http://bugs.winehq.org/show_bug.cgi?id=8066
Nikolay Sivov <bunglehead(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5875
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=6606
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7655
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6961
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=5442
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6374
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2229
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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