http://bugs.winehq.org/show_bug.cgi?id=1772
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8434
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20020
Summary: Metal Fatigue hangs on intro movies if audio is
enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
I'm running wine 1.1.29 on a Slackware64 13.0 (multilib) machine, equipped with
an Athlon 64 FX 55, 1GB of RAM, ATI Radeon X800 XT PE AGP (radeon open-source
drivers version 6.12.2). I installed Metal Fatigue in a clean wine prefix.
If I start Metal Fatigue with sound enabled (either ALSA or OSS) and game CD in
drive, intro movies are played, but game crashes after little time. A window
titled "Program error" appears, but I can't click on close, so I have to
shutdown wine "the hard way".
If I completely disable sound in wine, game starts successfully and intro
movies are played at their full extent, however it seems as keyboard and mouse
are disabled because I can't skip them (and I remember they're skippable).
No meaningful messages are printed to console during game execution.
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http://bugs.winehq.org/show_bug.cgi?id=14561
Summary: Outlaws window shrinked to 1/4 of screen
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/outdemo_v2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When exiting a screen that has standard Win32 controls & look, Outlaws is
shrinked to the upper left 1/4 of the screen; the rest is black. I believe
this is a regression, but I'll have to check. IN that case it is probably
quite old.
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http://bugs.winehq.org/show_bug.cgi?id=5707
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5905
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1832
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28409
Summary: Hardwar launcher fails to start: 'Can't initialize
DirectDraw object'
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.gamefront.com/files/3777156/Hardwar_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 5de020342cc039819b6fe11ee787d5a9a288f85a
Hardwar was originally released in 1998, it uses DirectX5. The game has been
recently re-released by DotEmu (they made the game compatible with modern
systems, Vista/Seven etc.).
The problem: when starting the launcher (Hardman.exe), I get the following
error message:
'Can't initialize DirectDraw object'.
The problem is reproducible in the early demo too (link added to url).
In the terminal only
fixme:win:EnumDisplayDevicesW ((null),0,0x32f158,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize iface 0x135fb0, guid (null) stub!
The launcher works in 1.3.28, but not in git (wine-1.3.28-308-gae80430). This
is due to the following commit:
5de020342cc039819b6fe11ee787d5a9a288f85a is the first bad commit
commit 5de020342cc039819b6fe11ee787d5a9a288f85a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Sep 13 20:02:25 2011 +0200
ddraw: Get rid of the unused "initialized" field in IDirectDrawImpl.
:040000 040000 4b4589f852778974d9543e4e37f728ad04099513
83a12a7138c35cec2bf005afb86af8e1dba21a14 M dlls
Steps to reproduce the problem in the demo:
1) Unpack the archive containing the installer, run Setup.exe (Win98 mode is
needed to install the demo properly).
2) Run the launcher by Hardman.exe and see the error message.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28348
Summary: Age of Empires 2 rendering broken with OpenGL renderer
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hevanen(a)googlemail.com
The colors appear messed up and the screen flickers, changing colors every
frame. Occasionally there is a frame with the correct colors.
Bisecting gave the following result:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
With the registry key DirectDrawRenderer=gdi everything works as it should.
When using the OpenGL renderer, the console output shows a long stream of the
following messages:
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unsupported blit operation
falling back to software
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
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http://bugs.winehq.org/show_bug.cgi?id=6391
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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