http://bugs.winehq.org/show_bug.cgi?id=23369
Summary: EA Download Manager (used for EA Store): can't connect
to EA Core
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run EADownloadManager.exe. On first run, you'll
get an adobe air license agreement (maybe only if you installed it silently)...
After that, exits silently.
Terminal output is minimal:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 3600000
Installing winetricks wininet, gives:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x6bde348,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumEntriesA ((nil),(null),0x6ffcf58,0x6ffd714,0x6ffd710),stub!
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
Installing winetricks ie6 gets it a bit further:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x6cee348,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusA 0x18f540 type=30 state=1 0x6cee0d0 240
0x6cee314 0x6cee31c 0x6cee310
didn't try any further.
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http://bugs.winehq.org/show_bug.cgi?id=23367
Summary: EA Download Manager (used for EA Store): can't login
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 23366
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run Login.exe. You can't type anything in the
email/password fields. There's also a message in the bottom left that it can't
connect to EA Core.
Terminal shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x31d9a0, (nil)) stub
fixme:win:FlashWindowEx 0x32de94
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
installing winetricks vcrun2005 eliminates the actctx fixme, but doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=22962
Summary: System tray icons show garbage on the margin
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.utorrent.com/downloads/complete?os=win
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28438)
--> (http://bugs.winehq.org/attachment.cgi?id=28438)
The system tray icons of both the first application and the second show
garbage.
Basically, every time an icon is added, some garbage appears on the margins of
the icon.
Steps to reproduce:
- Make sure you have a Notification Area applet in the panel. Make sure it
shows the keyboard layout status icon.
- Notice every time you start an exe which registers a system tray icon, the
icon is drawn twice, the second time a few pixels lower. (see the foobar2000
icon in the attached screenshot)
Please tell me whether I should file a separate bug for this very similar
problem:
- Start a second application that registers a system tray icon, notice the icon
of the first application shows some garbage on the margin. (see the uTorrent
icon in the attached screenshot - in this case the garbage is from the "USA"
text, more specifically the left part of the "A" character)
Some more info:
If you move the mouse over the uTorrent icon, it gets redrawn and the garbage
disappears. This does not seem to happen with foobar2000.
You can get these applications from the following URLs:
http://www.foobar2000.org/downloadhttp://www.utorrent.com/downloads/complete?os=win
Ubuntu 10.04 64, Metacity
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http://bugs.winehq.org/show_bug.cgi?id=26672
Summary: Wine does not create drive letters for auto-mounted
CD's
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: hardware
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Steps to reproduce:
1. Insert a CD, and verify that it's mounted automatically.
2. Start winecfg, and select the Drives tab.
Expected behavior:
The CD shows up on the Drives tab.
Actual behavior:
Only C: and Z: show up on the Drives tab.
I'm using a multilib wine (wine64 and wine32 installed at the same time), and
my prefix is a 64-bit prefix. My config.log from wine64 has the following
lines:
#define HAVE_DBUS_DBUS_H 1
#define HAVE_HAL_LIBHAL_H 1
#define SONAME_LIBHAL "libhal.so.1"
I take this to mean that it was configured with HAL support.
My distribution is Debian squeeze.
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http://bugs.winehq.org/show_bug.cgi?id=23368
Summary: EA Download Manager (used for EA Store): can't connect
to EA Core
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 23367
+++ This bug was initially created as a clone of Bug #23367 +++
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run Login.exe, MessageDLG.exe, or
PatchProgress.exe. All of them display an error:
Could not connect to EA Core.
Terminal output is minimal:
austin@laptop:~/.wine-ea/drive_c/Program Files/Electronic
Arts/EADownloadManager$ wine MessageDlg.exe
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x31da38, (nil)) stub
fixme:win:FlashWindowEx 0x32de54
fixme:win:FlashWindowEx 0x32c114
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http://bugs.winehq.org/show_bug.cgi?id=27253
Summary: QQDownload system tray menu display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34851)
--> (http://bugs.winehq.org/attachment.cgi?id=34851)
Log: start qqdownload.exe
1. Download QQDownloadSetup_35_685.exe :
$ wget --referer=http://www.qq.com
http://softdl1.tech.qq.com/soft/3/QQDownloadSetup_35_685.exe
2. works around Bug 27109
(Creative Centrale needs msvcp60.dll.??0Init@ios_base@std@@QAE@XZ )
$ winetricks -q vcrun6
3. install QQDownloadSetup_35_685.exe
4. start qqdownload:
$ wine QQDownload.exe &> qqdownload.log
right click the system tray of qqdownload, then a menu drop down, but the
background of the dropdown menu is black, no text is displayed.
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http://bugs.winehq.org/show_bug.cgi?id=25628
Summary: Hitman Blood money - No Sound When Playing
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
When playing as Agent 47 INGAME there is no sound (When playing the actual
mission). There is however Sound in the intro, videos and selecting weapons.
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http://bugs.winehq.org/show_bug.cgi?id=27380
Summary: xvid 1.3.2 installer crashes in unattended mode
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce:
wget http://www.koepi.info/Xvid-1.3.2-20110601.exe
wine Xvid-1.3.2-20110601.exe --mode unattended --decode_divx 1 --decode_3ivx
1 --decode_other 1
This fails with
err:module:find_forwarded_export function not found for forward
'msvcrt._except_handler4_common' used by L"C:\\windows\\system32\\msvcr90.dll".
If you are using builtin L"msvcr90.dll", try using the native one instead.
...
wine: Call from 0x7bc4a640 to unimplemented function
msvcrt.dll._set_printf_count_output, aborting
on exit.
diff -ur shows
-Error running C:\users\dank\Temp/xvid_x86/setavi32.exe : Program ended with
an error exit code
+Error running C:\users\dank\Temp/xvid_x86/setavi32.exe : child killed:
unknown signal
but no obvious problems... maybe it's a benign crash. (I haven't tested
the codec to see if it still works.)
"winetricks vcrun2008" prevents the warning.
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http://bugs.winehq.org/show_bug.cgi?id=21488
Summary: SimCity 2000 does not start from a fresh install
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thetorpedodog+winehq(a)ttdi.us
When I start SimCity 2000 after installing it fresh, I am presented with the
following dialog:
=====
/^\ Error Opening File
/ ! \ c:\Program Files\Maxis\SimCity 2000\Data\\DATA_usa.DAT
~~~~~ All or part of the path is invalid.
=====
After a series of other error dialogs ("The newspaper is on strike", then 3
"Error Opening File" dialogs) the game window is created with 0 height.
Attempting to create a city results in a black screen with garbled bitmaps.
I'm on Ubuntu 9.10 with Wine 1.1.37 from the PPA.
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http://bugs.winehq.org/show_bug.cgi?id=25451
Summary: Matlab Installer: No free space available
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dookie_2k3(a)hotmail.com
Created an attachment (id=32390)
--> (http://bugs.winehq.org/attachment.cgi?id=32390)
Space Available = 0 MB & wine: cannot find ....
Wine doesn't recognise free space available in Matlab Installer
wine: cannot find L"C:\\windows\\system32\\dir.exe"
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http://bugs.winehq.org/show_bug.cgi?id=27291
Summary: EVE Online - Intermittent Freezes On Window Focus
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 7WCbywQg3N2H(a)dyweni.com
Hi,
I am running the following:
* CPU - AMD Phenom II X6 1090T (clocked at 3.0 Ghz)
* Linux Kernel 2.6.37-gentoo-r4
* X.Org Server 1.9.5
* OpenBox 3.4.11.2
* Wine GIT Commit 7f426a51d120c5ea790ba330c31db0043fd3e59b
* EVE Online 6.44.259851
Wine is compiled for only 32bit applications. 64bit support was not enabled at
compile time.
I play two EVE Online accounts at the same time. I start the EVE Clients with
these commands:
$ cd ~/EVE/Installation
$ export WINEPREFIX=~/EVE/wine1
$ wine explorer /desktop=EVE1,1279x1023 eve.exe &
$ export WINEPREFIX=~/EVE/wine2
$ wine explorer /desktop=EVE2,1279x1023 eve.exe &
Both EVE Clients will play fine until I switch focus from one client to the
other client. As soon as I switch focus to a non-Wine window or popup a window
manager menu, both EVE Clients will appear to play "catch up" and then resume
normal operation. I have no problems at all switching focus from one client to
a non-Wine window and then to the other client.
I thought that this might be related to the XINPUT2 support, but running Wine
with the '--without-xinput2' option enabled at compile time does not resolve
the issue.
Any help that can be offered is much appreciated.
Thanks,
Dyweni
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http://bugs.winehq.org/show_bug.cgi?id=25952
Summary: [Star Trek: Armada 2] Audio drops out after intro
screen
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Upon launching the game, the intro movies play fine with audio, but once the
game goes to the main menu, all sound is lost. Having been successful with this
game in the past, I ran a regression test, leading to:
f27d88e16fe0292d3efa7dac8966a0b612e62e6d is the first bad commit
commit f27d88e16fe0292d3efa7dac8966a0b612e62e6d
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 12 20:11:55 2009 +0200
winealsa.drv: Add support for indirect read/write in directsound support.
Allows pulseaudio to use the idsdriver interface, making it almost as
fast as using native pulseaudio calls for as far as directsound is
concerned. Prevents the creation of separate winmm feeder threads.
:040000 040000 b1f0046a4a3e5bd01940590deb289dc88b51bee7
1b818c85052c5351c569da754e4571090bd57f56 M dlls
However, when I was running Ubuntu Karmic, I didn't have any issue with the
sound in the game, even with releases including this patch. Thus, I think this
may actually be an invalid bug for Wine, and I'll report it to the Ubuntu
bugtracker as well, but I don't have the expertise to be sure. I do know that
under Ubuntu 10.10, building Wine from source before the bad commit leads to
reliable sound in-game, and building from there onward reliably drops sound.
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http://bugs.winehq.org/show_bug.cgi?id=22893
Summary: Video corruption in World of Warcraft with ATI Radeon
HD 3870
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doumakes(a)loganet.net
Created an attachment (id=28307)
--> (http://bugs.winehq.org/attachment.cgi?id=28307)
Screenshot, shows example of z-axis problem
Since late April 2010 I've been having screen tearing and other problems with
rendering in World of Warcraft. By "screen tearing" I mean that
rapidly-shifting areas of the screen are rendered as polygons of solid color.
This usually affects what I think of as the background layer of the window,
rather than any foreground window that happens to be open. Seems to be worse
in certain areas of the game world, e.g. Crystalsong Forest, where I imagine
textures are more complex.
By "other problems" I mean that square areas of the landscape sometimes appear
to be rendered with the wrong z coordinate, so a square of ground will appear
to be hovering in midair. This seems to happen most often right after entry to
the game world.
Turning on VSync doesn't fix the problem. Problem appears whether in windowed
mode or full-screen mode.
I've upgraded Ubuntu to 10.04 (lucid) with no relief. At this point I've got
fglrx 8.723.1 (latest from ATI) and wine 1.1.43.
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http://bugs.winehq.org/show_bug.cgi?id=20057
Summary: Firefox 3.5.3 getPlus Errors
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://getfirefox.com/
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=23611)
--> (http://bugs.winehq.org/attachment.cgi?id=23611)
Screenshot of the Errormessage
After upgrading to 3.5.3 in wine 1.1.29 i get the attached error. mostly when
opening the add-ons window.
in that context i spotted some ole-errors on the console.
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http://bugs.winehq.org/show_bug.cgi?id=10176
Summary: rFactor Dedicated not working anymore after update
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.buchmann(a)uni-bayreuth.de
Created an attachment (id=8780)
--> (http://bugs.winehq.org/attachment.cgi?id=8780)
console output
Hello,
rFactor Dedicated Server (http://www.rfactor.net) used to work until rFactor
Version 1.250. After upgrading to Version 1.255 it is not working anymore.
Please find the output messages attached.
My System is x86 32-bit, ubuntu 7.04 and wine 0.9.47.
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http://bugs.winehq.org/show_bug.cgi?id=26007
Summary: qedit/mediadet tests show leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=33165)
--> (http://bugs.winehq.org/attachment.cgi?id=33165)
valgrind log
Gstreamer itself has quite a few leaks, but once I added suppression for those,
I got down from 415 to 16 in Wine.
Most seem to some form of:
128 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by CopyMediaType (mediatype.c:35)
by GSTOutPin_GetMediaType (gstdemux.c:1462)
by EnumMediaTypes_Construct (mediatype.c:131)
by BasePinImpl_EnumMediaTypes (pin.c:324)
by ???
by test_mediadet (mediadet.c:267)
by func_mediadet (mediadet.c:308)
by run_test (test.h:556)
by main (test.h:624)
full log attached.
For the gstreamer leaks, see https://bugzilla.gnome.org/show_bug.cgi?id=641636
(though they include a suppression file in their tarball that I recently
started using).
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http://bugs.winehq.org/show_bug.cgi?id=28703
Bug #: 28703
Summary: gdiplus/tests/image.ok: valgrind complains
"Uninitialised value created by a stack allocation at
test_GdipCreateBitmapFromHBITMAP"
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While running "make image.ok" in gdiplus/tests, valgrind complains:
Conditional jump or move depends on uninitialised value(s)
at bitmapinfo_from_user_bitmapinfo (gdi_private.h:510)
by CreateDIBSection (dib.c:1344)
by test_GdipCreateBitmapFromHBITMAP (image.c:890)
by func_image (image.c:2578)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_GdipCreateBitmapFromHBITMAP (image.c:835)
Should the test be setting biClrUsed?
Should one have to do that when dealing with truecolor bitmaps?
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http://bugs.winehq.org/show_bug.cgi?id=10087
Summary: MessageBox-based Win95 Program Loads Frame only
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: John(a)SVTIi.com
CC: John(a)SVTIi.com
Created an attachment (id=8650)
--> (http://bugs.winehq.org/attachment.cgi?id=8650)
ZIP file with executable and readme.
A simple, messagebox based Win32 application will not run in wine v. 0.9.47.
The messagebox window frame appears in the correct size, and the banner
text is correct, but nothing else appears. The inert window can be moved but
not operated. If the wine file manager is dismissed while the inert
window is visible, wine does not terminate as usual.
I am running wine in Fedora 4, with all sw fully updated.
The application is in a file named RandIntG.exe and is freeware
available at:
http://www.simtel.net/product.php%5Bid%5D18258%5Bsekid%5D0%5BSiteID%5Dsimte…
A copy of the release package containing the application
executable is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27506
Summary: Alpha Protocol wants d3dx9_36.dll.D3DXSHRotate
(purist)
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Only occurs if you force builtin.
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http://bugs.winehq.org/show_bug.cgi?id=26055
Summary: shell32/shellink test shows a nasty valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Syscall param write(buf) points to uninitialised byte(s)
at __write_nocancel (syscall-template.S:82)
by WriteFile (file.c:547)
by IStream_fnWrite (istream.c:156)
by ILSaveToStream (pidl.c:359)
by IPersistStream_fnSave (shelllink.c:1175)
by IPersistFile_fnSave (shelllink.c:484)
by create_lnk_ (shelllink.c:445)
by test_load_save (shelllink.c:658)
by func_shelllink (shelllink.c:1019)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f02e094 is 148 bytes inside a block of size 368 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by free_dc_ptr (dc.c:170)
by DeleteDC (dc.c:850)
by create_icon_bitmaps (cursoricon.c:788)
by CURSORICON_CreateIconFromBMI (cursoricon.c:838)
by CURSORICON_Load (cursoricon.c:1290)
by LoadImageW (cursoricon.c:2319)
by TOOLTIPS_Register (tooltips.c:2346)
by DllMain (commctrl.c:241)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
Uninitialised value was created by a stack allocation
at FileTimeToDosDateTime (time.c:997)
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http://bugs.winehq.org/show_bug.cgi?id=19612
Summary: Adobe ExtendScript Toolkit CS4 causes a page fault
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22867)
--> (http://bugs.winehq.org/attachment.cgi?id=22867)
wine-1.1.26-423-g760d2b6 console output
Adobe ExtendScript Toolkit CS4 causes a page fault apparently in gdiplus and
doesn't load.
Backtrace:
=>0 0x39875b8a in gdiplus (+0x75b8a) (0x0032e9a4)
Native gdiplus doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=26047
Summary: comctl32/propsheet tests show some leaks under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
84 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DefDlgProcA (defdlg.c:362)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageA (message.c:3187)
by WIN_CreateWindowEx (win.c:1420)
by CreateWindowExA (win.c:1554)
by DIALOG_CreateIndirect (dialog.c:651)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by PROPSHEET_CreatePage (propsheet.c:1470)
by PROPSHEET_SetCurSel (propsheet.c:2029)
by PROPSHEET_DialogProc (propsheet.c:3489)
by ??? (winproc.c:172)
by call_dialog_proc (winproc.c:263)
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http://bugs.winehq.org/show_bug.cgi?id=26575
Summary: Homefront: annoying buzz sound in menu/game
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Separate from bug 26574, there is an annoying buzzing sound when sitting at the
menu/in game. Using driver acceleration=emulation doesn't make a difference.
