http://bugs.winehq.org/show_bug.cgi?id=29400
Bug #: 29400
Summary: Bug submission requirements: guidelines not clear that
you should be using the latest beta.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
When clicking to lodge a new bug you're directed to read
http://wiki.winehq.org/Bugs which says you should be "using the latest version
of Wine" & in turn directs you to http://www.winehq.org/site/download There,
two latest releases, stable & development, are listed.
Next, http://www.winehq.org/download/ubuntu hints that you should go for stable
rather than development release, so I did, especially as I've never known a bug
submission process that requires you to be running a beta. But, that's what I
was told to do, in the comments, when I actually submitted bug 29398 & bug
29399
I've since had
http://wiki.winehq.org/FAQ#head-0bae04b4126dffb8a08bf020982badacb6f367ff
pointed out to me, which more strongly hints the opposite - that you should run
the development release.
More clarity about this in the instructions presented to users when lodging bug
reports would be a good idea. The barriers are high enough already - yet
another account to register for (openoffice, google code, sourceforge,...),
system to get the hang of, & process to learn. I'd already put this off for
months.
Not a complaint, just a suggestion.
Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=15604
Summary: Adobe Download Manager (getplus) flaky, hangs (dogfood)
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://adobe.com/reader
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Firefox3, downloading Adobe Reader 9 for Windows
is done via a plugin, Adobe Download Manager.
This installs and runs, but gets very confused,
cycling back and forth between "downloading" and
"downloading interrupted". After a few cycles
it hangs. Sometimes in the log there is evidence
of memory corruption (though warn+heap scares it off,
it also makes the app crash faster).
The log shows the URL of the actual thing being downloaded,
and wget can download it without trouble.
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http://bugs.winehq.org/show_bug.cgi?id=28878
Bug #: 28878
Summary: SimTower: crash at start
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodseth(a)gmail.com
Classification: Unclassified
Created attachment 37102
--> http://bugs.winehq.org/attachment.cgi?id=37102
crash dump
Crash at start.
Started Sim Tower with: wine 'C:\simtower\simtower.exe'
wine-1.3.31
64-bit Arch Linux
clean .wine directory
Attached crash log.
The crash log output seems to hang after printing a lot of information with:
Backtrace:
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http://bugs.winehq.org/show_bug.cgi?id=25091
Summary: wmp9 crashes when trying to play video
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.hirsch(a)gmail.com
With a fresh .wine directory using fedora 14 wine 1.3.5 (re-compiled without
fortify) windows media player 9 crashes when attempting to play a video. I have
installed wmp9 using winetricks. I have also installed the latest version of
the combined community code pack (CCCP).
As suggested in the appdb (http://appdb.winehq.org/appview.php?versionId=1449)
I have used a "builtin" override for quartz.dll. The video I'm attempting to
play is encoded with msmpeg4v2, pcm audio, but it doesn't seem to matter what
video format is used.
I will attach output from the crash. In the attached output, I filtered out
lines with the following, which were numerous and made the output difficult to
read.
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_SetFormat (0x8554c48) : The format of
the surface must be WINED3DFORMAT_UNKNOWN
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http://bugs.winehq.org/show_bug.cgi?id=25383
Summary: Binkplay 1.0 does not start on Ubuntu Maverick
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.qhimm.com/ff8fmv.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
The version of binkplay.exe bundled with FF8FMV (see URL) -- version 1.0
according to gnome-exe-thumbnailer -- does not start at all on Ubuntu Maverick.
It starts fine on Ubuntu Lucid.
I have tested down to 1.1.35 (the first version which should work) and none do.
Gives:
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x8ede914, overlapped 0x8ede918): stub
wine: configuration in '/home/jack/.wine-bink' has been updated.
fixme:exec:SHELL_execute flags ignored: 0x00000100
Outputs a dialog box saying
Z:\home\jack\FF8 Videos\binkplay.exe (3.4) 12/01/10 22:31:19 - Dispatcher
initialisation error trapping exceptions
I've posted it here because I know that there have been other problems with
Maverick and it seemed more likely to get resolved here. If necessary, I will
take it to Launchpad, but it would be good to have an idea of the problem
first.
Please let me know what debug to provide.
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http://bugs.winehq.org/show_bug.cgi?id=26490
Summary: Guild Wars: Black graphics in the Eye of the North
addon
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
In the most areas of the Eye of the North addon are a lot of objects with
complete black graphics. I'm using a GeForce 8600 GT with nvidia-current
270.30-0ubuntu3. I have made a screenshot which shows the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26499
Summary: Guild Wars: Maximizing the game from desktop panel
needs lot of time
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
If I minimize Guild Wars to the desktop panel and want to recover it the game
needs ~6 seconds for this action. The same happens if I change the game from
fullscreen mode to window mode or the resolution. I'm using a GeForce 8600 GT
with nvidia-current 270.30-0ubuntu3.
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http://bugs.winehq.org/show_bug.cgi?id=11170
Summary: LoadLibrary behaviour is different from the windows one
Product: Wine
Version: 0.9.52.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hules(a)free.fr
Under wine (version 0.9.52), attempts to open an .exe file with LoadLibrary
fails (with error ERROR_INVALID_ADDRESS), while it succeeds on windows (all
versions):
The following example shows that different behaviour:
(I compiled it with i386-mingw32-gcc ./test.c && cp a.exe b.exe )
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
int main() {
const char *fname = "b.exe";
HMODULE hmod = LoadLibrary(fname);
//HMODULE hmod = LoadLibraryEx(fname_, NULL, LOAD_LIBRARY_AS_DATAFILE);
if (hmod) {
fprintf(stderr, "loaded at %p\n", (void*)hmod);
} else {
fprintf(stderr, "error %x\n", (int)GetLastError());
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=24808
Summary: GDIPlus seems to not be albe to render menu items
properly.
Product: Wine
Version: 1.1.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
Created an attachment (id=31373)
--> (http://bugs.winehq.org/attachment.cgi?id=31373)
the backtrace or whatever you want to call it from when i ran the program.
For some reason, when using the Oblivion Mod Manager 1.1.12 it's unable to
render the menu entries properly and i believe that it is an issue with said
component since they show up for a second and then dissappear.
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http://bugs.winehq.org/show_bug.cgi?id=17353
Summary: Qt and tdm mingw bug
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Created an attachment (id=19393)
--> (http://bugs.winehq.org/attachment.cgi?id=19393)
Stdout console text
When you use tdm mingw (updated mingw) at the configure for Qt source compiler
it failed but work under windows. Problem of file not found?
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