http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #495 from rocko <rockorequin(a)hotmail.com> 2011-05-14 03:36:02 CDT ---
360 degree mouse rotation still doesn't work in Crysis for me with wine 1.3.20.
(It does though with the patched 1.3.17.)
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--- Comment #494 from Jacques-Pascal Deplaix <jp.deplaix(a)gmail.com> 2011-05-14 02:03:40 CDT ---
Unreal Tournament III: Works perfectly with Wine 1.3.20 (without
MouseWarpOverride=force) !
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--- Comment #493 from Jonathan Strander <mblackwell1024(a)gmail.com> 2011-05-13 23:36:23 CDT ---
(In reply to comment #492)
> This issue is completely resolved for me in all tested cases except one:
>
> Unless MouseWarpOverride is disabled Metro 2033 will completely lock up if the
> mouse is moved in any way. And when MouseWarp is set to disabled the mouse
> cursor can not be moved at all.
>
> (Note: Tested a variety including Fallout:NV, Mass Effect 2, Crysis, etc)
Tested one more: The Witcher.
In this instance the camera can be rotated 360 degrees but it appears to jump
back to an old position randomly.
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Jonathan Strander <mblackwell1024(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mblackwell1024(a)gmail.com
--- Comment #492 from Jonathan Strander <mblackwell1024(a)gmail.com> 2011-05-13 22:52:26 CDT ---
This issue is completely resolved for me in all tested cases except one:
Unless MouseWarpOverride is disabled Metro 2033 will completely lock up if the
mouse is moved in any way. And when MouseWarp is set to disabled the mouse
cursor can not be moved at all.
(Note: Tested a variety including Fallout:NV, Mass Effect 2, Crysis, etc)
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http://bugs.winehq.org/show_bug.cgi?id=7425
--- Comment #17 from Xavier Vachon <xvachon(a)gmail.com> 2011-05-13 21:31:20 CDT ---
Still a bug in git (1.3.20). The workaround is to use native dlls as explained
in the game's HOWTO.
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http://bugs.winehq.org/show_bug.cgi?id=10633
Summary: Per Pixel Lightning is drawn wrong
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://neuron.tuke.sk/~mizanin/eng/dx/020_Stencil_Shadow
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
In this program the light on the wall is not drawn correctly if Per Pixel
Lightning is on. If it is off, all is shown like in windows.
My system: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=27015
Summary: bugzilla has no winscard component
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Dear all,
I notice that Sergey Stepanov work on winscard.dll to make smart card reader
run on wine, should a winscard component for wine bugzilla be helpful? Then
http://bugs.winehq.org/show_bug.cgi?id=26978 may be set to component winscard
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http://bugs.winehq.org/show_bug.cgi?id=16731
Summary: Missing 'msvcirt' from Component list
Product: WineHQ Bugzilla
Version: 3.0.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasnyderx(a)yahoo.com
I filed the bug, #16572, in regards to a missing component in the
'msvcirt.dll'. However, while looking over the bug, I noticed that the
'Component' selected is incorrect. Currently, the component indicated as being
at fault with the bug is 'msvcrt.dll'. The component at fault -- and not
selectable in the 'Component' dropdown -- is 'msvcirt'. As this is the correct
component at fault for the bug I reported and a DLL of the same name is shipped
with Wine, I would suggest this DLL name, msvcirt, be added to the components
selectable on the 'Components' dropdown.
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http://bugs.winehq.org/show_bug.cgi?id=24650
Summary: Mass Effect 2 (demo/full version): hangs if you
alt+tab away and back
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://masseffect.bioware.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Pretty annoying, since there's the forced 5 minute intro.
I've verified that alt-tab works on windows. On wine, you can alt-tab away just
fine, but when you try to alt-tab back to the game, it's hung/frozen.
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http://bugs.winehq.org/show_bug.cgi?id=22597
Summary: Game crashes at startup when resolution is set higher
than 640x480
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: granamachine-wa(a)yahoo.com.ar
This bugs affects at least 12 different versions from at least five games from
Winning Eleven series.
To get the game running, you must:
1- Activate "Emulate virtual desktop" in Wine settings
2- Disable audio in Wine settings (as there is another bug associated with
this)
3- Run settings.exe and set resolution at 640x480, either windowed or
fullscreen
If you set resolution higher than 640x480, then the bug happens.
