http://bugs.winehq.org/show_bug.cgi?id=4987
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5578
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4623
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5500
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=12976
Summary: ZDaemon flickers
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x86xlat(a)gmail.com
Latest ZDaemon (http://zdaemon.org/) with Wine (0.9.59-0.9.61, maybe some
earlier version too, I missed some) flickers in fullscreen mode while picking
item or taking damage. If you try to turn on "Direct Draw Palette Hack" option
from video options menu it begins flicker right away. There was no such problem
with 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=10133
Summary: After successful installation, Pool of Radiance 1.4 does
not start
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=8709)
--> (http://bugs.winehq.org/attachment.cgi?id=8709)
WINEDEBUG=+relay captured stderr
After successfully installing Pool of Radiance 1.4,
and using the nocd patch as suggested in the appdb comments,
the game does not start.
Running wine por2Main.exe opens a black window in the top left corner
of the screen for a very brief moment,
and then the program quits.
I attach the stderr of WINEDEBUG=+relay as a gzipped text file.
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http://bugs.winehq.org/show_bug.cgi?id=1908
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2277
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28261
Summary: Original War: the user interface appears incorrectly
(ddr=opengl)
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/51478/50000/fileinfo/Origina
l-War-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36212)
--> (http://bugs.winehq.org/attachment.cgi?id=36212)
terminal output
I'm not sure if this is indeed a regression because the reported problems
existed with previous Wine versions as well, after one set directdrawrenderer
to opengl in the registry.
Now that Opengl is the default ddr method, the problem is reproducible
'out-of-the-box'.
Symptoms:
- the leftmost as well as the rightmost parts of the UI at the bottom of the
screen appear without decorations (they're surrounded by solid black
rectangles).
- under the character portrait text is drawn over, making it unreadable.
- if you open up then close the in-game help window (by clicking on the '?'
icon in the top row), the whole user interface becomes unusable (black).
- the screen gets messed up as you try to scroll the screen (this is
reproducible only in the demo...the full game, which is a newer version, not
affected).
Workaround: ddr=gdi
The result of the regression test:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=27756
Summary: F-22 Lightning 3 crashes on mission launch (when using
hardware acceleration)
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.fileplanet.com/82771/80000/fileinfo/F-22-Li
ghtning-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35512)
--> (http://bugs.winehq.org/attachment.cgi?id=35512)
terminal output
The game crashes when I try to start a mission. An error message is shown: 'Non
zero ref count'.
No crash when using the software renderer.
This didn't happen in Wine-1.3.23 and regression test points to:
9190d349d20694007e236fecfae93da232ecd003 is the first bad commit
commit 9190d349d20694007e236fecfae93da232ecd003
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Tue Jun 28 02:34:23 2011 +0300
ddraw: Separate IDirectDrawSurface4 reference count.
:040000 040000 28558f571f3ee158315faf35f469074ba3a83940
c8ac6ce601b202401493bdb3a8f9910e58c20f14 M dlls
The patch cannot be reverted cleanly on 1.3.24 but after
git checkout 9190d349d20694007e236fecfae93da232ecd003 >> the game crashes
git reset --hard HEAD^ >> the game loads the mission correctly
Steps to reproduce the issue in the demo:
1) Install the demo as usual.
2) Launch the demo by L3demo.exe. Go to Options and switch 3D card driver to
'Direct3D using Directx6'. Also make sure that 3D acceleration is enabled.
3) Go back to the main menu and choose Quick Mission then click on Accept...a
crash occurs here.
I tried the game in virtual desktop mode; it doesn't start correctly in
fullscreen.
Fedora 15
Nvidia GeForce 250 / driver 275.09.07
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