http://bugs.winehq.org/show_bug.cgi?id=22241
Summary: Problem compiling wine 1.1.40
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre42d(a)9online.fr
[...]
make[1]: Entering directory `/tmp/wine-1.1.40/programs/winhlp32'
gcc -c -I. -I. -I../../include -I../../include -DWINE_STRICT_PROTOTYPES
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -s -O3 -march=i686 -o macro.lex.yy.o macro.lex.yy.c
macro.lex.l: In function 'MACRO_ExecuteMacro':
macro.lex.l:349: error: 'YY_FLUSH_BUFFER' undeclared (first use in this
function)
macro.lex.l:349: error: (Each undeclared identifier is reported only once
macro.lex.l:349: error: for each function it appears in.)
make[1]: *** [macro.lex.yy.o] Error 1
make[1]: Leaving directory `/tmp/wine-1.1.40/programs/winhlp32'
make: *** [programs/winhlp32] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=11128
Summary: Ragnarok Online - windowed mode
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
I have a small request. Actually I must play in resolution 800x600 (windowed
mode - set in game) because if I set in game 1024x768 I can see only a title
bar of window. Resolution of my desktop is 1024x768.
[xarion@localhost Ragnarok Online]$ wine 2007-10-09a_Sakexe_v10.exe
TOTALCMD.EXE
EXPLORER.EXE
WINEDEVICE.EXE
WINEBOOT.EXE
WINEBOOT.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1030,780)
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
The last bug is repeating (fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank
(0x21e0c0)->(1,(nil)): Stub).
Can You fix this error? :/ Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=26812
Summary: Touhou TH11, TH12, TH125, TH128, TH13trial: Exceeded
FPS limit in fullscreen mode
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost99(a)mail.ru
Normal Touhou games FPS limit is 60, and all gameplay speed determined by FPS.
FPS in listed games is exceeded and is near 75 on fullscreen mode. It looks
like FPS limit is somehow increased by 25% (to 75), because it never grow
beyond 75.
With wine-1.3.15 and older versions that problem can be solved by running wine
with "__GL_SYNC_TO_VBLANK=1", but in wine-1.3.16 and newer versions (1.3.17 and
current git commit 41dfdb28c79dd2c6fc1530713b65d28862ee02d8) that workaround is
not working.
In windowed mode FPS is normal (near 60) in all listed games.
That bug can looks similar to http://bugs.winehq.org/show_bug.cgi?id=13085 ,
but now speed in old games (TH06, TH07, TH08, TH09, TH10) is perfect without
any actions, but in newer games it is above normal. So I think there is another
bug with similar workaround (which is not working now).
I have amd64 Gentoo with nvidia-drivers-260.19.36, xorg-server-1.9.4. Tested
with clean ~/.wine/ directory.
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http://bugs.winehq.org/show_bug.cgi?id=15543
Summary: AIRC application blows up when opening a tree menu
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.m.ferreira(a)mail.cm-portel.pt
When I try to open a treemenu the application just dies.
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http://bugs.winehq.org/show_bug.cgi?id=27150
Summary: GPRO Organiser : I couldn't see checkboxes
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erayalakese(a)gmail.com
Created an attachment (id=34681)
--> (http://bugs.winehq.org/attachment.cgi?id=34681)
Original (in Wİndows)
Hello,
I'm a new Ubuntu (11.04) user and gpro.net player. I'm trying to use GPRO
Organiser (http://mbjerg.dk/gpro/). Also i installed .NET2 Framework.
GPRO Organiser running very well but in setting page i can't see checkboxes.
Screenshots.
Original (in Windows) :
http://www.89484848.dk/gpro/phpmanual/pics/settings_online.jpg
In Linux (with wine) : http://www.imageupload.org/?d=A518DFC01
I can't see checkboxes but i can click them :) Because when i click left of
labels, APPLY button appearing :D
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http://bugs.winehq.org/show_bug.cgi?id=26950
Summary: Gnome 3 in a Fedora 15 Environment
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james_j_catchpole(a)yahoo.com
I am using the new Gnome 3 Desktop Manager with Fedora 15 Beta 2. Because of
the changes in the Desktop Manager I am no longer able to bring up the Wine
ICON that then allows you to choose functions or applications. The same thing
is true of Crossover which I have posted to their bug site. When you go to the
list of applications available in this environment I am able to go to the
'Other' category and there find many of the applications with the Wine Icon;
however, it seems as if the Crossover and Wine applications all look the same.
