http://bugs.winehq.org/show_bug.cgi?id=17875
Summary: GetTempFileName with unique != 0 broken
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev_oskar(a)hotmail.com
GetTempFileName called with a non-zero value for unique will not check if a
file could be actually written in the provided path.
Paint Shop Pro 9 (and it seems 8 too) uses the return code to test if it should
create several temp directories. So under wine it will always fail if unique is
non-zero, GetTempFileName will currently not test anything and won't return
zero, so creation of the undo files later will fail because the directory
doesn't exists.
As the documentation tells the file isn't created my first patch isn't correct:
...
if (unique) {
sprintfW( p, formatW, unique );
/* need to check if we can create the file so applications can detect
if they can write */
HANDLE handle;
handle = CreateFileW( buffer, GENERIC_WRITE, 0, NULL,
CREATE_NEW, FILE_ATTRIBUTE_NORMAL, 0 );
if (handle != INVALID_HANDLE_VALUE)
{ /* We created it */
CloseHandle( handle );
TRACE("created %s\n", debugstr_w(buffer) );
return unique;
}
/* Failure */
return 0;
}
else
{
/* get a "random" unique number and try to create the file */
...
It should check the directory if it exists.
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http://bugs.winehq.org/show_bug.cgi?id=23285
Summary: Animated mouse pointer invisible in 3D mode in Ice
Cream Tycoon
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.reflexive.com/IceCreamTycoon.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Ice Cream Tycoon is a business/simulation game. This bug applies to both the
retail CD-ROM and the downloadable version at
http://www.reflexive.com/IceCreamTycoon.html (click "DOWNLOAD NOW!").
There are two options in Ice Cream Tycoon:
- 3D mode. It's not clear what this does, maybe when enabled it uses Direct3D
for output instead of DirectDraw???
- H/W cursor. When this is enabled, the program uses an animated coloured
mouse pointer instead of the Windows default.
Download and run the installer from the URL above. You can either choose to
have the installer run the game or start ICT.exe manually.
Starting ICT.exe shows this console output, perhaps related to the time-limited
play DRM feature?
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
Click Play Game. When the game starts, notice that the pointer is invisible.
It's actually there though; e.g. you can move the mouse to highlight the Skip
button at the bottom right and click it to skip the intro sequence. Click
Cancel when asked to enter a company name. Click the Options button (metal
cog). There are options for H/W cursor and 3D mode, both enabled by default.
When 3D mode is enabled, the pointer is invisible if H/W cursor is enabled. If
you un-check the H/W cursor box, the mouse pointer (standard Windows pointer)
appears. If you uncheck 3D mode and leave H/W cursor checked, the custom
(coloured and animated) mouse pointer appears.
It might not be relevant, but this console output appears when you enable 3D
mode:
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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http://bugs.winehq.org/show_bug.cgi?id=17436
Summary: Missing funtionality prevents any RDP client from
working.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timuckun(a)gmail.com
I have attempted to run a couple of RDP clients and they all fail with the same
error being repeated a few thousand times. Obviously this stub needs to be
fleshed out.
I wish I could do it myself but I can't.
fixme:winsock:WSALookupServiceNextW ((nil) 0x00000ff0 0x7c1b3688 0x5a9d7b8)
Stub!
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http://bugs.winehq.org/show_bug.cgi?id=21096
Summary: utorrent drops error 12157 when using a https tracker
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: howl.nsp(a)gmail.com
CC: howl.nsp(a)gmail.com
utorrent fails to connect through https protocol. It's connection system fully
relies on the iexplorer implementation. This error shown up in versions
previous to the 1.1.14 but since 1.1.14 to 1.1.34 the ssl connection problem
was solved. Now with 1.1.35 appears again.
¿Could be related to "Better certificate checking on secure connections." in
1.1.35?
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http://bugs.winehq.org/show_bug.cgi?id=22427
Summary: After 22400 was fixed thief 2 still hangs if
offscreenrendering mode is fbo
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
My hardware/drivers haven't changed from bug 22400
If offscreenrendering mode is changed to backbuffer it runs, very, very slowly.
