http://bugs.winehq.org/show_bug.cgi?id=28273
Summary: Unhandled page fault while installing some 64-bit
IE7/IE8 DLLs
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36225)
--> (http://bugs.winehq.org/attachment.cgi?id=36225)
Terminal output
Regsvr32.exe crashes with an unhandled page fault while trying to install some
of the 64-bit DLLs (browseui.dll, shdocvw.dll, urlmon.dll) installed by IE7 and
IE8 x64. The 32-bit versions can be installed without this problem. Minimal
steps to reproduce:
1. Change the reported Windows version to Windows 2003 in winecfg
2. Run the installer, and manually kill cmd.exe after a lot of
"err:setupapi:..." lines are printed in the terminal to work around bug 28213
3. Run wineboot
4. Run WINEDLLOVERRIDES=urlmon=n wine64 regsvr32 /i urlmon.dll
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http://bugs.winehq.org/show_bug.cgi?id=19242
Summary: Red Alert 3: Crash when loading new campaign
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Created an attachment (id=22262)
--> (http://bugs.winehq.org/attachment.cgi?id=22262)
Results of regression test
Steps to reproduce: Install Red Alert 3 (I used Wine version 1.1.8 due to
unrelated issues). Load the application and do not apply any patches. Create
a new Soviet campaign and click through until the campaign loads. The program
will display the loading splash screen, the loading bar will fill to 97%, then
the application will crash before the user sees the map. Regression test
output is attached. I also note that some people have gotten it to work on
versions subsequent to 1.1.23, so there may be something system-specific.
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http://bugs.winehq.org/show_bug.cgi?id=15991
Summary: Road Wage demo crashes when starting a mission
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Road-Wage-2000-demo/3000-7519_4-
10243518.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17190)
--> (http://bugs.winehq.org/attachment.cgi?id=17190)
Road Wage backtrace
After starting the game and selecting the various requested game choices, when
trying to start a mission, the game ends up crashing. I possess:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 177.80
for my particular configuration.
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http://bugs.winehq.org/show_bug.cgi?id=23510
Summary: Google Talk error dialog when opening
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://dl.google.com/googletalk/googletalk-setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Created an attachment (id=29351)
--> (http://bugs.winehq.org/attachment.cgi?id=29351)
Console output from opening google talk
When google talk is started after it is installed, a regression causes a dialog
box to be shown with the following message:
"Google Talk encountered an internal error, and must now close. Ok to report
this error to Google?"
Closing the dialog causes the application to exit.
I did a regression test and found the following commit caused the regression.
Reverting the commit fixes the issue.
8c06ed96aeb737e5596e190efe785a2c2c97237e is the first bad commit
commit 8c06ed96aeb737e5596e190efe785a2c2c97237e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Dec 7 14:54:33 2009 +0100
mshtml: Improved OleDocumentView_UIActivate implementation.
Google talk should at least open without an error, although bug 3254 prevents
it from keeping a stable connection after logging in, and bug 5162 prevents a
lot of text from being shown.
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http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
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http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
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http://bugs.winehq.org/show_bug.cgi?id=27666
Summary: The game can't start probably by an wine error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dibujosgraffiti(a)gmail.com
The executable has encountered an problem, an it can not start (it is closed by
wine), and the message says that if the error does not occur in Windows,
report this bug here.And I have attempted many things, but neither is the
solution.
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http://bugs.winehq.org/show_bug.cgi?id=26364
Summary: All Airborne Assault series games are unbearably slow.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
The bug has appeared recently. Game is extremely slow (while it's possible to
move mouse normally, the time passes in game tens of time slower). There are
short sounds of working HDD while the game plays.
There are no error messages.
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http://bugs.winehq.org/show_bug.cgi?id=19640
Summary: Anno1503 intro mission: can't move the ship, though
selected
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is a dividing of bug #19632 into different errors
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship, though being selected
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http://bugs.winehq.org/show_bug.cgi?id=15920
Summary: Switching to an interlaced video mode (in some games)
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandburg(a)netcourrier.com
I'm (still) using a CRT screen.
The only one resolution set in my config file (/etc/X11/xorg.conf) is 1024x768
85Hz non interlaced - 24 bits color
In some games (list below), I set the resolution to the one of my settings
(1027x768) and I obtain this resolution BUT interlaced. (And I don't want that)
I guess to obtain a non-interlaced refresh, but in place of that... it is
interlaced.
This appends in 2 games :
Wakfu
World of Goo
What really surprises me, is that I know the source code of Wakfu (I am
developper by Ankama) and I know the resolution asked to the interface tier is
not interlaced.
So I think it comes from Wine...
Extract of xorg.conf :
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1024x768 +0+0; nvidia-auto-select +0+0"
EndSection
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http://bugs.winehq.org/show_bug.cgi?id=24693
Summary: Installing AutoCAD R14
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasmith(a)electronicaidesdesign.com
I have a question. What causes a "write: Bad file descriptor" error 423? I have
been trying to install AutoCAD R14 with wine-1.3.2-1mdv2008.1.i586.rpm with
this "write: Bad file descriptor" error. I have ran winetricks corefonts tahoma
before trying to install AutoCAD R14. The following text is displayed during
the AutoCAD R14 install setup.exe execution:
TMP=/home/davids/tmp
G_FILENAME_ENCODING=@locale
PYTHONPATH=/usr/lib/ooo-2.4/program:/usr/lib/ooo-2.4/program
QTLIB=/usr/lib/qt3/lib
DBUS_SESSION_BUS_ADDRESS=unix:abstract=/tmp/dbus-ApXglrrekP,guid=4dad5d9a99a163fdac7a9cf34cb093cb
LC_CTYPE=en_US.UTF-8
LESSOPEN=|/usr/bin/lesspipe.sh %s
PKG_CONFIG_PATH=/usr/lib/qt4/lib/pkgconfig:/opt/kde4/lib/pkgconfig:/usr/lib/qt4/lib/pkgconfig:/opt/kde4/lib/pkgconfig
DESKTOP=kde
BROWSER=/usr/bin/www-browser
DISPLAY=:0
META_CLASS=powerpack
LADSPA_PATH=/usr/lib/ladspa/
LC_TIME=en_US.UTF-8
MDV_MENU_STYLE=mandriva
LC_NAME=en_US.UTF-8
COLORTERM=
_=/bin/env
WINEPREFIX=/home/davids/.wine-acadr14
wine client error:1e: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7e1b76d9
wine client error:1e: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7e1b76d9
wine client error:1e: write: Bad file descriptor
[davids@dasmith ~]#
WINEPREFIX=/home/davids/.wine-acadr14 is a copy of
.wine/drive_c/windows/system32
I just tried removing wine-1.3.2-1mdv2008.1.i586.rpm and reinstalled
wine-1.1.32-1mdv2008.1.i586.rpm and tried again to install AutoCAD R14 but the
same "write: Bad file descriptor" error 423 occurred again. I had successfully
installed AutoCAD R14 a few months ago through wine and now I can't seem to do
it.
Any ideas or suggestions to try?
Thank you,
David A. Smith
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http://bugs.winehq.org/show_bug.cgi?id=15867
Summary: Warhammer D3D Screen Flip.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
In Warhammer Online the frame will flip upside down for about a second, and
goes back to normal. This bug happens every x frames, or around once a minute.
Cloud Warhammer Online # uname -a
Linux Cloud 2.6.25-gentoo-r7 #1 SMP Tue Sep 9 12:56:42 Local time zone must be
set--see zic m x86_64 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel
GNU/Linux
Graphics Card: 280 GTX, 177.80 DV.
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http://bugs.winehq.org/show_bug.cgi?id=29057
Bug #: 29057
Summary: Latest update caused the Now You're Cooking program
not to work under Wine any more.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whuebl(a)hotmail.com
Classification: Unclassified
Within the past several days, I activated my paid for Now You're Cooking
database program version 5.88 in the process of activation, am message came up
to wait a moment while Wine updated. After that neither the 5.88 nor the 5.87
version works. Fortunately, I have backups for my nearly 1/2 million recipes,
but it looks like I will be going back to my Windows Laptop to use this program
rather than on my Linux desktop under Wine. Help?
Oh, what happens now is the program loads but when the screen comes up, nothing
works when you click on it. And sometimes you cannot even see the cursor!
TIA,
Bill
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http://bugs.winehq.org/show_bug.cgi?id=19641
Summary: Anno1503: quitting the game does not reset to the
graphical conditions of my system
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is an addition for bug #19632
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several graphical problems and i wanted to end the game again. It was
possible to find the exit icon and push it.
As a result from this i see many patternes, that interfere with each other.
Being a little lucky in that chaos i made it to logout successfully :-).
Logging in again has changed the positions of my desktop plasmoids - more to
the upper left corner. Guess that is due to a different resolution of anno from
my system (1900x1200) - not being resetted.
