http://bugs.winehq.org/show_bug.cgi?id=28212
Summary: [regression] sound stops for Crimsonland
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naylor.b.david(a)gmail.com
Created an attachment (id=36130)
--> (http://bugs.winehq.org/attachment.cgi?id=36130)
"+tid,+dsound,+winmm,+mmdevapi,+oss,+alsa,+coreaudio"
After upgrading from 1.3.24 sound stops working for Crimsonland. All version
from 1.3.25 to 1.3.27 do not have working sound.
I tried changing "Hardware acceleration" between Full and Emulated without
affect. The "Test Sound" button does produce sound and both UT3 and CivV have
working sound (all games installed in their own prefixes).
# cat /dev/sndstat
FreeBSD Audio Driver (newpcm: 64bit 2009061500/amd64)
Installed devices:
pcm0: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm1: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm2: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm3: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play)
pcm4: <HDA Realtek ALC892 PCM #0 Analog> (play/rec) default
pcm5: <HDA Realtek ALC892 PCM #1 Analog> (play/rec)
pcm6: <HDA Realtek ALC892 PCM #2 Digital> (play)
pcm7: <HDA Realtek ALC892 PCM #3 Digital> (play)
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http://bugs.winehq.org/show_bug.cgi?id=11799
Summary: ArcRail demo says "No direct 3d, switching to sw
rasterizer" forever
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.mirakron.com/arcrail/mainarcrail.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok, but when you start it,
it complains over and over "No direct 3d, switching to sw rasterizer",
and can't be played.
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http://bugs.winehq.org/show_bug.cgi?id=20870
Summary: Usertracks fail to load in GTA San Andreas
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebi(a)berlin.com
Created an attachment (id=25016)
--> (http://bugs.winehq.org/attachment.cgi?id=25016)
Terminal Output
Pretty much the same as bug #20789 (which got closed), but I've installed GTASA
on my linux partition this time.
Steps are almost the same:
1.: Install GTA SA from DVD into a directory of your choice (I've installed
into "~/.wine/drive_c/games/GTA San Andreas").
2.: Apply NOCD crack.
3.: Create Windows-links to your tracks into the GTA Userfolder (which
usually resists in "~/GTA San Andreas User Files/User Tracks/").
4.: Start GTASA by running the cracked gta_sa.exe:
cd "~/.wine/drive_c/games/GTA San Andreas/" && wine gta_sa.exe
5.: Goto the Options/Audio Menu, choose User Track Options
6.: Let the game scan your Tracks.
7.: Experience Crash (followed by an Errormessage from Wine).
Slightly different Terminal output has been attached.
Used Wine Version: 1.1.33.
Additional Notes:
The game itself runs just fine. Only searching for Usertracks fails.
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http://bugs.winehq.org/show_bug.cgi?id=24432
Summary: League of Legends standalone client crashes when
starting tutorial game, with unimplemented functions
from msvcp80.dll
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/lol/LOL_Standalon
e_09_16_2010.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30811)
--> (http://bugs.winehq.org/attachment.cgi?id=30811)
log from mscodescan.pl (which runs winedump -j import)
After doing 'winetricks ie6' to work around bug 24431, the
LoL standalone client crashes when you enter a tutorial game, with
wine: Call from 0x7b8367b3 to unimplemented function
msvcp80.dll.?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ,
aborting
winedump shows the game uses about 120 routines from msvcp80 that are
currently stubs in wine; see attached log.
winetricks vcrun2005 works around this, and gets you to the next problem.
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http://bugs.winehq.org/show_bug.cgi?id=28872
Bug #: 28872
Summary: GT Challenge displayed in wrong colors
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://boxrun.tripod.com/gt.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 9b7ea6f417a68517745203123d9df0516ebc60b1
Created attachment 37083
--> http://bugs.winehq.org/attachment.cgi?id=37083
terminal output
A user reported in the WineHQ forum that this small, freeware game doesn't look
like as it should in Wine-1.3.30: http://forum.winehq.org/viewtopic.php?t=13741
The problem is present in 1.3.31 too, and the result of the regression test:
9b7ea6f417a68517745203123d9df0516ebc60b1 is the first bad commit
commit 9b7ea6f417a68517745203123d9df0516ebc60b1
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Sep 27 16:13:39 2011 +0100
gdi32: Forward StretchBlt calls from the dib driver to the null driver.
:040000 040000 ce22d7943f0f7aecdda67e97b5812cb40b40cc96
c11b7ea6be9e5605ec4b3d2959af57b22ec7d54d M dlls
The patch can't be reverted on 1.3.31, but
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1 >> wrong colors
git reset --hard HEAD^ >> good colors
Fedora 15 x86
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=25983
Summary: Double Sound (Alsa and Pulse)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lancerdot(a)gmail.com
When I run Warcraft III, I get double sound. By double sound, I mean that I
hear the same thing with a tiny delay in between (1/3 of a second-ish). I
noticed that running `pkill pulseaudio` before I start Warcraft III stops the
double sound and the game sound is fine, but I then cannot receive sounds from
the rest of my system's applications (using Ubuntu 10.10) until I close
Warcraft III and restart pulse.
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http://bugs.winehq.org/show_bug.cgi?id=28595
Bug #: 28595
Summary: Graphics problems in Starcraft II
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zachhobbs(a)gmail.com
Classification: Unclassified
After I updated starcraft to 1.4.1 I started having graphics problems (see
attached screenshots).
Arch Linux
nvidia 280.13-1
wine 1.3.29-2
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http://bugs.winehq.org/show_bug.cgi?id=25242
Summary: QQ International doesn't work on Wine 1.3
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acrossgoldenwall(a)googlemail.com
QQ International beta 3 doesn't work on Wine 1.3 .
If I click the "Password" field, QQ will crash and restart automatically.
QQ's keyboard encryption/protect may cause this trouble.
QQ is the most popular IM software in China, I have to use it with a virtual
machine now.
If you don't know what is QQ, see this:
http://en.wikipedia.org/wiki/QQ
Download link:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl_Beta3.exe
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http://bugs.winehq.org/show_bug.cgi?id=28912
Bug #: 28912
Summary: Dark Fall crashes immediately after starting
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/126673/120000/fileinfo/Dark-
Fall-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: cbd81d391c641083ba05ddbedde40ece4a161f28
Created attachment 37159
--> http://bugs.winehq.org/attachment.cgi?id=37159
terminal output
This bug affects Dark Fall: The Journal as well as the sequel, Dark Fall 2:
Lights Out.
Both games crash right after started with identical backtraces.
The games started correctly in Wine-1.3.31.
The problem is still present in wine-1.3.31-147-gfe1f692.
Steps to reproduce the problem in the demo:
Launch darkfalldemo.exe and you will receive a crash.
The result of the regression test:
cbd81d391c641083ba05ddbedde40ece4a161f28 is the first bad commit
commit cbd81d391c641083ba05ddbedde40ece4a161f28
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 19 15:34:21 2011 +0200
gdi32: Implement EnumDeviceFonts as a standard driver entry point.
:040000 040000 3260c1197512b3b16fdfbd9a77416eb324559317
2b383e1efdb3b3054494dfef574f3f4f43852719 M dlls
The patch cannot be reverted on current git, but
git checkout cbd81d391c641083ba05ddbedde40ece4a161f28 >> the games are
crashing
git reset --hard HEAD^ >> the games start correctly
Fedora 15 x86
X.Org X Server 1.10.4
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