Apparently the only error that isn't related to the movies is:
trace:d3d:set_blit_dimension glMatrixMode(GL_PROJECTION) call ok context.c /
1554
trace:d3d:set_blit_dimension glLoadIdentity() call ok context.c / 1556
trace:d3d:set_blit_dimension glOrtho call ok context.c / 1558
trace:d3d:set_blit_dimension glViewport call ok context.c / 1560
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @ context.c / 83
trace:d3d:dump_color_fixup_desc X: CHANNEL_SOURCE_X
trace:d3d:dump_color_fixup_desc Y: CHANNEL_SOURCE_Y
trace:d3d:dump_color_fixup_desc Z: CHANNEL_SOURCE_Z
trace:d3d:dump_color_fixup_desc W: CHANNEL_SOURCE_W
err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawBuffer() @ context.c / 1926
Log:
http://rapidshare.com/files/377789425/patch3_result.tar.gz.html
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http://bugs.winehq.org/show_bug.cgi?id=22400
Summary: Thief 2 crashing on start of 3d level apparently not
because of movies
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Created an attachment (id=27418)
--> (http://bugs.winehq.org/attachment.cgi?id=27418)
glxinfo
After managing to put thief 2 running by manually installing the invideo
codecs,
the introduction movies run, (so i guess the briefing movies would run too),
but
the 3d world crashes. There are errors from the quartz dll (from running the
introduction, but the crash comes before the briefing movies run, but as the
stack trace indicates, in wine3d.
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ uname -a
Linux AIVAS 2.6.32-21-generic #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010
x86_64 GNU/Linux
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ wine --version
wine-1.1.42
Thief was executed as:
taskset -c 1 wine ./thief2.exe 2> errorT2.txt
in its directory.
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http://bugs.winehq.org/show_bug.cgi?id=12468
Summary: winspool doesn't use CUPS ports, always uses lpr
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=475138
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
In dlls/winspool.drv/info.c, function CUPS_LoadPrinters, there's
sprintf(port,"LPR:%s",dests[i].name);
instead of "CUPS:%s" or whatever, which means that when printing things will be
printed through spawning lpr instead of using the CUPS libraries. This
unnecessarily adds an additional external dependency (Debian users need the
cupsys-bsd package), when there already appears to be code there to print using
the library, but that's unused right now.
(Also, please 0.9.59 to the list of versions, this was reported on 0.9.59, not
0.9.58.)
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http://bugs.winehq.org/show_bug.cgi?id=10091
Summary: Transparent images have black backgrounds with Compiz
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephen(a)stephengentle.com
Created an attachment (id=8654)
--> (http://bugs.winehq.org/attachment.cgi?id=8654)
Transparency problems in Photoshop CS2
I've noticed this bug when running Photoshop CS2 and Serious Sam: The Second
Encounter. Both these apps have splash screens with transparent backgrounds,
which are transparent when using Metacity. But when using Compiz Fusion, the
backgrounds render black.
I'm not sure if the component should be wine-gui or wine-gdiplus, so I guessed
and selected the former.
Attached is a screenshot of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16842
Summary: Goldwave crashes
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Created an attachment (id=18562)
--> (http://bugs.winehq.org/attachment.cgi?id=18562)
Goldwave crash output and backtrace
Goldwave 5.25 ( http://www.goldwave.com ) crashes as of Wine version 1.1.12,
but does not crash using Wine 1.1.11-299 (the previous day in git). See
attachment for typical std out.
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http://bugs.winehq.org/show_bug.cgi?id=20271
Summary: Regression: WWIIOnline screen stops updating
(Regression tested)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)brianvuyk.com
Under recent versions of Wine, WWIIOnline: Battleground Europe stops drawing to
the screen if the user clicks on the 'Settings' tab in-game.
Everything is still active in the background; you still hear the proper clicks
and noises from clicking on other GUI elements, and can exit the game by
guessing where the quit dialog is, but the visual display of the screen never
updates apart from the mouse cursor.
It starts with this commit:
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
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