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http://bugs.winehq.org/show_bug.cgi?id=15929
Summary: Warhammer Online flicker.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: modemmisuser(a)gmail.com
All screens, from the login screen, through the publisher/developer logs, to
character select, have major flicker. Sometimes, the screen will actually go
black for 2-20 seconds, then come back. Other times it's just slow flicker,
especially when moving the mouse to interact.
Wine 1.1.7 with the "model fix" patch. Ubuntu 8.10. Video card is an HD4870X2
with proprietary ATI drivers.
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http://bugs.winehq.org/show_bug.cgi?id=19632
Summary: Anno1503: ship is mirrored, animals drag traces
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
There are different errors. I will try to report them:
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- the ship is mirrored (top is done) - very funny
- A bird drags traces, while flying over the sea
- click into the outline map and then you suddenly see a lot of animals
moving around (in the sea)
- from the traces you will see, that their origin is in islands (green, brown)
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship
All together: the game can't be played
Hope, this helps ;-)
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http://bugs.winehq.org/show_bug.cgi?id=14148
Summary: La-Mulana crashes during specific boss attack
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=4511
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=14408)
--> (http://bugs.winehq.org/attachment.cgi?id=14408)
Console error log.
La-Mulana crashes during the boss fight with the boss Tiamat, when she uses her
hair attack (pictured in this video: http://www.youtube.com/watch?v=aTevN1yVk6U
, around 0:45.) It does not occur every time; it seems to happen when her hair
runs into an enemy or the player. The game also becomes slow and slow to
respond during the hair attack. (And the winner for weirdest bug description
goes to...)
The error messages indicate the crash is occuring in the ddraw DLL. A sprite
collision problem, maybe?
I am using some DLL overrides; La-Mulana crashes at startup unless I do so. The
DLLs overridden are dsound,dmime,dmusic,dmloader,dmsynth,dmband,dmfile, and
dmstyle (though La-Mulana does not use all these).
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http://bugs.winehq.org/show_bug.cgi?id=17287
Summary: Water Surface Effect does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
In the game shaiya, if you go under graphical options and turn Water Surface
Effect two things happen:
*The water itself dissappears, so it just looks like grass.
*Some bushes and plants can be seen through other objects, for example, if I
stand behind a wall, I can still see the grass on the other side.
As long as this effect isn't on, those two bugs are no longer present.
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http://bugs.winehq.org/show_bug.cgi?id=25718
Summary: Click on Audio tab in Winecfg do error
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
After update from Wine 1.3.4 to 1.3.11 I get an error when click on Audio tab
in Winecfg. This is a video (4,5 Mb)
http://narod.ru/disk/2940274001/wine1.3.11-bug.mkv.html .
Wine was build without GStreamer support
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http://bugs.winehq.org/show_bug.cgi?id=22834
Summary: Call of Juarez Black Screen
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Black Screen when i launch the game.
I tried differents options in "Wine regedit"and older wine versions
I installed d3dx9 with winetricks and added 2 .dll in System32 folder :
xapofx1_1.dll
X3DAudio1_4.dll
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http://bugs.winehq.org/show_bug.cgi?id=16026
Summary: Midi music does not play in Perfect Cherry Blossom demo
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
Created an attachment (id=17242)
--> (http://bugs.winehq.org/attachment.cgi?id=17242)
Messages from the console when running the game.
The Perfect Cherry Blossom demo seems to have a limited soundtrack compared
with the full version- just sounds and MIDI versions of the first 3 levels.
Under Windows XP, music comes on instantly when you switch from WAV to MIDI
under BGM options. On Linux, there is no music from the demo. You can get the
music to play by having a copy of the full soundtrack, and placing that file in
the game directory.
I'm running Kubuntu 8.04.1.
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http://bugs.winehq.org/show_bug.cgi?id=19285
Summary: Galactic Civilizations 2 v. 1.0D Digital:Bonus Pack
doesn't work
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.galciv2.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22322)
--> (http://bugs.winehq.org/attachment.cgi?id=22322)
Results of regression tests for bug 1
This is regression.
1) Game crashes when I click the "New game" menu.
2) Game crashes directly after starting new game.
3) Fonts render incorrectly (quad boxes after end of sentences).
There are regression test results in attachments for every bug.
Reverting the patch 1 helps.
I can't revert patch 2.
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http://bugs.winehq.org/show_bug.cgi?id=23262
Summary: Beer Tycoon crashes on exit
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
The game Beer Tycoon crashes on exit, when the user clicks to quit the game.
I installed Beer Tycoon from the original CD-ROM. Running the installed
Beer_Tycoon.exe in Wine 1.2rc3 shows an error, the same as mentioned in bug
23033. I suspect that error is copy-protection-related, so I downloaded a
no-CD-patched executable from
http://m0002.gamecopyworld.com/games/pc_beer_tycoon.shtml
Using that, the game crashes on exit. Run Beer_Tycoon.exe. Click Play when the
window appears. Wait for the logo screens and at the title screen click the
rightmost glass of beer to quit. Wine shows a Program Error dialog box.
Console output prior to clicking the glass is
$ wine Bier_Tycoon.exe
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110fc8 0
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:wininet:InternetAttemptConnect Stub
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
;;;;;;fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting
On clicking to quit, the console output starts with
wine: Unhandled page fault on read access to 0x00000001 at address 0x1 (thread
0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000001, invalid program
stack in 32-bit code (0x00000001).
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http://bugs.winehq.org/show_bug.cgi?id=22895
Summary: program encountered a serious problem and needs to
close
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yairsaumeth(a)yahoo.com
CC: yairsaumeth(a)yahoo.com
the application Saint, administrative software, could not finish the
installation and the program, SAINTDeltmp.exe could not run resulting its
termination. it says this can be caused by a problem in the program or a
deficiency in Wine. thank you for your help. very greatfull. can be downloaded
from here http://68.168.137.42/~saintnet/download/InstallAdmonEntVzla.exe.
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http://bugs.winehq.org/show_bug.cgi?id=18657
Summary: Motocross Madness 2 Demo: picture quality in menus
changes as mouse moves
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aric(a)codeweavers.com
I know that Aric Stewart's commit prior to wine-1.1.3:
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
was already associated with several regressions, e.g. bug #15056, some of which
have been fixed since, e.g. bug #12766. Here's a new one, with a possibility
that this commit just puts the nail on something that was broken long
before[*].
Since Aric's commit, Motocross Madness Demo 2 shows:
a) the scene pictures as if downsampled to 8 bits instead of 16/32
in both the terrain selection view as well as
the motorcycle selection view in the garage.
b) and an extra horizontal garbage line near the bottom of the screen.
What's been fixed again since Aric's commit, as of wine-1.1.22:
c) the mini-TV pop up animation to select stunt/motocross etc. mode in the
initial menu.
Please compare the AppDB screenshot
http://appdb.winehq.org/appimage.php?iId=14073 with my own in bug #17234,
comment 6 at http://bugs.winehq.org/attachment.cgi?id=21343 to see a) and b)
These defaults are visible in wine-1.1.21 both with an Intel Xorg driver in
Ubuntu as well as with an NVidia 9400 chip in MacOS X.
[*] The color artifacts may be explained as follows, considering the earlier
build d4d133f032389f54a45e6c8397a932f0ac47b432
Go to the "single player race event" menu. The scene seems well drawn in 16 or
32 bit depth. However, as the mouse moves to the top 3 tabs, the scene view
darkens and looses colours. It looks very much like it was turned into an 8bit
picture. and exactly like after Aric's patch. Moving the mouse over it restores
the original variety of colours underneath, a "mouse lighting" effect I
described in bug #17234.
So an 8/16 bit depth mismatch could explain the observed change of colours.
Hence it is not the case that the later commit from Aric broke everything. It
just made the situation degrade, by displaying an 8bit-lookalike picture right
from the beginning.
Let's focus on a) and b) here and on the (supposedly) distinct mouse lag issue
in bug #17234. Both the trial and the retail version of MCM2 are affected, but
the demo is downloadable (40MB).
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http://bugs.winehq.org/show_bug.cgi?id=22472
Summary: Avinaptic Emulation don't start
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toniboni88(a)gmail.com
I've received this error (image in attachment) when try start emulation on
Avinaptic for Windows.
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http://bugs.winehq.org/show_bug.cgi?id=19891
Summary: d3dim, rasdlg, resutils: warning: import library
doesn't export anything
Product: Wine
Version: 1.1.28
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found this while compiling on ppc. Strangely though, no warning on x86_64 (at
least, that I've noticed).
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http://bugs.winehq.org/show_bug.cgi?id=15871
Summary: Morrowind: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefan(a)codeweavers.com
Morrowind version 1.2.0722 used.
Ingame scene rendering is complelty broken, it just shows a black screen.
Non-ingame menu is partially broken (going to attach screenshots).