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http://bugs.winehq.org/show_bug.cgi?id=26135
Summary: mmdevapi/render tests show several memory leaks under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
120 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by AudioClient_Create (audio.c:302)
by MMDevice_Activate (devenum.c:314)
by test_audioclient (render.c:85)
by func_render (render.c:407)
by run_test (test.h:556)
by main (test.h:624)
...
120 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by AudioClient_Create (audio.c:302)
by MMDevice_Activate (devenum.c:314)
by test_references (render.c:254)
by func_render (render.c:408)
by run_test (test.h:556)
by main (test.h:624)
...
120 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by AudioClient_Create (audio.c:302)
by MMDevice_Activate (devenum.c:314)
by test_event (render.c:344)
by func_render (render.c:409)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=21642
Summary: NVIDIA 9300 mGPU misreported as 9200
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.nvidia.com/object/product_geforce_9300_mgpu
_us.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
My EVGA nForce 730i board (http://www.evga.com/articles/00435/) contains a
NVIDIA 9300 mGPU (see bug URL). Wine applications see it as a 9200 mGPU, which
has roughly 1/3 the performance. Applications still work, but applications with
any type of auto configuration may default to incorrect settings, or not
completely expose features.
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http://bugs.winehq.org/show_bug.cgi?id=25944
Summary: kernel32: console tests show some valgrind warnings
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33078)
--> (http://bugs.winehq.org/attachment.cgi?id=33078)
valgrind log
I'll attach the log, since the link will go dead eventually...
A few invalid reads, e.g.,:
Invalid read of size 2
at WCUSER_FillMemDC (user.c:76)
by WCUSER_Refresh (user.c:760)
by WINECON_FetchCells (wineconsole.c:81)
by WINECON_GrabChanges (wineconsole.c:303)
by WCUSER_MainLoop (user.c:1376)
by WinMain (wineconsole.c:846)
by main (exe_main.c:48)
Address 0x7f0534ea is 8,322 bytes inside a block of size 48,000 free'd
at notify_free (heap.c:262)
by RtlReAllocateHeap (heap.c:1885)
by WINECON_GrabChanges (wineconsole.c:293)
by WINECON_SetConfig (wineconsole.c:499)
by WINECON_Init (wineconsole.c:656)
by WinMain (wineconsole.c:818)
by main (exe_main.c:48)
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http://bugs.winehq.org/show_bug.cgi?id=26054
Summary: shell32/shlfolder tests show some leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
1,258 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by SHAlloc (shellole.c:309)
by ILClone (pidl.c:241)
by SHChangeNotify (changenotify.c:358)
by test_SHChangeNotify (shlfolder.c:4422)
by func_shlfolder (shlfolder.c:4483)
by run_test (test.h:556)
by main (test.h:624)
...
1,258 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by SHAlloc (shellole.c:309)
by ILClone (pidl.c:241)
by SHChangeNotify (changenotify.c:358)
by test_SHChangeNotify (shlfolder.c:4435)
by func_shlfolder (shlfolder.c:4483)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=20149
Summary: user32: static test often fails with glsl disabled
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://test.winehq.org/data/caf66f0fe28da8964b5f84be68
2c527559fb9e52/wine_ae-ub904-noglsl/user32:static.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
static.c:88: Test failed: pixel should NOT be painted black!
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http://bugs.winehq.org/show_bug.cgi?id=19599
Summary: Closing Adobe Device Central CS4 causes a page fault
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22854)
--> (http://bugs.winehq.org/attachment.cgi?id=22854)
wine-1.1.26-390-g31dab8f console output
Closing Adobe Device Central CS4 causes a page fault.
Backtrace:
=>0 0x00e6d32c in scl (+0x1d32c) (0x00ea7d4d)
SCL.dll is bundled with the app.
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http://bugs.winehq.org/show_bug.cgi?id=26129
Summary: ddraw/visual tests show a memory leak under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
84 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by d3d3_CreateViewport (ddraw.c:4629)
by D3D3_ViewportClearTest (visual.c:2163)
by func_visual (visual.c:3105)
by run_test (test.h:556)
by main (test.h:624)
also what may be a Mesa leak:
44 bytes in 1 blocks are definitely lost
at malloc (vg_replace_malloc.c:236)
by realloc (vg_replace_malloc.c:525)
by ??? (in /usr/lib/libGL.so.1.2)
by ??? (in /usr/lib/libGL.so.1.2)
by drawStridedFast (drawprim.c:47)
by drawPrimitive (drawprim.c:718)
by IWineD3DDeviceImpl_DrawPrimitiveUP (device.c:4926)
by IDirect3DDeviceImpl_7_DrawPrimitive (device.c:3446)
by IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup (device.c:3459)
by offscreen_test (visual.c:727)
by func_visual (visual.c:3089)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=28749
Bug #: 28749
Summary: urlmon/tests/protocol.c fails and hangs under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
When run under valgrind, "make protocol.ok" failed as follows:
err:wininet:NETCON_secure_connect SSL_connect failed: 12157
protocol.c:411: Test failed: unexpected service
{79EAC9D5-BAFA-11CE-8C82-00AA004BA90B}
protocol.c:984: Test failed: hrResult = 800c0008, expected: 00000000
protocol.c:989: Test failed: dwError == ERROR_SUCCESS
protocol.c:614: Test failed: expected ReportData
protocol.c:627: Test failed: expected OnResponse
protocol.c:629: Test failed: expected ReportProgress_ACCEPTRANGES
protocol.c:632: Test failed: expected ReportProgress_MIMETYPEAVAILABLE
and then hung.
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http://bugs.winehq.org/show_bug.cgi?id=26128
Summary: shell32/appbar tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Syscall param writev(vector[...]) points to uninitialised byte(s)
at writev (in /lib/libc-2.11.2.so)
by send_request (server.c:209)
by wine_server_call (server.c:290)
by put_message_in_queue (message.c:2923)
by send_inter_thread_message (message.c:2991)
by send_message (message.c:3059)
by SendMessageTimeoutW (message.c:3125)
by SHAppBarMessage (appbar.c:142)
by test_setpos (appbar.c:222)
by func_appbar (appbar.c:442)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f23fa40 is on thread 1's stack
Uninitialised value was created by a stack allocation
at test_setpos (appbar.c:203)
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http://bugs.winehq.org/show_bug.cgi?id=26117
Summary: imm32/imm32 tests show a couple memory leaks under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
8 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMM_GetThreadData (imm.c:226)
by ImmGetContext (imm.c:1366)
by ImmGetContextThreadFunc (imm32.c:378)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
336 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ImmCreateContext (imm.c:626)
by test_ImmAssociateContextEx (imm32.c:333)
by func_imm32 (imm32.c:517)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26050
Summary: winmm/mci tests show quite a few valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33222)
--> (http://bugs.winehq.org/attachment.cgi?id=33222)
valgrind log
Lots of:
Use of uninitialised value of size 4
at wcstombs_sbcs (wctomb.c:155)
by wine_cp_wcstombs (wctomb.c:456)
by WideCharToMultiByte (locale.c:2010)
by MCI_UnmapMsgAtoW (mci.c:466)
by mciSendCommandA (mci.c:2285)
by test_openCloseWAVE (mci.c:419)
by func_mci (mci.c:1266)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MCI_MapMsgAtoW (mci.c:340)
by mciSendCommandA (mci.c:2277)
by test_openCloseWAVE (mci.c:419)
by func_mci (mci.c:1266)
by run_test (test.h:556)
by main (test.h:624)
and a few like:
20 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by str_dup_upper (mci.c:85)
by mciSendStringW (mci.c:1341)
by mciSendStringA (mci.c:1590)
by test_openCloseWAVE (mci.c:560)
by func_mci (mci.c:1266)
by run_test (test.h:556)
by main (test.h:624)
full log attached
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http://bugs.winehq.org/show_bug.cgi?id=22431
Summary: if exist "%VAR%"\file does not work
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabspeck(a)gmail.com
The following logic fails on Wine's cmd, but works successfully on Windows',
i.e. if you set the DLC variable pointing to a directory with a "version" file
inside, it will still print "DLC variable not set" on Wine, but will print "OK"
on Windows:
set DLC=C:\dlc91e
IF EXIST "%DLC%"\version GOTO :BIN
echo "DLC Variable not set"
:BIN
echo "OK"
The following works, though:
IF EXIST "%DLC%\version" ...
I found that on some administration scripts of a commercial application.
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http://bugs.winehq.org/show_bug.cgi?id=18346
Summary: cmd does not support the "^" escape character
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
In Windows' command line, the caret escapes the following character. For
example:
> echo a^&b
a&b
Wine's cmd, however, does not treat it as a special character:
> echo a^&b
a^
File not found
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http://bugs.winehq.org/show_bug.cgi?id=26120
Summary: kernel32/sync tests shows a few valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at memcpy (mc_replace_strmem.c:635)
by NTDLL_create_struct_sd (sync.c:118)
by NtCreateEvent (sync.c:265)
by CreateEventExW (sync.c:489)
by CreateEventExA (sync.c:452)
by CreateEventA (sync.c:420)
by test_event (sync.c:301)
by func_sync (sync.c:1044)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at NTDLL_create_struct_sd (sync.c:66)
appears 4 times.
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http://bugs.winehq.org/show_bug.cgi?id=26107
Summary: ole32/clipboard tests show several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
16 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMM_GetThreadData (imm.c:226)
by ImmGetContext (imm.c:1366)
by IME_UpdateAssociation (ime.c:1040)
by open_xim (xim.c:477)
by X11DRV_SetupXIM (xim.c:493)
by x11drv_init_thread_data (x11drv_main.c:681)
by thread_selection_wnd (clipboard.c:328)
by selection_acquire (clipboard.c:2625)
by selection_thread_proc (clipboard.c:2661)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
144 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by rpcrt4_conn_np_alloc (rpc_transport.c:120)
by RPCRT4_CreateConnection (rpc_transport.c:2939)
by rpcrt4_protseq_ncalrpc_open_endpoint (rpc_transport.c:285)
by RPCRT4_use_protseq (rpc_server.c:810)
by RpcServerUseProtseqEpExW (rpc_server.c:1022)
by RpcServerUseProtseqEpW (rpc_server.c:907)
by RPC_StartRemoting (rpc.c:1626)
by StdMarshalImpl_MarshalInterface (marshal.c:1245)
by CoMarshalInterface (marshal.c:1797)
by set_src_dataobject (clipboard.c:1968)
by OleSetClipboard (clipboard.c:2127)
by test_set_clipboard (clipboard.c:855)
by func_clipboard (clipboard.c:1543)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26106
Summary: ole32/ole2 tests show several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Syscall param write(buf) points to uninitialised byte(s)
at __write_nocancel (in /lib/libpthread-2.11.2.so)
by WriteFile (file.c:547)
by FileLockBytesImpl_WriteAt (filelockbytes.c:286)
by StorageImpl_WriteAt (storage32.c:344)
by StorageImpl_WriteBigBlock (storage32.c:3989)
by BlockChainStream_GetBlockAtOffset (storage32.c:5951)
by BlockChainStream_WriteAt (storage32.c:6198)
by SmallBlockChainStream_WriteAt (storage32.c:6954)
by StorageImpl_StreamWriteAt (storage32.c:2555)
by StorageBaseImpl_StreamWriteAt (storage32.h:305)
by StgStreamImpl_Write (stg_stream.c:286)
by DataCacheEntry_Save (datacache.c:765)
by DataCache_Save (datacache.c:1400)
by test_data_cache (ole2.c:1411)
by func_ole2 (ole2.c:1878)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f03e6c0 is 504 bytes inside a block of size 8,260 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by BlockChainStream_Construct (storage32.c:5972)
by StorageImpl_Construct (storage32.c:2887)
by Storage_Construct (storage32.c:5131)
by create_storagefile (storage32.c:7347)
by StgCreateDocfile (storage32.c:7408)
by test_data_cache (ole2.c:1272)
by func_ole2 (ole2.c:1878)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MFDRV_StretchBlt (bitblt.c:72)
by StretchBlt (bitblt.c:174)
by DrawIconEx (cursoricon.c:2008)
by DrawIcon (cursoricon.c:1437)
by OleMetafilePictFromIconAndLabel (ole32_main.c:108)
by test_data_cache (ole2.c:1364)
by func_ole2 (ole2.c:1878)
by run_test (test.h:556)
by main (test.h:624)
...
8 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:374)
by DataObject_DAdvise (ole2.c:1163)
by setup_sink (datacache.c:1884)
by DataCache_OnRun (datacache.c:2085)
by test_data_cache (ole2.c:1536)
by func_ole2 (ole2.c:1878)
by run_test (test.h:556)
by main (test.h:624)
...
72 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DataCache_Construct (datacache.c:2278)
by CreateDataCache (datacache.c:2378)
by DefaultHandler_Construct (defaulthandler.c:1951)
by OleCreateEmbeddingHelper (defaulthandler.c:2110)
by OleCreateDefaultHandler (defaulthandler.c:2137)
by test_default_handler (ole2.c:1604)
by func_ole2 (ole2.c:1879)
by run_test (test.h:556)
by main (test.h:624)
...
112 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DefaultHandler_Construct (defaulthandler.c:1915)
by OleCreateEmbeddingHelper (defaulthandler.c:2110)
by OleCreateDefaultHandler (defaulthandler.c:2137)
by test_default_handler (ole2.c:1604)
by func_ole2 (ole2.c:1879)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=20919
Summary: Six tests usually or always hang in valgrind
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The following six tests usually or always hang in Valgrind:
kernel32 process.c
ole32 marshal.c
shdocvw webbrowser.c
urlmon url.c
winmm mci.c
winmm wave.c
I'll probably disable them in the test script to save the hour
otherwise spent waiting for them to time out.
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http://bugs.winehq.org/show_bug.cgi?id=26068
Summary: user32/dce tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at GDI_GetObjPtr (gdiobj.c:767)
by get_dc_obj (dc.c:55)
by get_dc_ptr (dc.c:181)
by GetDCHook (dc.c:1415)
by release_dc (painting.c:458)
by ReleaseDC (painting.c:1078)
by test_dc_attributes (dce.c:82)
by func_dce (dce.c:559)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_dc_attributes (dce.c:41)
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http://bugs.winehq.org/show_bug.cgi?id=26286
Summary: Briscola Chiamata crashes on startup
Product: Wine
Version: 1.1.11
Platform: x86
URL: http://www.briscolachiamata.it/download/SetupBriscolaC
hiamata.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Freeware game from: http://www.briscolachiamata.it/download.html
This was originally affected by bug 7163, but the program has since been
updated and the new version behaves differently. I'm leaving 7163 open for the
old problem in case the old version is still available.
The program installs fine, but when started it brings up a dialog that says
"Abnormal program termination" and does nothing else. It appears to be crashing
in mshtml/gecko code. Installing ie6 with winetricks allows the program to
start and (from what little I can tell) run correctly.
I tested this as far back as 1.1.11, in case it was introduced by new gecko,
but it was present in that version. I'm using wine-1.3.14-238-ge572dca.
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http://bugs.winehq.org/show_bug.cgi?id=16409
Summary: Ableton Live 7.0.12 crashes on startup
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://www.ableton.com/pages/downloads/trial
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I saw this plea:
http://www.kvraudio.com/forum/viewtopic.php?p=3286380
so I tried Ableton again, this time on Ubuntu Intrepid on
my Compaq r3000. Sadly, it crashes on startup.
In winedbg, the crash looks like this:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7e4444a7).
Backtrace:
=>1 0x7e4444a7
IDirectSoundCaptureBufferImpl_GetCurrentPosition+0x1b7(iface=0x1b4648,
lpdwCapturePosition=(nil), lpdwReadPosition=0x33f3c0)
[dlls/dsound/capture.c:931] in dsound (0x0033f3a4)
2 0x00cdd628 in live 7.0.12 (+0x8dd628) (0x0033f3c4)
...
0x7e4444a7 IDirectSoundCaptureBufferImpl_GetCurrentPosition+0x1b7
[/home/dank/wine-git/dlls/dsound/capture.c:931] in dsound: movl
0x0(%eax),%ecx
931 pos =
(DWORD_PTR)This->device->pwave[This->device->index].lpData -
(DWORD_PTR)This->device->buffer;
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http://bugs.winehq.org/show_bug.cgi?id=26072
Summary: urlmon/protocol tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33247)
--> (http://bugs.winehq.org/attachment.cgi?id=33247)
valgrind log
2,048 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (urlmon_main.h:225)
by report_data (bindprot.c:1046)
by BPInternetProtocolSink_ReportData (bindprot.c:1133)
by ProtocolEmul_Continue (protocol.c:1764)
by ProtocolHandler_Continue (bindprot.c:636)
by BindProtocol_Continue (bindprot.c:386)
by test_binding (protocol.c:3381)
by func_protocol (protocol.c:3515)
by run_test (test.h:556)
by main (test.h:624)
...
