http://bugs.winehq.org/show_bug.cgi?id=21370
Summary: TeamViewer: Minor drawing error: background offset by
1 pixel
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25733)
--> (http://bugs.winehq.org/attachment.cgi?id=25733)
rendering error in control window
The middle part of the control window background in TeamViewer is rendered
incorrectly. A black line shows up (left border), that should be transparent.
the whole thing seems to be blitted 1px to the right.
Attached is a screenshot that shows the issue.
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http://bugs.winehq.org/show_bug.cgi?id=25023
Summary: StoneQuest crashes without d3dx9_25 that is supplied
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://www.brothersoft.com/games/stonequest.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31719)
--> (http://bugs.winehq.org/attachment.cgi?id=31719)
~/wine-git/wine StoneQuest.exe &> log.txt
This bug right now only affects purists at the moment.
With d3dx9_25 or d3dx9_36 is a very slow.
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http://bugs.winehq.org/show_bug.cgi?id=16371
Summary: Evernote treeview icons black
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://www.evernote.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Evernote installs and starts fine. However, the treeview on
the left of the main screen has black icons instead of the
expected + and - signs.
Tried a few native DLLs (cc580, gdiplus) but that didn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=21440
Summary: Teamviewer: crashes before starting remote connection
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannespfeiffer(a)netnexus.de
Created an attachment (id=25817)
--> (http://bugs.winehq.org/attachment.cgi?id=25817)
console output
Used Teamviewer 5.0.7687 downloaded from there:
http://www.teamviewer.com/de/download/index.aspx
wine TeamViewer_Setup.exe
Choose "start" instead of "install" and click next (doing an install crashes
the app after it is installed and started too)
check the license box and click next
the app crashes
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http://bugs.winehq.org/show_bug.cgi?id=25063
Summary: _pclose should wait for the command processor to
terminate and return it's exit status
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borut.razem(a)gmail.com
_pclose should close the the stream, wait for the command processor to
terminate and return it's exit status, but it just closes the the stream and
returns whatever MSVCRT_fclose() returns.
Borut
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http://bugs.winehq.org/show_bug.cgi?id=20699
Summary: Something wrong with WH_GETMESSAGE hook (TeamViewer)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
TeamViewer 3 with OS=NT4.0 to workaround bug 12067
All seems to work (except for the unrelated bug 11727) but the chat the other
windows seems to loop (when a connection is active) when many input messages
are sent on this windows (for example when you press 2 or more keys on the
chat). Obviously in windows there aren't problems.
To workaround this in then dlls/user32/message.c
...
break;
case MSG_HARDWARE:
if (size >= sizeof(msg_data->hardware))
{
...
HOOK_CallHooks( WH_GETMESSAGE, HC_ACTION, flags & PM_REMOVE, (LPARAM)msg,
TRUE );
return TRUE;
}
...
I add this check (or you can remove the whole call...)
...
if (flags & PM_REMOVE) <-
HOOK_CallHooks( WH_GETMESSAGE, HC_ACTION, flags & PM_REMOVE, (LPARAM)msg, TRUE
...
and now there aren't problems and it works very well.
I know the patch isn't right, since the WH_GETMESSAGE should return also the
not removed peeked messages but I think there is something wrong with the
hooking system!
Note:
To understand what Teamviewer do I have followed the source code VNCHooks.dll
'cause it's very similar (also with the name and meanings of the registerd
messages).
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http://bugs.winehq.org/show_bug.cgi?id=15672
Summary: getpagesize() is deprecated, sysconf(_SC_PAGE_SIZE)
should be used instead
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: Linux
Status: NEW
Keywords: patch, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16732)
--> (http://bugs.winehq.org/attachment.cgi?id=16732)
Patch replacing getpagesize() with sysconf(_SC_PAGE_SIZE)
Tried compiling Wine with the Linux Standard Base SDK (Beta 4), which works
fine, using the following script:
#!/bin/sh
set -ex
PATH=/opt/lsb/bin:$PATH
CC=lsbcc
CXX=lsbc++
LSBCC_SHAREDLIBS=wine
export CC
export CXX
export LSBCC_SHAREDLIBS
./configure
make clean
make depend
make
Though you may need to use the following to work around another bug, according
to an old report (didn't verify):
make depend LDFLAGS=-ldl
make LDFLAGS=-ldl CFLAGS="-g -O2 \"-DRTLD_DEFAULT=((void *)0)\" -DMAP_FILE=0"
Once you've done that, try compiling. You'll get a few warnings :-P. First one:
lsbcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-DWINE_UNICODE_API="" -D_REENTRANT -fPIC -Wall -pipe -fno-strength-reduce
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -Werror -o loader.o loader.c
cc1: warnings being treated as errors
loader.c: In function ‘map_dll’:
loader.c:333: warning: ‘getpagesize’ is deprecated (declared at
/opt/lsb/include/unistd.h:420)
make[2]: *** [loader.o] Error 1
make[2]: Leaving directory `/home/austin/wine-git/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/home/austin/wine-git/libs'
make: *** [libs] Error 2
I've patched most of them, but didn't touch the configure stuff, wasn't sure
how to handle it. Seems like Alexandre's area of expertise...
These are the areas that I didn't look at:
include/wine/port.h:#ifndef HAVE_GETPAGESIZE
include/wine/port.h:size_t getpagesize(void);
include/wine/port.h:#endif /* HAVE_GETPAGESIZE */
include/wine/port.h:#define getpagesize ___WINE_NOT_PORTABLE(getpagesize)
libs/port/getpagesize.c: * getpagesize function
libs/port/getpagesize.c:#ifndef HAVE_GETPAGESIZE
libs/port/getpagesize.c:size_t getpagesize(void)
libs/port/getpagesize.c:#endif /* HAVE_GETPAGESIZE */
server/mapping.c:# ifdef HAVE_GETPAGESIZE
server/mapping.c: page_size = getpagesize();
Though should give someone who wants to fix it somewhere to start.
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http://bugs.winehq.org/show_bug.cgi?id=23568
Summary: Foobar2000: Cannot play audio files
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.foobar2000.org/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=29453)
--> (http://bugs.winehq.org/attachment.cgi?id=29453)
console output when starting Foobar2000 and trying to play an mp3
Play any mp3 file, notice a dialog window with the title "Playback error" and
the content "Unrecoverable playback error: Unknown error code (0x80070057)"
appears.
Foobar2000 v1.0
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http://bugs.winehq.org/show_bug.cgi?id=24491
Summary: AIM Crashes on Start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harmonh(a)gmail.com
AIM - AOL Instant Messenger
Seems to setup okay but starting gets a program error message and it fails to
start.
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http://bugs.winehq.org/show_bug.cgi?id=25871
Summary: netstat command missing (needed by Guild Wars 'test
system' button)
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Guild wars installs nicely, but if you press 'test system', you see
...
wine: cannot find L"C:\\windows\\system32\\netstat.exe"
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http://bugs.winehq.org/show_bug.cgi?id=18738
Summary: Fallout 3: Configuration combobox empty
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21487)
--> (http://bugs.winehq.org/attachment.cgi?id=21487)
Empty combobox
I'm using Wine 1.1.22 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that configuration combobox is empty when trying to configure
Fallout 3. Attachment speaks for itself. The problem is solved using native
comctl32.dll There is nothing specific in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=21332
Summary: Grand theft auto San andreas keyboard stop working on
1.1.136
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kickasskilla(a)gmail.com
As summary after having installed version 1.1.36 I can't get the keyboard
working.