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http://bugs.winehq.org/show_bug.cgi?id=27137
Summary: Mass Effect 2 demo: can no longer enter game (menu
items are unclickable)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoDE.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Regression introduced by:
a59c7cc8596b658d3c0854a737528cf60947ac1f is the first bad commit
commit a59c7cc8596b658d3c0854a737528cf60947ac1f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 11 12:30:03 2011 +0200
winex11: Automatically clip the pointer when the foreground window is
full-screen.
:040000 040000 f94f9152b3112463b3bdf874a0d64dae1029e309
04faeb9831f686bb586fd81166ad95cf6da05738 M dlls
now, when you enter the menu, the mouse moves fine, but moving the cursor over
a menu item no longer activates it. Clicking the item has no effect.
Toggling the full screen mouse capture option in winecfg makes no difference.
This is with the German version of the demo. I highly doubt the bug is specific
to just the German version, but just in case.. :)
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http://bugs.winehq.org/show_bug.cgi?id=22501
Summary: Bioshock won't run without native msvcp80.dll
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Workaround is winetricks vcrun2005
This is not easy to fix, but we should have a bug for it nonetheless,
even if we mark it WONTFIX.
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http://bugs.winehq.org/show_bug.cgi?id=26987
Summary: Civilization crashes on exit
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sirjava(a)gmail.com
when clicking "exit to windows" it always crashes. dump attached. started
happening when i updated to 1.3.18 , i see 1.3.19 in the list, will try and
update soon.
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http://bugs.winehq.org/show_bug.cgi?id=20275
Summary: Quicken 2008 Deluxe help won't display help topics
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
Created an attachment (id=23949)
--> (http://bugs.winehq.org/attachment.cgi?id=23949)
screenshot of non-functional Quicken 2008 Deluxe help window
In Quicken 2008 Deluxe, choosing Help > Quicken Help brings up a Quicken
Personal Finances Help window with a Contents navigation pane (good!), but it
has several problems.
1. Most serious, no matter what you click, no help appears.
2. I'm pretty sure under Windows XP Quicken Help also had the usual extra Index
and Search tabs in the navigation pane, under Wine "Contents" is the only tab.
3. All the help window icons appear as a printer icon. This sounds like bug
17021.
4, The menu items are Show Back Options Print and Jump1. I'm pretty sure Jump1
is the wrong name.
5. One of the help contents titles had & in it. I'm pretty sure that HTML
entity does not appear under Windows.
I'll upload a screenshot that shows 1-4.
After clicking help items a few times to reproduce the main, I got a series of
Crash "Com Error" dialogs, then a "Quicken has encountered an unexpected error.
Error Code: 7185", but that may be unrelated -- qw.exe is now crashing with
this every time I start it.
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http://bugs.winehq.org/show_bug.cgi?id=24854
Summary: visual c++ 2010's nmake.exe needs native msvcr100.dll
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running nmake.exe in a new wineprefix aborts with
wine: Call from 0x7b836883 to unimplemented function msvcr100.dll._vcwprintf,
aborting
mscodescan.pl finds the following unimplemented imports which we might also
need:
msvcr100:_itow_s
msvcr100:_putwch
msvcr100:_vcwprintf
msvcr100:_waccess_s
msvcr100:_wcserror_s
msvcr100:_wdupenv_s
msvcr100:_wgetenv_s
msvcr100:_wputenv_s
msvcr100:_wsopen_s
msvcr100:wcstok_s
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http://bugs.winehq.org/show_bug.cgi?id=20276
Summary: Quicken 2008 help crash (uncaught exception)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
Created an attachment (id=23950)
--> (http://bugs.winehq.org/attachment.cgi?id=23950)
console output from running Quicken 2008 and clicking in its help
I set the Windows Version for qw.exe to Windows 98 in winecfg to see if my help
problems (bug 20275) would go away.
When I chose Help > Quicken Help, a small rectangle of the initial help
contents appeared, but when I clicked on a help topic, the process crashed.
I'm attaching the output in terminal. The last three lines of console output
are
0[20ec070]: file (null), line 0: uncaught exception: [Exception... "Component
returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED)
[nsIDOMLocation.replace]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)"
location: "JS frame ::
wine:mk:@MSITStore:C:/users/Public/Application%20Data/Intuit/Quicken/Help/QUICKEN.CHM::/_updated.js
:: <TOP_LEVEL> :: line 102" data: no]
err:mshtml:nsChannelBSC_stop_binding RemoveRequest failed: 80004005
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc46094
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http://bugs.winehq.org/show_bug.cgi?id=27038
Summary: Cannot install Shark Tale the game.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34475)
--> (http://bugs.winehq.org/attachment.cgi?id=34475)
shark tale game installer log file
When trying to install the game Shark tale from Activision the install part
where the progress of the install must be shown disappears and then it shows
nothing for about 5 minutes and then throws a error on the screen and cancels
the install. I have added the debug log of this seems to be linked to rpc and
ole. hope it is against the correct component.