8,080 bytes in 4 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by ProtocolSink_ReportProgress (protocol.c:773)
by report_progress (bindprot.c:971)
by BPInternetProtocolSink_ReportProgress (bindprot.c:1012)
by thread_proc (protocol.c:1434)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
and a few like:
48 (20 direct, 28 indirect) bytes in 1 blocks are definitely lost
at malloc (vg_replace_malloc.c:236)
by ???
by ???
by ???
by ???
by ???
by ???
by NETCON_init (netconnection.c:460)
by HTTP_HttpOpenRequestW (http.c:2600)
by HttpOpenRequestW (http.c:2730)
by HttpProtocol_open_request (http.c:338)
by protocol_start (protocol.c:278)
by HttpProtocol_StartEx (http.c:750)
by HttpProtocol_Start (http.c:647)
by http_protocol_start (protocol.c:2653)
by test_http_protocol_url (protocol.c:2783)
by test_https_protocol (protocol.c:2927)
by func_protocol (protocol.c:3495)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=23876
Summary: Temporary Internet Files growing endless
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
It seems like applications using the embedded internet explorer will fill the
Temporary Internet Files in my wine profile and make it grow endless: The game
"Uru - The Path of the Shell" uses the embedded IE to download game updates. It
runs perfectly fine in wine, but checking with a disk usage utility, I noticed
that the Temporary Internet Files folder has a size of more than 600MB by now,
containing a huge lot of the files that were downloaded by the updater
(including the meta files with the update information that are downloaded on
each startup - I had the same file in there more than 100 times). Obviously,
the cache is not restricted by size as it is on windows.
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http://bugs.winehq.org/show_bug.cgi?id=26131
Summary: dsound/duplex tests show an uninitialized variable
under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at snd_pcm_mmap_begin (in /usr/lib/libasound.so.2.0.0)
by CreateMMAP (dscapture.c:513)
by IDsCaptureDriverBufferImpl_SetFormat (dscapture.c:737)
by IDsCaptureDriverImpl_CreateCaptureBuffer (dscapture.c:1039)
by IDirectSoundCaptureBufferImpl_Create (capture.c:935)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by IDirectSoundFullDuplexImpl_Initialize (duplex.c:592)
by DirectSoundFullDuplexCreate (duplex.c:737)
by IDirectSoundFullDuplex_tests (duplex.c:184)
by func_duplex (duplex.c:239)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at CreateMMAP (dscapture.c:460)
though perhaps that's an alsa bug?
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http://bugs.winehq.org/show_bug.cgi?id=26118
Summary: kernel32/change tests show a ton of valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Several uninitialized value warnings:
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:860)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:880)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:896)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:912)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:944)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
Conditional jump or move depends on uninitialised value(s)
at wine_dbgstr_wn (test.h:471)
by wine_dbgstr_w (test.h:66)
by test_readdirectorychanges_cr (change.c:995)
by func_change (change.c:1103)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_readdirectorychanges_cr (change.c:794)
...
and several leaks:
20 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by NtNotifyChangeDirectoryFile (directory.c:3253)
by FindFirstChangeNotificationW (change.c:97)
by FindFirstChangeNotificationA (change.c:49)
by StartNotificationThread (change.c:65)
by test_ffcn_directory_overlap (change.c:1033)
by func_change (change.c:1104)
by run_test (test.h:556)
by main (test.h:624)
...
20 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by NtNotifyChangeDirectoryFile (directory.c:3253)
by FindFirstChangeNotificationW (change.c:97)
by FindFirstChangeNotificationA (change.c:49)
by StartNotificationThread (change.c:65)
by test_ffcn_directory_overlap (change.c:1035)
by func_change (change.c:1104)
by run_test (test.h:556)
by main (test.h:624)
...
20 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by NtNotifyChangeDirectoryFile (directory.c:3253)
by FindFirstChangeNotificationW (change.c:97)
by FindFirstChangeNotificationA (change.c:49)
by test_ffcn_directory_overlap (change.c:1054)
by func_change (change.c:1104)
by run_test (test.h:556)
by main (test.h:624)
...
20 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by NtNotifyChangeDirectoryFile (directory.c:3253)
by FindFirstChangeNotificationW (change.c:97)
by FindFirstChangeNotificationA (change.c:49)
by test_ffcn_directory_overlap (change.c:1058)
by func_change (change.c:1104)
by run_test (test.h:556)
by main (test.h:624)
...
240 bytes in 12 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by NtNotifyChangeDirectoryFile (directory.c:3253)
by FindNextChangeNotification (change.c:118)
by NotificationThread (change.c:50)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
and one possibly lost:
28,280 bytes in 14 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by NotificationThread (change.c:54)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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http://bugs.winehq.org/show_bug.cgi?id=26099
Summary: rpcrt4/ndr_marshal shows a ton of valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33288)
--> (http://bugs.winehq.org/attachment.cgi?id=33288)
valgrind log
22 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by test_conformant_string (ndr_marshall.c:1545)
by func_ndr_marshall (ndr_marshall.c:2419)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by NdrOleAllocate (ndr_ole.c:364)
by my_alloc (ndr_marshall.c:42)
by NdrAllocate (ndr_marshall.c:417)
by NdrBaseTypeUnmarshall (ndr_marshall.c:6672)
by PointerUnmarshall (ndr_marshall.c:965)
by NdrPointerUnmarshall (ndr_marshall.c:1560)
by test_pointer_marshal (ndr_marshall.c:278)
by test_simple_types (ndr_marshall.c:473)
by func_ndr_marshall (ndr_marshall.c:2411)
by run_test (test.h:556)
by main (test.h:624)
(this one is there several times)
...
32 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by NdrOleAllocate (ndr_ole.c:364)
by my_alloc (ndr_marshall.c:42)
by NdrAllocate (ndr_marshall.c:417)
by NdrNonConformantStringUnmarshall (ndr_marshall.c:2623)
by test_nonconformant_string (ndr_marshall.c:1678)
by func_ndr_marshall (ndr_marshall.c:2420)
by run_test (test.h:556)
by main (test.h:624)
...
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by NdrOleAllocate (ndr_ole.c:364)
by my_alloc (ndr_marshall.c:42)
by NdrAllocate (ndr_marshall.c:417)
by NdrSimpleStructUnmarshall (ndr_marshall.c:1740)
by test_simple_struct_marshal (ndr_marshall.c:830)
by test_simple_struct (ndr_marshall.c:970)
by func_ndr_marshall (ndr_marshall.c:2413)
by run_test (test.h:556)
by main (test.h:624)
...
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by NdrOleAllocate (ndr_ole.c:364)
by my_alloc (ndr_marshall.c:42)
by NdrAllocate (ndr_marshall.c:417)
by NdrSimpleStructUnmarshall (ndr_marshall.c:1740)
by PointerUnmarshall (ndr_marshall.c:965)
by NdrPointerUnmarshall (ndr_marshall.c:1560)
by test_pointer_marshal (ndr_marshall.c:278)
by test_simple_struct (ndr_marshall.c:977)
by func_ndr_marshall (ndr_marshall.c:2413)
by run_test (test.h:556)
by main (test.h:624)
...
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by NdrOleAllocate (ndr_ole.c:364)
by my_alloc (ndr_marshall.c:42)
by NdrAllocate (ndr_marshall.c:417)
by test_ndr_allocate (ndr_marshall.c:1347)
by func_ndr_marshall (ndr_marshall.c:2417)
by run_test (test.h:556)
by main (test.h:624)
and a ton of possibly lost warnings, as well. Full log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26073
Summary: shell32/shelldispatch tests show some valgrind
warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33248)
--> (http://bugs.winehq.org/attachment.cgi?id=33248)
valgrind log
32 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by Folder_Constructor (shelldispatch.c:712)
by ShellDispatch_NameSpace (shelldispatch.c:854)
by test_namespace (shelldispatch.c:87)
by func_shelldispatch (shelldispatch.c:314)
by run_test (test.h:556)
by main (test.h:624)
and a few possibly lost, like:
36 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc_zero (typelib.c:1471)
by MSFT_DoRefType (typelib.c:2160)
by ITypeLib2_Constructor_MSFT (typelib.c:3063)
by TLB_ReadTypeLib (typelib.c:2822)
by LoadTypeLibEx (typelib.c:435)
by LoadTypeLib (typelib.c:411)
by LoadRegTypeLib (typelib.c:494)
by load_type_info (shelldispatch.c:82)
by IShellDispatch_Constructor (shelldispatch.c:1052)
by IDefClF_fnCreateInstance (shellole.c:467)
by CoCreateInstance (compobj.c:2512)
by test_namespace (shelldispatch.c:68)
by func_shelldispatch (shelldispatch.c:314)
by run_test (test.h:556)
by main (test.h:624)
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=26069
Summary: user32/clipboard tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMM_GetThreadData (imm.c:226)
by ImmGetContext (imm.c:1366)
by IME_UpdateAssociation (ime.c:1040)
by open_xim (xim.c:477)
by X11DRV_SetupXIM (xim.c:493)
by x11drv_init_thread_data (x11drv_main.c:681)
by thread_selection_wnd (clipboard.c:328)
by selection_acquire (clipboard.c:2625)
by selection_thread_proc (clipboard.c:2661)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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http://bugs.winehq.org/show_bug.cgi?id=25947
Summary: dmime:performance tests shows some memory leaks under
valgrind
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33082)
--> (http://bugs.winehq.org/attachment.cgi?id=33082)
valgrind log
4 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDirectMusic8Impl_CreatePort (dmusic.c:142)
by IDirectMusicPerformance8Impl_PChannelInfo (performance.c:599)
by test_PChannelInfo (performance.c:46)
by func_performance (performance.c:97)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDirectSound8_IDirectSound8_Create (dsound.c:966)
by DSOUND_Create8 (dsound.c:1090)
by DirectSoundCreate8 (dsound.c:1141)
by IDirectMusicPerformance8Impl_InitAudio (performance.c:761)
by test_InitAudio (performance.c:35)
by func_performance (performance.c:90)
by run_test (test.h:556)
by main (test.h:624)
...
144 bytes in 1 blocks are possibly lost
at calloc (vg_replace_malloc.c:467)
by _dl_allocate_tls (dl-tls.c:300)
by pthread_create@@GLIBC_2.1 (allocatestack.c:431)
by RtlCreateUserThread (thread.c:505)
by CreateRemoteThread (thread.c:89)
by CreateThread (thread.c:55)
by TIME_MMTimeStart (time.c:260)
by timeSetEvent (time.c:344)
by DirectSoundDevice_Initialize (dsound.c:1487)
by IDirectSound8_IDirectSound8_Initialize (dsound.c:920)
by DirectSoundCreate8 (dsound.c:1143)
by IDirectMusicPerformance8Impl_InitAudio (performance.c:761)
by test_InitAudio (performance.c:35)
by func_performance (performance.c:90)
by run_test (test.h:556)
by main (test.h:624)
...
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http://bugs.winehq.org/show_bug.cgi?id=26056
Summary: comctl32/subclass tests shows a leak under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
16 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by Alloc (comctl32undoc.c:74)
by SetWindowSubclass (commctrl.c:1121)
by test_subclass (subclass.c:236)
by func_subclass (subclass.c:328)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=11496
Summary: cube hangs on startup attempting to play music /
SDL_mixer 1.2.6
Product: Wine
Version: 0.9.54.
Platform: All
URL: http://downloads.sourceforge.net/cube/cube_2005_08_29_wi
n32.exe?modtime=1125359443&big_mirror=0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
cube is a free (zlib licensed) portable first person shooter which runs on
Windows, GNU/Linux and others, it uses SDL and SDL_mixer.
wine-0.9.54, Ubuntu 7.04 it hangs on startup
If I untick any selected sound devices in winecfg the program does not hang.
Looking at the output of WINEDEBUG=+dsound, it appears to loop endlessly as if
it is playing audio samples but nothing is heard.
The version of SDL_mixer.dll distributed with cube is 1.2.6.0 - I tested
substituting a later version and it does not hang.
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.6.tar.gz
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http://bugs.winehq.org/show_bug.cgi?id=27440
Summary: Movement ingame is not possible in Code of Honor 2
demo.
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://games.on.net/file/18933/Code_of_Honor_2_Conspir
acy_Island_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
In Code of Honor 2 when it instructs you about how to in movement, you cannot
or anything except look around.
The words "CAPTAIN DOUHET" doesn't disappear from the previous conversation at
the start.
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http://bugs.winehq.org/show_bug.cgi?id=27119
Summary: SJphone crashing, probably on dsound
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=34582)
--> (http://bugs.winehq.org/attachment.cgi?id=34582)
log and trace from execution
I tried to install SJphone today. It installed, but crashed on startup. Logs +
traces attached.
Marking as dsound since it's the only identifiable thing that appears on the
stack.
wine's dialog about an error was displayed and the app crashed.
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http://bugs.winehq.org/show_bug.cgi?id=26104
Summary: oleaut32/safearray shows a memory leak according to
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SAFEARRAY_Malloc (safearray.c:94)
by SafeArrayAllocData (safearray.c:539)
by SAFEARRAY_Create (safearray.c:235)
by SafeArrayCreate (safearray.c:579)
by test_safearray (safearray.c:583)
by func_safearray (safearray.c:1813)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26100
Summary: rpcrt4/cstub shows a couple valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:861)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (ndr_ole.c:418)
by CStdStubBuffer_Delegating_Construct (cstub.c:346)
by CStdPSFactory_CreateStub (cpsf.c:131)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:890)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=25957
Summary: d3d_compiler / d3dx9_36: asm tests show a ton of
valgrind warnings
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, matteo.mystral(a)gmail.com
Created an attachment (id=33089)
--> (http://bugs.winehq.org/attachment.cgi?id=33089)
valgrind log 1
Though it may be wpp:
Invalid write of size 4
at wpp_open_mem (compiler.c:232)
by pp_open_include (preproc.c:510)
by pp_do_include (ppl.l:1600)
by ppy_parse (ppy.y:186)
by wpp_parse (wpp.c:194)
by preprocess_shader (compiler.c:350)
by D3DAssemble (compiler.c:493)
by D3DXAssembleShader (shader.c:191)
by assembleshader_test (asm.c:177)
by func_asm (asm.c:457)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f000304 is 4 bytes inside a block of size 10 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GetLocaleInfoW (locale.c:1391)
by get_lcid_codepage (locale.c:190)
by LOCALE_Init (locale.c:3078)
by __wine_kernel_init (process.c:1153)
by __wine_process_init (loader.c:2872)
by wine_init (loader.c:831)
by main (main.c:228)
I'll attach the Valgrind logs.
Cc'ing Matteo, since he wrote all of that code (though, quite a while back..).
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http://bugs.winehq.org/show_bug.cgi?id=28038
Summary: wininet/tests/urlcache: CommitUrlCacheEntry fails
sometimes
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See at
http://test.winehq.org/data/8c00ee0beff1a9a6be08f32d821186c798d15b9d/linux_…
and also locally. Here's a log, with backtrace:
../../../tools/runtest -q -P wine -M wininet.dll -T ../../.. -p
wininet_test.exe.so urlcache.c
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
urlcache.c:418: Test failed: CommitUrlCacheEntry failed with error 112
urlcache.c:424: Test failed: RetrieveUrlCacheEntryFile should have set last
error to ERROR_INSUFFICIENT_BUFFER instead of 2
urlcache.c:429: Test failed: RetrieveUrlCacheEntryFile failed with error 2
urlcache.c:43: Test failed: RetrieveUrlCacheEntryFile: dwStructSize was 1114360
urlcache.c:44: Test failed: RetrieveUrlCacheEntryFile: lpszSourceUrlName should
be http://urlcachetest.winehq.org/index.html instead of ^X^T
urlcache.c:45: Test failed: RetrieveUrlCacheEntryFile: lpszLocalFileName should
be C:\users\dank\Local Settings\Temporary Internet
Files\Content.IE5\2IJCR9QJ\index[0].html instead of
Unhandled exception: page fault on read access to 0x00650053 in 32-bit code
(0x682a1527).
Backtrace:
=>0 0x682a1527 in libc.so.6 (+0x111527) (0x0032fb18)
1 check_cache_entry_infoA+0x152(returnedfrom="RetrieveUrlCacheEntryFile",
lpCacheEntryInfo=0x131400) [dlls/wininet/tests/urlcache.c:46]
2 test_urlcacheA+0xacd() [dlls/wininet/tests/urlcache.c:431]
3 func_urlcache+0xa8() [dlls/wininet/tests/urlcache.c:782]
4 run_test+0x9e(name="urlcache.c") [include/wine/test.h:556]
0x682a1527: repe movq 0x0(%edx),%mm2
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http://bugs.winehq.org/show_bug.cgi?id=26134
Summary: d3d9/query test shows a few leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_occlusion_query_states (query.c:169)
by func_query (query.c:278)
by run_test (test.h:556)
by main (test.h:624)
...
