http://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #28 from Georg Hennig <georg298(a)gmx.de> 2010-09-08 07:53:49 CDT ---
This games works better with current wine 1.3.2.
If autoconfig executable is avoided (it's started automatically by the main
executable, but can be avoided with -noautoconfig switch), no blade related
crashes occur.
Actually the game can be started with some native dlls (directx9 mainly for
devenum and directsound stuff (?), directplay for multiplayer and native quartz
/ amstream for MPEG-1 videos).
It seems to work quite stable, and fully functional (not fully played through,
though).
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http://bugs.winehq.org/show_bug.cgi?id=17390
Summary: multiple overlapping reads / writes bigger than
SO_SNDBUF / RCV result in data corruption
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
multiple readers of the same filedescriptor, NtReadFile, when reading data
amounts that are larger than the SO_RCVBUF and/or SO_SNDBUF, could potentially
end up corrupting the data because of overlaps in the reads. solutions involve
having to do per-file critical sections and YES that's a generic problem even
on standard files not just pipes not just messagemode pipes ALL files.
likewise multiple writers to same filedescriptor, NtWriteFile.
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http://bugs.winehq.org/show_bug.cgi?id=9030
--- Comment #41 from EA Durbin <ead1234(a)hotmail.com> 2010-09-08 07:12:11 CDT ---
(In reply to comment #40)
> It's not clear at all what is the source of the problem.
According to Henri Verbeet,
It seems the game uses the system palette to generate a palette for its
ddraw surfaces, but the system palette is empty. The reason the system
palette is empty is that
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/winex11.drv/palette.c;…
explicitly creates an empty palette for TrueColor (and DirectColor)
visuals. Always taking the else-branch there also makes the game display
something.
Writing some tests for GetSystemPaletteEntries() should probably be the
first step for fixing that bug. Note that this pretty much seems to be a
gdi32/winex11.drv issue, and I'm not familiar with most of the code in
there.
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http://bugs.winehq.org/show_bug.cgi?id=24307
Summary: Del key: 2 keys, one works, the other does not
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markorki(a)orange.fr
I use Wine 1.2 for 3 applications
- Exifer
- XnView (windows version, fonctionnaly richer than MP 0.26)
- CdCheck because FSlint does not show transfer rate
There are 2 del keys on a standard keyboard:
- in the lower rigth corner or the numeric pad
- in the lower left corner of the pad with 'insert', 'hom','page up','del',
'end', 'page down'
In Wine 1.2, and with every Windows applicaton used
- the first one works normally when num-lock is off: deletes the first
character on the right of the cursor
- the second one (near 'end') works OK when the numlock of the numeric pad is
off, but wrong when numlock is on.
In this case, when you try to del a character, the character is deletes but
replaced by a '.' (dot), si you have to delete characters using an aother way,
which is often slower and very boring.
(tested on Ubuntu 10.04, up-to-date on 2010-09-08, but wrong since installation
of wine)
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http://bugs.winehq.org/show_bug.cgi?id=9325
Summary: When pressing DELETE key character ,(comma) is
displayed.
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanek(a)vsoft.sk
When pressing DELETE key character ,(comma) is displayed. It happens only if
the Slovak keyboard layout is activated.
Note: the virtual code of DELETE key in Windows is 0x2E (comma in Ascii), it
seemed that it is not recognized as function key.
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http://bugs.winehq.org/show_bug.cgi?id=9030
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|winex11.drv |-unknown
--- Comment #40 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-09-08 06:48:37 CDT ---
It's not clear at all what is the source of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24304
Summary: Everquest 2 Extended - hair wrong color?
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://everquest.com
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Wine, create a character with blonde hair.
On another machine, in Windows, launch into the same world (not easy, seems to
be load balancing, hard to get all players into same world).
Then look at the hair of the first character on both Wine and Windows.
The color, and perhaps the detail level, are different.
(I'm trying to verify this by getting three guys in the same world
to look at the hair from the same vantage point, but I haven't managed it yet.)
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http://bugs.winehq.org/show_bug.cgi?id=19687
Summary: Half-Life engine game window starts without focus
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
When I launch any game that is based on Half-Life 1 (Half-Life, Counterstrike,
Condition Zero, etc), the window starts without being active. In order to give
it keyboard input I must highlight the window's title bar by clicking on it.
This leads to several awkward issues.
Because the window is nevertheless able to capture mouse movements, I cannot
use the mouse to click on the title bar of the window. Also, wmctrl cannot
recognize the existence of a wine-created window. Alt-tab does not recognize a
wine window either.I have managed to find a very awkward workaround. But the
window should start active. Especially if it's fullscreen.
Richard
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http://bugs.winehq.org/show_bug.cgi?id=19287
Summary: Cakewalk SONAR 4 crashes on start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: himynameiszachandiamapirate(a)gmail.com
Created an attachment (id=22328)
--> (http://bugs.winehq.org/attachment.cgi?id=22328)
error without mfc42u
I was previously able to get Cakewalk SONAR running on my system (this was a
while ago... my last appdb entry indicates I had been using wine 1.1.5 at the
time, and hardy heron as an OS). This was probably done with a few added dll
files, but the guide I used to get this program working was lost at whatever
point the sonar 2 entry was deleted (the walkthrough here enabled the use of at
LEAST versions 2-4). Recently I planned to reinstall this prgram, as I have yet
to find anything quite as easy to use in terms of midi composition. However, I
am completely unable to get the program to run (I only have sonar 4 now, my
older copies have disappeared). I'm fairly certain that missing/not
fully-fleshed-out dlls may be the culprit, so I'm filing this bug to see if
anything can be done about this.
Upon running in terminal, I get a few errors (attached), one of the more
important seeming to be a complaint of not finding MFC42u.DLL. I took a copy of
this dll from my old windows install and dropped it in my sonar folder, which
gets me a bit farther. Instead of silently crashing, I get an error window
popup that says "unknown error in sequencer dll", accompanied by more output in
the terminal (also attached). These new complaints seem to center around an
msvcrt function, which may also be suspect. I haven't been able to get any
farther than this.
I'm not in any way an expert or a coder, so I'm not sure if anything can be
done. I am curious as to what any devs might have to say about these errors,
however. If there is any way I can make progress on this, I'd like to. If more
information is needed, I'd be glad to help out (though I'll probably need to be
walked through the process). Thanks in advance for any advice you can give me.
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