Opening the main menu ingame works (it shows), also the character menu. Also
going to do some shots for these.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=19004
Summary: Windows Live Messenger 8.5 installer fail to start
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?displa
ylang=en&FamilyID=7a1aae73-48cc-4f7a-b445-0487bd5e84ef
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=21895)
--> (http://bugs.winehq.org/attachment.cgi?id=21895)
Console output
After doing wine WLinstaller.exe the installer just fail silently without
showing any error.
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http://bugs.winehq.org/show_bug.cgi?id=23323
Summary: World of Warcraft crashes upon login after 3.3.5
patch.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
Today's 3.3.5 patch from blizzard seems to have KO'd WoW on all my systems. As
this is a required patch, this effectively reduces WoW to garbage status
(assuming its not just me).
Immediately after entering login information, a illegal instruction error
occurs. This may be related to the introduction of Blizzard's "RealID" system,
which uses a 'Battle.net.dll' that is known from Starcraft 2 Beta to have
anti-debugging measures in it. The patch that was created for SC2 to work
around this does not work in my case.
I ran a +relay trace and generated a 4G (!!) log file, the last 5000 lines of
which are here:
http://www.infernalsoul.net/Junk/Dump/5000.log
The illegal instruction occurs at line 2492. I could be mistaken, but it looks
like it is indeed attempting anti-debugging nonsense immediately before the
error. I am recompiling wine on an older GCC version (using Arch linux/AUR
packaging scripts which are basically just ./configure && make) to rule out
those issues, but this could take a while.
Let me know what else I can do to be of assistance
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http://bugs.winehq.org/show_bug.cgi?id=24928
Summary: WoW 4.x D3D: Water Detail and Sunshafts cannot be
enabled fully in d3d9
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.aaron.christie(a)gmail.com
CC: wine-bugs(a)winehq.org
As the bug summary says. They do not require dx11 mode to be fully enabled. I
am able to run "Ultra" water detail and "High" sunshafts on my install of
windows XP 32bit. The dx11 renderer has no visual difference from dx9.
The options menu reports that they are disabled for "Graphics related reasons".
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http://bugs.winehq.org/show_bug.cgi?id=26571
Summary: WoW 4.x D3D: High quality water is broken
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Since bug 24928 is closed, water quality higher than Fair can be enabled.
However it's completely broken.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=28808
Bug #: 28808
Summary: Blizzard's BETA Opt-In fails to transmit the results
on 64-bit WINE version
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svippy(a)gmail.com
Classification: Unclassified
Blizzard's BETA Opt-In (for games such as Diablo 3) fails to accurately send
the results gathered from the system on a 64-bit version.
After some tries (trying newer and older versions), I tried compiling a 32-bit
version, and found that it suddenly worked.
My assumption is thus that 64-bit WINE does no correctly support SSL
transmission, as it is that that Blizzard relies on to send to their site,
because I tested HTTP, and it worked, but HTTPS did not (even for other sites).
The workaround - for now - is to use the 32-bit version if you use a 64-bit
system. This is disappointing, however.
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http://bugs.winehq.org/show_bug.cgi?id=28162
Summary: Battle.net System Check fails to send data
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
See:
http://forum.winehq.org/viewtopic.php?p=61774
Confirming
Terminal output upon clicking send:
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
err:wininet:NETCON_secure_connect SSL_connect failed: 12038
fixme:process:GetLogicalProcessorInformation (0xe0e3bc,0xe0e3b8): stub
fixme:process:GetLogicalProcessorInformation (0xe0e3bc,0xe0e3b8): stub
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http://bugs.winehq.org/show_bug.cgi?id=28289
Summary: Rotated text is sometimes mirrored and looks as if it
was backwards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mozga(a)trimen.pl
Created an attachment (id=36249)
--> (http://bugs.winehq.org/attachment.cgi?id=36249)
badly rotated text example
I`m trying to use an older version SpinWorks 2.54 NMR software under Wine in
Linux and everything works OK, except printing. Namely, the values of
under the spectrum are backwards or mirrored (example attached). They should
have been 1.000 and 3.287
Both physical and virtual printers give this behavior. Same both wine 1.2.2 and
1.3.15.
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http://bugs.winehq.org/show_bug.cgi?id=28098
Summary: cannot connect to server
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixie05(a)gmail.com
the program game.exe has encoutered a serious problem andd need to close. we
are sorry for the inconvenience
this can be caused by a problem in the program or deficiency in wine.
----------that is error that is showing in my window
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http://bugs.winehq.org/show_bug.cgi?id=25809
Summary: YouTube Downloader needs the IE Download Dialog
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=32890)
--> (http://bugs.winehq.org/attachment.cgi?id=32890)
Console output.
YouTube Downloader requires the file download dialog that comes with Internet
Explorer, otherwise (with the native shdocvw library in use, since
shdocvw.DoFileDownload() is not yet implemented) clicking the Download button
will result in the app silently failing to move forth.
Installing Internet Explorer supplies the download dialog, which allows YouTube
Downloader to function properly.
I've attached the console output from opening the application, hitting the
download button, and exiting (which results in what seems to be a harmless
crash).
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http://bugs.winehq.org/show_bug.cgi?id=19852
Summary: AsyncHttpEndRequestProc was called twice
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leeight(a)gmail.com
AsyncHttpEndRequestProc -> HTTP_HttpEndRequestW -> HTTP_GetResponseHeaders
was called twice, which cause my application crashed.
the attachment is my debug log, and the temporary solution is
change AsyncHttpEndRequestProc like this
static void AsyncHttpEndRequestProc(WORKREQUEST *work)
{
struct WORKREQ_HTTPENDREQUESTW const *req = &work->u.HttpEndRequestW;
http_request_t *lpwhr = (http_request_t*)work->hdr;
TRACE("%p\n", lpwhr);
if(lpwhr->lpszRawHeaders == NULL){ // add this line
FIXME("[%p]call HTTP_GetResponseHeaders", (lpwhr));
HTTP_HttpEndRequestW(lpwhr, req->dwFlags, req->dwContext);
} // add this line
}
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http://bugs.winehq.org/show_bug.cgi?id=26920
Summary: Forum: replies from mailing list users show the full
email address of the person quoted
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
A mailing list user complained that his full email address was showing up in
posts on the forum. Looking at the thread he linked to, it happened because
someone on the mailing list quoted something from his email in their reply, and
his email address was thus copied into the body of the message, which was
posted in full on the forum. In the same posts on the mailing list archives,
the "@" in all email addresses are changed to "at", even ones in the body of
the message. If possible, something similar should probably be done to incoming
email bound for the forum.
Forum thread showing the problem:
http://forum.winehq.org/viewtopic.php?p=46237&sid=000dc479ce03c0592827269f4…
Mailing list archive version of a post from that thread:
http://www.winehq.org/pipermail/wine-users/2010-July/075147.html
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http://bugs.winehq.org/show_bug.cgi?id=20324
Summary: Update Wine Wiki to new website theme
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://wiki.winehq.org/
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
CC: jnewman(a)codeweavers.com
The Wine Wiki looks badly out-of-place compared to the rest of winehq.org.
Wiki source: http://wine.cvs.sourceforge.net/viewvc/wine/wiki/
While we're at it, maybe we should move the Wiki source to
http://source.winehq.org/git/ as well.
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http://bugs.winehq.org/show_bug.cgi?id=20447
Summary: Pro evolution soccer 2010: crashes and hangs randomly
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vertigo.rus(a)gmail.com
Created an attachment (id=24296)
--> (http://bugs.winehq.org/attachment.cgi?id=24296)
thats the only output I get when the game crash, same when it just "hangs" and
wine error pops out
Pro evolution soccer 2010 crashes and hangs randomly
It happens sometimes when choosing stuff in menu (in all menus randomly)
sometimes during gameplay, sometimes when starting match and sometimes when
ending match and going to main menu.
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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http://bugs.winehq.org/show_bug.cgi?id=25417
Summary: Black & White: Ignores mouse button clicks
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
The application 'Black & White' does not register either left or right mouse
button clicks. The scroll wheel is responded to normally.
Bisecting revealed the culprit commit as commit
"7e3985e1fea60da73bae2b9465b94e5d110909fc: ddraw: Setup the device window in
SetCooperativeLevel()."
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http://bugs.winehq.org/show_bug.cgi?id=23673
Summary: El Matador's demo requires
d3dx9_36.dll.D3DXSHEvalHemisphereLight
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://games.on.net/file/3017/El_Matador_Playable_demo
_Chapter_6_mission
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x7b836852 to unimplemented function
d3dx9_36.dll.D3DXSHEvalHemisphereLight, aborting
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http://bugs.winehq.org/show_bug.cgi?id=19317
Summary: Enemy Nations: "Error 2 loading the game"
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.windwardreports.com/enemy_nations2.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeljkparker(a)gmail.com
Enemy Nations is a 1997 real-time strategy game made for Windows 95. It
installs fine, but when the game starts, the black "Loading Enemy Nations..."
screen appears, followed by an error message: "Error 2 loading the game". No
console messages are printed using default logging.
