq.org/show_bug.cgi?id=17327
Summary: Error when launch a game
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samant.ua(a)mail.ru
Created an attachment (id=19350)
--> (http://bugs.winehq.org/attachment.cgi?id=19350)
When I launch a game, this error appears.
Game Pilots Brothers - The Revirse Side of the Earth don't want to launch. An
error, that appears attached.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24306
Summary: kernel/console: no more EOF handling.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Hi,
^D (^Z in native) used to be able to end the session with my
interactive MCI shell (bug #20232, comment #9). What it does is:
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
ret = ReadFile(hin, inbuf, sizeof(inbuf)/sizeof(inbuf[0])-1,
&received, NULL);
if(!ret || !received) break;
^D signals EOF in UNIX (more precisely, it immediately returns the
pending read(), which is interpreted as EOF when there is no more
input on the line). ^Z is EOF in MS-Windows, since MS-DOS times.
Presumably since Eric Pouech's console patches, EOF is not recognized
and I must ^C the program.
BTW, native's ^Z handling differs among versions. In win95, ^Z
immediately sends an EOF to the app; since w2k you need ^Z + Return.
^Z is not honoured in Wine (after using "stty susp ^y").
Alternatively instead of wine mcishell.exe,
using ^C in an mcishell started inside "wine cmd" yields:
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 1c on event 0
err:console:WCEL_Get hmm bad situation
mci.c:1376hoehle:~/Bugs$ : GetLastError: 0 <= that's from mcishell,
so it was not aborted!?!
^^^^^^^^^^^^^^ bash prompt gets in between
mcishell: 2 tests executed (0 marked as todo, 1 fai <= nothing more
I just noticed console error #2:
wine wineconsole cmd (as the usage() text says)
opens a virtual desktop but no console window appears.
That desktop window cannot be activated.
Clicking the close button produces Wine's "kill app" requester after a couple
of seconds. Accepting yields a mini backtrace in the terminal:
0x9d50fd0:1: Fd unix_fd=71 user=0x9db3320 options=00000020
0x9db3320:1: Console screen buffer input=0x9d53fe0
0x9d50f10:1: Fd unix_fd=65 user=0x9d53fe0 options=00000020
0x9d598a0:1: Event manual=1 signaled=0 name=""
0x9d53fe0:1: Console input active=0x9db3320 evt=(nil)
That does not look like a typical backtrace from Wine.
Ah, it's from server/{event,console}.c
I should probably open a separate bug report for that one.
I'm using Ubuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=23975
Summary: mcicda wants to open the nth cdrom in the system
Product: Wine
Version: 20020228
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Eric,
I wanted to query you about the change you introduced 2002-01-13.
As the subject says, MCI_Open opens the nth drive of type CD-ROM,
where N is the dwDeviceID passed to the command.
Currently Wine passes in the device ID that will be used if Open succeeds, i.e.
the number of open MCI devices (I believe it was 0 at some time in the past).
Therefore
open cdaudio alias c will work, while
open new type waveaudio alias w
open avivideo alias a
open cdaudio alias e
will likely fail in Wine, unless you have 3 CD-ROMs.
This is a bug. It works in native.
I found no documentation for this N thing in MSDN. Where does it come from?
My own testing -- as far as it can go with a single drive -- suggests
that there's no such functionality in native. Quite to the contrary,
using SHAREABLE, I could open a device multiple times using
mciSendCommand(N>0, MCI_OPEN,
MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID | MCI_OPEN_SHAREABLE,
(DWORD_PTR)&parm);
(Not using SHAREABLE seems to reveal an interesting bug in native for N>0).
OTOH, perhaps this functionality exists in the driver, i.e. not accessible at
the level of mciSendCommand and the bug is in Wine's MCI that does not pass a 0
as default id (it should pass 0 and stuff the new ID in openparms.wDeviceID)?
BTW, you may be interested by the mcicda patches I recently submitted.
Regards,
Jörg Höhle.
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