If I have nautilus underneath it i can see the quicksearch box with the keys i
type
I'll provide further infos asap
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http://bugs.winehq.org/show_bug.cgi?id=23872
Summary: Steam: All windows will reopen after being closed
Product: Wine
Version: 1.2
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twunknown(a)gmail.com
When a steam window is closed it will instantly reopen itself
This happens on the main window and all other windows including the friends
browser and chat windows.
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http://bugs.winehq.org/show_bug.cgi?id=23112
Summary: flash player install crashes
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://fpdownload.macromedia.com/get/flashplayer/curre
nt/install_flash_player_ax.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28726)
--> (http://bugs.winehq.org/attachment.cgi?id=28726)
terminal output
Running winetrickstest today, I noticed that the flash sha1sum changed. Updated
to the latest, but it crashes on launch.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=9765
Summary: iTunes 7.4.2 can't connect to the iTunes music store
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://apple.com/itunes/download/
OS/Version: All
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=8197)
--> (http://bugs.winehq.org/attachment.cgi?id=8197)
Error dialog
Install iTunes 7.4.2. Ignore the error during installation, and run 'wine
c:\\Program\ Files\\iTunes\\iTunes.exe". When the dialog comes up warning that
system components that iTunes needs are missing and corrupted, press Continue.
Finally the main iTunes window appears, but complains that it can't connect to
the iTunes music store, showing the attached dialog.
The suspicious entry in the console is:
fixme:crypt:CertVerifyCertificateChainPolicy unimplemented for 4
4 is CERT_CHAIN_POLICY_SSL in wincrypt.h.
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http://bugs.winehq.org/show_bug.cgi?id=19429
Summary: WideCharToMultiByte: Incorrect conversion of "default
character"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dee(a)bowfive.oag.co.jp
Created an attachment (id=22553)
--> (http://bugs.winehq.org/attachment.cgi?id=22553)
The C program which can reproduce the problem
I found that WideCharToMultiByte() converts "default character" incorrectly in
932 (Japanese SHIFT-JIS) code page.
Attached C program can reproduce the problem (The binary attached is compiled
using Borland C++ Compiler 5.5.1).
On Windows XP Professional(32bit,SP3,Japanese), it produces following output
(and is what I expect):
Y:\dbcstest>test
0123?456789
On Wine 1.1.26 running on Ubuntu Jaunty(9.04) x86_64, it produces:
$ wine test.exe
0123$$456789
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http://bugs.winehq.org/show_bug.cgi?id=18386
Summary: fr-019_poemtoahorse: Resolution isn't returned to normal
after demo closes
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=5569
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
As the title says. After it closes the resolution is left at what the demo was
running at instead of returning to the user's selected desktop resolution.
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http://bugs.winehq.org/show_bug.cgi?id=17006
Summary: setlocale to "en_us.UTF8" succeeds under wine, fails
with native, causes knock-on failures
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
here's a python program which, when run under wine, succeeds
when using native msvcrt, and fails using native, but for very
odd reasons (attached).
note the setting of locale (equivalent in c to setlocale(LC_TYPE,
"en_US.UTF-8")?
well, with native msvcrt.dll, that fails - the locale doesn't exist.
so, the test is skipped.
but under wine, it proceeds... and then wine fails to do the right things!
in other words, it _does_ identify 0xa0 as a space (true), it _does_
identify 0xc0 as alpha, and a number, and upper.
the next tests, which depend on 0xa0 being _not_ identified as space,
then obviously fail as well.
so the question is: strictly speaking, setlocale("en_US.UTF-8") shouldn't
be going ahead in the first place, but if it does, should these tests
work as expected?
wossgoinon? :)
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http://bugs.winehq.org/show_bug.cgi?id=22856
Summary: Runes of Magic 3.0.x: crashes at startup
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianmattner(a)online.de
Wine crashes when I open the Client.exe
Wine says that the ClientUpdater.exe has been crashed.
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http://bugs.winehq.org/show_bug.cgi?id=25717
Summary: Japanese fonts sometimes shifted to the left
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
Created an attachment (id=32764)
--> (http://bugs.winehq.org/attachment.cgi?id=32764)
output with WINEDEBUG=+font
After I set up new set of font overrides (first app I encountered, that was
looking up MSPGothic by its Japanese name), I ran into a strange effect.
While fonts in menus were rendered correctly (well, AFAICT), glyphs in other
places were shifted a bit to the left, as shown on the screenshot.
Attaching log from WINEDEBUG=+font first.
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http://bugs.winehq.org/show_bug.cgi?id=24621
Summary: Slow UI and toolbar redraw in SolidWorks
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
In SolidWorks, toolbars are organized in tabs, displayed contextually depending
on actions ( sketching, 3D functions... ).
Left panel displays a tree view, or functions properties.
toolbars :
Manual switching between tabs works normally, no slowdown, but sometimes tabs
are drawn outside of the application window, at the top left of the screen,
just below system bar (see screenshot). Moving windows erases this.
When tab switching is initiated by another operation, the refresh logic is not
good : first, toolbar is displayed, but then it is redrawn very slowly (1-2s,
left to right). This operation slows down all the UI, resulting in a very
unpleasant lag for user (icons can't be selected during redraw)
Left panel (property manager) :
It contain collapsable areas, containing different dialog boxes ( see
screenshot ).
On any updates, left panel is first displayed correctly and quite fastly. But
then titles of collapsable boxes and some graphic areas are erased very slowly
(1-2s, left to right) (see screenshot). This operation slows down all the UI,
resulting in a very unpleasant lag for user too
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http://bugs.winehq.org/show_bug.cgi?id=19465
Summary: _mktime64 does not work with time/dates after 2038
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=22617)
--> (http://bugs.winehq.org/attachment.cgi?id=22617)
Sample program showing the bug
A simple example program is attached. Any attempt to use _mktime64 with a date
after ~2038 (i.e., any date that would require a 64-bit timestamp) returns -1
in Wine, but works ok in Windows (the example program shows 29348006400, tested
WinXP 32 and Win7 64, cross compiled mingw32 4.4.0).
Since there doesn't appear to be any way to force UNIX mktime to return a
64-bit value, I suspect the only work-around for this would be to re-implement
mktime in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25808
Summary: shdocvw:ie tests crash on x64 and clang
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32883)
--> (http://bugs.winehq.org/attachment.cgi?id=32883)
clang output
Clang:
../../../tools/runtest -q -P wine -M shdocvw.dll -T ../../.. -p
shdocvw_test.exe.so ie.c && touch ie.ok
wine: Unhandled page fault on write access to 0x00000028 at address 0x6821ce56
(thread 0039), starting debugger...
Unhandled exception: page fault on write access to 0x00000028 in 32-bit code
(0x6821ce56).
wine64:
fixme:storage:create_storagefile Storage share mode not implemented.
tmarshal.c:1735: PSFacBuf_CreateProxy: Assertion `sizeof(TMAsmProxy) == 16'
failed.
wine: Assertion failed at address 0x2b3a3663bba5 (thread 0009), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00002b3a3663bba5).
I'll attach logs for both.