Thank you
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http://bugs.winehq.org/show_bug.cgi?id=24792
Summary: nmake output text no longer visible (dogfood)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This makes it kind of hard to build stuff with visual c++.
To reproduce:
rm -rf .wine
sh winetricks vc2005express
cd ".wine/drive_c/Program Files/Microsoft Visual Studio 8/Common7/Tools"
wine cmd
vsvars32
nmake
nmake should output
Microsoft (R) Program Maintenance Utility Version 8.00.50727.42
Copyright (C) Microsoft Corporation. All rights reserved.
NMAKE : fatal error U1064: MAKEFILE not found and no target specified
Stop.
bisect finds
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
45ade6c2f57adaa9bde009063d3d5b9294dc5d35
e4d090277b3f4f76b39e55480e5d1387798dbabe
We cannot bisect more!
commit 45ade6c2f57adaa9bde009063d3d5b9294dc5d35
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Mon Aug 30 22:19:18 2010 +0200
ntdll: Allocate a console (without renderer) when starting a program from
unix console.
commit e4d090277b3f4f76b39e55480e5d1387798dbabe
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Mon Aug 30 22:19:24 2010 +0200
kernel32: Properly handle bare console on input.
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http://bugs.winehq.org/show_bug.cgi?id=25051
Summary: pcsx2-0.9.7-r3878 crashes with unimplemented
msvcp90.dll.?max@?$numeric_limits@I@std@@SAIXZ
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Version is wine-1.3.6-240-g791b22a.
Seems to work with native msvcp90, but i can't assure as i couldn't do much
testing.
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http://bugs.winehq.org/show_bug.cgi?id=24585
Summary: Senstools, fails to install with an error about
tempfiles on startup
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.opp.nl/uk/software/senstools/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Blocks: 8531
Created an attachment (id=31049)
--> (http://bugs.winehq.org/attachment.cgi?id=31049)
+ntdll
austin@midna:~/wine-git$ git bisect good
8543c32442d79c33b59b8f6a96c849f6ba5f13df is the first bad commit
commit 8543c32442d79c33b59b8f6a96c849f6ba5f13df
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Feb 18 12:57:33 2010 +0100
ntdll: Properly handle empty but present ACLs in self-relative descriptors.
:040000 040000 8e995d4e5591e7d961ffcf46ecda1713a8697a81
9fab0cd82c13a692fac1549a41c4bc5a21c92aed M dlls
Strangely though, if I compile with gcc from an older svn:
austin@midna:~$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/local/libexec/gcc/x86_64-unknown-linux-gnu/4.6.0/lto-wrapper
Target: x86_64-unknown-linux-gnu
Configured with: ./configure --enable-languages=c,c++ : (reconfigured)
./configure --enable-languages=c,c++
Thread model: posix
gcc version 4.6.0 20100908 (experimental) (GCC)
I always hit this bug. I had to use gcc-4.4 to run the regression test.
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http://bugs.winehq.org/show_bug.cgi?id=25525
Summary: Unimplented function:
msvcp80.dll.??Y?$basic_string@DU?$char_traits@D@std@@V
?$allocator@D@2@@std@@QAEAAV01@PBD@Z
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozan.turkyilmaz(a)gmail.com
Allplan 2009 installer fails with following out put:
wine: Call from 0x7b836fb2 to unimplemented function
msvcp80.dll.??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z,
aborting
winetricts vcrun2005 is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=4571
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2011-05-13 13:33:29 CDT ---
Closing bugs fixed in 1.3.20.
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http://bugs.winehq.org/show_bug.cgi?id=27047
Summary: need for speed world launcher complains of corrupt
executable
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wintrust
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Tracking this bug after it was fixed in case people complain that the
game isn't working. Piotr's fix is in git and will be in 1.3.20.
