http://bugs.winehq.org/show_bug.cgi?id=11799
Summary: ArcRail demo says "No direct 3d, switching to sw
rasterizer" forever
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.mirakron.com/arcrail/mainarcrail.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok, but when you start it,
it complains over and over "No direct 3d, switching to sw rasterizer",
and can't be played.
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http://bugs.winehq.org/show_bug.cgi?id=20870
Summary: Usertracks fail to load in GTA San Andreas
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebi(a)berlin.com
Created an attachment (id=25016)
--> (http://bugs.winehq.org/attachment.cgi?id=25016)
Terminal Output
Pretty much the same as bug #20789 (which got closed), but I've installed GTASA
on my linux partition this time.
Steps are almost the same:
1.: Install GTA SA from DVD into a directory of your choice (I've installed
into "~/.wine/drive_c/games/GTA San Andreas").
2.: Apply NOCD crack.
3.: Create Windows-links to your tracks into the GTA Userfolder (which
usually resists in "~/GTA San Andreas User Files/User Tracks/").
4.: Start GTASA by running the cracked gta_sa.exe:
cd "~/.wine/drive_c/games/GTA San Andreas/" && wine gta_sa.exe
5.: Goto the Options/Audio Menu, choose User Track Options
6.: Let the game scan your Tracks.
7.: Experience Crash (followed by an Errormessage from Wine).
Slightly different Terminal output has been attached.
Used Wine Version: 1.1.33.
Additional Notes:
The game itself runs just fine. Only searching for Usertracks fails.
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http://bugs.winehq.org/show_bug.cgi?id=24432
Summary: League of Legends standalone client crashes when
starting tutorial game, with unimplemented functions
from msvcp80.dll
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/lol/LOL_Standalon
e_09_16_2010.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30811)
--> (http://bugs.winehq.org/attachment.cgi?id=30811)
log from mscodescan.pl (which runs winedump -j import)
After doing 'winetricks ie6' to work around bug 24431, the
LoL standalone client crashes when you enter a tutorial game, with
wine: Call from 0x7b8367b3 to unimplemented function
msvcp80.dll.?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ,
aborting
winedump shows the game uses about 120 routines from msvcp80 that are
currently stubs in wine; see attached log.
winetricks vcrun2005 works around this, and gets you to the next problem.
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http://bugs.winehq.org/show_bug.cgi?id=28872
Bug #: 28872
Summary: GT Challenge displayed in wrong colors
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://boxrun.tripod.com/gt.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 9b7ea6f417a68517745203123d9df0516ebc60b1
Created attachment 37083
--> http://bugs.winehq.org/attachment.cgi?id=37083
terminal output
A user reported in the WineHQ forum that this small, freeware game doesn't look
like as it should in Wine-1.3.30: http://forum.winehq.org/viewtopic.php?t=13741
The problem is present in 1.3.31 too, and the result of the regression test:
9b7ea6f417a68517745203123d9df0516ebc60b1 is the first bad commit
commit 9b7ea6f417a68517745203123d9df0516ebc60b1
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Sep 27 16:13:39 2011 +0100
gdi32: Forward StretchBlt calls from the dib driver to the null driver.
:040000 040000 ce22d7943f0f7aecdda67e97b5812cb40b40cc96
c11b7ea6be9e5605ec4b3d2959af57b22ec7d54d M dlls
The patch can't be reverted on 1.3.31, but
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1 >> wrong colors
git reset --hard HEAD^ >> good colors
Fedora 15 x86
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=25983
Summary: Double Sound (Alsa and Pulse)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lancerdot(a)gmail.com
When I run Warcraft III, I get double sound. By double sound, I mean that I
hear the same thing with a tiny delay in between (1/3 of a second-ish). I
noticed that running `pkill pulseaudio` before I start Warcraft III stops the
double sound and the game sound is fine, but I then cannot receive sounds from
the rest of my system's applications (using Ubuntu 10.10) until I close
Warcraft III and restart pulse.
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http://bugs.winehq.org/show_bug.cgi?id=28595
Bug #: 28595
Summary: Graphics problems in Starcraft II
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zachhobbs(a)gmail.com
Classification: Unclassified
After I updated starcraft to 1.4.1 I started having graphics problems (see
attached screenshots).
Arch Linux
nvidia 280.13-1
wine 1.3.29-2
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http://bugs.winehq.org/show_bug.cgi?id=25242
Summary: QQ International doesn't work on Wine 1.3
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acrossgoldenwall(a)googlemail.com
QQ International beta 3 doesn't work on Wine 1.3 .
If I click the "Password" field, QQ will crash and restart automatically.
QQ's keyboard encryption/protect may cause this trouble.
QQ is the most popular IM software in China, I have to use it with a virtual
machine now.
If you don't know what is QQ, see this:
http://en.wikipedia.org/wiki/QQ
Download link:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl_Beta3.exe
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http://bugs.winehq.org/show_bug.cgi?id=28912
Bug #: 28912
Summary: Dark Fall crashes immediately after starting
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/126673/120000/fileinfo/Dark-
Fall-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: cbd81d391c641083ba05ddbedde40ece4a161f28
Created attachment 37159
--> http://bugs.winehq.org/attachment.cgi?id=37159
terminal output
This bug affects Dark Fall: The Journal as well as the sequel, Dark Fall 2:
Lights Out.
Both games crash right after started with identical backtraces.
The games started correctly in Wine-1.3.31.
The problem is still present in wine-1.3.31-147-gfe1f692.
Steps to reproduce the problem in the demo:
Launch darkfalldemo.exe and you will receive a crash.
The result of the regression test:
cbd81d391c641083ba05ddbedde40ece4a161f28 is the first bad commit
commit cbd81d391c641083ba05ddbedde40ece4a161f28
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 19 15:34:21 2011 +0200
gdi32: Implement EnumDeviceFonts as a standard driver entry point.
:040000 040000 3260c1197512b3b16fdfbd9a77416eb324559317
2b383e1efdb3b3054494dfef574f3f4f43852719 M dlls
The patch cannot be reverted on current git, but
git checkout cbd81d391c641083ba05ddbedde40ece4a161f28 >> the games are
crashing
git reset --hard HEAD^ >> the games start correctly
Fedora 15 x86
X.Org X Server 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=28945
Bug #: 28945
Summary: Armored Fist 3 shows only black screen after starting
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/29182/20000/fileinfo/Armored
-Fist-3-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
The screen stays black after game launch, although the game is apparently
running (mouse and keyboard work in the menus and I can hear the menu music in
the full version of the game), but I can't see anything.
The demo can be used to test the issue. You can exit the demo by pressing 'q'
three times.
In the terminal only
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6d8,0x00000000), stub!
This was caused by
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit
commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(),
if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to
GPU
surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4
16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls
The patch cannot be reverted on the current git version
(wine-1.3.31-172-g7df0245), but
git checkout 2da4f87a7e7551f17cd650ef6d8596f595efc13b >> black screen
git reset --hard HEAD^ >> the game starts normally
Bug #28899 was also affected by this commit. Commit 61550ff fixed the problem
in that case, but apparently it has no effect on this bug.
Fedora 15 x86
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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