http://bugs.winehq.org/show_bug.cgi?id=29165
Bug #: 29165
Summary: IApplicationAssociationRegistration not implemented
(needed by gecko)
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Firefox / Gecko want to use IApplicationAssociationRegistration,
which is not implemended in Wine.
002a:err:ole:CoGetClassObject class {591209c7-767b-42b2-9fba-44ee4615f2c7} not
registered
002a:err:ole:CoGetClassObject class {591209c7-767b-42b2-9fba-44ee4615f2c7} not
registered
002a:err:ole:CoGetClassObject no class object
{591209c7-767b-42b2-9fba-44ee4615f2c7} could be created for context 0x3
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http://bugs.winehq.org/show_bug.cgi?id=15606
Summary: Lotr Bfme2: Big parts of characters appear in a glowing
white
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=16617)
--> (http://bugs.winehq.org/attachment.cgi?id=16617)
White armor
The picture shows the issue clear enough I think. The white glowing won't
appear on all objects. As far as I can tell now this are only parts of armor
that are reflecting light but I am not yet sure about this.
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http://bugs.winehq.org/show_bug.cgi?id=21269
Summary: Babylon 5 - I've Found Her: crashes when colliding
with objects if using a joystick
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://ifhgame.ru/download/ifh11_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 011001(a)web.de
The game crashes if you're using a joystick and your ship collides with an
object.
Setting the game not to use force feedback makes no difference to the bug but
setting the controls not to use a joystick at all makes it dissapear.
The fastest way to reproduce this i can think of is:
Go to http://www.ifhgame.ru/ and download the “Babylon 5: I’ve Found Her”
prequel campaign “Danger and Opportunity” Full Package for Windows.
Direct link: http://ifhgame.ru/download/ifh11_setup.exe
Install and start the game.
Start a new Campain, not the Training, and fly towards some nearby object till
you collide with it.
You might need to take a look at the control settings to do this.
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http://bugs.winehq.org/show_bug.cgi?id=12228
Summary: No ALSA support for external soundcard since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)web.de
Until 0.9.56, Wine allowed me to use an external USB soundcard as well as
built-in Intel HDA sound through ALSA. In Windows applications (e.g.
foobar2000) I could select the internal sound card as dimx:0 and the USB sound
card as dmix:1. Since 0.9.57, however, when the external USB sound card is
plugged in I get two dmix:0 entries, both select the internal sound. I see
these two entries both in foobar2000 and in winecfg under ALSA Driver/Wave Out
Devices. The external soundcard still is accessible through the OSS driver.
I'm using Wine 0.9.58 from the Wine repositories under Ubuntu 7.10. The
external soundcard is an M-Audio USB Transit (with madfu driver).
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http://bugs.winehq.org/show_bug.cgi?id=28340
Summary: UFO: Extraterrestrials Gold - regression - crash at
start now can't be workarounded by using native
dsound/directplay
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Regression SHA1: 901af51ea32f2d192a598808abab2d1b6a940773
It was possible to workaround UFO:ET crash at startup by using native (i.e. MS
versions from DirectX runtime) versions of dsound and directmusic. After 1.3.25
it is no longer possible - game crashes at start no matter were the
dsound/directmusic overridden to native or not.
Regression testing comes with the following results:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
Reverting that patch isn't possible with the 1.3.28 - a lot of other cleanup
work followed completing the "Rewrite of the audio support, using the Win7
architecture." task noted in the release notes for 1.3.25.
I suspect that the Right Way (tm) to fix this regression would be to fix bug
#25728 I had reported long ago. In any case, this is a regression in wine
obviously, as the app that was working pretty well before (with one workaround)
stopped to work with a new release.
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http://bugs.winehq.org/show_bug.cgi?id=27157
Summary: Brink: No sound
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
As summary suggests, no sound can be heard at any point of the game.
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http://bugs.winehq.org/show_bug.cgi?id=23867
Summary: Non-English characters don't display
Product: Wine
Version: 1.1.42
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gessos.paul(a)yahoo.gr
Created an attachment (id=29968)
--> (http://bugs.winehq.org/attachment.cgi?id=29968)
screenshot
I don't know if it is my own computer problem (a font problem) but I report it
and if you want, remove it.
See the attached picture.
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http://bugs.winehq.org/show_bug.cgi?id=26176
Summary: JavaScript custom-actions not running?
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ilan(a)cogniview.com
I have an MSI package that installs fine on Windows, but has a problem on Wine
1.2.2 and 1.3.14.
On a clean Ubuntu with Wine, it gives the error:
"A previous installation of Cogniview none was detected."
I have access to the people who develop this package, and we came to the
conclusion that it might be because some JavaScript custom actions are not
executed properly.
For example, the custom action "MakeInstalledName" definitely doesn't execute.
You can download the package that has the problem from:
http://download.cogniview.com/PDF2XL-Setup-Eval.msi
Note, that a *different* but similar package of the full product *works and
installs fine* (it has some custom actions that are different):
http://download.cogniview.com/PDF2XL-Setup-Full-4.10.msi
I tried running the package with full logs, something like:
msiexec /lv* log.txt /i ...
but the log output is very minimal and only gives me one line.
Any help will be greatly appreciated!
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http://bugs.winehq.org/show_bug.cgi?id=22767
Summary: Ragnarok and deforming sound
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dreamsoul14(a)gmail.com
Created an attachment (id=28075)
--> (http://bugs.winehq.org/attachment.cgi?id=28075)
log
When I run Ragnarok in wine on Ubuntu 10.04 (and others versions) sound in all
system started distorted. Not help on\off sound in Wine and Ragnarok setups,
and changes Ragnarok setups, slightly reduces the distortion decrease
resolution in RO setup, but play in window 600x400 not convenient. Same help
enable in Wine setup desktop emulation mode, sound deforming, but less. It also
affects the recording microphone.
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