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http://bugs.winehq.org/show_bug.cgi?id=26825
Summary: Anomaly: Warzone Earth Demo wants
msvcr90.dll._strupr_s (purist)
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.gamershell.com/news_115200.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game bundles its own, but if you set it to native and run the game, right
before the main menu appears, you'll get a crash:
wine: Call from 0x7ed8c7e3 to unimplemented function msvcr90.dll._strupr_s,
aborting
according to mscodescan, this is the only missing import in
wine-1.3.18-60-gfa608e2.
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http://bugs.winehq.org/show_bug.cgi?id=20639
Summary: dsound:IDirectSoundBufferImpl_AcquireResources must
return DS_OK for some games
Product: Wine
Version: unspecified
Platform: PC
URL: http://jkansoft.mine.nu/cgi-bin/jkansoft.cgi?page=7&o=
7
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkxx2(a)yahoo.com
The url above is a link on how to patch Wine to make two games (Rail Simulator,
RailWorks) playable.
The issue is that both games call IDirectSoundBufferImpl_AcquireResources and
then crash unless the return value is DS_OK. Neither game actually calls any
related functions or requires the functionality of the real dsound function.
Upon returning DS_OK, sound works correctly in both games.
Returning DS_OK is definitely not the solution to the problem since the
function is still unimplemented but it fixes the above and maybe some other
games.
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http://bugs.winehq.org/show_bug.cgi?id=24138
Summary: OpenGL Layered Windows Demo crashes on unimplemented
function msvcr100.dll._swprintf
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLLayeredWindow.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30377)
--> (http://bugs.winehq.org/attachment.cgi?id=30377)
Log for the crash of OpenGL Layered Windows Demo
Few second into the demo, it crashes with.
unimplemented function msvcr100.dll._swprint,
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http://bugs.winehq.org/show_bug.cgi?id=24898
Summary: Kong does not run requires unimplemented function
msvcp90.dll.?infinity@?$numeric_limits@M@std@@SAMXZ
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://www.filefront.com/10148842/Kong-v1.1.0/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
without msvcp90.dll.
wine: Call from 0x7b8369e2 to unimplemented function
msvcp90.dll.?infinity@?$numeric_limits@M@std@@SAMXZ, aborting
err:module:attach_process_dlls "OgreMain.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Kong\\Kong.exe" failed, status 80000100
and with msvcp90.dll.
wine: Call from 0x7b8369e2 to unimplemented function
msvcr90.dll.?_name_internal_method@type_info@@QBEPBDPAU__type_info_node@@@Z,
aborting
err:module:attach_process_dlls "EMPCore.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Kong\\Kong.exe" failed, status 80000100
Sounds like http://bugs.winehq.org/show_bug.cgi?id=24547
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http://bugs.winehq.org/show_bug.cgi?id=26876
Summary: special file CON not handled correctly
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefankriwanek(a)gmx.net
Created an attachment (id=34269)
--> (http://bugs.winehq.org/attachment.cgi?id=34269)
test binary
In some applications, it is desirable to temporarily redirect stdout/stderr to
a file, and then switch back to the console output. This can be accomplished
using the special file "CON", as stated at
http://support.microsoft.com/kb/58667/en-us
Wine seems not to handle this as windows does:
To reproduce, please compile the following C source or run the attached binary:
#include <stdio.h>
#include <errno.h>
int main() {
errno=0;
fopen("CON", "w" );
printf("errno: %u\n", errno); errno=0;
freopen("CON", "w", stdout );
printf("errno: %u\n", errno); errno=0;
freopen("CON", "w", stderr );
printf("errno: %u\n", errno);
}
On native Windows, this outputs 'errno: 0' into the terminal three times.
On wine, it outputs 'errno: 13' (=EACCESS, permission denied) after the first
fopen. The further two output lines get lost. They're not written to named file
"CON" either.
I set the severity to normal, since I don't know another way of accessing the
console attached to the program, if stdout/stderr were redirected. Also this
might affect any SDL program, as re-redirection to the console is recommended
there (http://sdl.beuc.net/sdl.wiki/FAQ_Console). (Running SDL apps through
wine is convenient during development)
Note:
For SDL programs, however, the redirection of stdout and stderr to files can be
disabled in the first place by setting the environment variable
'SDL_STDIO_REDIRECT' to '0'.