I believe what needs to be done is to make the Wine Application ICON
available,for example, under the Other Category, that then expands into the
normal wine functions and applications.
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http://bugs.winehq.org/show_bug.cgi?id=24972
Summary: Ulead PhotoImpact 5/Web image optimizer dialog asks
for number + no preview
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jschlueter(a)hush.com
Created an attachment (id=31628)
--> (http://bugs.winehq.org/attachment.cgi?id=31628)
terminal output
The preview dialog for changing export values (compare Ulead SmartSaver, here
as a plugin; Ubuntu 9.10). Calling it triggers altert asking "Enter a number
between 0 and 255." 3x in a row, one got to click "OK" each time. And no
original/preview thumbnail of the image. Every modified value calls the same
alert again.
Thanks! =)
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http://bugs.winehq.org/show_bug.cgi?id=22362
Summary: Nolimits Coaster (or Wine) does not adhere to Vsync
option.
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepixeldeveloper+wine(a)googlemail.com
Created an attachment (id=27370)
--> (http://bugs.winehq.org/attachment.cgi?id=27370)
A small log of when the vSync option was enabled from within the simulator
Nolimits Coaster 1.71 has an option to enable vSync, however. This is ignored
within Wine and thus the frames end up faster than the monitor refresh rate.
This can be fixed from the nVidia settings panel by enabling: "Sync to vBlank",
but I don't feel like this is the correct solution to the problem (Cedega has
no such issues).
When the nVidia vBlank option is turned on the game will act correctly by
running at 60FPS, but the game stutters.
I've attached a part of the log file when the vSync option was enabled from
within the game.
There is a similar ticket open: http://bugs.winehq.org/show_bug.cgi?id=13085
but this bug happens both in fullscreen and windowed modes.
-Mathew Davies.
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http://bugs.winehq.org/show_bug.cgi?id=20512
Summary: Linegage 2 hangs on window resize.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Lineage 2 is run in window mode, it hangs if window i resized.
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http://bugs.winehq.org/show_bug.cgi?id=27007
Summary: CADVANCE causes winevdm to crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blessedbiped(a)gmail.com
Created an attachment (id=34436)
--> (http://bugs.winehq.org/attachment.cgi?id=34436)
Debug log from program crash
After upgrading ubuntu to 11.04, this program is now causing a fatal program
error. CADVANCE 6.5 was originally written for WIN 3.1, and ran fine under
10.04. I don't think much changed on the WINE end of things, but I can't be
sure.
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http://bugs.winehq.org/show_bug.cgi?id=26164
Summary: set cdaudio door open causes loss of file handle
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Let's fork this specific issue out of bug #20323, comment #5.
Reproduce using my MCI shell (bug #20232, comment #10)
open cdaudio alias c
set c door open (yet disk is not ejected, why? wine eject works)
trace:cdrom:CDROM_DeviceIoControl 0x40 IOCTL_STORAGE_EJECT_MEDIA 0x0 0 0x0 ...
status c mode -> ERROR_INVALID_HANDLE (6)
Somehow, the handle got lost.
A log file is found in bug #26160, attachment #33330.
Although the bug can be triggered via the MCI, Charles Davis explains in bug
#20323, comment #7 that it is in ntdll/cdrom.c
OTOH, the "wine eject" machinery works fine on MacOS. Here are my notes from an
attempt to install MS Flight 2002, which comes on 3 CDs:
+ wine eject + installer detects new CD, no need for keypress despite
fixme:cdrom:CDROM_ControlEjection not supported on this O/S
What does this fixme mean as "wine eject" appears to work?
As far as the MCI is concerned, I've seen native machines not eject disks via
"set door open" yet return no error (no MCIERR_*). Hence silencing the
inability to eject a disk (despite MCI_GETDEVCAPS CAN_EJECT aka. "capability
cdaudio can eject") would be compatible behaviour.
But the handle must not be lost.
