http://bugs.winehq.org/show_bug.cgi?id=5253
--- Comment #120 from Austin English <austinenglish(a)gmail.com> 2011-10-06 19:36:36 CDT ---
Any difference in 1.3.29?
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http://bugs.winehq.org/show_bug.cgi?id=609
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, integration
Platform|Other |x86
Version|unspecified |20020411
OS/Version|other |Linux
--- Comment #36 from Austin English <austinenglish(a)gmail.com> 2011-10-06 19:35:51 CDT ---
Aric is still working on this, based on what was discussed at Wineconf.
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http://bugs.winehq.org/show_bug.cgi?id=7333
--- Comment #9 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-10-06 18:54:14 CDT ---
(In reply to comment #8)
Ill try checking with Zoombinis tomorrow (see bug 11163)
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http://bugs.winehq.org/show_bug.cgi?id=2666
--- Comment #50 from K1773R <K1773R(a)darkgamex.ch> 2011-10-06 18:00:31 CDT ---
No reason to excuse!
The Performance seems now to be OK (tested with older wine version 1.3.20
because of pulseaudio), badly now the dropdown menus in AOE2TC are delayd 3-5
seconds (before 1 seconds) but this is acceptable since its not revelant in the
gameplay. Thanks alot :)
greetings
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #8 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-10-06 17:39:00 CDT ---
Friendly reminder of ~3 years without new posts. No download too.
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http://bugs.winehq.org/show_bug.cgi?id=7556
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
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CC| |infyquest(a)gmail.com
--- Comment #4 from Vijay Kamuju <infyquest(a)gmail.com> 2011-10-06 17:02:24 CDT ---
please test again with latest git
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Alex Henrie <alexhenrie24(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #36592|0 |1
is obsolete| |
--- Comment #49 from Alex Henrie <alexhenrie24(a)gmail.com> 2011-10-06 15:48:21 CDT ---
Created attachment 36750
--> http://bugs.winehq.org/attachment.cgi?id=36750
Proposed patch v2
Sorry for the delay in replying. David Kiefer discussed the performance
problems on wine-devel and based on his feedback I made and submitted a revised
patch last week. Please try this patch and discard the previous one.
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K1773R <K1773R(a)darkgamex.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |K1773R(a)darkgamex.ch
--- Comment #48 from K1773R <K1773R(a)darkgamex.ch> 2011-10-06 13:44:09 CDT ---
@Alex Henrie thanks alot for that fix, bad thing that i get like 1-2 fps with
that patch :( thanks anyway :)
greetings
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http://bugs.winehq.org/show_bug.cgi?id=20061
Summary: wine: Segmentation Fault - all programs under wine
including winecfg
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brad.k.martin(a)gmail.com
Created an attachment (id=23615)
--> (http://bugs.winehq.org/attachment.cgi?id=23615)
Core file created by running 'winecfg' with no .wine folder
Unable to launch any programs using wine, including the builtin notepad.exe or
winecfg. When run from the terminal, the program causes a segmentation fault
immediately.
I have removed the .wine folder and the problem is still happening. Winecfg
seg faults before re-creating the .wine folder.
Distribution: Ubuntu 8.10 with all patches applied.
uname -a: Linux wine_test 2.6.27-14-generic #1 SMP Mon Aug 31 13:01:41 UTC 2009
i686 GNU/Linux
Wine version: 1.0.1
Core dump attached.
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http://bugs.winehq.org/show_bug.cgi?id=20385
Summary: Half-Life crash when in-game HEV suit volume setting
too high
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
Step to reproduce :
- run steam, half-life and load a game
- go to options, audio tab
- incrase the HEV suit volume slide to maximum
- go in game, play and take damages until the little voice say something like
:
> automatic medical assistance engaged
If the volume is too high, you come back on your desktop with a dialog box
which say :
> Fatal error
> SV_Startsound: volume = 346
(I don't know the exact volume number)
I don't know if the game really crash, but if the volume is really too high,
maybe the error should be handled differently ? Thanks.
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