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http://bugs.winehq.org/show_bug.cgi?id=28438
Summary: segfault in Dawn of War Soulstrom demo when drawing a
frame with mouse
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hennr(a)hennr.name
Created an attachment (id=36453)
--> (http://bugs.winehq.org/attachment.cgi?id=36453)
console output of soulstorm launch with 1.3.28
Install and start the game.
Create a user, start the tutorial, draw a frame with the mouse, the game
segfaults.
Console output is attached.
I tried to find a regression but could find a previous working version yet.
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http://bugs.winehq.org/show_bug.cgi?id=13844
Summary: pywin32 cannot be installed
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
Pywin32-211 cannot be installed - it just eat 100% cpu and never finishes.
Wine ver: c959867510703a100106f292cd26cb8f489236bb (post 1.0-rc4)
Here are the steps how to reproduce it:
$ export WINEPREFIX=`pwd`/bug.pywin32
$ wget -c http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
$ wget -c http://downloads.sourceforge.net/pywin32/pywin32-211.win32-py2.5.exe
$ wineboot -i
$ msiexec /i python-2.5.2.msi /qb
This initilizes wine instance and installs python into it.
Let's try to install pywin32:
$ wine pywin32-211.win32-py2.5.exe
Oops, it eats 100% cpu and spawns new and new processes (pid of pywin32.exe
changes) and never completes.
On Windows XP pywin32-211.win32-py2.5.exe installs fine.
Thanks beforehand.
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http://bugs.winehq.org/show_bug.cgi?id=24389
Summary: Winamp: crashes with Bento-Skin
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smartmind23(a)googlemail.com
Created an attachment (id=30736)
--> (http://bugs.winehq.org/attachment.cgi?id=30736)
Console output of Winamp when crashing.
After fresh installation (WINEARCH=win32) of Winamp 5.581 and winetricks
comctl32 Winamp crashes after setting Skin to Modern or Bento.
Probably due to unimplemented function msvcr90.dll._wtoi_l
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http://bugs.winehq.org/show_bug.cgi?id=13567
Summary: Tecplot 360 : Program can not start
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.tecplot.com/products/360/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: biglittle(a)gmail.com
It shows "Configuration file is missing. Using factory defaults."
I click OK, then a error message say "Cannot find font input file"
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http://bugs.winehq.org/show_bug.cgi?id=27350
Summary: Eve Online UI elements not drawn
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keldon(a)keldon.net
Created an attachment (id=34976)
--> (http://bugs.winehq.org/attachment.cgi?id=34976)
shader errors and source
A recent patch to Eve Online changed the underlying UI code, and now only the
background of the login screen appears, with no UI elements drawn on top. The
console output includes:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:28(53): error: type mismatch
The full GLSL source that failed to compile is also printed; I'll attach it.
I'm using the r600g driver from Mesa git.
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http://bugs.winehq.org/show_bug.cgi?id=12848
Summary: write protection
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin.steiner(a)gmail.com
Created an attachment (id=12535)
--> (http://bugs.winehq.org/attachment.cgi?id=12535)
read-only error
if i want to open a project-file in microstation v8 2004, it returnes the
error, that the file is already in use.
but no user has opened it - see screenshot for error-message
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http://bugs.winehq.org/show_bug.cgi?id=25965
Summary: Bioshock: Big daddies are surrounded by red fog
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33098)
--> (http://bugs.winehq.org/attachment.cgi?id=33098)
screenshot
May be a driver bug, but Big Daddies are surrounded by a red fog. This is
separate from bug 24724 (which I don't get on my 9800 GTX). It is similar to
bug 22504, which appears to have reappeared (running regression test now).
for a savegame to reproduce it, get:
http://austinenglish.com/2_1_2011_12_14_15.bsb
That save game is saved with a Big Daddy right in front of you, for easy
testing :-).
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http://bugs.winehq.org/show_bug.cgi?id=29079
Bug #: 29079
Summary: Serious Sam HD TSE Performance Regression
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
Arch Linux x86_64, up to date except for Xorg (using 1.10.4) and Nvidia (using
280.13) packages due to a transparency bug in TF2 I've reported to nvidia
caused by nvidia drivers 285.05. In Serious Sam HD: The Second Encounter, at
some point between 1.3.18 and 1.3.32, the game suffers a huge performance drop.
It's odd in that if I play the game after the bad commit, it seems to have
small bursts of working fine and running smoothly then starts lagging out /
chugging along again shortly. With 1.3.18 however, it works fine continuously.
I ran a regression test and found the culprit. The bad commit description
suggests drivers over 270.xx should be fine, but it isn't the case for this
particular game for me. Other games suffer no such problems. Indeed, if I use
the patch remove-GL_ARB_map_buffer_range.patch from
http://bugs.winehq.org/show_bug.cgi?id=27600 this bug thread, the game no
longer has the performance issue, as one might expect.
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=23751
Summary: SpongeBob SquarePants: Diner Dash 2 - some icons are
garbled
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 23750
Created an attachment (id=29764)
--> (http://bugs.winehq.org/attachment.cgi?id=29764)
terminal output
I'll attach a screenshot/terminal output. Game has a free demo, it's pretty
easy to see.
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http://bugs.winehq.org/show_bug.cgi?id=26573
Summary: "register with eBay" link in eBay Turbo Lister 9's
help file doesn't do anything
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Steps to recreate:
1. Install native msxml3 (required).
2. Install and run Turbo Lister.
3. When asked to open a sample file or create a new file, click cancel.
4. Press F1 for the help window.
5. Click on the first link at the top of the right window ("Features and
requirements").
6. Scroll down until you see a link named "register with eBay" and click on it.
Nothing happens, console prints:
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x53ba180)->()
fixme:mshtml:get_channel_window NULL window for 0x543b250
fixme:mshtml:nsChannel_AsyncOpen nscontainer->doc = 0xa7ddae0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsChannel_AsyncOpen Navigation not cancelled
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa961688)->()
fixme:shdocvw:ClientSite_GetContainer (0x1ad888)->(0x33f478)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1ad888)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x5278918)->(0x33ef04 0x33eedc 0)
fixme:wininet:NETCON_send not connected
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa961688)->(0x33eefc)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
Tried winetricks wininet and although there's more printed in the console, the
effect is the same. Also tried ie8 but the help page locks up when clicking on
the link.
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http://bugs.winehq.org/show_bug.cgi?id=24325
Summary: MSXML Parser corrupts line breaks
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)generalpurposedomain.com
Created an attachment (id=30657)
--> (http://bugs.winehq.org/attachment.cgi?id=30657)
Corrupt xml file
If the parser is set to auto indent lines, the \r line breaks are replaced by
"
", resulting in an invalid XML file.
The \n breaks are written fine, though.
I wrote a testcase in delphi, i attached both the testcase and the resulting
XML file.
If I install winetricks msxml3, the problem disappears, and files are written
fine.
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http://bugs.winehq.org/show_bug.cgi?id=29186
Bug #: 29186
Summary: QQ International 1.1 doesn't install properly in Wine
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilberttants(a)gmail.com
Classification: Unclassified
Created attachment 37653
--> http://bugs.winehq.org/attachment.cgi?id=37653
QQ International 1.1 doesn't install properly in Wine
QQ International 1.1 doesn't install properly in Wine for Ubuntu 11.04
"It says the InstAsm.exe has encounter a serious problem and needs to close"
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http://bugs.winehq.org/show_bug.cgi?id=23082
Summary: SlingPlayer 2.x fails when connecting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=28665)
--> (http://bugs.winehq.org/attachment.cgi?id=28665)
Wine 1.2-rc2 console output
SlingPlayer 2.x gives a non-specific error when attempting to connect to the
Slingbox.
A new line has appeared in the console output:
wine client error:42: pipe: Too many open files
SlingPlayer's error dialog offers a URL, but clicking on it repeats lines
similar to the above.
This is a recent regression.
3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15 is first bad commit
commit 3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Fri May 21 21:31:26 2010 +0200
winmm: Wake up timer after the timer list is empty.
:040000 040000 5e950b23106cf4b7163609f8095732f263265b9f
fc7a9a21686153efdb3a5afbe8e1ba97b6d85810 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=3e5f7f49fe12e87d7ecd3…
Reverting this commit fixes the problem.
To get this far "winetricks -q dotnet20 wme9 gdiplus" required and native
quartz.
Using a native winmm causes a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=28667
Bug #: 28667
Summary: SlingPlayer 1.5 UI falls apart when streaming
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36840
--> http://bugs.winehq.org/attachment.cgi?id=36840
wine-1.3.30-45-ga843ace console output
The SlingPlayer UI is a fairly simple grayish box, but when streaming it "falls
apart". See the screenshots.
Native qcap works around this.