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http://bugs.winehq.org/show_bug.cgi?id=24179
Summary: Cursor in Red Alert jumps on the right side of the
screen and makes scrolling slow
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
When in game and trying to scroll the map to right by moving the cursor to the
right side of the screen the cursor image will change between "pointer" and
"moving right" every other frame and will scroll at half speed.
Seems to be cursor position issue when it's hitting the side of the screen.
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http://bugs.winehq.org/show_bug.cgi?id=18031
Summary: Black & white 2 random crash
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20423)
--> (http://bugs.winehq.org/attachment.cgi?id=20423)
Lines before segmentation fault
B&w2 crashes from time to time (not very often) with just segmentation fault,
and it seems to be random because i can't reproduce it (tried multiple times).
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http://bugs.winehq.org/show_bug.cgi?id=27233
Summary: Blair Witch Vol. 1: Rustin Parr: Installer instantly
exits
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=34811)
--> (http://bugs.winehq.org/attachment.cgi?id=34811)
Terminal output
As in the summary, there isn't a lot more to add. The installer fails to run.
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http://bugs.winehq.org/show_bug.cgi?id=26913
Summary: TradeBlazer V4 hangs when reading file
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnbiz850(a)sohu.com
attached with winedbg and got the following backtrace:
Wine-dbg>bt 0x9
Backtrace:
=>0 0xf776442e __kernel_vsyscall+0xe() in [vdso].so (0x0032d3c0)
1 0xf75cc8cb __libc_read+0x4a() in libpthread.so.0 (0x0032d3c0)
2 0x7bc43485 NtReadFile+0x2b4() in ntdll (0x0032d3c0)
3 0x7b83eec3 ReadFile+0x252() in kernel32 (0x0032d450)
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http://bugs.winehq.org/show_bug.cgi?id=23347
Summary: After spending a while in Atlantica, I lose the
ability to interact with the environment
Product: Wine
Version: 1.1.44
Platform: Other
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ingrid.king(a)gmail.com
Created an attachment (id=29089)
--> (http://bugs.winehq.org/attachment.cgi?id=29089)
truncated log
After spending a few hours logged into Atlantica, I lose the ability to
interact with the environment using my mouse. The problem is moderate at
first, and then becomes more and more severe, to the point where I have to
restart the program to resolve it.
Recently, new UI problems have appeared. Monster Invasion was this weekend,
and whenever I tried to start a fight, my screen would flicker black, and
require me to restart my computer by holding down the power button. This
problem has presented itself while trying to observe a PvP match, and join a
PvP match as well.
I also noticed a new problem where I lose all ability to interact with the
environment, I can't click, I can't type. Before, the click bug was only
related to my ability to select a monster I wished to attack while fighting.
Now it seems to have evolved into a new monster, where I can't do anything at
all but restart. On a side note, these problems seem to have emerged with the
most recent update to my computer's software from Apple. The monster click bug
has been present from the start, however.
I am using Wine.app, version 1.1.44. I am somewhat computer illiterate, so I
apologize if my bug reporting has not met the guidelines = /
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http://bugs.winehq.org/show_bug.cgi?id=22924
Summary: Nokia Ovi Suite stalls at start-up
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
Now in RC2 Nokia Ovi Suite installs successfully (though a little bit slowly)
but when the app is started, it stalls at start-up.
And "NokiaMServer.ex" eats up all the CPU time (Intel Core 2 Duo T7200 - 2 x 2
GHz).
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http://bugs.winehq.org/show_bug.cgi?id=23969
Summary: Delphi TDateTimePicker does not have day, month or
year selected when first tabbed into
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maya.mcleod(a)gmail.com
Delphi's date picker (TDateTimePicker) does not have day, month or year
selected when first tabbed into.
You need to press the right-arrow to select the day (or month, or year).
Confirmed with Delphi 2006, 2009, with and without windows themes enabled.
Might happen with no-Delphi apps as well, but unconfirmed.
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http://bugs.winehq.org/show_bug.cgi?id=21290
Summary: URU: path of the shell no longer alows window
managment.
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammaster(a)madtracker.net
When starting URU path of the shell. The application window dissapears. The
process keeps running as I can hear the sound and music still playing.
This bug only occurs when I select both options: let window manager decode the
window and let window manager control the window.
If I select one of both the game still runs fine. Only with both options
selected, the crash occurs.