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http://bugs.winehq.org/show_bug.cgi?id=17031
Summary: popen not connecting to stdin / stdout correctly
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
same command run as wine c:/mingw/bin/windres.exe _does_ work, but when run
from /bin/sh.exe in msys, it fails.
$ windres.exe --input python_dll.rc --output python_dll.res
--output-format=coff
c:\mingw\bin\windres.exe: can't popen `c:\mingw\bin\gcc -E -xc -DRC_INVOKED
python_dll.rc': Bad file descriptor
this is related to http://bugs.winehq.org/show_bug.cgi?id=16968
which is a slightly more complex test but still involving popen
(ultimately).
on 1.0.1, there was no question that this was an out-and-out failure:
however, under 1.1.13, #16968 seemed to succeed.
so it would appear that things have simply got... a little bit faster,
in 1.1.13, so it "seems" that the problem has "gone away", but
it hasn't.
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http://bugs.winehq.org/show_bug.cgi?id=25828
Summary: oleaut32:tmarshal tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/oleaut32:tmarshal.
html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Unhandled exception: page fault on read access to 0x00000003 in 32-bit code
(0x7ea7497f).
winedbg: Internal crash at 0x7ec81e4d
test failed: crash
attached a debug log with relay,seh,tid and all ole debug channels, let me know
if more targeted traces would help.
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http://bugs.winehq.org/show_bug.cgi?id=19921
Summary: NetObjects Fusion, fatal error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunrise.xxl(a)web.de
CC: sunrise.xxl(a)web.de
Hello,
I was able to install NetObjects Fusion 7.5 (for creating a website). It runs
under WinXP with no problems, alas not under wine...
I tried looking for an existing bug, but I really haven't a clue what terms to
search for. Sorry if this is a duplicate and sorry, my English not the best...
NOF can be started, but when I want to create a new site or open an existing
site created under Windows (site_name.nod), I got a "fatal error", the program
freezes.
Before doing this all I copied all the necessary files from Windows into .wine
tail -f /var/log/messages shows no results.
By starting in a terminal I got the attached results (see the pdf).
My OP is Ubuntu 8.04 LTS.
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http://bugs.winehq.org/show_bug.cgi?id=14898
Summary: Delphi 6 Personal Edition will not install.
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalnotes314(a)gmail.com
Created an attachment (id=15469)
--> (http://bugs.winehq.org/attachment.cgi?id=15469)
Error messages on console
Delphi 6 Personal Edition will not install. Upon entering a valid license key
it shows the following Message Box: "The serial number or authorization key is
invalid. Please check these values and enter them exactly as printed on the
label of the CD jacket." Testing results are here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=813&iTestingId…
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http://bugs.winehq.org/show_bug.cgi?id=15817
Summary: King's Bounty : The Legend crashes/freezes when loading
fight sequences
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
The game crashes/freezes randomly when unit approaches to enemy army and fight
sequence loading screen is present, sometimes the fight loads sometimes the app
crashes.
these two bug reports also state the problem is present
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13954http://appdb.winehq.org/objectManager.php?sClass=version&iId=11999
without that "small" problem the game would be gold/platinum
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http://bugs.winehq.org/show_bug.cgi?id=22489
Summary: Stonegiant demo doesn't run, needs d3d11
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
There was some splash recently about a new game engine's benchmark,
http://www.examiner.com/x-3707-DLC-Examiner~y2010m4d24-Stone-Giant-DirectX-…http://www.bitsquid.se/downloads/download.htmlhttp://www.bitsquid.se/news_press%20releases.html
so I installed it to see how it would break under Wine. Here's the startup
log:
err:module:import_dll Library d3d11.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\stone_giant.exe") not found
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\nvtt.dll") not found
err:module:import_dll Library nvtt.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\stone_giant.exe") not found
Had to select Vista in winecfg to get it to install, too.
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http://bugs.winehq.org/show_bug.cgi?id=10138
Summary: exec* function family expands * and ?
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclouds(a)gmail.com
This is the output from running "you.exe" in XP:
0001: I
0002: call
0003: me.exe
0004: you.exe
FYI the directory contains only you.exe and me.exe
Here is the output from wine-0.9.42-278-gf40bdba
0001: I
0002: call
0003: *
Sources of you.exe and me.exe follow
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http://bugs.winehq.org/show_bug.cgi?id=24413
Summary: Window/menu painting issues running Firefox 4.0
Windows 32-bit nightly
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/firefox…
1. Install firefox -- this completes succesfully
2. Run firefox/minefield
On the "Default Browser" message box that appears, several painting artefacts
can happen:
a. the dialog content flips upside down;
b. the dialog content gets rendered black (except the checkbox for some
reason);
when:
a. moving over the content area; or
b. selecting the checkbox.
This also happens with the menu when moving from menu to menu:
a. sometimes each menu item is displaying its text upside down;
b. sometimes the popup menu gets rendered black.
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http://bugs.winehq.org/show_bug.cgi?id=19566
Summary: RPG Maker XP RTP/Player: Failed To Load Archive
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
After installing RPG Maker XP RTP 1.02e, starting an RPG Maker XP Game results
in "Failed to load archive."
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http://bugs.winehq.org/show_bug.cgi?id=21321
Summary: Machines: crash when starting any scenario
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://sloik.ezwebtogo.com/downloads/Machines/machines
demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyorokpeter(a)freemail.hu
Created an attachment (id=25659)
--> (http://bugs.winehq.org/attachment.cgi?id=25659)
Log of Machines Demo crashing
Machines (both the demo and the full version) crash when trying to launch a new
scenario. The demo can be downloaded from the provided URL.
OS: Ubuntu 9.10
Graphics card: GeForce 8400M
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http://bugs.winehq.org/show_bug.cgi?id=25831
Summary: user32:dialog tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/user32:dialog.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Doesn't get any output, even with a +dialog. Just hangs indefinitely:
austin@midna ~/wine-clang/dlls/user32/tests $ WINEDEBUG=+dialog make dialog.ok
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so dialog.c && touch dialog.ok
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http://bugs.winehq.org/show_bug.cgi?id=11340
Summary: Regression: Warcraft 3 displays the start splashscreen
forever and doesn't continue with the game start.
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
CC: julliard(a)winehq.org
Warcraft 3 displays the start splashscreen forever and doesn't continue with
the game start.
I noticed a new log line:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
which appears now as last log line.
2921f5c156b368b4ce6e615eb61dad5c5f423bf8 is first bad commit
commit 2921f5c156b368b4ce6e615eb61dad5c5f423bf8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 22 20:06:35 2008 +0100
server: Invalidate the correct region when custom valid rects are
specified.
:040000 040000 1385d5899b5b6affd5da84328e1bc15985406976
5c8756013a67c0402f3bb5fb9f3ee7b4a50e124a M server
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http://bugs.winehq.org/show_bug.cgi?id=14893
Summary: WoW Crashes without any error but wine has console
output...
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=15463)
--> (http://bugs.winehq.org/attachment.cgi?id=15463)
console error output
This crash seems to be a random one, i could not locate where it's happening.
WoW Client crashes without any error and in wine Console i get the attached
error output. Looks not very helpful eh?
Does anyone else have this error?
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http://bugs.winehq.org/show_bug.cgi?id=26003
Summary: In Magicka, certain polygons can stretch across the
map and track the player.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Created an attachment (id=33153)
--> (http://bugs.winehq.org/attachment.cgi?id=33153)
Screenshot
This only happens in a few select areas (specifically a few select objects).