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http://bugs.winehq.org/show_bug.cgi?id=16915
Summary: Sven Coop 4 beta install fails due to: Unhandled page
fault on write access
Product: Wine
Version: 1.1.12
Platform: All
URL: http://www.svencoop.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Created an attachment (id=18667)
--> (http://bugs.winehq.org/attachment.cgi?id=18667)
Page fault write access details
It uses Mindvision VISE for the installer, the URL is
http://www.mindvision.com/
I have included the URL link to the file, it is somewhat large ~400M.
See attached logfile or the error logs.
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http://bugs.winehq.org/show_bug.cgi?id=26671
Summary: Sims Medieval wants
msvcp100:?max@?$numeric_limits@I@std@@SAIXZ
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that bug 24134 is fixed, I tried with builtin msvcp. Surprisingly, Sims
Medieval may only need one more function from msvcp:
./TSM.exe imports following stub symbols:
msvcp100:?max@?$numeric_limits@I@std@@SAIXZ
though one of its dlls brings in a few more:
./TSLHost.dll imports following stub symbols:
msvcp100:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z
msvcp100:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
msvcp100:?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp100:?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
msvcp100:?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
msvcp100:?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp100:?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
msvcp100:?uncaught_exception@std@@YA_NXZ
it may wants an msvcr80 function:
./TSM.exe imports following stub symbols:
msvcr100:_wctime64_s
but at least starts up with builtin msvcr80, so that may not be needed, or only
needed later in game.
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http://bugs.winehq.org/show_bug.cgi?id=25935
Summary: Maple Story and Padora Saga installers crash with
builtin msvcp90
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Pando-based installers for Maple Story and Pandora Saga both crash with
wine: Call from 0x7b83a8c2 to unimplemented function
msvcp90.dll.??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z,
aborting
Maple Story's installer crashes straight off, but Pandora Saga's doesn't
crash until you click OK once.
winetricks vcrun2008 seems to work around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26904
Summary: Atlantis III: mouse pointer doesn't show up in the
menus
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34304)
--> (http://bugs.winehq.org/attachment.cgi?id=34304)
terminal output
I filed this bug against Wine-1.3.15 because later versions show bug #26903,
preventing the game from starting correctly.
The problem: the game's custom mouse pointer is invisible in the menus.
Actually, the pointer is there somewhere because I can manoeuvre the mouse over
the buttons and they become highlighted.
So after all, I can start the game. Much to my relief the mouse pointer is
showing up correctly in the main game (so only the menus are affected).
No demo available.
P.s: with the reverted commit in bug #26903 I was able to start the game in
Wine-1.3.18. Unfortunately the mouse problem became more serious: the pointer
isn't just invisible but I lost the ability to click on any buttons (mouse is
completely unusable).
Fedora 14
XOrg 1.9.5
Gnome 2.32.0
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http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=5659302
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12376)
--> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).
After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.
avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(
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http://bugs.winehq.org/show_bug.cgi?id=27006
Summary: closing iexplore after opening an invalid url causes a
crash
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I noticed this because winemenubuilder registered png's to open with iexplore,
even though that doesn't work (bug 25681). Closing the window caused a crash.
Trying a few other urls, only invalid ones fail.
I use:
$ ./wine iexplore.exe foobar
to test. Closing that causes a crash (backtrace attached).
fa2e4bb5dec93ccaa1becffe1ec82ebf3765ec6f is the first bad commit
commit fa2e4bb5dec93ccaa1becffe1ec82ebf3765ec6f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Apr 22 14:07:33 2011 +0200
shdocvw: Deactivate document in InternetExplorer destructor.
:040000 040000 70fc71a3c928d2a6568f7598340bc37c7c6631fa
d76372589deba630b261ce4282ffb9579c4d3d04 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=8505
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2011-05-13 13:33:11 CDT ---
Closing bugs fixed in 1.3.20.
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http://bugs.winehq.org/show_bug.cgi?id=17525
Summary: make test fails on wininet:http
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The test fails for me every time.
http.c:354: Test succeeded inside todo block: expected status 10
(INTERNET_STATUS_RESOLVING_NAME) 1 times, received 1 times
http.c:355: Test succeeded inside todo block: expected status 11
(INTERNET_STATUS_NAME_RESOLVED) 1 times, received 1 times
http.c:757: Test failed: expected status 50
(INTERNET_STATUS_CLOSING_CONNECTION) 0 times, received 1 times
http.c:758: Test failed: expected status 51 (INTERNET_STATUS_CONNECTION_CLOSED)
0 times, received 1 times
I've noticed that all the people who have this succeed for them it says
"received 2 times" for the first two at the end.
