http://bugs.winehq.org/show_bug.cgi?id=10052
Summary: MSMoney 2007 fails to load due to missing XML
Interfaces.
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=8600)
--> (http://bugs.winehq.org/attachment.cgi?id=8600)
Wine output
MSMoney 2007 fails to start with the attached Error. It appears that the msxml
interface are not registred correctly.
If you use the Native msxml, MsMoney loads but then seg faults when you try to
accept the license agreement.
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http://bugs.winehq.org/show_bug.cgi?id=25253
Summary: Wine for Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: digitallyhere(a)gmail.com
the summary may sound lame but there are users like me who would find it very
useful, Microsoft is cutting support for its old OS's and the new programs are
refusing to run on them due to kernel updates - but they can run on WINE.
there are people who are making large effort to keep programs running on
Win2000 by using replacement system files but running Wine instead would not
risk the systems operatibility, Wine may even find users on Win98.
this is the windows 2000 gaming group:
http://win2kgaming.site90.com/phpBB2/
thanks for reading,
Charlie.
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http://bugs.winehq.org/show_bug.cgi?id=18255
Summary: Tom Clancy's Ghost Squad: terrain textures not displayed
on Core2 Duo PC
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3666
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugzilla(a)lovingboth.com
Game installs and runs ok, however terrain displays are solid black (Ubuntu
8.10 x64 with Wine 1.1.19) or solid light blue grey (Ubuntu 8.10 x64 with Wine
1.1.19 or 1.1.20). So for example, trees have the right shape and happily wave
in the wind, but are black / grey.
I can see the terrain in Igor.exe (the game's mission editor) and the sky /
characters / overlays like the grass in the first (caves) mission are fine.
This happens regardless of screen resolution, buffer depth, texture quality,
texture compression or mipmap settings. It is also unaffected by running on one
CPU core or two, or OpenGL's 'sync to VBlanck' setting.
Textures display ok on Athlon64 PC with 2G RAM, Ubuntu 9.04 x64, Nvidia 6150.
Problem on Core2 Duo PC with 8G RAM, Ubuntu 9.04 x64, Nvidia 8500GT which runs
several other games (e.g. Thief 2, The Thing) fine.
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http://bugs.winehq.org/show_bug.cgi?id=23939
Summary: WoW makes garbage noise on startup (Win7)
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Setting winecfg to Windows 7 results in WoW making some short garbage noise
(~1000ms) when starting up 100% of the time.
The following lines happen at the same time:
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
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http://bugs.winehq.org/show_bug.cgi?id=22466
Summary: Zombie Driver: graphical glitches when using hardware
vertex shaders
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=27522)
--> (http://bugs.winehq.org/attachment.cgi?id=27522)
graphical anomalies in the game
In Zombie Driver (retail version, patched to 1.1.4) you can observe the
following two issues when hw. vertex shaders are enabled in Wine:
#1 all characters (a.k.a. zombies) in the streets have strange colors
(white-pink/white-yellow)
#2 grey lines are across the screen when in-game shadows are turned on.
The game is based on the Ogre3D engine.
Workaround: disable vertex shader support in winecfg's graphics tab.
How to reproduce the bug:
After installation make sure you have the latest (1.1.4 as of writing) version
of the game. Launch the game, a configuration window will popup. Start a new
game by selecting 'Story mode': cruise the streets in your car until you come
across some zombies >> watch them in strange colors.
Note #1: there is a demo available for the game (still at version 1.06), in
which the issues are not present (using the same Wine version and
configuration, of course). I suppose one of the changes in the game's graphical
engine causes the glitches in the rendering. The issue can be observed from
patch 1.1.1 onward.
Note #2: the game will automatically install OpenAL,DirectX,PhysX and some MS
VC++ libraries. You need to set 'openal32.dll' to 'native' in order to start
the game properly.
Note#3: if you have game version 1.1.1 or 1.1.2, I suggest upgrading to the
latest, 1.1.4 version. The patch corrects some stability issues which can be
observed in Wine, too (the game hangs in an early stage).
Fedora 12 x86
Wine-1.1.43
Nvidia 7xxx series card with driver 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=11358
Summary: Emulator3000 does not display menu and status bar
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=10466)
--> (http://bugs.winehq.org/attachment.cgi?id=10466)
screenshot of the wrong appearance
Emulator3000 does not display menu and status bar, displaying garbage instead.
Screenshot is attached.
Download link for Emulator3000:
http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
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http://bugs.winehq.org/show_bug.cgi?id=24857
Summary: Lotus Approach wont paint initial screen
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Hi All,
I am using N99.8.0208.0800 which is version 9
Since upgrading from wine 1.3.4 to 1.3.5 Lotus Approach will not open the
initial screen. If other screens are opened over it, it will not clear out the
artifacts.
Please fix. I will attach a 1.3.5 trace and then revert to 1.3.4.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=17075
Summary: PLSQLDeveloper: Trying to create some of bultin reports
returns "OLE error 80070057"
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://allroundautomations.swmirror.com/plsqldev715.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
Created an attachment (id=18897)
--> (http://bugs.winehq.org/attachment.cgi?id=18897)
WINEDEBUG="+ole,+msxml"
Steps to reproduce:
1) Install PLSQLDeveloper and oracle instant client
2) Connect to some oracle db
3) Select "Reports -> [whatever report you like]"
4) OLE error 80070057 , empty report window
The reports are generated in html form.
Attaching console with WINEDEBUG="+ole,+msxml"
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http://bugs.winehq.org/show_bug.cgi?id=12237
Summary: Temple Of Elemental Evil crashes after the loading
screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
Created an attachment (id=11671)
--> (http://bugs.winehq.org/attachment.cgi?id=11671)
a standard log of the game with the backtrace.
the game shows the intro movies and the loading screen fine then crashes before
the main menu. this is the game patched to the latest version (3) and nocd
patch applied. the installation copied over to winxp works fine.
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