This is tested on a clean wineprefix and the bug has occured at wineversion
1.1.36
Everything runs great on version 1.1.35
Running on Nvidia driver 190.53
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http://bugs.winehq.org/show_bug.cgi?id=18524
Summary: Management By Statistics System Crashes upon start
winevdm.exe encounters serious problem
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
URL: http://www.mastertech.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sasciame(a)yahoo.com
Wine crashes when I clicked on the program to run.
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http://bugs.winehq.org/show_bug.cgi?id=23436
Summary: Indic language display - wrong character order,
missing glyphs
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DanielErikThomas(a)gmail.com
Created an attachment (id=29234)
--> (http://bugs.winehq.org/attachment.cgi?id=29234)
Notepad screenshot
Indic languages are not displaying correctly in wine. I have tried Hindi and
Bengali, and for both:
- Vowel order is not correct. Some vowels -- e.g. equivalents of 'e' and 'i'
-- are typed after the consonant, but should be displayed before it. Instead
they are displayed after (these are all L to R)
- Combined consonant glyphs are not displayed.
I have the same problem in Wine's Notepad, and several other Windows programs
running under wine. I am using ttf fonts that work fine in linux outside wine,
and under windows. I've also tried both the default ubuntu keyboards and a
separate scim-based input method (avro), with the same results.
(Running Ubuntu 10.04; Same display problems with Notepad, the Word, eSword.
MS Word 2007 crashes when I try using either input method.)
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http://bugs.winehq.org/show_bug.cgi?id=23040
Summary: USB Gamepad not working
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atomkarinca(a)gmail.com
I have two USB gamepads and I get the same error output from both. I am trying
to run PES 2010 with gamepad enabled. When I run the game with
WINEDEBUG=+joystick wine pes2010.exe
I get the following lines:
trace:joystick:JSTCK_GetDevCaps Driver: 0x020100, Name: USB Gamepad , #Axes: 6,
#Buttons: 10
warn:joystick:JSTCK_GetDevCaps Unknown axis 40(5). Skipped.
So, as I understand the gamepad is recognized but somehow an axis is preventing
me to use it. I tried to recalibrate the gamepad with jscal but to no avail. I
also tried adding a registry value to HKCU\Software\Wine\DirectInput but yet
again no improvement.
Any idea on how I can get this unknown axis to be recognized?
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http://bugs.winehq.org/show_bug.cgi?id=20513
Summary: Family Tree Maker 2006 crashes when importing a GEDCOM
file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil.sheed(a)gmail.com
Created an attachment (id=24431)
--> (http://bugs.winehq.org/attachment.cgi?id=24431)
Trace log of error
At the end of the GEDCOM import process (File - Append/Merge - select GEDCOM
file). File is imported successfully ("There were no warnings or errors
generated during import.")
Application then tries to create a backup file - on clicking ok the application
displays a dialog "A serious internal error has occurred. Please quit and then
restart Family Tree Maker."
Terminal window shows:
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:storage:StorageImpl_Commit (0x216be0 1): stub
... repeated 4 times
fixme:storage:StorageImpl_Commit (0x1f3320 1): stub
... repeated once
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:htmlhelp:HTMLHelpW HH case HH_CLOSE_ALL not handled.
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http://bugs.winehq.org/show_bug.cgi?id=18144
Summary: Rainmeter skin backgrounds are not transparent (Kwin &
Compiz)
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miketrml(a)gmail.com
Created an attachment (id=20607)
--> (http://bugs.winehq.org/attachment.cgi?id=20607)
Rainmeter's black background in a virtual window. The black border is also
evident on the desktop.
I have looked throughout the database to find one or two workable programs
similar to this bug. I will list them here within this bug report as no listed
bug specificly deals with Rainmeter's issue.
Rainmeter is a program which displays various GUI elements within Windows,
featuring system information neatly displayed in a varying array of skinned
elements, whether they be text, abstract graphic, anime, or otherwise.
The program installs itself with no issue. The skin loads given the nature and
workaround of bug 18142, a GDIPLUS-related issue in which Winetricks will
install.
The problem is presented upon actually having loaded a skin. The background
appears to be virtually black, and upon changing the program's transparency
from an option within Rainmeter, the black background also changes transparency
with the skin, allowing the wallpaper behind it to show through.