The first time is right at the start after leaving the first room and going
past the painting.
The 2nd time in when you find a pair of skeltons in a burned out house.
Later on it's most obvious when you enter a grove with trolls and a whole bunch
of skeletons.
The screenshot shows that it appears to be certain objects with the problem
(most notably skeleton hands).
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http://bugs.winehq.org/show_bug.cgi?id=9612
Summary: Silent Hunter III: Crashes on loading a savegame at sea
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
On loading a career-mode savegame at sea that has worked in earlier wine
versions, I get a Unhandled exception: page fault on write access to 0x00000000
in 32-bit code (0x601d3e77).
The traceback refers to memset
IDirectSoundBufferImpl_Duplicate
DirectSoundDevice_DuplicateSoundBuffer
IDirectSound8_IDirectSound8_DuplicateSoundBuffer
Will attach a +dsound trace. Changing from alsa to oss and playing around with
sound settings in winecfg doesn't cure the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11073
Summary: crash in kernel32 with lib.exe (VC++6.0)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: picca(a)synchrotron-soleil.fr
Created an attachment (id=10092)
--> (http://bugs.winehq.org/attachment.cgi?id=10092)
crash in lib.exe
Hello
I am using scons with VC6++ to compile a library and with the upgrade 0.9.50->
0.9.52 it now crash.
I attached the dump of the crash
hope it can help.
Frederic
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http://bugs.winehq.org/show_bug.cgi?id=20561
Summary: GRLEVEL2: Radar is offset in the upward direction
making sampling incorrect.
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.grlevelx.com/downloads/grlevel2_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fitguy42802(a)yahoo.com
Created an attachment (id=24523)
--> (http://bugs.winehq.org/attachment.cgi?id=24523)
Program display screenshot
under the latest version of wine, this program is fully functional EXCEPT that
the radar picture is shifted up in the viewing window. This leaves the lower
third of the window black. The major problem with this is that when trying to
sample the radar, it is reading data as if the radar image were centered. On
the attached screen cap you can see the radar offset. you can see the data
problem by looking at the "status" bar at the bottom of the program window.
note that the pointer is on the radar site KFFC thus the bering and distance
data on the status bar should read 0.00nm as opposed to 50.92. if i point the
mouse further south it approaches 0. if this is not a detailed enough
discussion please let me know. thanks.
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http://bugs.winehq.org/show_bug.cgi?id=19668
Summary: cmd /c doesn't wait for result before exiting?
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The cygwin shell script,
http://kegel.com/wine/vc2005x.sh.txt
runs properly on Windows Vista and Windows 7, but
fails on Wine because the script continues on to
the "rm -rf" immediately rather than waiting for
Ixpvc.exe to finish, as it does on Windows.
I suspect this is a bug in wine's cmd. Removing
the cmd /c prefix from the commandline, to let
cygwin's shell run Ixpvc itself, behaves properly,
and the following lines aren't run until Ixpvc finishes.
(The only reason the cmd is in the script at all
is because it was the only way I could get Ixpvc to
run at all on Windows; without it, Windows would
report "permission denied", presumably because it
thought some bad script was trying to install something.)
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21747
Summary: Pausing Pikachu Volleyball and opening menus disrupts
fade-in/fade-out effects
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26272)
--> (http://bugs.winehq.org/attachment.cgi?id=26272)
Terminal output
If Pikachu Volleyball is paused while the picture is fading-in or fading-out,
opening and closing menus can cause unexpected changes to the picture. Opening
and closing any menu in the game, including the "game" menu where the pause
option is located, causes the area behind that menu to become brighter or
darker.
If the game was paused while the picture was fading in, the area becomes
brighter; if the picture was fading out, the area becomes darker. If a menu is
repeatedly opened and closed, the problem grows progressively worse until the
area is at full brightness (for fade-in) or completely black (for fade-out).
These fade-in and fade-out effects occur at the start of each match and
whenever either player scores a point.
Graphics hardware: Intel GMA 950
Driver version: 2.9.0
Window manager: KWin with all desktop effects/compositing disabled
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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http://bugs.winehq.org/show_bug.cgi?id=24020
Summary: League of Legends / Pando downloader can't use its
bundled MSVCP90
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/ProdSource.06_29_
2010/LeagueofLegends.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you have slogged through
bug 22152 - workaround: export GC_DONT_GC=1
bug 24017 - workaround: apply patch that implements reg query)
bug 24019 - workaround: apply patch that implements
FormatMessage(WSAECONNREFUSED)
the next problem is that
C:/Program Files/Pando Networks/Media Booster/PMB.exe
explodes because it needs lots of imports from msvcp90.dll, and for some
reason Wine doesn't find
c:/Program Files/Pando Networks/Media Booster/Microsoft.VC90.CRT/msvcp90.dll.
That last bit sounds like bug 14980, but I'm not quite sure it's a duplicate
yet.
winetricks vcrun2008 works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16513
Summary: locomotive like noise effects with Syberia 2
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.4players.de/4players.php/download_start/PC-
CDROM/Download/6172.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: dmitry(a)codeweavers.com
To close bug #12255 for 1.1.6, Dmitry Timoshkov wrote a patch to winmm/mmio.c
that stopped a loud locomotive-like noise that plagued Syberia2 (retail & demo)
between versions 1.1.0 and 1.1.5.
1.1.6 worked perfectly.
Alas, Dmitry's post-1.1.6 patch to the same file
commit d40e003303d4ae2a2239ddfd5ef8b0be61959ac4
winmm: MMIO_ALLOCBUF is ignored if mmioOpen gets a valid buffer
reintroduced the noise.
Vitaliy Margolen asked that I create a new bug item for this issue, i.e. the
old one be kept closed.
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http://bugs.winehq.org/show_bug.cgi?id=16976
Summary: Level-R Intro Video is only white if fbo is selected
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://levelr.gamigo.de/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Using fbo as offscreenrendering method causes the intro video of the game to be
just a white screen. With backbuffer its working.
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
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http://bugs.winehq.org/show_bug.cgi?id=19650
Summary: Can't Start Olympus Master Software
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.olympusamerica.com/cpg_section/oima_softwar
emaster.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=22935)
--> (http://bugs.winehq.org/attachment.cgi?id=22935)
Olympus Master Installation Log
Olympus Master is a program created by Olympus, a camera manufacturer. Olympus
master can be used to transfer and edit digital photos, and it is required to
update the firmware on Olympus Cameras. When trying to start the program, it
complains about "vcmop.dll". I looked up this dll file, and it appears to be a
"Microsoft® C/C++ OpenMP Runtime DLL", which is part of Visual Studio 2005. For
some reason the installer for the Olympus Master doesn't provide this required
file, however, after extracting the files from the Installation exe file, I
noticed it includes copies of Microsoft Visual C++ 2005 Redistributable, in
both x86 and x64 format. This lead me to assume that something is wrong with
how Wine handles the installation process, as Visual C++ 2005 should've been
installed if it was included in the Installation File. I then proceeded to
remove all the files related to Olympus Master from my wine drive_c, using the
remove option in the Uninstall Wine Software menu, however this didn't work, as
everytime I tried, I got an error message saying that msiexec.exe has
encountered a serious problem and needs to close, so I simply deleted the
Olympus Folders from Program Files. After that, I reinstalled Olympus Master
through terminal to get debugging information. The log files are attached.