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http://bugs.winehq.org/show_bug.cgi?id=25455
Summary: PopCap games installer hangs before showing the
license agreement
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
== Steps to reproduce:
1. download an installer for a PopCap game from www.popcap.com (tested on
Bejeweled Blitz and Bejeweled 3 installers)
2. run the installer
3. press next on the welcome page
== Expected outcome:
Show the license agreement page.
== Actual outcome:
Application hangs after showing several lines of the form:
-----
err:richedit:ReadColorTbl malformed entry
err:richedit:ReadStyleSheet skipping optional destination
-----
== Workaround:
run: winetricks msls31 riched30
NOTE: riched20 does not work here.
NOTE: msls31 is only required for riched30: it will work without, you'll just
get a message box saying msls31 could not be found.
== Comments:
This looks like the wine richedit control is not correctly parsing the rtf file
properly and is then hanging. Not sure where it is hanging (my winedbg fu is
lacking).
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http://bugs.winehq.org/show_bug.cgi?id=27820
Summary: Spotify 0.5.44 crashes when the contact list is
displayed
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.marquer(a)gmail.com
Fresh install of WINE 1.3.24 (deleted .wine folder) on Ubuntu 11.04 64 bits,
with Spotify 0.5.44 (13 July release)
As soon as the contact list is displayed on Spotify, it crashes (see log
attached).
A workaround is to disconnect any internet connection right after login, hide
the contact list, then turn on the internet. But it will still crash if you try
to show the contact list.
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http://bugs.winehq.org/show_bug.cgi?id=18341
Summary: Quicktime 7.02.38 fails to install
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime70238.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Quicktime 7.02.38 gets so far through installation and fails with a "-1627
ERROR_FUNCTION_FAILED" message.
Attached +msi logs but I don't know if they are any use.
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http://bugs.winehq.org/show_bug.cgi?id=20966
Summary: Everquest 1 crashes on startup
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cf(a)sheab.net
Everquest crashes when loading the gamefiles directly following server
selection.
I had to stop the program through the system monitor since the button in the
crash window wine puts up was unresponsive.
After I downgraded wine to version 1.1.31 I could start and run Everquest
without issues.
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http://bugs.winehq.org/show_bug.cgi?id=19595
Summary: Sony Ericsson PC Suite 5's installer does not draw
unless run in a virtual desktop
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/357/877/124
1789074/Sony_Ericsson_PC_Suite_5.009.00_Web_EN.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22848)
--> (http://bugs.winehq.org/attachment.cgi?id=22848)
With virtual desktop
The installer for the Sony Ericsson PC Suite is fully transparent, and has to
be run in a virtual desktop.
This is the entire console output:
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:reg:GetNativeSystemInfo (0x33288c) using GetSystemInfo()
err:rebar:REBAR_NotifyFormat wrong response to WM_NOTIFYFORMAT (0), assuming
ANSI
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=19593
Summary: Sony Ericsson Update Service exits after selecting
phone model
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/110/61/1241
528352/Update_Service_Setup-2.9.5.16.exe
OS/Version: Linux
Status: NEW
Keywords: download, hardware
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18047
The new version (2.9.7.22) of Sony Ericsson's Update Service exits silently
after selecting the phone model.
This is printed in the console output at this time:
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:setupapi:CM_Locate_DevNodeW 0x1968e038 (null) 0x00000000: stub
The application is used to update firmware on mobile phones via the USB.
I can't find a direct link for this version, but any 2.9 version download
auto-updates.
"J2D_D3D=false wine Update\ Service.exe" required to run.
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http://bugs.winehq.org/show_bug.cgi?id=23143
Summary: SlingPlayer 2 unable to remember password
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P3
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: bunglehead(a)gmail.com
Depends on: 23082
Created an attachment (id=28779)
--> (http://bugs.winehq.org/attachment.cgi?id=28779)
Wine ~1.1.38 +msxml (working)
SlingPlayer 2 can read a password that has been saved using a previous version
of Wine, but is unable to save a new password.
Result of bisect:
f414d3cf60081d47edc88783fc71ddd933c31cf7 is the first bad commit
commit f414d3cf60081d47edc88783fc71ddd933c31cf7
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri Feb 12 22:34:50 2010 +0300
msxml3: Reimplement IXMLDOMDocument::createAttribute() on top of
::createNode().
:040000 040000 2e1929ed92ed14c98175f7567bc78f5afdaddb2c
80e7d1759d6fb08f66920f858e4dfd2cb0ba85f7 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f414d3cf60081d47edc88…
Native msxml3 works.
I have attached two +msxml traces: one from before the commit and one from
after the commit.
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http://bugs.winehq.org/show_bug.cgi?id=28856
Bug #: 28856
Summary: Crackling/popping sounds in Starcraft 2 from 1.3.30
onwards (regression from 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cobaltjacket(a)gmail.com
Classification: Unclassified
Running Debian unstable without Pulseaudio. Problem is not present in 1.3.29
(so I suspect it has something to do with the DirectSound re-implementation
done in 1.3.30).
I am currently running 1.3.29 without a problem, and have already tried 1.3.31
(issue is still present).
I can make logs from both 1.3.29 (working) and 1.3.31 (has issue). One error
which shows up (repeatedly) only in 1.3.31 is
> warn:alsa:alsa_read_data read failed, recovering: -11 (Resource temporarily unavailable)
> warn:alsa:alsa_read_data Recover failed: -11 (Resource temporarily
unavailable)
Could this be relevant?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=21434
Summary: append file example works on Vista but not in wine.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
Created an attachment (id=25810)
--> (http://bugs.winehq.org/attachment.cgi?id=25810)
zip file with source code, input file, and a cross-compiled binary.
While trying to fix bug 21394 ("+" in cmd copy's syntax to join two files), I
tried to an example of appending files in MSDN (
http://msdn.microsoft.com/en-us/library/aa363778%28VS.85%29.aspx ) and when I
am testing my patch, it did not work, and so I tested the example itself, and
it doesn't work either. Then I reboot to Vista and the example does work there,
so obviously there is a bug with
wine's File operations themselves.
The example, is supposed to just append the content of file "one.txt" to file
"two.txt" every time it is run. When the binary is run on Vista, "two.txt"
increases in size every time "append.exe" is run as it should; but this does
not work under wine cmd.
The binary "append.exe" is created with cross-gcc in linux, simply by
"i686-pc-mingw32-gcc file.c" ; feel free to rebuild from source, which is also
attached in the zip file.
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http://bugs.winehq.org/show_bug.cgi?id=25938
Summary: Modo 501: Crashes on viewport loading (after main UI
has finished loading).
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiefwhosmoralsareelastix(a)googlemail.com
Created an attachment (id=33064)
--> (http://bugs.winehq.org/attachment.cgi?id=33064)
Wine console output for modo 501.
On launching Modo 501 the main interface loads correctly, however the viewport
doesn't load, but shows through to the desktop background. After a few seconds
the following error message is displayed by wine (1.2 and above):
Program Error.
The program modo.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This may be caused by a deficiency in wine....etc.
Modo 501 works to the same degree as 302 (some menus do not work but the
program is still useable) with wine versions 1.0 up until 1.44 (the wine
archives I was using for testing finished at 1.44).
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http://bugs.winehq.org/show_bug.cgi?id=21394
Summary: nul: nul and + doesn't not work for copy.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.ghostscript.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
am running nmake with win 7 sdk (vc 9 express) to build ghostscript . most of
the build procedure ork as is, but a script used for copying files from one
directory to another (gs/base/cp.bat)
-----------------------
@rem $Id$
@echo off
if "%2"=="." goto ne
if exist _.tmp erase _.tmp
rem Both of the following lines are necessary:
rem the first one works on MS DOS and Windows 95/98 but not Windows NT,
rem the second works on Windows NT but not the other MS OSs.
rem > _.tmp
copy nul: _.tmp > nul:
copy /B %1+_.tmp %2
erase _.tmp
goto x
:ne
copy /B %1 %2
:x
------------------------
does not work - using it as it result in a few "Path not found" about the use
of nul: and also joining files ("+"). Granted nmake -f psi/msvc32.make works on
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
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http://bugs.winehq.org/show_bug.cgi?id=27003
Summary: Latest gnutls breaks wine ssl support
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wubbbi(a)gmx.de
Hello :)
I am using ArchLinux with wine 1.3.19 and GnuTls 2.12.3 and ssl Support seems
to be broken. As you can see here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
on the Topic "Cannot connect" for example, I am not the only one having this
Problem. The error I get is:
"GnuTLS error: Ein fataler TLS-Alarm wurde empfangen."
In English:
"GnuTLS error: A fatal TLS-Alarm had been recieved."
I compiled wine with Debug enable. So if you have any further question, please
ask me.
More describtion:
I cant connect Via SSL anymore. Every ssl connection is going to be canceld. As
I can see, it is since GnuTLS 2.12.0 ... maybe a big change in GnuTLS? Pls take
a look an it.