When initially clicking on the window, the black background goes transparent
for a half a second or so and then reprints the black background. Also, no
matter if you're using Compiz or Kwin under KDE 4.2.2, this is a problem
persisting in it's existance.
10091 is a similar bug to this, but this problem persists under Kwin as already
stated. Secondly, the bug also exists regardless whether or not Rainmeter is
loaded within a virtual window.
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http://bugs.winehq.org/show_bug.cgi?id=20811
Summary: query.c:224 Test Failed: IDirect3DQuery9_GetData a 2nd
time on a ended query returned 00000001
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
Looking at the wine test results for the following test:
query.c in the d3d9 tests directory...
hr = IDirect3DQuery9_GetData(pQuery, data,
IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n",
hr);
hr = IDirect3DQuery9_GetData(pQuery, data,
IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query
returned %08x\n", hr);
the MSDK says the following :
IDirect3DQuery9::GetData
Polls a queried resource to get the query state or a query result. For more
information about queries, see Queries (Direct3D 9).
Return Values
The return type identifies the query state (see Queries (Direct3D 9)). The
method returns S_OK if the query data is
available and S_FALSE if it is not. These are considered successful return
values. If the method fails when
D3DGETDATA_FLUSH is used, the return value can be D3DERR_DEVICELOST.
The test fails with :
query.c:224: Test failed: IDirect3DQuery9_GetData a 2nd time on a ended query
returned 00000001
which is a S_FALSE (1) which just means the data is not available... which
according to the MSDN site is an ok value to return... and is a success.
Also reading the MSDN the D3DGETDATA_FLUSH is supposed to flush the query so
the value its returning is ok...
So If I am understanding the above code the first one should return a S_OK
saying that it flushed the query code.... Then the second call should return a
S_FALSE because the query has nothing in it.....
Stephan said in Dev list :
I guess its fine to accept this result then. I think the original motivation
behind these tests was that HL2 called GetData() more than once and this raised
GL errors - the query code now filters such calls out to prevent calling bad GL
calls. My guess is that its ok to modify the test to accept both results. Ie,
ok(hr == S_OK | hr == S_FALSE, "...");
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http://bugs.winehq.org/show_bug.cgi?id=16433
Summary: impossible to ignore a runtime assertion
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mauro(a)linux.ca
I have a program that after ignoring an assertion works perfectly on windows...
In wine it could probably be the same but the assertion dialog misses the
ignore button having only OK and Cancel
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http://bugs.winehq.org/show_bug.cgi?id=14899
Summary: Quicken One Step Update fails - 'com error'
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headofbucket(a)gmail.com
Created an attachment (id=15470)
--> (http://bugs.winehq.org/attachment.cgi?id=15470)
Console output for com error.
Quicken 2008 Update 7 crashes when attempting to do one step update with a
message 'com error'.
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http://bugs.winehq.org/show_bug.cgi?id=24915
Summary: Lord or the Rings Installer Hangs on Mac
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: happyslaps(a)gmail.com
The installer for Lord of the Rings Online hangs on mac with this error
Log file is being written to C:\users\ayers\Temp\lotrohigh.exe.log
err:seh:setup_exception_record stack overflow 1760 bytes in thread 0026 eip
7bc30d3c esp 05470c50 stack 0x5470000-0x5471000-0x5670000
This does not occur on with wine 1.3.5 on Ubuntu 10.10.
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http://bugs.winehq.org/show_bug.cgi?id=17560
Summary: Mercury Mail SSL/STARTTLS does not work
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)linux-tstephenson.com
When trying to make a connection to the Mercury v4.62 server via POP3, SMTP or
IMAP4 the STARTTLS function error out with the following error:
10:56:18.275: Connection from 127.0.0.1, Sat Feb 28 10:56:18 2009<lf>
10:56:18.336: << * OK linux-tstephenson.com IMAP4rev1 Mercury/32 v4.62 server
ready.<cr><lf>
10:56:18.337: >> A1 CAPABILITY<cr><lf>
10:56:18.338: << * CAPABILITY IMAP4rev1 STARTTLS AUTH=PLAIN X-MERCURY-1<cr><lf>
10:56:18.338: << A1 OK CAPABILITY complete.<cr><lf>
10:56:18.339: >> A2 STARTTLS<cr><lf>
10:56:18.339: << A2 OK Begin SSL/TLS negotiation now.<cr><lf>
10:56:18.340: 20: Error -3 creating CryptLib session.
