http://bugs.winehq.org/show_bug.cgi?id=24138
Summary: OpenGL Layered Windows Demo crashes on unimplemented
function msvcr100.dll._swprintf
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLLayeredWindow.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30377)
--> (http://bugs.winehq.org/attachment.cgi?id=30377)
Log for the crash of OpenGL Layered Windows Demo
Few second into the demo, it crashes with.
unimplemented function msvcr100.dll._swprint,
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http://bugs.winehq.org/show_bug.cgi?id=24898
Summary: Kong does not run requires unimplemented function
msvcp90.dll.?infinity@?$numeric_limits@M@std@@SAMXZ
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://www.filefront.com/10148842/Kong-v1.1.0/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
without msvcp90.dll.
wine: Call from 0x7b8369e2 to unimplemented function
msvcp90.dll.?infinity@?$numeric_limits@M@std@@SAMXZ, aborting
err:module:attach_process_dlls "OgreMain.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Kong\\Kong.exe" failed, status 80000100
and with msvcp90.dll.
wine: Call from 0x7b8369e2 to unimplemented function
msvcr90.dll.?_name_internal_method@type_info@@QBEPBDPAU__type_info_node@@@Z,
aborting
err:module:attach_process_dlls "EMPCore.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Kong\\Kong.exe" failed, status 80000100
Sounds like http://bugs.winehq.org/show_bug.cgi?id=24547
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http://bugs.winehq.org/show_bug.cgi?id=26876
Summary: special file CON not handled correctly
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefankriwanek(a)gmx.net
Created an attachment (id=34269)
--> (http://bugs.winehq.org/attachment.cgi?id=34269)
test binary
In some applications, it is desirable to temporarily redirect stdout/stderr to
a file, and then switch back to the console output. This can be accomplished
using the special file "CON", as stated at
http://support.microsoft.com/kb/58667/en-us
Wine seems not to handle this as windows does:
To reproduce, please compile the following C source or run the attached binary:
#include <stdio.h>
#include <errno.h>
int main() {
errno=0;
fopen("CON", "w" );
printf("errno: %u\n", errno); errno=0;
freopen("CON", "w", stdout );
printf("errno: %u\n", errno); errno=0;
freopen("CON", "w", stderr );
printf("errno: %u\n", errno);
}
On native Windows, this outputs 'errno: 0' into the terminal three times.
On wine, it outputs 'errno: 13' (=EACCESS, permission denied) after the first
fopen. The further two output lines get lost. They're not written to named file
"CON" either.
I set the severity to normal, since I don't know another way of accessing the
console attached to the program, if stdout/stderr were redirected. Also this
might affect any SDL program, as re-redirection to the console is recommended
there (http://sdl.beuc.net/sdl.wiki/FAQ_Console). (Running SDL apps through
wine is convenient during development)
Note:
For SDL programs, however, the redirection of stdout and stderr to files can be
disabled in the first place by setting the environment variable
'SDL_STDIO_REDIRECT' to '0'.
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http://bugs.winehq.org/show_bug.cgi?id=16915
Summary: Sven Coop 4 beta install fails due to: Unhandled page
fault on write access
Product: Wine
Version: 1.1.12
Platform: All
URL: http://www.svencoop.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Created an attachment (id=18667)
--> (http://bugs.winehq.org/attachment.cgi?id=18667)
Page fault write access details
It uses Mindvision VISE for the installer, the URL is
http://www.mindvision.com/
I have included the URL link to the file, it is somewhat large ~400M.
See attached logfile or the error logs.