Thank you and greetings
Wubbbi ( Also my IRC-Name! )
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=27210
Summary: MCM2: wineqtdecoder crashes after intro
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=34770)
--> (http://bugs.winehq.org/attachment.cgi?id=34770)
console output including crash backtrace
Motocross Madness 2 (MCM2) crashes at the end of the intro video (ran to
completion or aborted with a key press), prior to entering the main menu.
According to the backtrace, wineqtdecoder is involved:
=>0 0x92106354 CFRelease+0x24() in corefoundation (0x0032ec58)
1 0x45df93a9 _QT_Release+0x118() in wineqtdecoder (0x0032ecb8)
yet I'm wondering what role it's playing, because MCM2's Intel Indeo video has
been playing fine in Wine long before wineqtdecoder was added. Disabling
wineqtdecoder.dll gets past the crash with no observable loss in functionality.
The backtrace is attached. I once had another backtrace involving
QTInPin_Release in wineqtdecoder, also at the end.
Native amstream, quartz and devenum are needed because of e.g. bug #17836.
Perhaps the crash is caused by missing functionality in the new decoder,
witness
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:qtsplitter:QT_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:qtsplitter:QT_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
The demo is presumably not affected, because it does not play a video.
BTW, there's some regression between 1.3.17-282-g3ec195 and 1.3.18-244-g34ba20
that causes MCM2 to receive no mouse clicks in the main menu => dead => garbage
rating.
What component would suit this bug? still quartz?
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http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
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http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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http://bugs.winehq.org/show_bug.cgi?id=27320
Summary: sims3 crashes after a while in wined3d
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sims3 is unstable on my son's computer under ubuntu 10.10 and 11.04,
and crashes after a few minutes of use.
wine --version says wine-1.3.19-248-g6a3255b
glxinfo says
OpenGL renderer string: GeForce GT 220/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
c:/users/dank/My Documents/Electronic Arts/The Sims 3/xcpt pantry 11-05-28
07.00.36.txt
says
type: ACCESS_VIOLATION reading address 0xfeeeff06
address: 0x68211d3f "C:\windows\system32\wined3d.dll":0x0001:0x00040d3f
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http://bugs.winehq.org/show_bug.cgi?id=28723
Bug #: 28723
Summary: Sound stutter in Rage when emulated windows version is
set to "Windows 7" (XAudio2 -> mmdevapi sound out
path)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: b0652dd8bdb144645be4a6bf77cbb68a8ade49d9
This bug is twin-brother of fixed bug #28679. That one was when the app were
using dsound API, this one seems to be when app uses mmdevapi directly.
Same "first bad commit", reverting it fixes sound stutter in RAGE.
I don't know any other Windows app I've got installed on my workstation which
uses mmdevapi either directly or through XAudio2 (except for Starcraft II which
seems to be unaffected by either this bug and bug #28679).
Andrew, do you need usual sound-related debug logs for tracking this down? I
can capture them from RAGE but I'm afraid they would be a bit polluted by
unrelated messages from Steam client.
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http://bugs.winehq.org/show_bug.cgi?id=27855
Summary: entry field in Quicken98-2002 follows keys rather than
filling out field
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=35625)
--> (http://bugs.winehq.org/attachment.cgi?id=35625)
Quicken98 sample data
(applies to Quicken98, Quicken 2000 and Quicken 2002. Have not tested against
Quicken99 or 2001)
In the window for writing checks, at the "payee" field, the normal behavior
under Windows is that the field will try to find a match according to what you
are typing. For example, if you were entering a check for "Sears Home Stuff",
you would type the letters s, e, a, r, s, and the field would fill out the
entry until it found the matching memorized transaction, which you could then
select and continue on filling out the rest of the fields.
Under Wine, in the same field if you type those letters, instead of filling out
the field, it will show the first memorized transaction that matches that
letter. Thus "S" would show "Saa...", "E" would show "Esso...", "A" would show
"Amiga...", and so forth. Entering new data (any payee not memorized) can be
difficult as well.
It is possible to enter text by forcing the field to show it's dropdown list,
but it's not what the user expects (in particular my older brother who
discovered this bug <g>).
Sample data files for the versions tested are attached. This bug occurs as
late as Wine 1.3.24, and at least as far back as CrossoverOffice 9.1 (and
whatever version of Wine that was based on).
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http://bugs.winehq.org/show_bug.cgi?id=28039
Summary: IAudioClock_GetPosition must ignore underruns (MacOS)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
GetPosition is critical because the new "winmm on mmdevapi" layer relies on it
for its buffer management. Currently, neither winealsa nor winecoreaudio
entirely fulfill GetPosition's contract.
GetPosition yields "the stream position of the sample that is currently playing
through the speakers". My tests show that it ignores underruns and is therefore
not identical to a clock. One can derive at least 2 tests from that:
1. GetPosition <= elapsed time * samples/sec (cannot hear the future).
2. GetPosition <= sum of samples fed to the device.
3. GetPosition == sum of samples once all have been played.
4. Getposition is monotically increasing (except when Reset).
Actually GetPosition does not yield samples, replace the above with GetPosition
/ GetFrequency * samples per sec to be correct.
My tests attached to bug #27937 show that:
- winecoreaudio fails test 3 (then 2).
- winealsa with dmix fails test 1 during the first seconds of play.
- winealsa with pulse fails test 1 much worse.
See bug #27937 comment #1 and 2 for log snippets.
On MacOS, GetPosition appears to continue to grow in the presence of underruns,
violating 2 and 3. Hence the name of the present issue.
Note that underruns are unknown to WINMM. A perfectly legal use is:
waveOutOpen()
waveOutPrepare(hugeboomheader)
waveoutPrepare(clickheader)
waveoutPrepare(ouchheader)
waveoutPrepare(beepheader)
then write the headers as the conditions arise (arguably dsound's mixing would
be more adequate). Guess what happens when GetPosition grows playing nothing
between 2 beeps?
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http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
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http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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http://bugs.winehq.org/show_bug.cgi?id=14140
Summary: Entropia Universe installer hangs
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.project-entropia.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current installer,
94aaad630331ce64c219f45e31175f913e9ba402 entropia_installer.exe
goes into a loop forever, scanning backwards from the end
of the commandline, but not hitting its expected termination condition.
You can watch this with
WINEDEBUG=+relay ~/wine-git/wine entropia_installer.exe
grep Call.*strcmp log
Interestingly, it compares each char to both / and \.
And if you pass /, it gets happy and compares against u.
Passing /u makes it really happy, and it shows a ui briefly.
It seems to install a few files, then exits.
It should have launched the real downloader,
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/ClientLoader.exe
Running that by hand downloads a bunch of stuff, then exits.
I think it's supposed to run
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/Entropia.exe
When you do this by hand, wine complains
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\MindArk\\Entropia Universe\\Entropia.exe") not found
and exits. Doing winetricks directx9 wmp10 gets around this.
Entropia then puts up a window very briefly, then quits.
If you then do winetricks vcrun2005sp1, you get bug 14137
(i.e. the app loads msvcp80 wrong and exits).
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http://bugs.winehq.org/show_bug.cgi?id=20637
Summary: 3DMark 2000, 2001SE - no result of last test
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24616)
--> (http://bugs.winehq.org/attachment.cgi?id=24616)
3DMark2000- windowsXP
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
GeForce 9600 GT PCI Express 190.42 512Mb
In 3DMark 2000 and 2001 the last tests seems to work but theare are no results
of this tests.
I also checked Wine 1.0.1.
Somebody can corfirm that?.
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http://bugs.winehq.org/show_bug.cgi?id=9548
Summary: pxtone: Can't save new project files (*.ptcop), or
*.pttune
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://hp.vector.co.jp/authors/VA022293/pxtone.html
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
Using pxtone (v 0.8.3.3), everything seems to work perfectly, *except* for
saving a new .ptcop project file (also some d3d warnings in the terminal, but
those seem harmless). Exporting to .pttune also doesn't work. Attempting to
save either of these results in a dialog box titled "error" containing the text
"open file". Interestingly, exporting to new .wav files works fine. (Wild
shot in the dark, but could this be related to the filename extension of both
.ptcop and .pttune being more than 3 chars?) Ran with freshly generated
~/.wine, and changing the emulated Windows version has no effect.
Loading existing .ptcop files work fine. Saving to existing .ptcop files also
work fine. Thus, the problem is only saving to new .ptcop files (and .pttune
files) that doesn't already exist in the file system. (This also works fine in
real Windows.)