10:56:18.345: --- Connection closed normally at Sat Feb 28 10:56:18 2009. ---
10:56:18.345:
This is very similar to the Pegasus Mail bug 14797 since both are using the
same crypto library.
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http://bugs.winehq.org/show_bug.cgi?id=13608
Summary: Test tool on windows makes XP completely reboot
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://test.winehq.com/data/0b6acfbce7b0bf2aedb5176bfa95
9edc3f0d74f6/
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saintk(a)specialattack.net
CC: saintk(a)specialattack.net
Running this test;
Main summary for build 0b6acfbce7b0bf2aedb5176bfa959edc3f0d74f6
Results in a full system reboot at my end.
This is what i can capture from my windows event log;
Faulting application d3d9_test.exe, version 0.0.0.0, faulting module d3d9.dll,
version 5.3.3790.3959, fault address 0x000a488a.
For more information, see Help and Support Center at
http://go.microsoft.com/fwlink/events.asp.
Any additional info;
OS: Windows XP x64 SP2
Hardware used;
Asus Maximus Formula
Unknown 350GB Sata disk
Asus EAX1950XTX PCI-E
4GB DDR2 Geil RAM @ 800MHz
Everything is clocked default (no overclocking applied). System runs stable
during stability tests both on the GPU and CPU.
If any more information or testing is required don't hessitate to contact me.
Only 'downside' i don't know anything about debugging of any kind. Neither am I
an active wine user. I just ran the test because i do support the idea behind
the project.
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http://bugs.winehq.org/show_bug.cgi?id=27334
Summary: Fitday hangs after drop menu selection made
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrstone88(a)gmail.com
Fitday will become unresponsive for a short time(sometimes never recovering)
after a selection is made in a drop menu. The the drop down menu are not the
standard windows drop menu, they are some custom written control.
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http://bugs.winehq.org/show_bug.cgi?id=27027
Summary: Settlers 6 (v1.6) - All animation type graphics shows
in white, sounds disappears sometimes in campaigns
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34463)
--> (http://bugs.winehq.org/attachment.cgi?id=34463)
Log file when running exe directly.
Settlers 6 (v1.6) - All animation type graphics shows in white, sounds
disappears sometimes in campaigns
Linux : openSuse 11.4 Celadon
Graphics was first almost usable peoples faces was purple and 3d almost
viewable
did linux update to latest what openSuse offers and it worsened to all
animation type graphics being white and campaign mappes almost totally white.
Looked at log file, seems to be linked to DirectX 3d implementation. (file
attached)
We are going to download the 1.7 patch of the program (161 mb) and then try
also with that and will give feedback. but this is the current problem we
experience.
Thanks you.
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http://bugs.winehq.org/show_bug.cgi?id=25127
Summary: Mass Effect DVD Value Edition doesn't start
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
Created an attachment (id=31878)
--> (http://bugs.winehq.org/attachment.cgi?id=31878)
Console output when launchig ME Config Tool
Graphics driver used: ATI fglrx ver 10.10
Game installation works until final step of vcredist which crash, anyway the
game results installed.
Installed patch 1.02, done winetricks for vc2005sp1 redist: game's launch
returns to command prompt.
Launching game config tool: program launched successfully but it complains
about missing directx installation and the list of video and audio device is
empty.
Done winetricks for d3dx9 and then used ALL the d3dx9 in native mode: game's
launch simply returns to the command prompt.
Installed directx from Mass Effect DVD: as above and the config tool reports
missing directx.
Attached the console output when executing config tool and choose to check
video device which results empty.
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http://bugs.winehq.org/show_bug.cgi?id=16600
Summary: Ventrilo starts having a long delay after some time
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thgreasi(a)uth.gr
Some times Ventrilo (after random time passed) starts having a long delay to
transmit & receive the voip stream. If you restart Ventrilo the problem gets
fixed for a while. I'm using Ventrilo without PushToTalk while playing warcraft
3: TFT but the same problem have occured to me even when I was not running
anything else.