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http://bugs.winehq.org/show_bug.cgi?id=26671
Summary: Sims Medieval wants
msvcp100:?max@?$numeric_limits@I@std@@SAIXZ
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that bug 24134 is fixed, I tried with builtin msvcp. Surprisingly, Sims
Medieval may only need one more function from msvcp:
./TSM.exe imports following stub symbols:
msvcp100:?max@?$numeric_limits@I@std@@SAIXZ
though one of its dlls brings in a few more:
./TSLHost.dll imports following stub symbols:
msvcp100:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z
msvcp100:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
msvcp100:?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp100:?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
msvcp100:?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
msvcp100:?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp100:?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
msvcp100:?uncaught_exception@std@@YA_NXZ
it may wants an msvcr80 function:
./TSM.exe imports following stub symbols:
msvcr100:_wctime64_s
but at least starts up with builtin msvcr80, so that may not be needed, or only
needed later in game.
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http://bugs.winehq.org/show_bug.cgi?id=25935
Summary: Maple Story and Padora Saga installers crash with
builtin msvcp90
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Pando-based installers for Maple Story and Pandora Saga both crash with
wine: Call from 0x7b83a8c2 to unimplemented function
msvcp90.dll.??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z,
aborting
Maple Story's installer crashes straight off, but Pandora Saga's doesn't
crash until you click OK once.
winetricks vcrun2008 seems to work around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26904
Summary: Atlantis III: mouse pointer doesn't show up in the
menus
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34304)
--> (http://bugs.winehq.org/attachment.cgi?id=34304)
terminal output
I filed this bug against Wine-1.3.15 because later versions show bug #26903,
preventing the game from starting correctly.
The problem: the game's custom mouse pointer is invisible in the menus.
Actually, the pointer is there somewhere because I can manoeuvre the mouse over
the buttons and they become highlighted.
So after all, I can start the game. Much to my relief the mouse pointer is
showing up correctly in the main game (so only the menus are affected).
No demo available.
P.s: with the reverted commit in bug #26903 I was able to start the game in
Wine-1.3.18. Unfortunately the mouse problem became more serious: the pointer
isn't just invisible but I lost the ability to click on any buttons (mouse is
completely unusable).
Fedora 14
XOrg 1.9.5
Gnome 2.32.0
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http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=5659302
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12376)
--> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).
After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.
avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(
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http://bugs.winehq.org/show_bug.cgi?id=17525
Summary: make test fails on wininet:http
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The test fails for me every time.
http.c:354: Test succeeded inside todo block: expected status 10
(INTERNET_STATUS_RESOLVING_NAME) 1 times, received 1 times
http.c:355: Test succeeded inside todo block: expected status 11
(INTERNET_STATUS_NAME_RESOLVED) 1 times, received 1 times
http.c:757: Test failed: expected status 50
(INTERNET_STATUS_CLOSING_CONNECTION) 0 times, received 1 times
http.c:758: Test failed: expected status 51 (INTERNET_STATUS_CONNECTION_CLOSED)
0 times, received 1 times
I've noticed that all the people who have this succeed for them it says
"received 2 times" for the first two at the end.
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http://bugs.winehq.org/show_bug.cgi?id=26903
Summary: Atlantis III crashes before reaching the menu
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34303)
--> (http://bugs.winehq.org/attachment.cgi?id=34303)
console log
After starting Atlantis 3: The New World, the intro video is playing fine.
However a crash occurs when the video ends (or if I press <Esc> to skip the
video) so I can't get into the main menu.
This didn't happen in Wine-1.3.15:
60a710455ef8dd4ac38901a8741189defa427e1f is the first bad commit
commit 60a710455ef8dd4ac38901a8741189defa427e1f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 7 01:30:34 2011 +0100
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom
of
the resource location management being somewhat broken.
:040000 040000 b0f8cae1116b7dd69f14188dc1b57f88274c6e81
d898261a625f9bceca0cdec7c3efa58d43c16b4a M dlls
The patch can be reverted on wine-1.3.18-170-gfa2e4bb and that fixed the
problem: the game loads up to the main menu just fine.
No demo available.
P.s: interestingly, this is the commit that fixed a very similar issue in
Salammbo (bug #25507). Both games are from the same developer/publisher and
they utilize a somewhat similar game engine.
Fedora 14
Nvidia GeForce 250 / driver 270.41.03
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