Using pxtone v 0.8.3.3, available from this page:
<http://hp.vector.co.jp/authors/VA022293/pxtone.html>
Steps to reproduce (works every time):
1. Download pxtone: <http://homepage2.nifty.com/rochet/storage/pxtone_0833.zip>
2. Delete japanese.ico to enable english mode
3. Run the program, go to File->Save project or File->Save project as
4. Enter a new filename, click save
5. Watch error dialog pop up
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http://bugs.winehq.org/show_bug.cgi?id=24142
Summary: winebuild fails on sparc
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30381)
--> (http://bugs.winehq.org/attachment.cgi?id=30381)
winebuild for sparc
distcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wstrict-prototypes
-Wwrite-strings -Wpointer-arith -g -O2 -o handle.o handle.c
acledit.qJspDs.s: Assembler messages:
acledit.qJspDs.s:160: Error: operation combines symbols in different segments
acledit.qJspDs.s:161: Error: operation combines symbols in different segments
winebuild: /usr/bin/as failed with status 1
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [acledit.dll.so] Error 2
make[1]: Leaving directory `/home/user/wine-git/dlls/acledit'
make: *** [dlls/acledit] Error 2
I've found an old patch and rediff'ed it that seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=28407
Summary: make: *** [dlls/msvcrt/tests] Error 2
Product: Wine
Version: 1.3.28
Platform: sparc
OS/Version: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stedla(a)csu.org
Getting an error when I run the
/csu/home/stedla/Octave/winehq/wine-1.3.28/tool/ksh wineinstall
scripts
and it fails at msvcrt/tests/data.c file
gcc -c -I. -I. -I../../../include -I../../../include -I../../../include/msvcrt
-I./.. -DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wstrict-prototypes -Wunused-but-set-parameter -Wwrite-strings -Wpointer-arith
-g -O2 -fno-builtin -o data.o data.c
/usr/ccs/bin/as: "<stdin>": error: symbol "_open" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_spawnlp" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_spawnle" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_spawnl" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_execlpe" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_spawnlpe" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_sopen" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_execle" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_execlp" is used but not defined
/usr/ccs/bin/as: "<stdin>": error: symbol "_execl" is used but not defined
make[1]: *** [data.o] Error 1
make[1]: Leaving directory
`/csu/home/stedla/Octave/winehq/wine-1.3.28/dlls/msvcrt/tests'
make: *** [dlls/msvcrt/tests] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=15019
Summary: Solaris binary link wrong
Product: WineHQ.org
Version: unspecified
Platform: Sun
URL: http://www.winehq.org/site/download
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsparapa(a)mcw.edu
The old link to the Solaris binary is 404. There is a new link that should be
used instead http://ocean1.ee.duth.gr/SolarisX/ And, if you have a News
section, I would mention that Wine v. 1.1.3 actually works on Solaris 10.
Earlier versions, although compiling and installing, seemed to work on
OpenSolaris variants only and Solaris 10 was out-of-luck. Three or more recent
fixes in 1.1.3 get Wine working on Solaris 10 as well as OpenSolaris :o)
Thanks for a great web site and great software!
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http://bugs.winehq.org/show_bug.cgi?id=17048
Summary: MS Excel 2003 crashes on wine 1.0-1
Product: WineHQ Apps Database
Version: unspecified
Platform: Sun
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hrc_varun(a)yahoo.co.in
CC: hrc_varun(a)yahoo.co.in
Created an attachment (id=18849)
--> (http://bugs.winehq.org/attachment.cgi?id=18849)
This file contains the log and back trace for the commands wine excel and wine
excel /s. In either of cases, excel doesnt open.
Hi,
I recently installed Office 2003 SP3 (slip streamed) on wine 1.0-1.el4.i386
(reported as stable).
After wine installation and office installation, I configured wine thru winecfg
and added the necessary overrides. (gdiplus, rpcrt4, riched20, riched32, ole32,
oleaut) in the defaults and in excel (also added imm32).
I also installed msxml3, now win word starts perfectly, but excel doesnt starts
at all. Not even in safe mode, wine excel /s.
I could not find any support for this on net. Even after a clean install.
Enclosed is the log and back trace for the same.
Perhaps it is a bug, please let me know if I could be doing something wrong and
this issue (reported as bug) can be closed or set to invalid ??
The dll's mentioned in the log are present but cannot be loaded for a reason
unknown to me.
Regards,
- Varun
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http://bugs.winehq.org/show_bug.cgi?id=14185
Summary: Wine 1.0 networking issues - /proc/net/route doesn't
exit on Solaris hosts.
Product: Wine
Version: 1.0.0
Platform: Sun
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmihai(a)boreas.ro
Applications running in Wine 1.0 on Solaris hosts don't have any networking
support. Wine attempts to use /proc/net/route to count route entries. There is
no such thing on Solaris hosts.
Instead, it should use something like netstat -rn.
Behaviour:
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
To test this, I have created a /route file with a similar syntax to Linux
/proc/net/route:
cthulhu% cat /route
Iface Destination Gateway Flags RefCnt Use Metric Mask
MTU Window IRTT
iwk00 00000000 0001A8C1 0003 0 0 0
00000000 0 0 0
And have modified wine sources by replacing /proc/net/route with /route in
dlls/iphlpapi/ipstats.c
After recompiling wine, I was able to run applications like EVE and connect to
the Internet.
Anyway, atm this is just a poor hackjob. It should not use /proc/net on
non-Linux hosts at all.
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http://bugs.winehq.org/show_bug.cgi?id=14816
Summary: Build breaks on "Solaris Express Community Edition"
(SX:CE) (Solaris 11) at git + many warnings
Product: Wine
Version: 1.1.2
Platform: Sun
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rob1weld(a)aol.com
My Operating System is "Solaris Express Community Edition".
bash-3.2$ uname -a
SunOS unknown 5.11 snv_93 i86pc i386 i86pc
I am using the default (vendor supplied) gcc.
bash-3.2$ gcc -v
Reading specs from /usr/sfw/lib/gcc/i386-pc-solaris2.11/3.4.3/specs
Configured with: /builds2/sfwnv-gate/usr/src/cmd/gcc/gcc-3.4.3/configure
--prefix=/usr/sfw --with-as=/usr/sfw/bin/gas --with-gnu-as
--with-ld=/usr/ccs/bin/ld --without-gnu-ld --enable-languages=c,c++,f77,objc
--enable-shared
Thread model: posix
gcc version 3.4.3 (csl-sol210-3_4-20050802)
You will notice that when the Programmers at Sun compiled gcc for their
Operating System that they used the configure options
"--with-as=/usr/sfw/bin/gas --with-gnu-as --with-ld=/usr/ccs/bin/ld
--without-gnu-ld". This is in accordance with Sun's recommended practice (use
Sun's "ld" and not another).
When I configured Wine in keeping with the accepted practice on this platform
and to identify X11's correct location I edited "tools/wineinstall". That file
says such a change is permitted. Here is the small portion I edited:
#--- defaults (change these if you are a packager)
#CONFARGS="" # configure args, e.g. --prefix=/usr
CONFARGS="--prefix=/opt/gnu/wine --with-x --x-includes=/usr/include/X11
--x-libraries=/usr/X11/lib --with-as=/opt/gnu/bin/as --with-gnu-as
--with-ld=/usr/ccs/bin/ld --without-gnu-ld"
Issue 1.): (Not a "bug", a problem)
There are way too many warnings of this nature:
warning: visibility attribute not supported in this configuration; ignored
My build log was created by running the builder/installer with this command:
bash-3.2$ ./tools/wineinstall 2>&1 | tee gmade_wine_1a_log.txt
bash-3.2$ ggrep visibility\ attribute\ not\ supported gmade_wine_1a_log.txt |
wc -l
13820
My build log would be 13820 lines shorter if I did not get those warnings.
Issue 2.): (A "bug")
The build breaks here:
../../../tools/winegcc/winegcc -B../../../tools/winebuild -mconsole
generated.o misc.o protocol.o stream.o url.o testlist.o -o
urlmon_test.exe.so ../../../libs/port/libwine_port.a -lurlmon -lole32 -luser32
-ladvapi32 -lkernel32 -lsocket -lnsl
cp ../../dlls/mshtml/tests/mshtml_test.exe.so mshtml_test.exe && strip
mshtml_test.exe
cp ../../dlls/msxml3/tests/msxml3_test.exe.so msxml3_test.exe && strip
msxml3_test.exe
cp ../../dlls/shdocvw/tests/shdocvw_test.exe.so shdocvw_test.exe && strip
shdocvw_test.exe
cp ../../dlls/urlmon/tests/urlmon_test.exe.so urlmon_test.exe && strip
urlmon_test.exe
../../tools/wrc/wrc --nostdinc -I. -I. -I../../include -I../../include
-DBUILD_SHA1=\"`GIT_DIR=../../.git git rev-parse HEAD 2>/dev/null`\"
-fowinetest.res winetest.rc
*** Error code 137
make: Fatal error: Command failed for target `winetest.res'
Current working directory /aux0/wine-1.1.2/programs/winetest
*** Error code 1
The following command caused the error:
cd winetest && make
make: Fatal error: Command failed for target `winetest'
Current working directory /aux0/wine-1.1.2/programs
*** Error code 1
The following command caused the error:
cd programs && make
make: Fatal error: Command failed for target `programs'
Compilation failed, aborting install.
bash-3.2$
If I type the exact same command by hand I do not get an error:
bash-3.2$ cd /aux0/wine-1.1.2/programs/winetest
bash-3.2$ ../../tools/wrc/wrc --nostdinc -I. -I. -I../../include
-I../../include -DBUILD_SHA1=\"`GIT_DIR=../../.git git rev-parse HEAD
2>/dev/null`\" -fowinetest.res winetest.rc
bash-3.2$ cd /aux0/wine-1.1.2
bash-3.2$
Perhaps if you used "ksh93 -c ..." or "bash -c ..." to execute that line you
would have success.