32 bytes in 1 blocks are definitely lost
at malloc (vg_replace_malloc.c:236)
by realloc (vg_replace_malloc.c:525)
by ??? (in /usr/lib/libGL.so.1.2)
by ??? (in /usr/lib/libGL.so.1.2)
by drawStridedFast (drawprim.c:47)
by drawPrimitive (drawprim.c:718)
by IWineD3DDeviceImpl_DrawPrimitiveUP (device.c:4926)
by IDirect3DDevice9Impl_DrawPrimitiveUP (device.c:1954)
by test_occlusion_query_states (query.c:203)
by func_query (query.c:278)
by run_test (test.h:556)
by main (test.h:624)
...
56 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_query_support (query.c:107)
by func_query (query.c:277)
by run_test (test.h:556)
by main (test.h:624)
...
56 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_query_support (query.c:121)
by func_query (query.c:277)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26132
Summary: dsound/capture tests shows some leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26131
After bug 26131, there are some more leaks in dsound:
828 bytes in 46 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:494)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
...
846 bytes in 47 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:473)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
and one possible leak:
18 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:494)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26924
Summary: Beta League of Legends Patcher locks up.
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
Using the new League of Legends patcher found at:
http://amshaegar.de/lol/LoLRADS_US.zip
Which requires you to have vcrun2005 installed with winetricks I get the
following error message and it locks up.
err:ntdll:RtlpWaitForCriticalSection section 0x509838 "?" wait timed out in
thread 0022, blocked by 0025, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26067
Summary: user32/dialog tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33246)
--> (http://bugs.winehq.org/attachment.cgi?id=33246)
valgrind log
Invalid read of size 4
at DIALOG_DoDialogBox (dialog.c:817)
by DialogBoxParamA (dialog.c:846)
by test_DialogBoxParamA (dialog.c:1047)
by func_dialog (dialog.c:1291)
by run_test (test.h:556)
by main (test.h:624)
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DefDlgProcA (defdlg.c:362)
by test_WM_NEXTDLGCTL (dialog.c:600)
by func_dialog (dialog.c:1287)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=24470
Summary: winegcc: 32-bit libs are not found with -m32 on 64-bit
host
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
in the folder containing that file type:
winegcc main.c -m32 -o main.exe.so
you can verify the normal behaviour with:
winegcc main.c -o main64.exe.so
but you will get a 64-bit winelib app.
this worked before, so i added regression.
other projects like lmms depend on that, so setting keyword regression
see also Bug 24402
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http://bugs.winehq.org/show_bug.cgi?id=16792
Summary: BaseHead 1.7 crashes while moving window around
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.baseheadinc.com/downloads/47?task=download
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.winehq.org/pipermail/wine-devel/2009-January/071730.html
was a post from an ISV who mentioned that his app "runs pretty chunky"
in Wine, so I tried it out. He mentioned that it needed flash,
so I did 'winetricks flash' first.
First problem: The installer uses a tiny, tiny font, which looks like bug
16264.
Second problem: playing around with the app's window, trying to position
it right on my laptop's 1024x768 screen, I got the following crash:
Unhandled exception: page fault on read access to 0x00000148 in 32-bit code
(0x7
eb1e72b).
Backtrace:
=>0 0x7eb1e72b PEN_SelectObject+0x2b(handle=0x64, hdc=0x26f8)
[dlls/gdi32/pen.c:238] in gdi32 (0x0032f9d4)
1 0x7eb09d8c SelectObject+0xac(hdc=0x26f8, hObj=?) [dlls/gdi32/gdiobj.c:1129]
in gdi32 (0x0032fa04)
2 0x734759fb in msvbvm60 (+0x559fb) (0x00b9410c)
0x7eb1e72b PEN_SelectObject+0x2b [dlls/gdi32/pen.c:238] in gdi32: movl
0x148(%eax),%edx
238 if (dc->funcs->pSelectPen && !dc->funcs->pSelectPen( dc->physDev,
ha
ndle ))
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http://bugs.winehq.org/show_bug.cgi?id=16255
Summary: AOM Gold does not show marker when setting tasks for
citizens
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold does not show marker when setting tasks for citizens
It will only show a marker when moving a unit or when a Town Center attacks an
undeveloped wall.
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http://bugs.winehq.org/show_bug.cgi?id=10001
Summary: Lack of hardware mixing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Directsound properly plays most games correctly but there is no support for
hardware mixing. Various cards support it through Alsa. Support for this would
reduce latency and improve audio quality. Further multiple audio channels can
be supported on such cards more efficiently.
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http://bugs.winehq.org/show_bug.cgi?id=28135
Summary: BiG World Project for baldur's gate will not work.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
It's a complicated bat file to download and setup mods for Baldur's gate 2 & 1
It appears that wineconsole is not prepared to deal with it.
http://www.shsforums.net/index.php?app=downloads&module=display§ion=dow…
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http://bugs.winehq.org/show_bug.cgi?id=21364
Summary: Flygprestanda Perfomance Guru
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.flygp.se/performance-guru.shtml
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Once I manually hack around http://bugs.winehq.org/show_bug.cgi?id=20812 and
run Performance Guru, the application appears to work fine except for a bad
drawing issue.
Essentially, dialog boxes get drawn without text on them. Sometimes the text
shows if you click where the dialog box is, or if you refresh a tab by going to
another place in the program.
I believe the relevant fixmes I see are:
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
The second error repeats many times in the console.
I can send an installer for the app if needed.
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http://bugs.winehq.org/show_bug.cgi?id=20035
Summary: DarkWave Studio: crashes on startup
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://www.experimentalscene.com/downloads/DarkWave-St
udio-2.9.9.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: valerio.orlandini(a)live.it
Created an attachment (id=23581)
--> (http://bugs.winehq.org/attachment.cgi?id=23581)
Bash console output while launching the application
Application crashes as soon as it is started, on splash screen.
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http://bugs.winehq.org/show_bug.cgi?id=16611
Summary: Regression: WoW crashes on startup in git
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=18162)
--> (http://bugs.winehq.org/attachment.cgi?id=18162)
Crashlog
Tested in today's git. Log attached.
Crashes on 9800GTX+.
878c2a83325b66cea79c24dc7379e5a6ee976044 is first bad commit
commit 878c2a83325b66cea79c24dc7379e5a6ee976044
Author: Vincent Pelletier <plr.vincent(a)gmail.com>
Date: Mon Dec 22 21:56:14 2008 +0100
user32: Fix SPI_GETMOUSESPEED and SPI_SETMOUSESPEED.
:040000 040000 560e75ac4aead92227abf3bbb013abce85f82fd9
420d368616bb19877d5395a87c74df658211a476 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=16311
Summary: World of Warcraft crashing on start with nVidia 180.x
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Using nVidia beta drivers 180.11 on 9800 GTX+.
WoW runs incredibly well (90 fps average instead of 15-20 fps average) under
those new drivers.
On first startup, nothing unusual happens. On exit, everything is fine.
However, if I startup WoW a second time:
adys@azura:~/wow$ wine wow
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 142 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 147
Current serial number in output stream: 147
Locking assertion failure. Backtrace:
#0 /usr/lib32/libxcb-xlib.so.0 [0xf7da1767]
#1 /usr/lib32/libxcb-xlib.so.0(xcb_xlib_lock+0x2e) [0xf7da181e]
#2 /usr/lib32/libX11.so.6 [0x7e9f6dc9]
#3 /usr/lib32/libX11.so.6(XESetCloseDisplay+0x44) [0x7e9d8e14]
#4 /usr/lib32/libGL.so.1 [0x7e960249]
#5 [0x7dec0af8]
Restarting X fixes the problem until next startup. Numbers seem to always be
the same.
Using latest git. I don't know if this is a bug with wine or nVidia; maybe
related to bug 15926.
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http://bugs.winehq.org/show_bug.cgi?id=19909
Summary: WoW black screen on last PTR in opengl mode
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=23372)
--> (http://bugs.winehq.org/attachment.cgi?id=23372)
WINEDEBUG=+opengl
wine wow.exe -opengl results in a black screen. +opengl trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=16500
Summary: Gothic 3 Forsaken Gods: Water textures not working
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muspiepen(a)hotmail.com
Water textures are not working at all and distort overall scenery
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http://bugs.winehq.org/show_bug.cgi?id=11641
Summary: GGclient: winefile inappropriately launched instead of
winebrowser upon installation completion
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://stats.gg-game.com/clientdownload.php?lang=en&mirror=0
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=10837)
--> (http://bugs.winehq.org/attachment.cgi?id=10837)
Output with process traces.
Just after completing the file copy/progress bar phase of the installation of
the GG client, the installer is supposed to invoke the local web browser to
display a link, but on Wine, winefile is invoked, when winebrowser should be
started. Attached are outputs with process traces.
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http://bugs.winehq.org/show_bug.cgi?id=13066
Summary: Moving child window hangs X with flashing cursor
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rschaffter(a)comcast.net
Poser 7.0 is a 3D model manipulation and rendering program. It has a main
background window and several child windows, including a 3D viewport using
openGL.
When running on the KDE desktop using the Window Manager, moving the window
causes the cursor to flash between the normal pointer and the cross shaped move
window icon, and the mouse buttons and keyboard to become unresponsive for
between 20 seconds and one hour. Eventually the flashing stops and the window
can then be moved.
When run on the desktop without using the window manager or decorations, this
problem does not occur. However, when the 3D window is manipulated, the child
windows all disappear behind the main window (bug # 13065)
I'm running openSUSE 10.3 with KDE 3.59 and the nVidia proprietary video
drivers.
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http://bugs.winehq.org/show_bug.cgi?id=28310
Summary: Microkey Millennium needing phoneInitialize,
phoneGetMessage, and lineGetMessage functions
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomatogoatee(a)gmail.com
Created an attachment (id=36276)
--> (http://bugs.winehq.org/attachment.cgi?id=36276)
Patch to add phoneInitialize, phoneGetMessage, and lineGetMessage functions to
tapi32.dll
The above functions are required by Microkey Millennium in order to launch,
regardless of the inclusion of the communication module. The attached patch
adds the functions to the tapi32.dll and allows Millennium to run in a
non-central station capacity. (i.e.: View/Modify accounts, create work orders,
etc.)
It was suggested in the forums that I submit it here for cleanup and possible
integration into wine proper. Thanks to qwertymn and jorl17 for the majority of
the legwork.
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http://bugs.winehq.org/show_bug.cgi?id=19600
Summary: Adobe Updater 6 crashes when clicking on "Show
Details"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22856)
--> (http://bugs.winehq.org/attachment.cgi?id=22856)
wine-1.1.26-390-g31dab8f console output
Adobe Updater 6 comes with the CS4 suite.
After checking for update, Updater will give a brief overview of what updates
are available. Clicking on "Show Details" causes and unhandled exception.
The debugger doesn't seem to catch it though. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28152
Summary: game fails to find video card
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
After launching Heroes 6 DEMO you get the message that it can't find video card
and the game closes.
fixme:win:EnumDisplayDevicesW ((null),0,0x346d200,0x00000000), stub!
It seems it fails to enumerate device.
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http://bugs.winehq.org/show_bug.cgi?id=11178
Summary: Legacy 5 freezes on closing its data file.
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
Created an attachment (id=10231)
--> (http://bugs.winehq.org/attachment.cgi?id=10231)
Console log taken on closing database - freezes up
Installed Legacy 5. Loaded my database OK.
Changed font and colours in Preferences. These were not retained.
Exit from program caused lockup - had to kill.
Could not then reload Legacy - had to re-install.
Closing my file causes freeze, too. (console log taken from this)
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http://bugs.winehq.org/show_bug.cgi?id=24119
Summary: WoW:Cataclysm installer complains about Insufficient
CPU speed
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Minor, because it doesn't prevent installation.
See attachment. My CPU is an intel i7 860 (8 cores, 2.80GHz).
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http://bugs.winehq.org/show_bug.cgi?id=27189
Summary: Hydrophobia Prophecy wants
GetLogicalProcessorInformation implemented
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Running the game gives me a warning:
WARNING: Your PC is below the minimum spec. Processor cores: 1; Minium spec for
Hydrophobia: 2 Cores.
I see:
fixme:process:GetLogicalProcessorInformation ((nil),0x33fdb4): stub
fixme:process:GetLogicalProcessorInformation (0x286ff88,0x33fdb4): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33fad4): stub
fixme:process:GetLogicalProcessorInformation (0x2763838,0x33fad4): stub
in the terminal.
Really though, I'm sure I have more than one core:
austin@aw25 ~ $ cat /proc/cpuinfo | grep -c processor
8
:)
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http://bugs.winehq.org/show_bug.cgi?id=18931
Summary: Photoshop CS4 page fault on creating new file
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21778)
--> (http://bugs.winehq.org/attachment.cgi?id=21778)
Console output (latest git)
When trying to create a new file in Photoshop CS4, a page fault occurs,
apparently in msvcr80.
Tried both vcrun2005 and vcrun2005sp1 but this does not help.
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http://bugs.winehq.org/show_bug.cgi?id=19598
Summary: Adobe Bridge CS4 causes a page fault
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22852)
--> (http://bugs.winehq.org/attachment.cgi?id=22852)
wine-1.1.26-390-g31dab8f console output
Adobe Bridge CS4 causes a page fault. The debugger doesn't do anything and has
to be killed. Log attached anyway.
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http://bugs.winehq.org/show_bug.cgi?id=21650
Summary: Crash in Ultima Online Stygian Abyss Installer
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://web.cdn.eamythic.com/us/uo/installers/20091130/
UOSAClassic_7_0_3_0.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstefani(a)redhat.com
Created an attachment (id=26139)
--> (http://bugs.winehq.org/attachment.cgi?id=26139)
Choose Install Location dialog
The Ultima Online Stygian Abyss installer works in two steps:
- Self-extracting rar file
- setup.exe automatically started after the self-extracting.
The self-extracting works just fine and extracts to
(C:\users\$username\Temp\RarSFX0); saves on repeating the extraction step
during testing.
Running the setup.exe works just fine until the "Choose Install Dialog". It
shows
the recommended install path and a warning "The install folder specified is not
valid."; see attached screenshot. As soon as I try to delete something from the
path aka hit backspace Wine crashes.
The crash is an unhandled page fault on read access to NULL and happens in
application code. The last thing that happened in Wine was a LB_RESETCONTENT
message handled by the listbox control. I have attached the crash with the
+listbox,+dialog,+msg,+message,+tid,+seh,+relay debug log.
Ultima Online Stygian Abyss has an AppDB entry which shows how to workaround
the installer. I'm not at all interested in playing the game. I just got
pointed to the installer problem and have opened this bugzilla entry.
thanks
bye
michael
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http://bugs.winehq.org/show_bug.cgi?id=18014
Summary: Paraworld page fault when starting game
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)dark-green.com
Created an attachment (id=20395)
--> (http://bugs.winehq.org/attachment.cgi?id=20395)
output from wine, WINEDEBUG set to empty in environment
Game starts OK, but selecting a campaign to start hangs the window. Wine
reports an unhandled page fault in ntdll related to the Paraworld server
PWServer.exe thread.
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http://bugs.winehq.org/show_bug.cgi?id=18771
Summary: Switching desktops or minimizing desktop makes
application disappear
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running GMX SMS Manager
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4824 which is
embedded in the taskbar (KDE 3.5.10, OpenSUSE 11.1). Once the SMS-Window is
open,and I
- switch desktop to desktop 2,3,4, or
- minimize all applications to show desktop
the GMX application window disappears. The application still runs in the
taskbar, but if I right-click -> Open SMS-Manager nothing happens. Have to
close and restart the application.
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http://bugs.winehq.org/show_bug.cgi?id=23615
Summary: Left 4 Dead 2 wont start
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)roob.us
Created an attachment (id=29536)
--> (http://bugs.winehq.org/attachment.cgi?id=29536)
wine output
Ive installed left 4 dead 2 in steam and it worked a few times and i was able
to play it....it actually played pretty good once i tweaked some settings. But
8 out of 10 times...it will not start. If I open steam and goto left 4 dead 2
and hit play...i get the small "preparing to launch" window...then nothing..the
window disapears after 5 seconds or so...i can hit the play button 10 times in
a row and it will not launch. Ive attached the output i get from wine when this
happens.
Im on arch linux 64bit fully updated on a core2duo 2.13ghz with 4 gigs of ram
using a nvidia gtx260 on nvidia driver 256.35....If there is any additional
info that will be useful please let me know and i will post.
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http://bugs.winehq.org/show_bug.cgi?id=24482
Summary: Project64 fails to set display mode on subsequent
attempts.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30891)
--> (http://bugs.winehq.org/attachment.cgi?id=30891)
PJ64-Glide
When loading a game for the first time, it will start fine. After choosing the
"End Emulation" option to go back to the application's main window, it will
fail to display anything properly if you attempt to load a game again. The
type of error changes depending on which video plugin was used. I tested with
Glide Napalm WX, and Jabo's Direct3D8 1.6.
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http://bugs.winehq.org/show_bug.cgi?id=23444
Summary: Internet Explorer crash when start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hellocyf(a)gmail.com
Internet Explorer crash when start this app.
and application embed ie crash also.
ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=27770
Summary: Iexplore not show any message or dialog
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0001(a)techemail.com
Hello!