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http://bugs.winehq.org/show_bug.cgi?id=20818
Summary: Heroes 3 WOG 3.58f frequent crashes and slow drawing
(regression since 1.0.1)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksenni(a)gmail.com
Heroes Wake of the Gods 3.58f frequent freezes/crashes on any map during
gameplay (leave town, battle, etc...) and slow drawing in main screen
(all regression since 1.0.1)
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http://bugs.winehq.org/show_bug.cgi?id=23880
Summary: d3dx9/asm tests fail in a real windows vista box
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: wine-bugs(a)winehq.org
Everything is said in the title: here is the failure
asm.c:1522: Test failed: wrong parent_data value
asm.c:1707: Test failed: D3DXAssembleShaderFromFile path search test failed
with error 0x88760b59 - 2905
asm.c:1709: D3DXAssembleShaderFromFile path search messages:
incl4.vsh(1,2): error: "wrong include"
incl4.vsh(1,23): error X2001: shader version expected
asm.c:1724: D3DXAssembleShader messages:
C:\Users\David\AppData\Local\Temp\wctEBB7.tmp\memory(1,1): error X2001: shader
version expected
asm.c:1734: this is the last test seen before the exception
asm: unhandled exception c0000005 at 77628312
test failed: crash
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http://bugs.winehq.org/show_bug.cgi?id=24942
Summary: Fable: The Lost Chapters rendered scenes mostly black
without native d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
After installing on Windows, copying over, and installing mfc42,
the game is mostly playable... except that the tip screen background at
the beginning, and most of the rendered scenes, are black.
winetricks d3d9x_36 works around this
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http://bugs.winehq.org/show_bug.cgi?id=17264
Summary: The SunSpider JavaScript benchmarks does not show the
Results
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www2.webkit.org/perf/sunspider-0.9/sunspider-
driver.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=19253)
--> (http://bugs.winehq.org/attachment.cgi?id=19253)
+ole,+shdocvw,+tid,+loaddll,+process
wine iexplore.exe
"http://www2.webkit.org/perf/sunspider-0.9/sunspider-driver.html"
Might be related to one of this missing features:
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 67 0 0x32e968 0x32e958)
0033:warn:shdocvw:InternetExplorer_QueryInterface
(0x131488)->({79eac9c5-baf9-11ce-8c82-00aa004ba90b} 0x32e97c) interface not
supported
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32fbc0)
Full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23712
Summary: Rollercoaster tycoon not working
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
CC: remco.siemonsma(a)gmail.com
Rct falls back to menu after trying to choose a park. Wine does not display any
error messages so used strace to find out what wine is actually doing. Added
the log as an attachement.
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http://bugs.winehq.org/show_bug.cgi?id=21047
Summary: cmd does not handle for %%a in ('command')
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
an example in bug 15359 shows that firefox's build script
relies on cmd being able to loop over the output of another
command using the for command:
FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "%MSVC6KEY%" /v
ProductDir') DO SET VC6DIR=%%B
Similar behavior is documented at
http://technet.microsoft.com/en-us/library/bb490909.aspx
but there it uses the /f option usebackq, and uses backquotes
rather than single quotes?
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http://bugs.winehq.org/show_bug.cgi?id=16238
Summary: Star Wars: The Battle of Endor: Crashes while starting.
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=7864
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flossl(a)live.com
Created an attachment (id=17496)
--> (http://bugs.winehq.org/attachment.cgi?id=17496)
Terminal log.
The game gives the error "Game could not be initialized.
Error:430
Description:Class does not support Automation or does not support expected
interface" and crashes after clicking the "Ok" button on the error window.
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http://bugs.winehq.org/show_bug.cgi?id=23331
Summary: Medal of Honor Airborne: Install recognizes it as
"ProductName"
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi,During all install ths game is recognized as "ProductName" , and this is how
it is recognized in WINE uninstaller.
I´m using Ubuntu Lucid Lynx.
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http://bugs.winehq.org/show_bug.cgi?id=20320
Summary: Mouse don't runs in Medal of Honor Airborne
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
The game runs fine, but the mouse not.
The moviment in game is based on mouse 360º but, moving mouse don't have any
moviment.
I'm using Wine 1.1.31 by mandriva rpm package.
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http://bugs.winehq.org/show_bug.cgi?id=25094
Summary: Battlefield Bad Company 2: needs
msvcr80.dll._CRT_RTC_INITW et al (purist)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If set to builtin only, fails on msvcr80.dll._CRT_RTC_INITW. According to
mscodescan, may also need:
./BFBC2Game.exe imports following stub symbols:
msvcr80:_CRT_RTC_INITW
msvcr80:__daylight
msvcr80:_findfirst32
msvcr80:_findnext32
msvcr80:_resetstkoflw
msvcr80:_stat32
msvcr80:_wstat32
msvcr80:wcsrtombs_s
for the record, it also wants some msvcp80 stuff:
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@PB_W@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAI@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AA_J@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z
msvcp80:?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?end@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@V32@0@Z
msvcp80:?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
msvcp80:?replace@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@IIID@Z
msvcp80:?swap@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXAAV12@@Z
msvcp80:_FInf
msvcp80:_FSnan
msvcp80:wctype
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http://bugs.winehq.org/show_bug.cgi?id=24403
Summary: Mixmeister Fusion 7.3.5.1 with latest Wine version
installs but does not run
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)osfight.de
Created an attachment (id=30758)
--> (http://bugs.winehq.org/attachment.cgi?id=30758)
output of windbg fusion.exe (fusion.exe ist the mixmeister exe)
I am trying to run Mixmeister Fusion 7.3.5.1 with wine 1.3.2. Installation
works, but running the app ends in an error (attachted). Regarding AppDB it
never worked so far.
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http://bugs.winehq.org/show_bug.cgi?id=22065
Summary: wine crashes with unhandled page fault when running
HeadOverHeels
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wickeduk(a)hotmail.co.uk
Created an attachment (id=26880)
--> (http://bugs.winehq.org/attachment.cgi?id=26880)
contains crash log
App at: http://retrospec.sgn.net/game/hoh
Crash occurs when starting the application, much earlier versions of wine ran
it with occasional crashes on start up (and ran fine).
Often see 'Error setting graphics mode.' if trying to run it a second time
after the crash.
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http://bugs.winehq.org/show_bug.cgi?id=22662
Summary: Red Alert 3 1.12 fails to start
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=27888)
--> (http://bugs.winehq.org/attachment.cgi?id=27888)
Wine output for Raed Alert 3
The game crashes right after exe file launch displaying only loading splash
screen. Wine output+backtrace (I installed debuginfo but not sure if backtrace
is good or not) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24347
Summary: Aion versions >= 2.0 crashes right after splash screen
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.zajac(a)gmail.com
Created an attachment (id=30688)
--> (http://bugs.winehq.org/attachment.cgi?id=30688)
Log from the command in the bug report
New patch to Aion probably introduced some "features" and that makes the game
crash. I'm not entirely sure if the info provided is useful, please let me know
if there is anything I should try and report.
My specs: Intel Core i5, GeForce GTS 250 with proprietary nVidia driver.