Issue 3.): (A "bug")
The first time I compiled and installed Wine I got this error when I tried to
run Wine:
start_wineboot failed to start wineboot, err 1359
I tried to search your bug list and the Internet to discover what error 1359
was with very little luck, see here
http://www.google.ca/search?q=start+wineboot+"err+1359" . Another reporter has
made this entry (with a different error number):
[Bug 11158] Wineboot and virtual desktop
http://www.winehq.org/pipermail/wine-bugs/2008-February/093660.html
The Wine executable resulting from my first build attempt had no debugging info
so second time I compiled Wine I first set two environment variables:
bash-3.2$ set | grep FLAGS
CFLAGS=-g
CXXFLAGS=-g
I should be able to use gdb to trace what the error is. Sometimes Wine simply
terminates with the above message and on other occasions the OS mentions an
"Illegal Instruction".
Issue 4.): (A "bug")
My config.log says this (edited):
...
configure:7340: checking ldap.h usability
configure:7357: gcc -c -g conftest.c >&5
configure:7363: $? = 0
configure:7377: result: yes
configure:7381: checking ldap.h presence
configure:7396: gcc -E conftest.c
configure:7402: $? = 0
configure:7416: result: yes
configure:7449: checking for ldap.h
configure:7457: result: yes
...
configure:9811: result: yes
configure:9763: checking for X11/extensions/Xrandr.h
configure:9789: gcc -c -g -I/usr/include/X11 conftest.c >&5
conftest.c:110:35: X11/extensions/Xrandr.h: No such file or directory
configure:9795: $? = 1
configure: failed program was:
| /* confdefs.h. */
...
| #define HAVE_X11_EXTENSIONS_XINERAMA_H 1
| /* end confdefs.h. */
| #ifdef HAVE_X11_XLIB_H
| # include <X11/Xlib.h>
| #endif
| #ifdef HAVE_X11_XUTIL_H
| # include <X11/Xutil.h>
| #endif
|
| #include <X11/extensions/Xrandr.h>
configure:9811: result: no
configure:9763: checking for X11/extensions/Xrender.h
configure:9789: gcc -c -g -I/usr/include/X11 conftest.c >&5
configure:9795: $? = 0
configure:9811: result: yes
configure:9763: checking for X11/extensions/xf86vmode.h
configure:9789: gcc -c -g -I/usr/include/X11 conftest.c >&5
conftest.c:111:38: X11/extensions/xf86vmode.h: No such file or directory
configure:9795: $? = 1
configure: failed program was:
| /* confdefs.h. */
...
| #define HAVE_X11_EXTENSIONS_XRENDER_H 1
| /* end confdefs.h. */
| #ifdef HAVE_X11_XLIB_H
| # include <X11/Xlib.h>
| #endif
| #ifdef HAVE_X11_XUTIL_H
| # include <X11/Xutil.h>
| #endif
|
| #include <X11/extensions/xf86vmode.h>
configure:9811: result: no
...
configure:10681: checking for -lXinerama
configure:10716: gcc -o conftest -g -I/usr/include/X11 conftest.c -lXinerama
-L/usr/X11/lib -R/usr/X11/lib -lXext -lX11 -lsocket -lnsl >&5
configure:10722: $? = 0
configure:10749: result: libXinerama.so.1
...
configure:14597: checking for esd-config
configure:14615: found /usr/bin/esd-config
configure:14627: result: /usr/bin/esd-config
configure:14647: checking for esd_open_sound in -lesd
configure:14682: gcc -o conftest -g conftest.c -lesd -L/usr/lib -lesd
-laudiofile -lm >&5
configure:14688: $? = 0
configure:14706: result: yes
...
configure:17730: checking for LDAPSortKey
configure:17761: gcc -c -g conftest.c >&5
conftest.c:226: error: syntax error before "ac__type_new_"
conftest.c:226: warning: data definition has no type or storage class
conftest.c: In function `main':
conftest.c:230: error: syntax error before ')' token
...
| /* end confdefs.h. */
| #include <ldap.h>
|
| typedef LDAPSortKey ac__type_new_;
| int
| main ()
| {
| if ((ac__type_new_ *) 0)
| return 0;
| if (sizeof (ac__type_new_))
| return 0;
| ;
| return 0;
| }
configure:17782: result: no
configure:17942: checking for ldap_count_references
configure:17998: gcc -o conftest -g conftest.c -lsocket -lnsl -lpthread >&5
Undefined first referenced
symbol in file
ldap_count_references /var/tmp//ccI1aqbB.o
ld: fatal: Symbol referencing errors. No output written to conftest
collect2: ld returned 1 exit status
The result of those tests not being written in a manner that is compatible with
Solaris and thus failing (when given a chance they could work) is this message:
config.status:1665: executing include/wine commands
configure:24483: libXxf86vm development files not found, XFree86 Vidmode won't
be supported.
configure:24483: libxrandr development files not found, XRandr won't be
supported.
configure:24483: libcapi20 development files not found, ISDN won't be
supported.
configure:24483: libldap (OpenLDAP) development files not found, LDAP won't be
supported.
configure:24491: WARNING: No sound system was found. Windows applications will
be silent.
I do have Xrandr.h and xf86vmode.h (note how "xinerama.h" in the same directory
is found). You are using "gcc -I/usr/include/X11 ..." and in the conftest
program you have "#include <X11/extensions/Xrandr.h>".
That would mean that "Xrandr.h" would have to be in the
"/usr/include/X11/X11/extensions/Xrandr.h" file, instead of the
"/usr/include/X11/extensions/Xrandr.h" file.
# ls -l /usr/X11/include/X11/extensions/
...
-r--r--r-- 1 root bin 11583 Jun 20 16:04 Xrandr.h
...
-r--r--r-- 1 root bin 8569 Jun 20 15:14 xf86vmode.h
...
-r--r--r-- 1 root bin 1999 Jun 5 13:37 xinerama.h
I do have libldap and if you used "-lldap" in your test it would work better:
# ls -l /usr/lib/libldap.so
lrwxrwxrwx 1 root root 12 Jul 18 15:28 /usr/lib/libldap.so ->
libldap.so.5
There are a few things that need fixing to support Solaris (and in some of the
above cases the other OSes also).
Want a free copy of Solaris 11 (with ZFS) ?
Solaris Express Community Edition DVD - Build 95
http://opensolaris.org/os/downloads/sol_ex_dvd/
Thanks for the free software. I had Wine working quite well on GNU/Linux
(Debian) so hopefully it will be working on Solaris sometime soon.
BTW: The link to the 'binary' at Blastwave is 404.
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http://bugs.winehq.org/show_bug.cgi?id=13187
Summary: Apps hang on startup in X11DRV_CritSection
Product: Wine
Version: 1.0-rc1
Platform: Sun
OS/Version: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurent(a)elanor.org
Created an attachment (id=13005)
--> (http://bugs.winehq.org/attachment.cgi?id=13005)
Wine console output
Hello,
Since a few versions ago, Adobe Reader installers do not start anymore,
blocking on thread errors. They used to work on version 0.9.54. I built Wine
each time using the same ./configure options.
The wine processes are stuck, but they do not die, they stay in memory, not
showing.
My system is Sun Solaris 10 U3, with patches. The compiler is Solaris' GCC
3.4.3.
Attached is the console output and the list of processes
I used the following to configure:
export PATH=/usr/bin:/usr/ccs/bin:/usr/sfw/bin:/opt/csw/bin:/opt/fontforge/bin
SHELL=/bin/bash \
CPPFLAGS='-I/usr/sfw/include -I/usr/X11/include -I/opt/csw/include' \
LDFLAGS='-lm -L/usr/sfw/lib -L/usr/X11/lib -L/opt/csw/lib -R/usr/sfw/lib
-R/usr/X11/lib -R/opt/csw/lib' \
./configure --prefix=/opt/wine-1.0-rc1 \
--without-alsa \
--without-audioio \
--without-capi \
--without-cms \
--without-coreaudio \
--without-esd \
--without-gphoto \
--without-hal \
--without-jack \
--without-ldap \
--without-nas \
--without-opengl \
--without-oss \
--without-sane
gmake depend
gmake
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