http://bugs.winehq.org/show_bug.cgi?id=5547
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8988
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5666
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=7347
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5770
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28346
Summary: Paraworld hangs after playing the intro videos with
Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/168743/160000/fileinfo/ParaW
orld-SP-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36327)
--> (http://bugs.winehq.org/attachment.cgi?id=36327)
plain terminal output
Symptom: the game starts fine and it plays the first 3 intro videos (company
logos). Then comes the main intro (in the demo it is only a Paraworld logo),
and the game becomes unresponsive afterwards. Thus, it never reaches the main
menu.
Workaround(s):
1) ddr=gdi
2) remove all .bik videos, located in ../Data/Base/Video (except the ones under
/3D_menue), and in ../Locale/uk/Video. The game will load directly to the main
menu, without freezing.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The demo has a huge download size (>1.2 GB), I willingly provide any logs or
tests if it is needed.
A note when testing the demo: the installer will place a bunch of native dlls
in /system32 (without asking the user). They're ranging from d3dx9 libs to
devenum, d3d8, d3dxof, d3drm etc.
Actually, none of them are needed to test the reported problem. It's best to
remove/backup the installed game, then create a new wineprefix and move the
game directory in that. The game should start out-of-the-box.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=3472
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5366
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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