http://bugs.winehq.org/show_bug.cgi?id=7640
--- Comment #57 from MacNean <dardack(a)gmail.com> 2011-03-15 07:53:37 CDT ---
Dang it shows my real name. This is dardack, the comment above.
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MacNean <dardack(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dardack(a)gmail.com
--- Comment #56 from MacNean <dardack(a)gmail.com> 2011-03-15 07:52:07 CDT ---
(In reply to comment #49)
> (In reply to comment #48)
> > (In reply to comment #45)
> > > dardack's tiny patch (which works with wine 1.2-rc2) at
> > > http://ubuntuforums.org/showpost.php?p=9349655&postcount=212
> >
> > Please download the patch and attach it to this bug report, so that the wine
> > developers might see it.
>
> I think that dardack would have to submit it, reveal his identity and
> demonstrate that he has no affiliation with Microsoft. Otherwise, I am not sure
> that the WINE project's requirements would allow WINE's developers to even look
> at it.
It's not really a patch to make wine better per say. The reason all your mouse
pointers are laggy is a software mouse pointer. This happened in WoW (world of
warcraft, which inspired the patch). Since WoW now has a Hardware OpenGL
cursor, I haven't tested this patch in awhile.
What my patch does is basically use the HW mouse and the theme you have choosen
cursor. If it's truly a software pointer you might see 2. The HW theme
pointer that is smooth, and a laggy mouse pointer from the game that follows
the HW cursor. If someone uses a software cursor, it doesn't hide it (not sure
I could code that anyways). In wow you could write a MPQ file to hide the
software cursor.
I always felt that wine should make use of the Theme'd cursor pointer. It
seems to want to use the white cursor from windows.
And really if you've seen my patch it's like 2 lines. In stead of
create_cursor call it does a: XCreateFontCursor. That's basically it.
It worked in 1.2. Since wow uses HW opengl now I haven't tested on 1.3. I
would be willing to test it for people if it's still being used for other
games.
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William J May <may.11b(a)runbox.com> changed:
What |Removed |Added
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CC| |may.11b(a)runbox.com
--- Comment #447 from William J May <may.11b(a)runbox.com> 2011-03-14 18:52:59 CDT ---
(In reply to comment #181)
Was it established that DOSBox mouse handling was DGA or otherwise
unsuitable???
I noticed DOSBox integration was started on Wine 1.3.12
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http://bugs.winehq.org/show_bug.cgi?id=26403
Summary: WINE is completely unusable, multiple errors
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.10.cyrils(a)spamgourmet.com
Since 1.2.1 I cannot get WINE working. Sooner or later it crashes with
rundll32.exe error message in pop-up window and shell32.dll, user32.dll and
so-on-DLLs unimplemented methods error in console.
As there are many errors I first post console output for winecfg - see
attachement. This log was got with empty WINE config, following actions:
1. run winecfg;
2. get window with rundll32.exe error (shell32.dll unimplemented method error
in log);
3. get "Wine configuration" window;
4. switch to "Libraries" tab;
5. try switch to "Graphics" tab an get crash.
Sequence are completely reproducable on the same start conditions.
WINE was compiled from source.
If necessary I can add log for IE6 setup, for example - with it's user32.dll
unimplemented method error.
Best regards,
Cyril Sluchanko
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--- Comment #446 from Michael Abbott <michael(a)araneidae.co.uk> 2011-03-14 11:51:23 CDT ---
(In reply to comment #445)
> The solution in this case is to only run on a single monitor for now, but I
> agree, if a fullscreen app has focus, the mouse should not be able to leave
> that window.
Is it possible with xinput2 to configure the mouse for exclusive capture *when*
the application has keyboard focus? Or is this going to require delicate
negotiation with the window manager as well? (Am painfully ignorant in this
area.)
I think it will be better to implement exclusive mouse event capture rather
than trying (and probably failing) to continually warp the mouse into the
application window. It would be nice (would presumably require Xserver
support) if the mouse stayed inside the window as well, but with exclusive
capture of mouse events that would be just a "nice to have", not necessary.
Can someone who understands the underlying API and interactions say what's
current possible here? The current patch seems *nearly* there!
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #445 from Brian Vuyk <brian(a)brianvuyk.com> 2011-03-14 11:29:42 CDT ---
(In reply to comment #442)
> The problem only arises, I guess, when the application thinks it's full screen
> but is being run in a virtual desktop.
This is also the case when you are using two monitors with Nvidia's TwinView
mode turned on. This gives you a desktop resolution of (in my case) 3200x1080.
With a fullscreen game on one monitor running at 1920x1080, the mouse will
stray into my other desktop screen and clicks will change focus onto other
items running on that desktop.
The solution in this case is to only run on a single monitor for now, but I
agree, if a fullscreen app has focus, the mouse should not be able to leave
that window.
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http://bugs.winehq.org/show_bug.cgi?id=26412
Summary: CJK text display as Unknown chars
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ptpt52(a)gmail.com
Created an attachment (id=33634)
--> (http://bugs.winehq.org/attachment.cgi?id=33634)
my test program, build it # wineg++ myprogram.cpp -o myprogram -mwindows
i am trying to display some Chinese text using a font called SimSum in a
program, but failed with unknown characters coming out.
i upload my program's code--myprogram.cpp
build it with this command:
# wineg++ myprogram.cpp -o myprogram -mwindows
then you run it
# ./myprogram.exe
you will see the result
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http://bugs.winehq.org/show_bug.cgi?id=26408
Summary: Turning 360 Degrees with Mouse
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
This affects the following games but more may be affected. Trying to do a 360
degree on FPS games or 3rd person shooters will be blocked after about 45 to 60
degrees. What i mean is that when you move the mouse to the right or left you
will not be able to turn all 360 but only a small amount. You would have to
turn the other way to "reset" the amount of degrees you can turn. This
following have been tested from 1.3.9 up to 1.3.15:
+ Hitman
+ Hitman 2
+ Hitman 3
+ Hitman 4
+ GTA 3
+ GTA Vice City
+ GTA San Andreas
+ GTA 4
+ Max Payne
+ Max Payne 2
+ MaHunt
It is very hard when you want to look to an angle an can not turn that way.
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http://bugs.winehq.org/show_bug.cgi?id=26404
Summary: Hw cursor patch for wine 1.3.15
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elettronik(a)gmail.com
Created an attachment (id=33624)
--> (http://bugs.winehq.org/attachment.cgi?id=33624)
Wine 1.3.15 HW Cursor Patch
I've make this patch to winex11.drv to support hw cursor in games.
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Roderick Colenbrander <thunderbird2k(a)gmail.com> changed:
What |Removed |Added
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CC| |luisalvaradox(a)gmail.com
--- Comment #444 from Roderick Colenbrander <thunderbird2k(a)gmail.com> 2011-03-13 20:11:28 CDT ---
*** Bug 26408 has been marked as a duplicate of this bug. ***
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