Distro: Ubuntu Linux 10.04
Winetricks: I did only "winetricks d3dx9 vcrun2005 dotnet20" as earlier version
tutorial recommends.
The command:
WINEDEBUG=+relay,+seh,+tid wine bin32/aion.bin -noauthgg -ip:188.138.16.252
-port:2106 -cc:1 -lang:enu -noweb &> log.txt
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http://bugs.winehq.org/show_bug.cgi?id=17298
Summary: Strategy Tester 'use date' and slider bar next to
'visual mode' are not working
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.alpari-us.com/en/mt_userguide/getting-
started.html?download=1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viper7882(a)yahoo.com
Steps to reproduce:
1. Open up Strategy Tester via View menu->Strategy Tester if you haven't do so.
2. Select any Expert Advisor.
3. Select any symbol.
4. select Model as every tick.
5. Check "Use Date" field.
6. Enter any date date earlier than today - preferably 1 week ago into "From:"
field.
7. Ensure "To:" field is filled with today's date.
8. Hit on Start button in Strategy Tester.
9. Verify that the status bar is showing "Collecting M1...".
10. Verify that the progress bar runs from 0% to 100% quickly.
11. Click on the Journal tab, verify that "no ticks generated" error is shown.
(Problem)
12. Go back to Settings tab.
13. Check "Visual Mode" field.
14. Change the value of the slider bar next to "Visual Mode".
15. Verify that the tooltip is showing the new value of slider (from 1 to 32)
but the slider is not moving in terms of visual. (Problem)
16. Hit on Start button in Strategy Tester.
17. Verify that the visual chart has been created.
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http://bugs.winehq.org/show_bug.cgi?id=19033
Summary: No crosshair in "The godfather 2"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
How you can see in the title, I player "The godfather 2", but no crosshair
there..
The console only says (some hundred times):
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,4,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
And at the end, one time:
fixme:d3d:IWineD3DQueryImpl_Release Query was created in a different context,
skipping deletion
wine client error:41: write: Bad file descriptor
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http://bugs.winehq.org/show_bug.cgi?id=21097
Summary: Secret of Monkey Island Special Edition: Seems to run
fine, but doesn't show graphics
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkanis(a)gmx.de
I did the following steps to get the game working:
* installed the game via Steam in a fresh WINEPREFIX,
* copied d3dx9_36.dll and XAudio2_4.dll into windows\system32,
* installed vcrun2005, vcrun2008, dotnet35, and xact using winetricks,
* and ran regsvr32 "c:\windows\system32\XAudio2_4.dll"
The game seems to run fine, music plays. When I move the mouse, I can hear the
"clicks" of the items in the main menu. I click on the first one and the game
intro starts. The graphics are missing, the game's text appears (on an
otherwise black screen) and the music is playing.
Wine outputs this every second or so:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glCompressedTexSubImage2DARB @ surface.c / 532
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http://bugs.winehq.org/show_bug.cgi?id=21752
Summary: kRO Ragnarok Online crashes while trying to update
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lastminutepanic(a)aol.com
Created an attachment (id=26286)
--> (http://bugs.winehq.org/attachment.cgi?id=26286)
Ragnarok.exe log
RAG_SETUP0923.EXE installs without issue, then Ragnarok.exe executable
complains of needing mfc42.dll. mfc42.dll installed via winetricks vcrun6.
Ragnarok.exe starts to run and then crashes with huge debug log, attached.
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http://bugs.winehq.org/show_bug.cgi?id=21926
Summary: Invalid glCopyTexSubImage2D call
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cencora(a)gmail.com
During d3d9 visual test(np2_strect_rect_test) wine is calling
glCopyTexSubImage2D for texture level 0, that hasn't been previously defined
with glTexImage2D call (at least that's what mesa is reporting).
Reproducable on r300 dri driver under KMS, and software rasterizer with
disabled extensions: EXT_framebuffer_blit, ARB_framebuffer_object,
ARB_texture_npot.
fixme:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 3309
It's the first glCopyTexSubImage2D function call in the
fb_copy_to_texture_hwstretch.
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http://bugs.winehq.org/show_bug.cgi?id=14164
Summary: Command and Conquer flashing screen and no full-screen
video
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weed_richard(a)hotmail.com
Command and Conquer (the original recently released as a freebie), has major
graphics issues. Screen flashes while you move the mouse around and
full-screen video in cut scenes does not play (you can hear the audio).
This used to work fine...the only setting I had to put in the configuration for
the EXE was for the OS (set to 'Windows 95'). That still is necessary or it
hangs/crashes on startup.
I tried setting the virtual desktop option to get it to run in a window, but it
did not solve the problem.
I am running Fedora 8 (kernel 2.6.25.6-27.fc8) and version 173.14.09 of the
nVidia 64-bit video driver.
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http://bugs.winehq.org/show_bug.cgi?id=15787
Summary: The I of the Dragon: black screen with grafic errors
after start
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiep(a)arcor.de
Created an attachment (id=16904)
--> (http://bugs.winehq.org/attachment.cgi?id=16904)
screenshot
After starting the game, i get a just a black sreen with a grafic error and the
it does not react on any key or mouse movement.
There is a screenshot as attachment
the game demo can be downloaded here:
http://www.gamershell.com/download_5386.shtml
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http://bugs.winehq.org/show_bug.cgi?id=16857
Summary: Mouse pointer does not show in "Kalle Kunskap 8"
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Well, the mouse pointer does not show in the game "Kalle Kunskap 8".
It seems clicking things still work, at least in the screen where the player
enters a name to use, but the pointer is invisible.
Below is the output from running the game without any special logging.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef9c,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d70,0x15b128): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d20,0x15b128): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1d48a8,0),stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc2a50,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x21b608,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc3400,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0x1f2c28,0),stub!
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http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=24826
Summary: WoW 4.x D3D: Out of Memory errors with detailed
shadows
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
orm=fbo
In d3d mode with detailed shadows, WoW tends to crash with out of memory errors
very fast. With shadows set to High, running around in Dalaran at peak time
will crash in a few minutes at best.
(Reported for posterity, I'll be unavailable to test for the next few days)
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http://bugs.winehq.org/show_bug.cgi?id=20755
Summary: W-buffer not well handled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikos42(a)gmail.com
There are some minor display problems in Mafia. In particular, at the very
beginning of the demo, when people are sitting around a table, their eyeballs
seem to pop out of their heads. This is probably due to the fact that Mafia
uses a W-buffer, while Wine handles it as a Z-buffer (this can be seen in
dlls/wined3d/state.c).
Moreover, I get this fixme message:
fixme:d3d:state_zenable W buffer is not well handled
Would it be a lot of work to add support for a W-buffer in Wine? (the
WGL_EXT_depth_float OpenGL extension might be used)
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http://bugs.winehq.org/show_bug.cgi?id=21694
Summary: MotorM4X fails to run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26222)
--> (http://bugs.winehq.org/attachment.cgi?id=26222)
output of wine-1.1.38-131-g6805045
I took over maintainership of this game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15060) because I
want to get it running on OpenSolaris and it seems it worked at some point on
Linux.
Despite the appdb report I had to install d3dx9 via winetricks to get the game
running at all. I have an NVIDIA graphics card using the proprietary drivers
(glxinfo output attached).
A recent GIT build additionally has the regression that the background image in
the menu screens is not shown (this works in 1.1.26, output attached).