Please test
wine iexplore http://liblearn.osu.edu/tutor/jscript.html
No message popup for me
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http://bugs.winehq.org/show_bug.cgi?id=23172
Summary: Photoshop CS4 page fault on load
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=28825)
--> (http://bugs.winehq.org/attachment.cgi?id=28825)
Wine 1.2-rc3 console output
After working around Bug 18070 and Bug 23171, Photoshop CS4 causes a page fault
during the splash screen.
Tried native gdiplus but it didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=28322
Summary: err:service:service_send_command service protocol
error - failed to write pipe!
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
while running Metaquotes 5 b491 i've received an automatic upgrade to b501;
then the program ask to restart to apply the upgrade, and get this logged :
fixme:service:QueryServiceConfig2W Level 2 not implemented
fixme:service:svcctl_ChangeServiceConfig2W SERVICE_CONFIG_FAILURE_ACTIONS not
implemented: period 0 msg (null) cmd (null)
err:service:service_send_command service protocol error - failed to write pipe!
As a result the upgrade cant be completly done: i've needed to delete 2
previous files (metatester) and killed their running process to get the updated
files installed.
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http://bugs.winehq.org/show_bug.cgi?id=17742
Summary: winhelp: some help chapters cannot be accessed at all
inside a .hlp file
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nm127(a)freemail.hu
Created an attachment (id=19956)
--> (http://bugs.winehq.org/attachment.cgi?id=19956)
test .hlp file
When the attached "WCX Writer's Reference.hlp" is opened the chapter
"CanYouHandleThisFile" cannot be accessed. In the "Table of contents" the
chapter "CanYouHandleThisFile" is shown but when I doubleclick on it then the
following error message appears:
[Error]
(x) count > 1 not supported yet
[OK]
The .hlp file originally coming from:
http://ghisler.fileburst.com/plugins/wcx_ref2.12.zip (Packer extensions
(plugins)/Interface description 2.12 at http://www.ghisler.com/plugins.htm )
Workaround:
HelpDeco ( http://www.geocities.com/mwinterhoff/helpdeco.htm ) can convert the
.hlp file to .rtf.
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http://bugs.winehq.org/show_bug.cgi?id=26551
Summary: Nothing but white screen in Diner Dash
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://www.bigfishgames.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33814)
--> (http://bugs.winehq.org/attachment.cgi?id=33814)
Wine 1.3.16 console output
When loading Diner Dash, there is nothing but a white screen. Using fglrx in
Ubuntu 10.10 x64.
Technically, this can be downloaded from Big Fish Games but their client
doesn't work (easily) under Wine, see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=22243
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28258
Summary: cmd/batch.ok fails under WINEDEBUG=warn+heap
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Here's the log:
$ WINEDEBUG=warn+heap make batch.ok
../../../tools/runtest -q -P wine -M cmd.exe -T ../../.. -p cmd.exe_test.exe.so
batch.c && touch batch.ok
...
batch.c:301: Test failed: unexpected char 0x5c position 49 in line 229 (got 'CD
value Z:\home\dank\wine-git\programs\cmd\tests\foobar', wanted 'CD value
@pwd@@or_broken@CD value@space@')
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http://bugs.winehq.org/show_bug.cgi?id=26553
Summary: Diner Dash games crash when taking them out of full
screen
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=22243
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33815)
--> (http://bugs.winehq.org/attachment.cgi?id=33815)
Wine 1.3.16 console output
1. Load a Diner Dash game (Diner Dash 2 for example)
2. Click on options
3. Deselect full screen
4. Crash
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=21963
Summary: Maya 2010: can't register product, registration window
is blank
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=1
23112&id=13578047
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When you start the app, it asks if you want to
activate it. If you say yes, it runs LMU.exe,
which puts up a blank window.
winetricks ie6 doesn't work around it - it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=21302
Summary: RVTMod7: Exception STATUS_ACCESS_VIOLATION
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.perror.de/rv/files/rvtmod7.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25635)
--> (http://bugs.winehq.org/attachment.cgi?id=25635)
STATUS_ACCESS_VIOLATION + Stackdumps...
This is a free set of console based programs which are used to convert ASE
models to PRM and W for use with the Re-Volt PC game, along with modifying the
world files. It's very common among the re-volt community.
The log attached is from ASE2PRM,ASE2W, and RVGLUE which are the most common
files of the pack.
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http://bugs.winehq.org/show_bug.cgi?id=12570
Summary: AutoCAD 2008 Register Today window contents not
displayed
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12150)
--> (http://bugs.winehq.org/attachment.cgi?id=12150)
log
I cannot register and thus use AutoCAD 2008, because I cannot see the contents
of the Register Today window. Attached is a log and a screenshot.
WINE git from today.
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http://bugs.winehq.org/show_bug.cgi?id=27894
Summary: Inconsistent "for /L" parsing
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
"for /L %i in (1,2,3) do echo %i" is parsed correctly
Output:
1
2
3
while
"for /L %i in (1,1,1) do echo %i" is not
Output:
wine: cannot find L"C:\\windows\\system32\\do.exe"
File not found
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http://bugs.winehq.org/show_bug.cgi?id=10086
Summary: Liero Xtreme: Unknown DirectDraw Error
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.spectrumfire.net/files/LieroX_v0.56_Pack_1.9.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=8648)
--> (http://bugs.winehq.org/attachment.cgi?id=8648)
Wine output
When launching Liero Xtreme via wine LieroX.exe, the application performs a
resolution change, but fails with a DirectDraw unknown error, then gracefully
exists. Attached are logs and the screenshot of the error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=19261
Summary: WebSlingPlayer IE doesn't work
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.sling.com/sling_player
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer is available for both Firefox and IE. The Firefox version works
fine.
However, running under Wine's iexplore fails.
To recreate:
1. Go to http://www.sling.com/sling_player
2. Log in.
At this point you should be asked "Do you have a Slingbox setup to use?" (or
similar), but iexplore just sits there doing nothing.
On closing, iexplore remains in the background and runs at around 50% CPU.
There is nothing in the console to give a clue.
Native IE6 is much worse; no page loads at all.
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http://bugs.winehq.org/show_bug.cgi?id=28533
Bug #: 28533
Summary: Google Earth graphics garbage
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://dl.google.com/earth/client/ge4/release_4_3/goog
leearth-win-plus-4.3.7284.3916.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36622
--> http://bugs.winehq.org/attachment.cgi?id=36622
Wine 1.3.29 screenshot
Google Earth 4 and 6 both output garbage instead of the actual Earth (see
attachment).
Tried with OpenGL and DirectX mode, and in safe mode, but the result is the
same.
Same in Wine-1.2 and wine-1.3.29-121-gfdda702
Using the latest fglrx.
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http://bugs.winehq.org/show_bug.cgi?id=28106
Summary: Skype 5.5: Page fault on read access after installing
from .msi
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
Created an attachment (id=36007)
--> (http://bugs.winehq.org/attachment.cgi?id=36007)
Console output from installing and starting Skype
After applying the patch in bug 28069 the .msi installer successfully launches
the application and Skype starts. But it is short lived, within seconds (30-60)
Skype gets an access violation. Attaching console output.
All the fixme:mshtml and fixme:ieframe stuff _after_ the access violation are
from me trying to type in my username and password and klicking on Log In.
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http://bugs.winehq.org/show_bug.cgi?id=15886
Summary: In Kvirc the text cursor moves faster than the text is
imputed if input is in Cyrillic, UTF-8
Product: Wine
Version: 1.1.7
Platform: PC
URL: ftp://ftp.kvirc.ru/pub/win32/KVIrc-3.4.2-setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=17041)
--> (http://bugs.winehq.org/attachment.cgi?id=17041)
screenshot
See the screenshot.
It seems that when evaluating the cursor position counted string length in
bytes not in characters (in UTF-8 Cyrillic characters require more bytes than
Latin ones).
This emerged in one of the recent Wine versions.
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http://bugs.winehq.org/show_bug.cgi?id=26661
Summary: Big Fish Games client fails to validate some downloads
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.bigfishgames.com/download-games/3883/farm-f
renzy-2/download.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Some, but not all, the Big Fish Games downloads fail after "Verifying.."
appears in the client, and reports "Error downloading". An example is Farm
Frenzy 2.
Not a great deal is printed in the console:
fixme:seh:_abnormal_termination (void)stub
err:ole:CoGetClassObject class {81397204-f51a-4571-8d7b-dc030521aabd} not
registered
err:ole:CoGetClassObject no class object {81397204-f51a-4571-8d7b-dc030521aabd}
could be created for context 0x1
According to http://www.myplugins.info/guids/component_programming.php?guid=81
{81397204-F51A-4571-8D7B-DC030521AABD} DXTFilterFactory
BehaviorFactory.Microsoft.DXTFilterFactory.1
The .exes are stored in a cache but running them directly exits silently, and
the client tries to download them again. (The client sends a refresh so that a
caching proxy has to re-download it too - annoying).
Not aware of a workaround at this point.
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http://bugs.winehq.org/show_bug.cgi?id=24465
Summary: wine-1.3.2: Installer of Adobe Photoshop CS4
bootstrapper fails
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwintorok(a)gmail.com
Created an attachment (id=30867)
--> (http://bugs.winehq.org/attachment.cgi?id=30867)
diff of installer logs
With wine-1.3.2, after applying the workaround from bug #24365, Adobe CS4 fails
to install. Its log says:
"Installation result: 1603
[ 16] Sun Sep 19 15:50:25 2010 ERROR
2
Bootstrapper failed to install"
Attaching diff of installer logs, between wine-1.1.17 (works), and wine-1.3.2
(doesn't).
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http://bugs.winehq.org/show_bug.cgi?id=17015
Summary: Sins of a Solar Empire: In-game fonts appear too large
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 7wtjvu302(a)sneakemail.com
Created an attachment (id=18810)
--> (http://bugs.winehq.org/attachment.cgi?id=18810)
Single Player Game Setup (shows overlapping text)
All of the text in Sins of a Solar Empire, is rendered too large. This applies
to the in-game HUD, annotations, and the menus.
I am not the first to find this bug, I first saw it here, with a bit of a
workaround.
http://forums.stardock.com/171844/page/4
The game has a Font directory that contains 4 .ttf files and 34 .font files.
The .font files are just text and look like a way for the game to access a
named combination of a height and .ttf file.
This is an example of a .font file:
-----------
TXT
Font
Height 28
TypeFaceName "SinsAgencyBold"
-----------
SinsAgencyBold.ttf is in the Font directory.
This particular system of font indirection seems pretty straightforward and
non-OS-specific, so I don't think it is the main issue here. At the end of the
forums.stardock.com link above, there is a workaround that involves editing the
Height values in the various .font files.
This workaround helps a bit, but it would be nice if it just worked like in
Windows! :)
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http://bugs.winehq.org/show_bug.cgi?id=16122
Summary: Output area of a window moves twice as fast as the
window itself
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Output area of the program's window moves twice as fast as the window itself
dragged.
See the video.
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http://bugs.winehq.org/show_bug.cgi?id=27934
Summary: Inconsistent "for /D" parsing when using wildcards
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
For instance,
for /d %i in (whatever*) do echo %i
gives
wine: cannot find L"C:\\windows\\system32\\do.exe"
File not found
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http://bugs.winehq.org/show_bug.cgi?id=16013
Summary: xmllitesetup (subinstaller of IE7) fails to install
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://support.microsoft.com/kb/915865
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
I'm trying to get the IE7 installer to work, but getting a part of it to work
is proving difficult too.
So far I've gotten it sort of to work, by using hacks, and a native pidgen dll.
The xmllitesetup can be installed from the url.
The tree I used for installing is http://repo.or.cz/w/wine/multimedia.git
WINEPREFIX/drive_c/windows/KB915865.log is used by the installer for
minimalistic logging
The failing lines seem to be
15.344: GetCatVersion: Failed to retrieve version information from
C:\windows\system32\CatRoot\{F750E6C3-38EE-11D1-85E5-00C04FC295EE}\Tmp.0.KB915865.cat
with error 0x57
15.372: InstallSingleCatalogFile: MyInstallCatalog failed for
Tmp.0.KB915865.cat; error=0x000004c7.
15.373: DoInstallation:MyInstallCatalogFiles failed:STR_CATALOG_INSTALL_FAILED
15.378: CleanupTrustedInfFile: GetFileAttributes for
C:\windows\system32\CatRoot\{F750E6C3-38EE-11D1-85E5-00C04FC295EE}\update_SP2GDR.cat
failed: 0x2
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http://bugs.winehq.org/show_bug.cgi?id=28017
Summary: Adobe Reader X: Cannot print, error is "There were no
pages selected to print"
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernard.gray(a)gmail.com
Summary: When trying to print documents in Adobe Reader X, the following error
appears (after correctly picking a printer/page range):
"The document could not be printed" -> Press OK
"There were no pages selected to print"
This happens regardless of how you set the print range, and for multiple
different printers, which are configured in CUPS
System Details:
Ubuntu 11.04: Wine 1.3.26 from https://launchpad.net/~ubuntu-wine/+archive/ppa
Have also tested under older versions of both Wine and Ubuntu, with the same
result.
Download Adobe Reader X from:
http://get.adobe.com/reader/otherversions/
Options:
Operating System: Windows XP SP3
Language: English
Version: Reader X 10.1 for Windows
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http://bugs.winehq.org/show_bug.cgi?id=28365
Summary: rmdir /s wrongly outputs "path not found" message when
confirming a recursive directory deletion
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Directory is correctly deleted, but we get a spurious "Path not found" message
Example:
Z:\path> mkdir foo
Z:\path> echo > foo\bar
Z:\path> rmdir /s foo
foo Are you sure (Y/N)?Y
Path not found
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http://bugs.winehq.org/show_bug.cgi?id=16641
Summary: Call of Duty 4 - Depth of field and soften smoke edges
broken
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://files.filefront.com/Call+of+Duty+4+Modern+Warfare
+Demo/;8774322;/fileinfo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=18223)
--> (http://bugs.winehq.org/attachment.cgi?id=18223)
Depth of field
If depth of field is enabled, and you look down your sight with the right mouse
button, the whole screen becomes hazy and black and white.Similar effect with
soften smoke edges enabled, only it occurs in all situations were your
character is playable, not just with the sight enabled.During game rendered cut
scenes, soften smoke edges also has lines/patterns all over the screen.Check
the screenshots to see the effect(s) for yourself.
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http://bugs.winehq.org/show_bug.cgi?id=26660
Summary: Fairy Godmother installation hangs BFG client
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.bigfishgames.com/download-games/1458/fairyg
odmothertyco/download.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
The Big Fish Games client download Fairy Godmother Tycoon, and automatically
installs it. Unfortunately this causes the BFG client to hang and has to be
killed (although downloads do continue in the background).
fixme:advapi:SetNamedSecurityInfoW L"C:\\Program Files\\Fairy Godmother Tycoon"
1 4 (nil) (nil) 0x139868 (nil)
fixme:process:SetProcessShutdownParameters (00000100, 00000001): partial stub.
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
fixme:reg:RegSetKeySecurity :(0x80,4,0x38a330): stub
File system is ext4.
"winetricks ie6" needed to get the BFG client to work.
Restarting the BFG client reports that the trial has expired, but it has not,
and the game can be run directly.
wine ~/.wine/drive_c/Program\ Files/Fairy\ Godmother\ Tycoon/Fairy\ Godmother\
Tycoon.exe
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http://bugs.winehq.org/show_bug.cgi?id=18351
Summary: QuickTimePlayer 7.55 unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime755.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20905)
--> (http://bugs.winehq.org/attachment.cgi?id=20905)
wine-1.1.20-185-g2d8f252 console output
Following installation, QuickTimePlayer 7.55.90.70 loads and then exits
immediately with an unhandled exception.
Native gdiplus makes no difference.
Tested with latest git.
Attached log doesn't say much, it looks as if winedebug fails to launch
correctly.
Any other logs be more useful?
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http://bugs.winehq.org/show_bug.cgi?id=9509
Summary: System Shock 2 weak performance
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
Created an attachment (id=7869)
--> (http://bugs.winehq.org/attachment.cgi?id=7869)
System Shock 2 demo bugs
I'm observing extremaly weak performance while gaming System Shock 2 full and
demo version. I don't know why this ocurrs but maybe this fixme:
'fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel' is responsible for the slow
fps?
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http://bugs.winehq.org/show_bug.cgi?id=11303
Summary: WinHelp causes problems in Elster
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.elster.de/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)joachim-breitner.de
Hi,
Elster is the official German program required to submit income tax statements
etc., so I consider it rather important. It is nice that it mostly installs and
works fine with wine by now. But one problem is left:
The built-in help (which seems to be winhelp) does not work, neither the
on-screen display of the help relating the currently selected field, nor the
regular help browser.
It would be good if this can be fixed. You can download elster for free on
https://www.elster.de/elfo_down4.php?who=2007/2008
Thanks,
Joachim
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http://bugs.winehq.org/show_bug.cgi?id=9617
Summary: monster and me in wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trungnthut(a)gmail.com
Hi !
