http://bugs.winehq.org/show_bug.cgi?id=26836
Summary: winedbg continuously emits error messages when
attempting to debug a PE executable
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=34195)
--> (http://bugs.winehq.org/attachment.cgi?id=34195)
+server,+winedbg trace of problematic winedbg run (lzma compressed)
When attempting to launch a PE executable under winedbg in
wine-1.3.18-60-gfa608e2, winedbg continuously emits the errors:
err:winedbg:dbg_handle_debug_event Unknown thread
...
err:winedbg:dbg_handle_debug_event 0021:0022: not a registered process or
thread (perhaps a 16 bit one ?)
This prevents the usage of winedbg for debugging. Since debugging worked
without issue in wine-1.3.18, a regression test was performed, which indicated:
900352bc6bd32c6524658083339ba119620be9c7 is the first bad commit
commit 900352bc6bd32c6524658083339ba119620be9c7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 18 14:14:40 2011 +0200
server: Store a mapping instead of a file for process dlls.
:040000 040000 4cd29cf3673989e25ae0ef37a21dc1dea925c14d
241a6bf79c619f4c2765eeb4f35e9092742870c3 M dlls
:040000 040000 e2f419cea04f4faa62d1518b7729d3aef7941146
fba51b003c8b09c5aedbfcc65b687de7026ff58b M include
:040000 040000 3193c92d93582f39738e86ba518d70179719f56d
f8f65b7b47a5ffdb66d3a462d667fe37bcd3c905 M server
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http://bugs.winehq.org/show_bug.cgi?id=26580
Summary: Assassin's Creed Brotherhood: unimplemented function
msvcr90.dll._set_printf_count_output (purist)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs and runs just fine, but if you set msvcr90 to builtin,
it crashes on startup with
Unhandled exception: unimplemented function
msvcr90.dll._set_printf_count_output called in 32-bit code (0x7edb16d3).
Backtrace:
=>0 0x7edb16d3 RaiseException...
1 0x7e79946f __wine_spec_unimplemented_stub...
2 0x7e796efd __wine_stub__set_printf_count_output+0x28() in msvcr90
3 0x0061f794 in ubisoftgamelauncher
mscodescan also reports the app imports msvcr90:_wassert, but it's not clear
if that is needed to run.
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http://bugs.winehq.org/show_bug.cgi?id=26137
Summary: comctl32/tab tests shows an invalid read under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 4
at TAB_InternalGetItemRect (tab.c:432)
by TAB_InvalidateTabArea (tab.c:2566)
by TAB_InsertItemT (tab.c:2699)
by TAB_WindowProc (tab.c:3376)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:601)
by CallWindowProcA (winproc.c:960)
by tabSubclassProcess (tab.c:409)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageA (message.c:3187)
by test_insert_focus (tab.c:1090)
by func_tab (tab.c:1408)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00dfec is 60 bytes inside a block of size 62 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by strdupA (freetype.c:927)
by AddFontToList (freetype.c:1457)
by AddFontFileToList (freetype.c:1543)
by load_fontconfig_fonts (freetype.c:1861)
by WineEngInit (freetype.c:2838)
by DllMain (gdiobj.c:582)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=21268
Summary: TheFilmMachine
Product: Wine
Version: unspecified
Platform: x86
URL: http://members.home.nl/thefilmmachine/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JornHermans369(a)hotmail.com
When i open The FilmMachine it giving mee a wierd error can you fix it please
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http://bugs.winehq.org/show_bug.cgi?id=26667
Summary: Dangerous Waters crashes on exit
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.fileplanet.com/150319/150000/fileinfo/S.C.S
.-Dangerous-Waters-Demo-v1.3
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Created an attachment (id=33959)
--> (http://bugs.winehq.org/attachment.cgi?id=33959)
console log
The game crashes on exit in the current git version (wine-1.3.17-90-g2d7fa5f):
77face22d5365d94b9bfe614ed202692e1523593 is the first bad commit
commit 77face22d5365d94b9bfe614ed202692e1523593
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Fri Mar 18 19:18:40 2011 +0100
wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance
hit.
:040000 040000 865b97d2f96fb3c31125a5af9b5ad12b12c8f246
dcfa2071517116fa3beb4fd3bcf7411a4e1da085 M dlls
The patch can be reverted cleanly on wine-1.3.17-90-g2d7fa5f and that fixed the
issue.
Author of the patch added to CC.
How to reproduce in the demo:
Install. Launch. Click on <Exit> in the main menu.
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=19152
Summary: SimCity 3000 Unlimited Black Main Menu
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)timothyb89.org
When trying to run SimCity 3000 Unlimited, the main menu shows nothing more
than a black screen (after playing a short intro video), although the
background music plays fine.
The terminal output has many (thousands of) lines with:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_A8R8G8B8 to WINED3DFMT_X8R8G8B8
My best guess is that this problem is somehow preventing anything from being
drawn.
I get the same errors when running in windowed mode (virtual desktop), and
fullscreen.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=26889
Summary: wineserver loses fd_ops in debugging interface.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)mkarcher.dialup.fu-berlin.de
Created an attachment (id=34287)
--> (http://bugs.winehq.org/attachment.cgi?id=34287)
backtrace of the crash in wineserver
Since commit
commit 900352bc6bd32c6524658083339ba119620be9c7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 18 14:14:40 2011 +0200
server: Store a mapping instead of a file for process dlls.
the dlls of a process posses a mapping instead of the original file object. The
consequence is that the only info about the fd is the the one contained in
mapping->fd, which is created by dup_fd_object. This copy does not include
fd_ops. Since commit
commit 1b868f4967f2dadd1d12b2b0fc5a14f9c5766ab4
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 19 10:29:44 2011 +0200
server: Fix sharing parameters for debug event files, and don't fail if
the file can't be opened.
this causes a crash in wineserver if programs are executed in the Borland
Delphi debugger. This is because the "hFile" object returned in the debugging
event refers to duplicate (again created by dup_fd_object) of mapping->fd.
Borland Delphi then tries to use SetFilePointer() and ReadFile() on that
object, and at that time, wineserver dereferences the NULL fd_ops in the fd
object and crashes.
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http://bugs.winehq.org/show_bug.cgi?id=26780
Summary: Bulletstorm Demo: main menu is pink with glsl disabled
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://store.steampowered.com/agecheck/app/99810/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Disabling glsl make the game a bit smoother when playing, but then the main
menu is pink. Screenshots/terminal output incoming.
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http://bugs.winehq.org/show_bug.cgi?id=24523
Summary: Portal: Rendering glitches on menu screen
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
After switching sound output back from 2x Speakers to Headphones, the chamber
in the menu started rendering oddly. See attached screenshot.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #40:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #65:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #87:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R4.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #91:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #95:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R2.w" might be
used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #126:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be
used before being initialized
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2160cc40,0x2122f300): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2170aac0,0x2af60d30): stub
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http://bugs.winehq.org/show_bug.cgi?id=4084
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #16 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-04-29 12:19:30 CDT ---
New ping.
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