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http://bugs.winehq.org/show_bug.cgi?id=26903
Summary: Atlantis III crashes before reaching the menu
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34303)
--> (http://bugs.winehq.org/attachment.cgi?id=34303)
console log
After starting Atlantis 3: The New World, the intro video is playing fine.
However a crash occurs when the video ends (or if I press <Esc> to skip the
video) so I can't get into the main menu.
This didn't happen in Wine-1.3.15:
60a710455ef8dd4ac38901a8741189defa427e1f is the first bad commit
commit 60a710455ef8dd4ac38901a8741189defa427e1f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 7 01:30:34 2011 +0100
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom
of
the resource location management being somewhat broken.
:040000 040000 b0f8cae1116b7dd69f14188dc1b57f88274c6e81
d898261a625f9bceca0cdec7c3efa58d43c16b4a M dlls
The patch can be reverted on wine-1.3.18-170-gfa2e4bb and that fixed the
problem: the game loads up to the main menu just fine.
No demo available.
P.s: interestingly, this is the commit that fixed a very similar issue in
Salammbo (bug #25507). Both games are from the same developer/publisher and
they utilize a somewhat similar game engine.
Fedora 14
Nvidia GeForce 250 / driver 270.41.03
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http://bugs.winehq.org/show_bug.cgi?id=25530
Summary: Harry Potter and the Half Blood Prince Demo fails
without native msvcp80
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.bigdownload.com/games/harry-potter-and-the-
halfblood-prince/pc/harry-potter-and-the-half-blood-pr
ince-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Fails on
wine: Call from 0x7b838d43 to unimplemented function
msvcp80.dll.??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z,
aborting
may also need:
./hp6_demo.exe imports following stub symbols:
msvcp80:??$?8DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@PBD@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBDABV10@@Z
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAH@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
./hp6_demo.exe imports following stub symbols:
msvcr80:_findfirst32
msvcr80:_findnext32
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http://bugs.winehq.org/show_bug.cgi?id=20832
Summary: Psychonauts: Crackling sound
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8864.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Through out the game the sound will occasionally crackle, it seems to happen
more often with voice samples.
Running Ubuntu 9.10 amd 64 with onboard Geforce 8200 running official nVidia
drivers version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=11709
Summary: The regression of Titan Quest game
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barafu.albino.cheetah(a)gmail.com
People in AppDB claim that they have managed to run Titan Quest game nearly
flawless. However, with Wine 0.5.56 it fails after changing the resolution,
saying that
wine: Call from 0x7b843ad0 to unimplemented function
d3dx9_36.dll.D3DXAssembleShaderFromFileA, aborting
though the app was told to use OpenGL instead.
I guess it is a bug in DirectX implementation.
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http://bugs.winehq.org/show_bug.cgi?id=21523
Summary: iexplore doesn't follow redirects
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Visiting an url that redirects via 302 or 307 response code doesn't work
wine iexplore http://elfe.mine.nu/302.php
wine iexplore http://elfe.mine.nu/307.php
expected would be to open the winehq webpage but a white page is shown
php source would be
<?php header('Location: http://www.winehq.org/',TRUE,307); ?>
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http://bugs.winehq.org/show_bug.cgi?id=21111
Summary: Creative Centrale fails to install
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=25358)
--> (http://bugs.winehq.org/attachment.cgi?id=25358)
Log from the centrale crashing
Creative Centrale needed by Zen-MX player to transcode movie files fails to
install. It reports that Windows Media Format 11 Runtime is needed and will be
downloaded. Then it just waits. No crash, no error messages.
If I copy the installed application over from XP, without changing anything, I
get an "unexpected error" window. (crash log attached just in case it's
relevant)
Installing wmfdist11 seems to still fail (already known bug#10219)
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http://bugs.winehq.org/show_bug.cgi?id=26526
Summary: R.U.S.E. (steam) demo won't run with builtin msvcp90
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33785)
--> (http://bugs.winehq.org/attachment.cgi?id=33785)
msvcp90 imports
Fails on:
wine: Call from 0x7edb84ef to unimplemented function
msvcp90.dll.?max@?$numeric_limits@F@std@@SAFXZ, aborting
also wants 225 (!) more. I'll attach the full list.
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http://bugs.winehq.org/show_bug.cgi?id=25652
Summary: ratGPU standalone renderer hits msvcp90 stub on x86_64
Product: Wine
Version: 1.3.10
Platform: x86-64
URL: http://www.ratgpu.com/
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
wine: Call from 0x7b849314 to unimplemented function
msvcp90.dll.?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAXXZ,
aborting
more infos needed?