Sorry for post this late !
I posted this on wine-devel mailing list but Jeff told me to post here.
I'm playing monsterandme(www.monsterandme.com) in wine.
- With 0.9.7 version, there's a little bug at login screen, but i still can
login.The game seem ok.
- with 0.9.37 or higher version, seem there isn't any bug with login screen,
but
there's another bug when talking with NPC made me can't play this game. That
bug is : I can't select the answer in that dialog. Same bug when selecting
action in battle.
Hope some one can find and fix this.
trungnt
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http://bugs.winehq.org/show_bug.cgi?id=12257
Summary: NK2.info.exe slow even for small input files
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: serman_d(a)hotmail.com
Created an attachment (id=11707)
--> (http://bugs.winehq.org/attachment.cgi?id=11707)
Minimal nk2 file sample
NK2.info.exe is an application that parses the contents of an "Outlook auto
completion file" (extention .nk2), and converts it to a csv file. It allows
users of the Microsoft Outlook email client to back up and migrate email
addresses.
The parsing process in NK2.info.exe is very time-consuming in wine compared to
native WinXP. The attached sample nk2 file (976 bytes) takes appr. 10 seconds
to process in the test environment.
A file of 300Kb was also tested and consumed all CPU for more than 5 minutes
without completing. The same file was used under WinXP completing in less than
5 seconds.
I wonder if something could be done to investiage the matter. Thanks.
$ uname -srvmpio
Linux 2.6.9-55.0.12.EL #1 Fri Nov 2 10:57:39 EDT 2007 i686 i686 i386 GNU/Linux
$ ./wine-0.9.58/wine --version
wine-0.9.58
$ ./wine-0.9.58/wine NK2.info.exe
fixme:ole:OleLoadPictureEx
(0xa9ee2c,68607,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fae8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,90134,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fae8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,626,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,633,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,663,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,743,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,744,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,653,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,601,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0xcb0028)->(0xcd6690, 0, (nil)), hacked
stub.
TO REPRODUCE:
1: Download NK2.info.exe v.09b from the nk2.info site (see below)
2: Download Visual Basic Virtual Machine, v. 6.0.97.82, from dll-files.com
(see below)
3: Start ./wine-0.9.58/wine NK2.info.exe
4: Click Browse, choose the attached "Default Outlook Profile.NK2" file.
5: Observe the time spent to parse the file.
RESOURCES:
http://www.nk2.info/http://filext.com/file-extension/NK2http://www.dll-files.com/dllindex/dll-files.shtml?msvbvm60
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http://bugs.winehq.org/show_bug.cgi?id=13846
Summary: Paint Shop Pro X (PSP10) installer window features
randomly missing
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13903)
--> (http://bugs.winehq.org/attachment.cgi?id=13903)
Screenshot showing a tickbox and a missing tickbox
Some of the features of the PSP10 installer Window don't appear to get drawn
such as tickboxes, drop-down menus, progress bars etc. If you click them then
they will appear, but moving the window off the screen, hovering the mouse over
them, or in the case of progress bars them updating themselves doesn't cause
them to show up. It's not major but can be confusing.
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http://bugs.winehq.org/show_bug.cgi?id=22090
Summary: Starcraft II installer window's border is not
transparent, but black
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26920)
--> (http://bugs.winehq.org/attachment.cgi?id=26920)
screenshot - wine
See screenshots. Terminal output is negligible:
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:font:CreateScalableFontResourceW (0,L"C:\\users\\austin\\Temp\\Blizzard
Installer Temporary Data -
0060178c\\EurostileExt-Med.fot",L"C:\\users\\austin\\Temp\\Blizzard Installer
Temporary Data - 0060178c\\EurostileExt-Med.ttf",(null)): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x146948,0x146848): stub
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http://bugs.winehq.org/show_bug.cgi?id=23938
Summary: Not enough memory error when running StarCraft.exe
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kristopher.clark(a)yahoo.com
CC: kristopher.clark(a)yahoo.com
Created an attachment (id=30047)
--> (http://bugs.winehq.org/attachment.cgi?id=30047)
Command line output when running "wine ./StarCraft.exe"
Starcraft installs on wine 1.3 fine but will not run. I get the following
error from wine when I try to run Starcraft.exe
"This application had encountered an error:
Not enough memory
Program: C:\Program Files\Starcraft\StarCraft.exe
File: SFILE.CPP
Line: 421
Press OK to terminate the application"
I'm running a Intel Corporation Mobile 4 Series Chipset Integrated Graphics
Controller (rev 07) and my system has 4GB of ram.
See attachment for logs an terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=25203
Summary: Transparent shapes with calibri
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h-bloxx1987(a)web.de
Created an attachment (id=31999)
--> (http://bugs.winehq.org/attachment.cgi?id=31999)
Screenshot showing transparency
Hi!
I just noticed that shapes get transparent if you use calibri and the ä,ö,ü.
Using different fonts make the shape intransparent again. also you cannot set
the transparency for the filling because it is said to be non-transparent.
I attached a screenshot showing the problem.
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http://bugs.winehq.org/show_bug.cgi?id=28071
Summary: Operation FlashPoint GOTY 1.96 does not work
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lill.guill(a)gmail.com
Created an attachment (id=35943)
--> (http://bugs.winehq.org/attachment.cgi?id=35943)
Error message
Operation FlashPoint GOTY 1.96 does not work (watch attachmant)
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http://bugs.winehq.org/show_bug.cgi?id=21415
Summary: tales of pirates mouse Issues
Product: Wine
Version: 1.0.1
Platform: x86
URL: http://top.igg.com/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moshersteven(a)att.net
While running tales of pirates in wine I have an issues where the cursor
doesn't show up or if it does it isn't aligned with my actual mouse for example
when i get to the server chooser i am unable to see the cursor and when i am
ingame the cursor is off
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http://bugs.winehq.org/show_bug.cgi?id=28144
Summary: wine hitting OS X areas
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnsankey(a)ncf.ca
1. I'm not sure whether it was before or after installing winetricks and mono,
but at some point the sleep function of OS X 10.6.8 was hit - now the computer
goes to sleep normally, but when a key is hit to awaken it, it turns the power
off instead. I can't use sleep until I reinstall OS X.
2. As soon as I tried to run wine's Internet Explorer, I got a heap of errors
(reported here). I also got the scroll button on the mouse disabled so I can no
longer scroll pages except with arrows and keyboard arrows. (Yes, I've reset
everything mouse in System Preferences - no change.)
Both of these impact use so severely I'm going to have to reinstall OS X, and
stop using wine if they reoccur.
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http://bugs.winehq.org/show_bug.cgi?id=14598
Summary: Skype crash after first run
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luca.cappelletti(a)gmail.com
Created an attachment (id=14973)
--> (http://bugs.winehq.org/attachment.cgi?id=14973)
The complete console output
Ubuntu Hardy Heron 8.04
Wine 1.1.1 via PlayOnLinux
Downloaded official Windows version of Skype than installation done.
Starting first skype istance with:
heron@hardy:~$ export
PATH=/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/bin:$PATH
heron@hardy:~$ export
LD_LIBRARY_PATH=/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/lib:/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/lib/wine:$LD_LIBRARY_PATH
env WINEPREFIX="/home/heron/.PlayOnLinux/wineprefix/prefixSkype" wine
"C:\\Programmi\\Skype\\Phone\\Skype.exe"
At this point the Skype windows appear for about 10 seconds than crashes.
Attached you can find the entire console output
Thanks,
Luca Cappelletti
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http://bugs.winehq.org/show_bug.cgi?id=27645
Summary: MAKING HISTORY II: The War of the World Demo wants
msvcp90.dll.?end@?$basic_string@_WU?$char_traits@_W@st
d@@V?$allocator@_W@2@@std@@QAE?AV?$_String_iterator@_W
U?$char_traits@_W@std@@V?$allocator@_W@2@@2@XZ
(purist)
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74330.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Only occurs if msvcp90 is forced to builtin.
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http://bugs.winehq.org/show_bug.cgi?id=16281
Summary: Wine lacks support for fully animated cursors
Product: Wine
Version: 1.1.9
Platform: All
OS/Version: All
Status: NEW
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the title, currently only the first frame of the animated cursor is
shown, the cursor itself doesn't "play".
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http://bugs.winehq.org/show_bug.cgi?id=23427
Summary: Microsoft Visual C++ 2010 Redistributable Package
crashes during installation
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.microsoft.com/downloads/details.aspx?displa
ylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29221)
--> (http://bugs.winehq.org/attachment.cgi?id=29221)
Backtrace with wine-1.2-rc5-37-gdb68b1e
After extracting some files the installer crashes immediately.
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http://bugs.winehq.org/show_bug.cgi?id=15776
Summary: MyspaceIM fails to connect to server
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heavensblade23(a)gmail.com
MyspaceIM installs correctly but when you try to connect to the server it
cycles through a list of ports, then reports there was a problem connecting to
the server.
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http://bugs.winehq.org/show_bug.cgi?id=26662
Summary: winecfg about tab missing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjdg_2k2(a)yahoo.com.mx
Created an attachment (id=33943)
--> (http://bugs.winehq.org/attachment.cgi?id=33943)
Screenshoot of behaviour lost of "acerca de" (about) tab
winecfg losts about tab and is missing after clicking even on about tab
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http://bugs.winehq.org/show_bug.cgi?id=20583
Summary: Lemmings Revolution - Corrupt palette on some icons.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24560)
--> (http://bugs.winehq.org/attachment.cgi?id=24560)
Example of gfx corruption.
The icons on the right side of the screen during play have corrupt palette (see
screenshot).
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=16245
Summary: No action when clicking a menu entry, but the menu
appears again with a shift
Product: Wine
Version: 1.1.9
Platform: All
URL: http://www.esnips.com/nsdoc/3ad3b4a2-ddc7-4bea-98a9-
8e76969420fb/?action=forceDL
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=17510)
--> (http://bugs.winehq.org/attachment.cgi?id=17510)
Video showing the bug
In the R3x program, if you click on a context menu entry, no action performed,
but the menu appears again with a shift. After you ckick the same entry second
time, the action performed as usual.
See the video.
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http://bugs.winehq.org/show_bug.cgi?id=24212
Summary: Morrowind Script Extender (MWSE) fails silently
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
It loads up fine, and thinks it is attached. However the scripts that need MWSE
behave very erroneously, and invariably crash/hang/don't work.
The keyring mod duplicates the inventory keyring whenever you reload a
savegame.
The fleeing fletchers mod hangs the game when you cast a spell
The alchemy storage helper mod places duplicate bags whenever you are looking
at.
etc, basically no mod using MWSE works.
Seems to be related to the Oblivion Script Extender attach bug.
There is no significant output on the console, or on the MWSE log file (from
the app).
Only one error in console, seems unrelated since it is sound:
err:quartz:ACMWrapper_ProcessSampleData Error sending sample (80040227)
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http://bugs.winehq.org/show_bug.cgi?id=19222
Summary: menus jump and scramble input for MS SQL Server
Management Studio Express
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m27315(a)gmail.com
Created an attachment (id=22223)
--> (http://bugs.winehq.org/attachment.cgi?id=22223)
wine ssmsee.exe >& ssmsee_out.log
In Microsoft SQL Server Management Express, right-clicking on many of the icons
in the "Object Explorer" pane produces a menu. This works correctly. However,
right-clicking again (or releasing the right-click) to select an entry in the
pop-up menu causes another menu to open based on the mouse location of the
selection coordinates.
The input passed to the original pop-up menu does not correlate to anything I
see. It is definitely not what I selected.
Workaround: I can select the correct entry by using the arrow keys and Alt-Key
combinations instead of the mouse, once the menu has been opened.
Incidentally, when almost any WINE app is launched I see an "Exception raised"
error dialog box, which reads:
Unhandled page fault on write access to 0x00000016 at address 0x7ef93536. Do
you wish to debug it? Yes|No
Choosing "No" dismisses the dialog, and no adverse results seem to occur.
Hopefully, it is unrelated...
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http://bugs.winehq.org/show_bug.cgi?id=28730
Bug #: 28730
Summary: The game "RAGE"crash at startup with "SetPixelFormat
failed" error
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monsieurweller(a)gmail.com
Classification: Unclassified
Created attachment 36912
--> http://bugs.winehq.org/attachment.cgi?id=36912
Wine bug log
The game "RAGE" won't launch, with "SetPixelFormat failed" error.
Wine itself throw this error :
err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 0
I Attach both RAGE console log and wine log.
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http://bugs.winehq.org/show_bug.cgi?id=22071
Summary: Adding a new Record after a Find fails.
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=26888)
--> (http://bugs.winehq.org/attachment.cgi?id=26888)
Sample Program and Source Code
Create a Database in either Postgres or MySQL
Create the following table.
CREATE TABLE testing
(
id integer
)
winetricks mdac28
Install the ODBC driver for MySQL or Postgres.
Setup an ODBC connection to the Database above.
run DBSample.exe
Select the ODBC connection name
You should a Messagebox with either a success or failed message.
Workarounds
winetricks dcom98.
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http://bugs.winehq.org/show_bug.cgi?id=21461
Summary: Support for PS_USERSTYLE
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Please implement PS_USERSTYLE to X11DRV_SelectPen function.
---
fixme:x11drv:X11DRV_SelectPen PS_USERSTYLE is not supported
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http://bugs.winehq.org/show_bug.cgi?id=22562
Summary: Raisonance Ride7 + RKit-ARM crashes on startup
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)andrewsmith.plus.com
A fresh install of the Ride7 IDE will load with no problem. After installing
the RKit-ARM add-on the application no longer starts - the program window
appears and parts of the UI are shown, but then crashes.
This issue is not present under WinXP on VMware.
Software available as free download from:
http://www.mcu-raisonance.com/mcu_downloads.html (first link on that page is
the Ride7 IDE, the second link is the RKit-ARM add-on).
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http://bugs.winehq.org/show_bug.cgi?id=21159
Summary: "Rayman 2": Does not recognize user input
Product: Wine
Version: 1.1.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_105(a)gmx.de
"Rayman 2 - The Great Escape" seems promising so far (installation and
launching work), but you can't get past the first menu screen because the game
won't react to any user input (keyboard, mouse or joypad).
Switching to a native dinput.dll hasn't worked out for me (I really tried, many
different versions in different places), but apparently it has for some users
(see gold ratings).
I'd be happy to provide logs if asked. There's nothing unusual in it so far,
even if run with WINEDEBUG=+dinput.
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http://bugs.winehq.org/show_bug.cgi?id=26113
Summary: gameux/gamestatistics shows a ton of valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gameux
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33291)
--> (http://bugs.winehq.org/attachment.cgi?id=33291)
valgrind log
The first:
Conditional jump or move depends on uninitialised value(s)
at lstrlenW (winbase.h:2268)
by GameStatisticsImpl_GetCategoryTitle (gamestatistics.c:830)
by test_gamestatisticsmgr (gamestatistics.c:366)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by create_IGameStatistics (gamestatistics.c:1001)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1098)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
looks like a test failure that occurs under WINEDEBUG=warn+heap:
gamestatistics.c:368: Test failed: getting category title failed
But, there's more:
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:514)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
48 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (msxml_private.h:420)
by create_children_nodelist (nodelist.c:318)
by node_get_child_nodes (node.c:246)
by domelem_get_childNodes (element.c:262)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:530)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
120 bytes in 6 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:561)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
and a few possibly lost, as well.
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http://bugs.winehq.org/show_bug.cgi?id=24422
Summary: Victoria 2 demo crashes on startup without native
d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
CC: wine-bugs(a)winehq.org
Created an attachment (id=30790)
--> (http://bugs.winehq.org/attachment.cgi?id=30790)
Terminal output for victoria 2 demo
winetricks d3dx9_36 allows the game to start normally (if you also work around
bug 24217).
Otherwise the game crashes at start with several warnings and errors, most
notably:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x16d0000, 1398256, 0x32f238):
partially implemented
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
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http://bugs.winehq.org/show_bug.cgi?id=21473
Summary: GrapherOC: Never remember DB path
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25857)
--> (http://bugs.winehq.org/attachment.cgi?id=25857)
Grapher OC output
I have to set database path every program opening.
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http://bugs.winehq.org/show_bug.cgi?id=21472
Summary: GrapherOC: Incorrect drawing
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25855)
--> (http://bugs.winehq.org/attachment.cgi?id=25855)
Grapher OC running on Fedora 11 x64
Comparing two images you can see how drawing objects are leaking out of drawing
box.