To reproduce the crash simply start the game and start the demo (press return a
couple of times).
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http://bugs.winehq.org/show_bug.cgi?id=12651
Summary: Bad sound quality in Starcraft when running with
hardware acceleration
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanceil(a)gmx.net
When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.
Here is an 'lspci -v' of the used soundcard:
---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Apple Computer Inc. Unknown device 00a0
Flags: bus master, fast devsel, latency 0, IRQ 20
Memory at db500000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
---
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http://bugs.winehq.org/show_bug.cgi?id=13465
Summary: Overlord: adding native d3dx9_36.dll results in a crash
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13382)
--> (http://bugs.winehq.org/attachment.cgi?id=13382)
backtrace/log "wine Overlord.exe"
Reason for adding native dll: bug 13406
Overlord: adding native d3dx9_36.dll results in a crash
added the backtrace/log
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http://bugs.winehq.org/show_bug.cgi?id=24873
Summary: LTSPICE crashes some seconds after running a
simulation
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaron.moore(a)alsatis.net
Created an attachment (id=31482)
--> (http://bugs.winehq.org/attachment.cgi?id=31482)
LTSPICE IV crashes
I can open and edit Spice models and circuits without problem, but when I run a
circuit simulation LTSPICE IV will crash after about 10 to 30 seconds.
The simulation actually works. I do see what I expect for some seconds.
It seems to crash faster with multiple simulation nodes but I have to say it is
apparently random. Best I've seen is about 30 seconds, worst about 1 second.
attached the error message. Please direct me to suitable logs if you require
them.
regards
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http://bugs.winehq.org/show_bug.cgi?id=19100
Summary: Age of Wonders Shadow Magic: Game doesn't launch!
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anishmangal2002(a)gmail.com
Created an attachment (id=22053)
--> (http://bugs.winehq.org/attachment.cgi?id=22053)
Error_Log
Age Of Wonders Shadow Magic:
Installing the game worked perfectly. Launching some game configuration
applications worked. Launching the game level editor worked. Launching the game
failed with the attached information. I suspect that this could be something
related to opengl/3d display. In the log, the name of the missing dll file
isn't listed.
My system info is
Ubuntu 9.04, x86_64
intel x3100 graphics display subsystem
intel core 2 duo T7300 @ 2GHz, 4MB L2 cache
2 GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=21226
Summary: MetaEditor has black rows in the editor text.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sasha.Medvedev(a)gmail.com
Created an attachment (id=25504)
--> (http://bugs.winehq.org/attachment.cgi?id=25504)
Screenshot
MetaEditor is part of metatrader4 platform. Editing of mq4 files is unusable
because of black rows in editing windows. I add screenshot in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=24557
Summary: winmm/msacm: Improper shutdown sequence
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=30999)
--> (http://bugs.winehq.org/attachment.cgi?id=30999)
winmm,msacm,tid trace of shutdown, including backtrace
How to reproduce with source code:
Use my MCI shell (bug #20232, comment #10), play a .wav involving the
MSACM (i.e. not a linear PCM file, but e.g. an ADPCM encoded one) then
end the shell application while it's playing.
play 11kadpcm.wav # auto-open
ctrl-Z/ctrl-D # end the program while music plays
Native does not crash and stops the music.
The attached log shows how upon exit, Wine first detaches msacm -- while winmm
is still playing -- then the MCI from within winmm. Closing the MCI device
causes Wine to crash in acmStreamUnprepareHeader when indirectly invoking the
MSACM codec that handles the file.
trace:msacm:DllMain 0x7e210000 0x0 0x1
trace:msacm:acmDriverClose (0x740598, 00000000)
trace:winmm:DllMain 0x7e820000 0x0 0x1
trace:mci:MCI_Close (ffffffff, 00000002, (nil))
The console EOF bug #24306 currently shadows this bug when using the MCI shell,
so use wine-1.3.1 or older (or write a one-liner mciSendStringA("play
11kadpcm.wav",...);). BTW, in even older versions of Wine (1.0 IIRC), this
scenario would trigger a critical section lock timeout instead of a crash.
Perhaps ACM_GetStream should test the handle like MSACM_GetObj does?
Crashes with (and does not depend on) either OSS or ALSA.
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http://bugs.winehq.org/show_bug.cgi?id=22308
Summary: Downloadable content is unauthorized and disabled when
logged in to Dragon Age: Origins server
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
I have Dragon Age: Origins running under wine, along with two pieces of
downloadable content: Blood Dragon Armor and The Stone Prisoner. The game is
properly registered with the Bioware server[1]. Both DLC packages are properly
registered as well[2]. I have installed dotnet (using winetricks) and the
daupdatersvc service is running when the game starts.
As long as I don't log in to the Dragon Age servers, both DLC packages work
just fine. When I log in to the servers, Blood Dragon Armor continues to work,
but The Stone Prisoner stops working and gets marked as "(Unauthorized)" in the
Installed Content window. I will attach screen shots.
I have re-downloaded and re-installed the content, but it didn't help. I have
followed various recommendations in the Redeemed DLC Unofficial Troubleshooting
FAQ[3], but that didn't help either.
I installed from CD. The problem is present with versions 1.02a and 1.03 of
the game. I have not tried earlier versions.
[1] verified at http://social.bioware.com/user_bw_games_register.php
[2] verified at http://social.bioware.com/user_entitlements.php
[3] http://social.bioware.com/forum/1/topic/58/index/81613/
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http://bugs.winehq.org/show_bug.cgi?id=22696
Summary: RCT2 crashes when changing screen resolution
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)jbsoft.nl
Created an attachment (id=27963)
--> (http://bugs.winehq.org/attachment.cgi?id=27963)
RCT2 Crashes with Access Violation error
In Roller Coaster Tycoon 2 when trying to change the screen resolution.
A dialog box is shown (see screenshot) and the application crashes.
This error happens every time when the menu option is clicked.
This function seemed to work in previous versions.
OpenSuse 11.2
ATI Radeon driver 6.12.4 (Mesa 7.8.1) on a ATI X1270
Resolution RCT2 at startup = 1024x768
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http://bugs.winehq.org/show_bug.cgi?id=23837
Summary: The Spirit Engine 2 crashes on startup
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.thespiritengine.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=29919)
--> (http://bugs.winehq.org/attachment.cgi?id=29919)
Runtime error channel
The Spirit Engine 2 v.1.06 crashes after (apparently) installing correctly.
Installation has been performed using
msiexec /i
stderr is available in the attached install.log
The program has been launched using
wine "The Spirit Engine 2.exe" from the installed program directory.
stderr is available in the attached run.log
Program is downloadable from the website http://www.thespiritengine.com
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http://bugs.winehq.org/show_bug.cgi?id=15973
Summary: Bad encoding on help Metatrader 4
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zburguy(a)gmail.com
Created an attachment (id=17164)
--> (http://bugs.winehq.org/attachment.cgi?id=17164)
screenshot
Bad Russian encoding help MENU in Metatrader 4 http://www.metaquotes.ru/
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http://bugs.winehq.org/show_bug.cgi?id=24453
Summary: Snes9x 1.52 runs very slowly with DirectDraw.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30850)
--> (http://bugs.winehq.org/attachment.cgi?id=30850)
Terminal Output
Two tests were performed. The first one is with ddr=gdi. Like this, the
audio/video are both sluggish when the video mode is set to DirectDraw. The
second one is after using winetricks to set ddr=opengl, in which case it runs
even more slowly. Also, the video does not appear properly until after
toggling the "hide menu bar" option at least once after loading a game.
