http://bugs.winehq.org/show_bug.cgi?id=26700
Summary: Oblivion InstallShield Crashes
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travissidelinger(a)gmail.com
Created an attachment (id=34000)
--> (http://bugs.winehq.org/attachment.cgi?id=34000)
Wine and InstallShield outputs
Found a new bug here. While trying to install Elder Scrolls Oblivion I cannot
get past an InstallShield crash.
Error Code: -5006 : 0x8000ffff
I've tried a lot of things and nothing has worked:
- 32bit and 64bit installs
- Pre-installed directx
- Pre-installed fonts
- Pre-installed the game's shipped version of directx
- Thinking my original DVD could have been bad, I've download a new ISO and
installed from my HD
- I've run wine through "strace -f 2>&1 | grep open" looking for missing
files.
OS distro: Fedora 14 x86_64
$ uname -a
Linux gandalf.ravenloft.mist 2.6.35.11-83.fc14.x86_64 #1 SMP Mon Feb 7 07:06:44
UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
$ wine --version
wine-1.3.16
See the attached files for my wine and installshield outputs.
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--- Comment #21 from Michael Curran <curran.michaelp(a)gmail.com> 2011-04-09 16:20:28 CDT ---
Looks like the back buffer/front buffer problem has been resolved! But... the
game still crashes during startup, still during ddraw calls.
No major errors (log is attached with +ddraw,+tid), all I see is:
0021:trace:ddraw:ddraw_surface3_AddAttachedSurface iface 0x103c5bc, attachment
0xeed5dc.
0021:warn:ddraw:ddraw_surface3_AddAttachedSurface Invalid attachment
combination.
.
.
.
0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer iface 0x1063a9c,
buffer_desc 0x33f958, buffer 0xeede28, outer_unknown (nil).
0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer Returning
IDirect3DExecuteBuffer at 0x10a4148, implementation is at 0x10a4148
wine: Unhandled page fault on write access to 0x00000010 at address 0x44ee66
(thread 0021), starting debugger...
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> 2011-04-09 15:28:13 CDT ---
at maikwagner> Use the nvidia official driver, not the Nouveau driver.
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maikwagner(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maikwagner(a)yahoo.com
--- Comment #19 from maikwagner(a)yahoo.com 2011-04-09 11:48:37 CDT ---
I would like to confirm this bug. I am currently trying to get this game to
work but it fails with an "unrecoverable error" after switching resolution and
that a file called "regengl.exe" (?) is not working. I filed an AppDB entry and
the previous report also has a problem with this .exe-file.
Wine version is: wine-1.3.14
Linux kernel is: 2.6.35.6-45.fc14.i686 (Fedora 14)
Graphics: Onboard Intel Chipset
Settings: Windows 95
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--- Comment #218 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-04-09 06:37:04 CDT ---
(In reply to comment #217)
> Created an attachment (id=33999)
--> (http://bugs.winehq.org/attachment.cgi?id=33999) [details]
> A demo file that when run causes css to crash
>
> This demo when run on my pc causes Counter Strike Source to crash everytime.
> Unless I have the windows version set to Windows 98 or I have a resolution that
> is not "native".
> This means if I have my resolution set to 1680x1050 or 1400x1050 it will crash
> but if I have it set to 1280x1024 or 1024x768 it works fine with no problems.
> Someone has already mentioned this earlier though about the resolution problems
Does the "Hack to fix CSS" patch fix your issue? If not, then you are
commenting on the wrong bug# because it will be a different problem, in which
case you should reopen your original bug.
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--- Comment #217 from Brock <twunknown(a)gmail.com> 2011-04-09 05:30:08 CDT ---
Created an attachment (id=33999)
--> (http://bugs.winehq.org/attachment.cgi?id=33999)
A demo file that when run causes css to crash
This demo when run on my pc causes Counter Strike Source to crash everytime.
Unless I have the windows version set to Windows 98 or I have a resolution that
is not "native".
This means if I have my resolution set to 1680x1050 or 1400x1050 it will crash
but if I have it set to 1280x1024 or 1024x768 it works fine with no problems.
Someone has already mentioned this earlier though about the resolution problems
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http://bugs.winehq.org/show_bug.cgi?id=22212
Summary: Random Crashes in Sacred 2
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JakobRau(a)web.de
When playing sacred 2. from time to time wine crashes (sometimes in game
(singleplayer and LAN), sometimes in the menu). It does not happen too often,
but it is still annoying.
I am using Wine 1.1.41. on Ubuntu Lucid.
I am starting the game like this:
WINEPREFIX=~/.wine/sacred2 wine sacred2.exe
WINEDEBUG=+relay wouldn't work, but I hope you can get some stuff out of the
logfile anyway. If you can help me getting it to start with +relay, I will be
happy to post the log.
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--- Comment #84 from Evan Goers <megatog615(a)gmail.com> 2011-04-08 19:26:03 CDT ---
(In reply to comment #83)
> (In reply to comment #82)
> > (In reply to comment #80)
> > > I just tried this and it froze up within an hour. Granted, it did last longer
> > > than usual.
> > yes you are right. i tested a little longer this time.... its still crashing
> > but not as often as before. my fault sry.
>
> Like in comment 72, sending pkill -CONT "hl2.exe" is a good workaround. You
> only have to issue it once when it freezes, after that it works for as long as
> you play. I played 3 hours straight when I figured this out(I was so glad to
> have finally found a way to make it work).
>
> Just SSH in from another computer(a laptop nearby comes in handy), then launch
> the game from Steam. As soon as it hangs, issue the 'pkill -CONT "hl2.exe"'
> command. Then you can close the SSH, if you want.
Whoops, I meant comment 71.
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