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http://bugs.winehq.org/show_bug.cgi?id=23104
Summary: Pro evolution soccer 2010 demo crashes without native
d3dx9
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL:
http://www.bigdownload.com/games/pro-evolution-soccer-
2010/pc/pro-evolution-soccer-2010-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
There's a ton of:
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
AmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
LocalAmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
EnvmapDiffuseModulateCol): stub
and other d3dx fixme's in the output:
$ grep -c fixme\:d3dx /home/austin/pes.txt
359542
Finally crashes, with an unhelpful backtrace:
Backtrace:
=>0 0x00add56f in pes2010 (+0x6dd56f) (0x012dddc0)
1 0x00000000 (0x00ddf5c8)
2 0x00466280 in pes2010 (+0x6627f) (0x00add6f0)
3 0x107705f8 (0x837c418b)
4 0x00000000 (0x00000000)
0x00add56f: movl 0xc(%eax),%edx
winetricks d3dx9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=25439
Summary: Guitar Pro 6 requires vcrun2005
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=32378)
--> (http://bugs.winehq.org/attachment.cgi?id=32378)
mscodescan log
Guitar Pro 6 needs winetricks vcrun2005 to start. An attached log shows the
large dependency the program has on these librairies.
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http://bugs.winehq.org/show_bug.cgi?id=26892
Summary: Civ4 Beyond the Sword v3.19 crashes on mod "Master of
Mana" - page fault in msvcp71
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.luft(a)gmail.com
Created an attachment (id=34291)
--> (http://bugs.winehq.org/attachment.cgi?id=34291)
Saved game right before crash
Run Civ4 beyond the sword v3.19 with mod "Master of Mana". Game crashes after
when ending turn in the supplied save file. Logs are also attached.
The interesting line is
Backtrace:
0x7c3a78b1
?_Myptr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAEPAGXZ
in msvcp71: cmpl$8,0x18(%ecx)
To recreate - install "Master of Mana" mod v1.20 from
http://www.masterofmana.com/
Load attached save game, move scout (rogue, or whatever) north east, reply to
funny dialog and end turn. Next turn it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=27821
Summary: Depth/stencil buffer glitches in GTAVC and GTA3
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Compare these two screenshots:
1. http://i.imgur.com/lPKij.jpg This is normal, most of the time i get this
render.
2. http://i.imgur.com/a922R.jpg This is occationally appearing at some specific
camera angles (i've found a lucky way to reproduce this glitch in 95% cases).
The glitch appears in both GTA3 and GTAVC.
Regression testing gives me this:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit
commit 708d94212b4a6419f15200c1c9c5b79c5264903d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29
7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Glitch still appears as of 4b4dd300f6832be491610943b01b80118f978c27.
I'm using nvidia GTX 460, with 195.36.24 driver. Can't check with any of the
newer drivers since they make my X crash.
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http://bugs.winehq.org/show_bug.cgi?id=28527
Bug #: 28527
Summary: The Witcher 2. Patch 2.0 crashes at launch
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torbruvold(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36610
--> http://bugs.winehq.org/attachment.cgi?id=36610
Wine log
The Witcher2 Assassins of Kings 2.0 crashes at launch with this error:
Assertion failed: (iface->lpVtbl == &d3d9_pixelshader_vtbl), function
unsafe_impl_from_IDirect3DPixelShader9, file shader.c, line 312.
MacOSX 10.6.8, wine 1.3.29
GeForce GTX285
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http://bugs.winehq.org/show_bug.cgi?id=14089
Summary: GVox Encore: note entry
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnmus(a)thirdworldcounty.us
Note entry via MIDI keyboard non-functional
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http://bugs.winehq.org/show_bug.cgi?id=18221
Summary: eve online problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdj1965(a)sbcglobal.net
I am trying to use Eve online thru Ubuntu with Wine,the game will start but
will not load the text in the window that allows you to accept the licensing
agreement.The window is there but nothing in it to scroll through to let you
accept the agreement & start the game.I am using Ubuntu 8.10
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http://bugs.winehq.org/show_bug.cgi?id=16290
Summary: Microsoft's logging version of wininet.dll doesn't work
with Wine
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=57ad7099-de71-4b1c-8147-725545454146
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
OK, this might be a bit unreasonable, but:
Microsoft has a logging implementation of wininet that they give out
to users to help in troubleshooting; see
http://support.microsoft.com/kb/884931
and
http://www.microsoft.com/downloads/details.aspx?FamilyID=57ad7099-de71-4b1c…
It might come in handy to have their version running on
Wine and generating nice log files, so I gave it a shot.
That comes with several versions of wininet.dll. I tried the WinXP SP2
one by doing
cabextract IE-KB884931-v2-x86-enu.exe
cp wininet.x86.6.0.2900.2180.dll ~/.wine/drive_c/windows/system32/wininet.dll
and then setting native override on wininet in winecfg, then tried
running a wininet test case,
cd dlls/wininet/tests
~/wine-git/wine wininet_test.exe.so ftp.c
This crashed because a crazy length was passed to a string compare function:
Unhandled exception: page fault on read access to 0x772c6d0a in 32-bit code
(0xb7e60174).
Backtrace:
=>1 wine_compare_string+0x24(flags=268435457, str1=0x77063d2c, len1=1251312,
str2=0x770f0968, len2=1251312) [libs/wine/sortkey.c:329] in libwine.so.1
2 CompareStringW+0x104(lcid=1031, style=268435457, str1=0x77063d2c,
len1=1251312, str2=0x770f0968, len2=1251312) [dlls/kernel32/locale.c:2678] in
kernel32
3 StrIsIntlEqualW+0xcf(bCase=0, lpszStr=0x77063d2c, lpszComp=0x770f0968,
iLen=1251312) [dlls/shlwapi/string.c:2063] in shlwapi
4 0x770c7a3d in wininet (+0x77a3d) (0x0032fb7c)
...
I also tried the Win2003 SP2 version:
cp wininet.x86.6.0.3790.1830.dll ~/.wine/drive_c/windows/system32/wininet.dll
This crashed with
Unhandled exception: page fault on read access to 0x00000007 in 32-bit code
(0x7ee3fddf).
Backtrace:
=>1 CreateMutexExW+0x30(sa=0xffffffff, name=0x32f92c, flags=0, access=2031617)
[dlls/kernel32/sync.c:742] in kernel32
2 CreateMutexExA+0xc4(sa=0xffffffff, name="_!MSFTHISTORY!_", flags=0,
access=2031617) [dlls/kernel32/sync.c:725] in kernel32
3 CreateMutexA+0x3a(sa=0xffffffff, owner=0, name="_!MSFTHISTORY!_")
[dlls/kernel32/sync.c:698] in kernel32
4 0x75ba879e in wininet (+0x7879e)
...
742 attr.Attributes = OBJ_OPENIF | ((sa &&
sa->bInheritHandle) ? OBJ_INHERIT : 0);
Not sure how much effort it's worth to track these down, but filing a bug just
in case.
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http://bugs.winehq.org/show_bug.cgi?id=10392
Summary: Sunny Data control SW does not recognise USB device
Product: Wine
Version: 0.9.4.
Platform: PC
URL: http://www2.sma.de/en/solar-
technology/products/communication/communication-
products-software/software/sunny-data-
control/overview/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbbs(a)telenet.be
Installation & program startup pose no problems.
When I try to connect to the sunny beam data logger, the connection menu only
shows com ports. In windows, I can also select the usb port.
With my newly delivered Photovoltaic solar panels comes a little device
called sunny beam to track the power production of the panels, and load the
data to a PC.
I setup the SW with wine with no problems.
When I want to access the device via USB, the application only shows com
ports, and not the USB port.
When I do the same in Xp, It shows the com ports and a menu entry for USB
connection.
It looks like the USB interface is not recognised in linux.
it does not show in lsusb
marc@L1:/media/cdrom0$ lsusb
Bus 005 Device 003: ID 04f2:0200 Chicony Electronics Co., Ltd
Bus 005 Device 002: ID 0b0e:444b GN Netcom
Bus 005 Device 001: ID 0000:0000
Bus 001 Device 001: ID 0000:0000
Bus 002 Device 002: ID 1587:002d
Bus 002 Device 001: ID 0000:0000
Bus 004 Device 001: ID 0000:0000
Bus 003 Device 002: ID 0db0:4011 Micro Star International Medion Flash XL
V2.0 Card Reader
Bus 003 Device 001: ID 0000:0000
When looking in Kinfocenter, the device is recognised, so I guess
wine does not recognise the usb interface
Sunny Beam
Manufacturer: SMA Technologie AG
Serial #: 00014365
Class 0
Subclass 0
Protocol 0
USB Version 1.01
Vendor ID 0x1587
Product ID 0x2d
Revision 0.00
Speed 12 Mbit/s
Channels 0
Max. Packet Size 8
Any ideas on how to get this working ?
The website of the manufacturer can be found at
http://www2.sma.de/en/solar-technology/products/communication/communication…
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http://bugs.winehq.org/show_bug.cgi?id=28232
Summary: Keyboard not working in "Hype - The Time Quest"
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.megagames.com/download/hypedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
This is a very ancient game (1999), that up until now has not worked (bug
#22434). Now that I have gotten it to launch, I've come to notice that the
keyboard is not working. This happens in both the full version and in the demo
which can be downloaded here: http://www.megagames.com/download/hypedemo.exe
(it's a self-extracting zip archive, just extract the files somewhere, then run
setup.exe, ignore the errors, the game executable is MaiD3Dvr_bleu.exe).
Since I /believe/ the game uses dinput, I've attached a WINEDEBUG=+dinput
trace. (and I did press the down button a few times after starting the game,
which did not move the menu selection down (that's the problem)). To my
untrained eye it looks like the keyboard events are received, but are somehow
not being fed to the application?
Installing MS DirectX (yes, full DirectX) via winetricks does not help.
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http://bugs.winehq.org/show_bug.cgi?id=28713
Bug #: 28713
Summary: AudioToolbox/AudioQueue.h: No such file or directory
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2011(a)ryandesign.com
Classification: Unclassified
Hello, I'm the maintainer of wine in MacPorts. After applying the patch from
bug #26643, wine on Mac OS X 10.4 Tiger still fails to build, now with:
mmdevdrv.c:57:37: error: AudioToolbox/AudioQueue.h: No such file or directory
Indeed that header doesn't exist on Tiger and from what I can tell, Audio
Queue Services wasn't introduced until Leopard. See:
http://developer.apple.com/library/mac/documentation/MusicAudio/Reference/A…
The MacPorts project has this ticket open about this problem:
https://trac.macports.org/ticket/31500#comment:13
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http://bugs.winehq.org/show_bug.cgi?id=27488
Summary: Wine64 (build with --enable-wine64) and winecfg
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gatlinsullivan(a)yahoo.com
wine-1.3.22$ winecfg
/usr/local/bin/winecfg: line 52: exec: wine: not found
All mentions of the wine executable when building Wine64 (non Wow - just the 64
bits) are to executable named wine (32 bits).
Could there be two builds so that --enable-wine64-wow && --enable-wine64 could
make --enable-wine64 equivalent to a normal build and make --enable-wine64-wow
build with the names changes to comply with both binary compatibilities?
I did this to try to test http://bugs.winehq.org/show_bug.cgi?id=26271 for
x86_64 Fedora 15.
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http://bugs.winehq.org/show_bug.cgi?id=24603
Summary: NWN2 indoor areas are suffering from hard graphics bug
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31076)
--> (http://bugs.winehq.org/attachment.cgi?id=31076)
Blackened character with normal selection around him
This affects only "playable" mode, in-game cinematics are not affected, even if
they are in indoor area. This seems to be some kind of shadowing bug, maybe
related to or the same as bug #24602: most of area is overblackened in some
random pattern, which changes from frame to frame, without any activity from
player or on scene. In some positions scene completely black, on others - only
partially, but never it's clear from this bug. mini-map and "M" map are also
affected. I'm attaching screenshot describing this issue.
Log is the same as for bug #24602 - dozens of "software blit" messages.
Configuration and settings are the same as for #24602.
This bug is very-very bad, as game has much of indoor action-packed areas and
they are mostly unplayable, so game itself is mostly unplayable. Tweaking
in-game options, including debug ones, doesn't help. Tweaking orm setting
doesn't help. Disabling GLSL doesn't help.
This probably somehow related to fglrx driver, as opensource driver doesn't
have this issue, but it could be because game running on opensource driver
misses some geometry and effects and lags so heavily, that it could be indirect
rendering in action.
Selections, magic effects, interfaces and soon are unaffected.
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http://bugs.winehq.org/show_bug.cgi?id=14743
Summary: DNS 9.5 install fails to extract cabinet: L"ENUGen~1.cab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.nuance.com
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=15238)
--> (http://bugs.winehq.org/attachment.cgi?id=15238)
terminal output on installation
DNS 9.5 does not install completely. The terminal output includes this:
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"ENUGen~1.cab
The ENUGen~1 file being referred to is large -- about 95MB. I believe the file
includes the English language (sound) models, with the US regional accent.
I also believe that it loads in conjunction with the grammar model file, which
is ENGGen~1.
(See attached screenshot with a list of the program's largest files.)
The other similarly-named files are regional accent options. (SouthEast Asian,
Australian, Indian and UK.)
---------------------------
FWIW: Below is the total output when I try to run program.
---------------------------
fixme:reg:RegSetKeySecurity :(0x64,4,0x379fd8): stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:dbghelp:fetch_thread_info Couldn't open thread 142 (87)
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http://bugs.winehq.org/show_bug.cgi?id=22149
Summary: Memory leak in VB6 based program
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panton41(a)gmail.com
GURPS Character Assistant (see AppDB) shows a memory leak which causes it to
use increasingly more memory until the program slows until it's unusable. The
program start at using 32MB and adds around 1MB for every time an item is
edited (which is the entire point of the application and can happen hundreds of
times). Around 150MBs the program becomes too slow to be usable and begins to
display non-fatal error messages.
Windows 7 64-bit shows a fairly consistent memory use of around 28MB.
I'm too infrequent of a user to tell if its a regression or an entirely new
bug. I switch between Linux and Windows often and there's sometimes months in
between using the app on Wine. I have a feeling it's a regression, however,
since I don't recall an increasing slow-down during my previous use.
It uses riched20, riched32 and oleaut32 as native, builtin with font smoothing
set to RGB if that helps connect it to other bugs at all.
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http://bugs.winehq.org/show_bug.cgi?id=17570
Summary: Can't build/install DPK files in Delphi 7.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)storago.com
When I am running Delphi 7 Professional under Wine 1.1.16, and I try to compile
and install a .dpk (Package) file, Compile says "[Fatal Error] Could not create
output file '(path_name_here)\Whatever.bpl'" although upon inspection a .bpl
file has been created.
If I try to go to "Component -> Install Packages" and check the box next to the
package, Delphi says "Can't load package (path_name_here)\Whatever.bpl. Module
not found." and won't actually let me activate it.
If I delete out the files that have been compiled and try, it seemed possible
at first to get a single package to install, but once I saved my project and
re-open it later, it says it can't find it. Any project that requires more
than one dpk file to be installed is therefore completely unable to be compiled
because of this.
It feels to me as though Delphi is failing on some sort of file_exists() check
which aught to be very simple. I've checked all file permissions and even
tried reconfiguring the BPL library paths to use folders without spaces i.e.
"C:\Bpl" instead of "C:\Program Files\Borland\Delphi 7\Projects\Bpl" I'm
quite familiar with Delphi's package system and can install packages without a
problem on a similar Windows machine or virtual machine, this problem seems
exclusive to wine.
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http://bugs.winehq.org/show_bug.cgi?id=16226
Summary: Office XP keeps reinstalling at program startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexis.deruelle(a)laposte.net
Microsoft Office XP installs with no error, although each time I run
WINWORD.EXE an installer window pops up and seems to (successfully)
reinstall/re-register some components before displaying the main program
window.
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http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second)
line of dialogue, preventing new game
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
Created an attachment (id=29538)
--> (http://bugs.winehq.org/attachment.cgi?id=29538)
terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but
my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit
wine 1.2-rc6
nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix
only vcrun2005 installed via winetricks (only because the Launcher won't run
without it)
new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With
some versions of Wine, my father would not even "say" his initial line (I don't
have sound in the childbirth scene, like everyone else, but I do turn general
subtitles on before running the game for the first time). In this case, the
baby-cam continues to move, and the visible characters continue to animate, but
there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but
this does not trigger the expected gender choice dialog. Again, the visible
characters continue to move (the game is not crashed or hung), but the dialog
doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose
'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and
behold, the gender choice appeared. I chose my sex, and Dad said his next line
("It's a girl? A girl!... etc"), and then the game "halted" before Catherine
(Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when
back in the Play screen-- sometimes twice, as the scene is running a bit slow,
but that's just me, I think) I was able to get to the penultimate moment of the
scene, where the baby (me) is moved out of the room, which should trigger a
whiteout to the next stage, before you even reach the door. In this case, I was
pushed all the way through the door and into the hall-- which I had never seen
(thank heavens they made a hall on the other side of the door), and this time
it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like
two separate speech sets and maybe the whiteout is also similar in terms of how
it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and
then seem to stop, but the blinking lights on the monitors in the back of the
scene always continued, even if the actors seemed to be frozen. The system
seems to be that if there's a player dialog triggered (gender choice, name
choice, appearance), then getting that dialog to appear and making your
choice(s) will cause the following response line from whatever actor (Dad,
usually) to be said automatically, but any further speech (response from
another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached
anyway.