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http://bugs.winehq.org/show_bug.cgi?id=22350
Summary: Wine does not support .net apps out-of-the-box
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Simple .net apps should work in Wine without having to
install anything extra; see
http://wiki.winehq.org/Mono for current status.
This affects, for instance, the Sims 3 launcher.
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http://bugs.winehq.org/show_bug.cgi?id=22034
Summary: EXIT_ON_ERROR should use ERR instead of WARN in
winealsa.drv
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superquad.vortex2(a)gmail.com
In winealsa.drv , WARN() should not be used in EXIT_ON_ERROR() since those
functions in waveout.c and wavein.c are all fatal errors
(e.g. snd_pcm_hw_params_set_period_time() may return error on when using "hw"
device for some alsa driver by modifying registry "ALSA Driver" "UseDirectHW"
to "Y" for those hardware mixing sound cards)
wine is unable to report those error message for those alsa drivers
#define EXIT_ON_ERROR(f,e,txt) do \
{ \
int err; \
if ( (err = (f) ) < 0) \
{ \
WARN(txt ": %s\n", snd_strerror(err)); \
+ ERR(txt ": %s\n", snd_strerror(err)); \
retcode=e; \
goto errexit; \
} \
} while(0)
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http://bugs.winehq.org/show_bug.cgi?id=24579
Summary: Steam windows move twice as far as they are moved
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sheeettin(a)gmail.com
(From bug 20865)
Moving any Steam window by its own decorations (never the window manager's)
often results in the window moving twice as far as it should.
Dragging windows to a new position works fine, but on release of the left mouse
button, the window jumps the same distance you moved it beyond where you moved
it to.
This effect occurs most often with short, jerky moves. Waiting before releasing
the LMB may result in proper behavior.
This bug occurs with or without a virtual desktop. However, WITH a virtual
desktop, it DOES occur when resizing. (Without a virtual desktop, resizing
works properly.)
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http://bugs.winehq.org/show_bug.cgi?id=25604
Summary: Faerie Solitaire [Steam]: mouse clicks don't register
in the menu
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32602)
--> (http://bugs.winehq.org/attachment.cgi?id=32602)
terminal output
This bug seems to affect only the Steam version of the game (the demo works
fine): mouse clicks don't register in the main menu thus making the game
unplayable.
I can move the mouse pointer freely on the screen, hovering the cursor over any
of the menu items it displays a tooltip but clicking on the buttons has no
effect.
I tried with Wine's fullscreen mode and virtual desktop mode: the same problem
occurs.
The only difference in the terminal log while starting the game that the
following lines are not present in the (working) demo:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet
Fedora 14
Gnome-2.32.0
Nvidia Geforce 250 GTS / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=16471
Summary: New version of Mplus (5.2) does not work under wine
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gg.alex.weiss(a)gmail.com
Created an attachment (id=17848)
--> (http://bugs.winehq.org/attachment.cgi?id=17848)
Message I get when trying to run Mplus 5.2 under wine
I am a user of Mplus, a statistical software package. For some time and from
versions 4.2 to 5.1, I successfully ran Mplus under wine in Linux.
Unfortunately, the newest version (5.2) no longer runs under wine.
I contacted the authors of Mplus and they indicated that the problem appears to
have arisen due to their use of the latest version of the Intel Fortran
compiler (10.1.025).
At present, I am using version 5.1 of Mplus, though it would be nice to be able
to use the more recent version.
If any more information is needed, I can ask the people who produce Mplus; they
are quite good about supporting their product and this would likely benefit
them as well.
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http://bugs.winehq.org/show_bug.cgi?id=18590
Summary: Silent Heroes: Out of adapter memory
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=21260)
--> (http://bugs.winehq.org/attachment.cgi?id=21260)
Console output WINEDEBUG=+d3d
Game starts and while loading initial data errors out with message "Program
will be terminated".
In console it writes:
err:d3d:resource_init Out of adapter memory
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http://bugs.winehq.org/show_bug.cgi?id=24790
Summary: Trainz 2004: crash with "Hardware Exception" dialog on
start
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly, on one of my machines, this game works... for user A.
Other users see the crash on startup.
A +seh,+module log for the unfortunate users implicated dsound, and
a +seh,+dsound log showed
trace:dsound:DSOUND_MixToPrimary Mixed at least 0 from all buffers
trace:dsound:norm16 0x1f59aa8 - 0x1f44218 0
trace:dsound:DSOUND_timer completed processing at 8239, duration = 0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
Happily, winetricks dsound seems to work around the crash.
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http://bugs.winehq.org/show_bug.cgi?id=16366
Summary: Wine crashes with graphics exception
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 412(a)gmx.net
Created an attachment (id=17685)
--> (http://bugs.winehq.org/attachment.cgi?id=17685)
Shell dump
Once I tricked A Vampyre Story into thinking it was properly installed (broken
installer did the registry things and I copied the files from a windows
installation) I get an error message. I start the game in Windows XP mode and
with a replaced d3d_x38 (or whatever the name is) DLL.
The really weird thing are these two lines which is the last of the output I
get before it crashes completely:
Assertion failed: _pipe == (GraphicsPipe *)NULL at line 194 of
c:\orenpanda\panda\src\display\graphicsOutput.cxx
Assertion failed: _window == (GraphicsOutput *)NULL at line 99 of
c:\orenpanda\panda\src\display\displayRegion.cxx
There is no such thing as "panda" installed by the game and I didn't do it
either. I have no clue what that is.
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http://bugs.winehq.org/show_bug.cgi?id=25489
Summary: GLC_Player: Fails to start
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32453)
--> (http://bugs.winehq.org/attachment.cgi?id=32453)
Terminal output on Wine 1.3.9
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko vcrun2008
3) install GLC_Player_2.2.0-setup.exe
4) download http://www.down-dll.com/dll/q/qtsvg4.dll.zip and unpack qtsvg4.dll
to the main directory of the application
5) wine glc_player.exe
Behaviour:
Application hangs up.
Expected behaviour:
Application shouldn't hang up.
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http://bugs.winehq.org/show_bug.cgi?id=24707
Summary: RobotZ DX freezes just after you start a level
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.freegamearchive.com/game.php?id=10359
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=31217)
--> (http://bugs.winehq.org/attachment.cgi?id=31217)
~/wine-git/wine RobotzDX.exe &> log.txt
After you start the level in just a few seconds it becomes unplayable and
requires to be killed.
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http://bugs.winehq.org/show_bug.cgi?id=19457
Summary: Starfleet Command graphics distorted (lacking
transparency)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=22607)
--> (http://bugs.winehq.org/attachment.cgi?id=22607)
Screenshot of graphics glitch
When playing the game Starfleet Command (either the full game or the demo), the
graphics of items needing transparency (torpedoes, in-game menu, explosions
etc) have permanent black squares around them, as though lacking transparency.
In particular, if the player's ship flies "inside" of one of these squares
(such as towards an explosion), the ship turns completely blue against the
black square background.
I've attached a screenshot to demonstrate the issue as well as console logs
from the app.
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