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http://bugs.winehq.org/show_bug.cgi?id=24452
Summary: FurMark doesn't exit
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Steps to reproduce:
1) Install FurMark
2) Run FurMark
3) Quit button doesn't work, window manager "X" button doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=23643
Summary: America's Army 3.0 goes black after about ten minutes
of play
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed Steam with
rm -rf ~/.wine
sh winetricks sandbox gecko corefonts steam
After disabling in-game notifications and chat in the Steam settings as usual,
I downloaded AA3 with Steam successfully.
Running crashed immediately because it needed msvcp80.dll;
winetricks vcrun2005
worked around that.
It then crashed quickly anyway (bug 19885);
running it outside Steam with
cd ~"/.wine/drive_c/Program Files/Steam/steamapps/common/america's army
3/Binaries"
wine AA3Game.exe
worked around that.
It then started, but screen went black right after game prompted for username.
Setting a virtual desktop in winecfg worked around that.
It then ran fine for ten minutes, and then seemed to hang.
There were still sounds, so it wasn't completely hung.
This happened both times I tried it.
There was nothing suspicious on the console.
(The game suffers from The Mouse Bug, so you have to scrub the mouse around
to compensate. I haven't tried any patches or settings for this yet.
Tips for newbies: in the third part of the initial obstacle course,
you can't turn, you have to sidestep and backstep to get through the maze.
In the weapons training, use Space to pick up the weapon.)
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http://bugs.winehq.org/show_bug.cgi?id=20831
Summary: Psychonauts: Flickering textures
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8864.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24962)
--> (http://bugs.winehq.org/attachment.cgi?id=24962)
Example of texture flickering
Quite a lot of textures throughout the game flicker during the game. See
screenshot or demo for example.
Running Ubuntu 9.10 amd 64 with onboard Geforce 8200 running official nVidia
drivers version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=26975
Summary: configure can't find OSSv4 (both Wine and OSSv4 is
current from git and mercurial respectively)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Created an attachment (id=34403)
--> (http://bugs.winehq.org/attachment.cgi?id=34403)
emerge --info
Summary tells it all, only to add is this commit I got from git bisect:
be332326ba8fc3def406c5f29adf04fbe9a83976 is the first bad commit
commit be332326ba8fc3def406c5f29adf04fbe9a83976
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Apr 27 09:12:36 2011 -0500
wineoss.drv: Add mmdevapi driver.
:100755 100755 b21b95aa85b833b77c1a80886e6c6dd4e76005e7
f7f4a97bf13911a0a44684d7914b662b3f2991c3 M configure
:100644 100644 438693cd229458faa9f89ab7a04840cd072c6e65
63bec11c37b5a9a554044114c55b969760ae21e3 M configure.ac
:040000 040000 f3dc8ca5ab358b3e8f29b0db06f6d5df0380ff13
322624c871fdb263c08d003913bc973f4d2a3c1f M dlls
:040000 040000 a991a478b05ed01845db6b349eb15d63c3d0cade
d65e5295e1c685d2b9a833e630e1fe60405f2f1a M include
I'm running Gentoo x86, in attach emerge --info.
And as it is said in "bug writing guidelines" I'll add Andrew Eikum to CC.
Severity set to Major as it is described in "bug writing guidelines":
For loss of functionality for a wide range of applications.
Sorry if I got that wrong.
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http://bugs.winehq.org/show_bug.cgi?id=26789
Summary: AutoCAD 2008: Crash at starting installation
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34133)
--> (http://bugs.winehq.org/attachment.cgi?id=34133)
Terminal output on wine-1.3.17-321-g23a7105
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) wine Setup.exe
Behaviour:
Crash.
Expected behaviour:
No crash.
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http://bugs.winehq.org/show_bug.cgi?id=23167
Summary: Hitman: Blood Money crashes when performing resolution
setting change in options
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.gamershell.com/download_13964.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28823)
--> (http://bugs.winehq.org/attachment.cgi?id=28823)
Hitman: Blood Money demo backtrace
With both the demo and retail version of Hitman: Blood Money, trying to apply a
modification to the game resolution setting in the option menu causes the game
to crash after the game successfully changes display mode. I am using a GeForce
9800 GT, and glxinfo reports:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 195.36.15
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
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