In any case, if this can be confirmed, the only reason it avoids being a
blocker (to people starting a new game) is that there appears to be a
workaround, slow and tedious though it is. But I certainly for several versions
didn't even play FO3 because this appeared as a blocker to me before I happened
upon the workaround.
Please confirm or advise as to possible other causes native to my system or
Wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=27861
Summary: starcraft ii.exe has encountered a serious problem and
needs to close
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bignards101(a)gmail.com
right after i installed starcraft and updated it it gave me this error and
refuses to run
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http://bugs.winehq.org/show_bug.cgi?id=27685
Summary: [F.E.A.R.3]Black Textures/Screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=35417)
--> (http://bugs.winehq.org/attachment.cgi?id=35417)
Output console for black texture
Hi,
I'm happy because the game runs finally (in a illegal way regrettably)
But, now there is a problem with the texture.
The textures are black and it's impossible to play correctly. I tried different
option in Regedit. With "FBO", there is this problem. If i use "BACKBUFFER",
the game is playable but there are graphical glitches.
I take screenshot with the two mode but sorry if it's in windowed mode (the
crack put it automatically), impossible to disable it else the game crash.
Game with ORM=fbo mode :
http://pix.toile-libre.org/upload/original/1309722719.png
Game with ORM=backbuffer
http://pix.toile-libre.org/upload/original/1309723304.png
For the output console, it's the same for the 2 modes.
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http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost
-Recon-Advanced-Warfighter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created attachment 36542
--> http://bugs.winehq.org/attachment.cgi?id=36542
GRAW demo terminal output
After installation the game starts in full screen mode by default. When
starting a new game one can observe that most of the textures are missing from
the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the
Options->Video menu (the idea was stolen off the AppDB page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the
game, the problem is there again. So you have to switch modes *twice* (windowed
-->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same.
Native d3dx9_* dlls don't help.
Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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http://bugs.winehq.org/show_bug.cgi?id=22459
Summary: NFSMW - Only black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Created an attachment (id=27509)
--> (http://bugs.winehq.org/attachment.cgi?id=27509)
nfsmw.log
After execution of "wine speed.exe" I receive only a black screen.
Wine version: 1.1.43.20100421
Video card:
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV250 [Mobility
FireGL 9000] (rev 01)
If it is a X.Org problem I can report it on bugs.freedesktop.org.
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http://bugs.winehq.org/show_bug.cgi?id=27194
Summary: The Witcher 2: White/coloured screen with
UseGLSL=enabled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Created an attachment (id=34742)
--> (http://bugs.winehq.org/attachment.cgi?id=34742)
Witcher 2 - GLSL enabled - 01
As summary, during gameplay screen is white and/or coloured in a glitchy way.
Screenshots will be uploaded to show this more clearly. The main error seems to
be this:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @
/var/tmp/portage/app-emulation/wine-1.3.20/work/wine-1.3.20/dlls/wined3d/glsl_shader.c
/ 4625
Additionally, setting "UseGLSL = disabled" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=26283
Summary: Crysis 2 demo: menu has some nasty flickering
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_70372.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33505)
--> (http://bugs.winehq.org/attachment.cgi?id=33505)
screenshot
See screenshot. As you move your mouse, parts of the screen will
appear/disappear, making the text hard to read.
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http://bugs.winehq.org/show_bug.cgi?id=28776
Bug #: 28776
Summary: Korean Text don't shown.(in 2011-11-18 git)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hys545(a)dreamwiz.com
Classification: Unclassified
Created attachment 36971
--> http://bugs.winehq.org/attachment.cgi?id=36971
error screen capture
winecfg& regedit etc don't show korean Text.
I downgraded 2011-10-7 git version
No Error.
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http://bugs.winehq.org/show_bug.cgi?id=14053
Summary: Winamp 5.53 fails to start due to a loader crash
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winamp.com/player
OS/Version: other
Status: NEW
Keywords: download
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=14265)
--> (http://bugs.winehq.org/attachment.cgi?id=14265)
+loaddll,+module crash
The latest version of winamp fails to get loaded into memory due to a crash in
LdrProcessRelocationBlock. I used the dutch version, not sure if it makes any
difference.
Backtrace is attached, with +loaddll and +module.
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http://bugs.winehq.org/show_bug.cgi?id=25747
Summary: [regression] Very low 2d effects quality in Dead Space
on fglrx.
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Screenshots and logs attached. Regression from 1.3.6 to 1.3.7. All newer
versions (tested up to 1.3.11) inherits it.
This is tested on
ati-drivers-10.12, HD4570.
kernel: 2.6.37
Registry tweaks:
orm=fbo (Dead Space won't work at any other orm= settings. This is default,
BTW)
In-game settings: any, from lowest to highest without Decals.
This could be just some "better" effect realization (still, it can't be
switched off via in-game settings), if INTZ supported, but fglrx messing it up,
or, maybe, some other error arises.
Result of regression testing:
f0b0c1b1dddf606177651deb45c0afd6259076aa is the first bad commit
commit f0b0c1b1dddf606177651deb45c0afd6259076aa
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Nov 5 14:11:35 2010 +0100
wined3d: Add support for the INTZ format.
:040000 040000 faaa1ded710e91700f9ee0b45a64046c331ec7e4
a78b737e1647d2e3c39d506da94e6ebabe7739d8 M dlls
:040000 040000 716c26514f970e84844abca4aa8af3f4a6b5588e
f5afaaab81479efcd92b8cb1f35d6647fc0b4c29 M include
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http://bugs.winehq.org/show_bug.cgi?id=22998
Summary: configure: wine64 needs a new enough assembler
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, win64
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When compiling wine64 on freebsd, the compile bombs out in ntdll:
[austin@pcbsd-884 /usr/home/austin/wine-git/dlls/ntdll]$ make
../../tools/winegcc/winegcc -m64 -B../../tools/winebuild
--sysroot=../.. -fasynchronous-unwind-tables -shared ./ntdll.spec
actctx.o atom.o cdrom.o critsection.o debugbuffer.o debugtools.o
directory.o env.o error.o exception.o file.o handletable.o heap.o
large_int.o loader.o loadorder.o misc.o nt.o om.o path.o printf.o
process.o reg.o relay.o resource.o rtl.o rtlbitmap.o rtlstr.o sec.o
serial.o server.o signal_i386.o signal_powerpc.o signal_sparc.o
signal_x86_64.o string.o sync.o tape.o thread.o threadpool.o time.o
version.o virtual.o wcstring.o version.res
-Wl,--image-base,0x7bc00000 -o ntdll.dll.so
../../libs/port/libwine_port.a -lpthread
ntdll.oSSEYZ.s: Assembler messages:
ntdll.oSSEYZ.s:23625: Error: bad register expression
ntdll.oSSEYZ.s:23627: Error: bad register expression
ntdll.oSSEYZ.s:23629: Error: bad register expression
ntdll.oSSEYZ.s:23631: Error: bad register expression
ntdll.oSSEYZ.s:23633: Error: bad register expression
ntdll.oSSEYZ.s:23635: Error: bad register expression
ntdll.oSSEYZ.s:23637: Error: bad register expression
ntdll.oSSEYZ.s:23639: Error: bad register expression
ntdll.oSSEYZ.s:23641: Error: bad register expression
ntdll.oSSEYZ.s:23643: Error: bad register expression
ntdll.oSSEYZ.s:23645: Error: bad register expression
ntdll.oSSEYZ.s:23647: Error: bad register expression
ntdll.oSSEYZ.s:23649: Error: bad register expression
ntdll.oSSEYZ.s:23651: Error: bad register expression
ntdll.oSSEYZ.s:23653: Error: bad register expression
ntdll.oSSEYZ.s:23655: Error: bad register expression
ntdll.oSSEYZ.s:23716: Error: bad register expression
ntdll.oSSEYZ.s:23718: Error: bad register expression
ntdll.oSSEYZ.s:23720: Error: bad register expression
ntdll.oSSEYZ.s:23722: Error: bad register expression
ntdll.oSSEYZ.s:23724: Error: bad register expression
ntdll.oSSEYZ.s:23726: Error: bad register expression
ntdll.oSSEYZ.s:23728: Error: bad register expression
ntdll.oSSEYZ.s:23730: Error: bad register expression
ntdll.oSSEYZ.s:23732: Error: bad register expression
ntdll.oSSEYZ.s:23734: Error: bad register expression
ntdll.oSSEYZ.s:23736: Error: bad register expression
ntdll.oSSEYZ.s:23738: Error: bad register expression
ntdll.oSSEYZ.s:23740: Error: bad register expression
ntdll.oSSEYZ.s:23742: Error: bad register expression
ntdll.oSSEYZ.s:23744: Error: bad register expression
ntdll.oSSEYZ.s:23746: Error: bad register expression
winebuild: /usr/bin/as --64 failed with status 256
winegcc: ../../tools/winebuild/winebuild failed
*** Error code 2
/usr/bin/as is:
GNU assembler version 2.15 [FreeBSD] 2004-05-23
(x86_64-obrien-freebsd) using BFD version 2.15 [FreeBSD] 2004-05-23
which isn't new enough for wine. Installing binutils from ports/devel/binutils,
and adjusting path to use that assembler/linker, compiles fine.
That version is:
GNU assembler version 2.20.1 (x86_64-portbld-freebsd8.0) using BFD
version (GNU Binutils) 2.20.1.20100303
wine's configure should check to make sure the assembler is new enough, when
compiling in 64-bit mode (a la gcc).
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http://bugs.winehq.org/show_bug.cgi?id=18903
Summary: The Sims 3: EADM shows blank window
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21744)
--> (http://bugs.winehq.org/attachment.cgi?id=21744)
after clicking settings
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EA Download Manager which is shipped with The Sims 3 shows
blank window when trying to open e.g. Settings. This manager is in tray and i
click right mouse button on it in and choose Settings.
In terminal there is many of
err:mshtml:read_stream_data OnDataAvailable failed: 80004005
fixme:mshtml:read_stream_data buffer is not empty!
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http://bugs.winehq.org/show_bug.cgi?id=26477
Summary: ExeFile.exe encountered a serious problem and needs to
close.
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinlarson1(a)gmail.com
Running "wine explorer /desktop=0,1920x1080 "C:\Program Files\CCP\EVE\eve.exe""
Shows the splash screen before erroring as "ExeFile.exe encountered a serious
problem and needs to close."
There are numerous instances of the following fixme:
"fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?"
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http://bugs.winehq.org/show_bug.cgi?id=19087
Summary: The Sims 3: EADM fails to download patch
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=22030)
--> (http://bugs.winehq.org/attachment.cgi?id=22030)
Patch tab
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EADM (provided with The Sims 3) fails do download any
patch.
1)start EADM
2)go to patches tab
3)pick one game and unfold its tree
4)select patch
Here patch should be downloaded instead nothing happens. Everytime i click on
this patch then in terminal there is
err:ole:CoGetClassObject class {3050f4f5-98b5-11cf-bb82-00aa00bdce0b} not
registered
err:ole:CoGetClassObject no class object {3050f4f5-98b5-11cf-bb82-00aa00bdce0b}
could be created for context 0x1
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_REQUEST_PRIORITY (0):
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_ERROR_MASK(11): STUB
Additonal info:
1) mshtml (2.9MB) msls31 (143KB) , shdocvw (1.4MB),
shlwapi (462.5KB), urlmon (589.5KB), winhttp (343KB) overriden to native
2)winetricks dotnet20 wsh56js flash msxml3
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http://bugs.winehq.org/show_bug.cgi?id=24358
Summary: FFXIV beta: fails to launch, fails version check
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30702)
--> (http://bugs.winehq.org/attachment.cgi?id=30702)
terminal output
Strange bug. The beta installs fine, but when you go to launch it, it pops up a
window saying 'Checking version...'. After a couple seconds, a dialog appears
over the first, saying:
11023 Unable to access server for version check.
2:20455,10007
or alternatively:
11014 Version check failed.
2:20447,0
(the second one seems more common, actually).
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http://bugs.winehq.org/show_bug.cgi?id=18904
Summary: The Sims 3: EADM fails to download Adobe Flash plugin
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21746)
--> (http://bugs.winehq.org/attachment.cgi?id=21746)
Flash plugin required
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
overridden DLLs:
ole32 1.2mb
urlmon 589.5kb
shlwapi 462.5kb
shdocvw 1.4mb
mshtml 2.9mb
msls31 143kb
installed components (through winetricks):
dotnet20
flash
When launching EA Download Manager there is prompt (attached image) about Adobe
Flash plugin I hit ok and nothing happens. Nothing is downloaded.
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http://bugs.winehq.org/show_bug.cgi?id=10028
Summary: rappelz updater is slow because of
dlls/mshtml/htmlnode.c:get_node(...)
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://rappelz.gpotato.com/download/index.php
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.wine(a)zerebecki.de
CC: jacek(a)codeweavers.com
The update for the game rappelz changes the embedded html regularly to update
the progress bar and seems to spend most of it's cpu time on that which seems
to slow the downloading. By using oprofile I found it is spending most of it's
cpu on "if(iter->nsnode == nsnode)" in get_node(...) from
dlls/mshtml/htmlnode.c . The comment above the function already suggests: "We
should use a better data structure or (better) find a way to store
HTMLDOMelement poiner in nsIDOMNode."
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http://bugs.winehq.org/show_bug.cgi?id=23034
Summary: Tools->Plugins menu in Stud_PE cannot be clicked
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.cgsoftlabs.ro/studpe.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=28556)
--> (http://bugs.winehq.org/attachment.cgi?id=28556)
Screenshot of Stud_PE with Tools menu
Found this problem while testing bug #17067. As already described there
clicking on "Tools" will open a drop-down menu (see attached screenshot). When
the mouse points at an entry except "Plugins" it gets highlighted. But as soon
as I
move the mouse pointer to "Plugins" the menu closes. Thus this entry cannot be
clicked. Plugins is the only entry which has a submenu, in case this is of
importance.
Every other option works fine. There is no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=27748
Summary: Chenzo Cove requires unimplemented function
d3dx9_36.dll.D3DXCreateRenderToEnvMap (purist)
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.chenzopark.com/playground/games/ChenzoCove/
builds/ChenzoCoveDemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x7b839cf2 to unimplemented function
d3dx9_36.dll.D3DXCreateRenderToEnvMap, aborting
Chenzo Cove comes with d3dx9_35.dll and crashes without it.
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http://bugs.winehq.org/show_bug.cgi?id=28345
Summary: dragon age:origins fails to load save game
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Created an attachment (id=36325)
--> (http://bugs.winehq.org/attachment.cgi?id=36325)
debug output
wine 1.3.26 with commit b7ea63118ae1036b2a28ccbfafb43295362dd92e works fine
with DA:O. Used bisect and applied this commit on each step
f8397ef229a7351226922f9ccf98ba7ff8adc061 is the first bad commit
commit f8397ef229a7351226922f9ccf98ba7ff8adc061
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Aug 27 13:55:51 2011 +0200
ntdll: Use the manifest with the highest matching version number.
Here is partial debug output, I think this is the relevant part. If not, I can
upload whole output, but it is rather large(8 mb).
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http://bugs.winehq.org/show_bug.cgi?id=21538
Summary: Miranda's ICQ SSL connection doesn't work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.13
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25947)
--> (http://bugs.winehq.org/attachment.cgi?id=25947)
WINEDEBUG=+secur32,+crypt32,+winsock wine miranda32.exe
Steps to reproduce:
1. Download Miranda
2. Set up ICQ profile on http://www.icq.com/
3. Run Miranda with the given profile data
4. Change connection type to SSL in ICQ plugin parameters
5. Try to connect
Connection will fail with timeout.
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http://bugs.winehq.org/show_bug.cgi?id=21907
Summary: Firefox 3.6 problems on FreeBSD
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eflaras(a)gmail.com
Firefox 3.6 on FreeBSD. Rough, text and mangled graphics. Appears to be a alpha
transparency problem perhaps. Using FreeBSD 8.0, Wine 1.1.38 from winehq. SAme
problem exists in the port . Other bugs also observed such as the fact windows
do not close, and the fact that HTML forms do not work, which is already
described in other reports. All features worked well in wine 1.1.14 under
freebsd 7.1 . This is a regression. Firefox is presently unuseable.
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http://bugs.winehq.org/show_bug.cgi?id=25711
Summary: Temple Of Elemental Evil end slideshow display black,
except for fractions of a second
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
The movies themselves play fine, although slow at specific times (nothing like
the Sid Meyer Alpha Centauri/Gothic 2 movies, that are VERY slow).
The end slideshow (that i don't think is a movie) is a black screen with sound,
that sometimes, for a fraction of a second - much too little for my brain to
form a complete picture - displays the underlying image.
I played with toee patched to version 2 and the circle of Eight "6.0.0" NC
(new content) patch
Using a virtual desktop hasn't much effect.
I have a save available before the ending, but am unsure that it would load
without installing the unofficial patch and setting the same options (at least
increase the level cap to 20). I attach it anyway. It is to go into
"game/modules/ToEE/Save", after the unoffical patch is installed and
configured. To trigger the endgame, take the gems in the chair in front of you.
You will not need to fight.
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