http://bugs.winehq.org/show_bug.cgi?id=23871
Summary: Stuttering animation in Devil May Cry 4
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Created an attachment (id=29973)
--> (http://bugs.winehq.org/attachment.cgi?id=29973)
backtrace
Any animation in Devil May Cry 4 is stuttering. Record video to show how it's
look is necessary?
How I can create backtrace with information about calls to video driver?
Backtrace with default settings is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14377
Summary: Crusader Kings: Instant crash when using bride ledger
(and some other ledgers)
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)jackson.kz
CC: daniel(a)jackson.kz
Created an attachment (id=14674)
--> (http://bugs.winehq.org/attachment.cgi?id=14674)
Printout from the terminal from starting the game, loading a game, navigating
to the bride ledger and the following crash
Steps to reproduce:
1. Open Crusaders.exe
2. Load a game (or start one)
3. Go to the ledger and find the "Bride ledger" where you can locate possible
brides.
Result:
Crash to desktop after a few seconds of thought, with an error message
displayed but blanked out due to graphical glitch.
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http://bugs.winehq.org/show_bug.cgi?id=21492
Summary: Creating new/opening existing project fails in
WinterMute Engine
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://dead-code.org/download/download_wme.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
This is impossible to create new or open existing project in WinterMute Engine
(game engine), the engine crashed with error:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 3 (X_GetWindowAttributes)
Resource id in failed request: 0x3201163
Serial number of failed request: 51374
Current serial number in output stream: 51375
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
The problem exists since wine 1.1.36
I'll run regression test later
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http://bugs.winehq.org/show_bug.cgi?id=17040
Summary: Portal crashes when facing towards the exit on the first
level
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=18843)
--> (http://bugs.winehq.org/attachment.cgi?id=18843)
Crash log
The game seems to be running fine unless you turn to face where the exit should
be (turn left after the game gives you control). The game either locks up or
crashes and closes itself (guessing it's crashed in the first instance too but
it doesn't always kill itself).
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http://bugs.winehq.org/show_bug.cgi?id=10340
Summary: Pro evolution soccer 2008
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco.r24(a)libero.it
During the game of the master league, legue or other, the game blocker while
save or load data! I hope in solution, thank you
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http://bugs.winehq.org/show_bug.cgi?id=23870
Summary: Text not displayed in King's Bounty: the Legend
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Check attached screenshot - it's results of run King's Bounty: the Legend 1.7
with DirectX (June 2010) installed.
What can be reason of the lack of text?
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http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=12053
Summary: User32: msg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11419)
--> (http://bugs.winehq.org/attachment.cgi?id=11419)
+msg trace in git
User32's msg.c test fails for me consistently in git. +msg log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
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