Extra notes:
*I run the linux version of Ventrilo Server on my PC.
*The transmit & receive delay has an average Round Trip Time of 10 seconds when
it occurs.
I'm using Ubuntu 8.10
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http://bugs.winehq.org/show_bug.cgi?id=24333
Summary: [TMG 4.0d]Question Dialog box appears squashed/smaller
than normal
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11482
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
In TMG4 the Question Dialog box appears squashed/smaller than normal and you
can not progress any further (see attachments)
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http://bugs.winehq.org/show_bug.cgi?id=18319
Summary: Sony Vegas Movie Studio Platinum 9.0a: video preview
doesn't work
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.sonycreativesoftware.com/products/vegasfamily
.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
This program is the only one movie editor I found working kinda good on Linux
with Wine. But it has a few issues, the main toolbar looks weird, audio plugins
registry entries must be deleted from registry or the app desn't launch, and
the major issue is the preview function, which doesn't work at all. I can live
without audio plugins, but preview is necessary for normal work. Preview window
shows only solid color, sometimes it changes a bit when you move through the
clip on timeline, but it never shows the content of the clip. It's very
difficuilt to make movies without preview function, you can rely only on
screenshots from the preview. Screenshots saved to disk show what preview
should show - the really content of the clip with all used effects, transitions
etc.
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http://bugs.winehq.org/show_bug.cgi?id=18085
Summary: Dexon Console doesn't start with WINE
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=20504)
--> (http://bugs.winehq.org/attachment.cgi?id=20504)
Copy of terminal contents from the starting process
I've installed Oracle Support for Dexon, NET Framework as base for Dexon
Console ... the installation process has ended sucessfully.
But, when I'm tryng to start the Dexon Console program ... it doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=22019
Summary: Large black rectangles flicker in and out on some
games in Steam
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several times a second, a large rectangle (usually the same one depending
on the game or screen) flickers to black. This is pretty annoying.
This happens on Braid Demo and Call of Duty 2, but not on Portal: First Slice
or Total War: Napoleon, all tested under Steam.
It does not happen on the non-steam version of Braid Demo
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http://bugs.winehq.org/show_bug.cgi?id=19614
Summary: Multiplayer in Total Annihilation using native
directplay dlls locks up after game completes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hughperkins(a)gmail.com
When playing a multiplayer game in Total Annihilation using native directplay
dlls, the program locks up at the end of a game.
This doesn't prevent the game being played, but it would be nice to fix.
Note that this is using the directplay dlls from microsoft, rather than those
that come with wine, following the instructions at
http://wiki.winehq.org/DirectPlayGames.
Bug http://bugs.winehq.org/show_bug.cgi?id=4066 documents that wine does not
implement an appropriate directplay itself for Total Annihilation at this time.
Mostly I'm creating this new bug just to document it for now in the appdb for
total annihilation.
Note that this issue is touched on in the comments for bug
http://bugs.winehq.org/show_bug.cgi?id=11130 , but it is not the original bug
that that bug report refers to.
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http://bugs.winehq.org/show_bug.cgi?id=14881
Summary: Rainbow 6 - Vegas 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15442)
--> (http://bugs.winehq.org/attachment.cgi?id=15442)
Calltrace
Rainbow 6 - Vegas 2 Crashes with:
x:\Perforce\bishop\CodePcPort\UnrealEngine3\Development\External\framework\gear\private\src\thread\ms\thread.cpp(324)
: ASSERT FAILURE: Ret()
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http://bugs.winehq.org/show_bug.cgi?id=14067
Summary: Virtual desktop window refreshing
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
(Using Ubuntu 8.04, GNOME desktop, Wine 1.0)
This is a question about virtual desktop mode.
When the virtual desktop window is minimised then restored, or brought to the
front after being covered by another window, Wine appears to tell the Windows
applications to refresh their windows. (At least, on my old slow system I
notice buttons etc. being redrawn - restoring the virtual desktop window is not
instantaneous.) Is that correct? Surely it would be better for compatibility
and speed if Wine caches the whole virtual desktop bitmap when the window is
not visible, so it can be instantly displayed when the virtual desktop window
is restored/revealed. Could some Windows programs assume that if they are the
only window on the desktop, that they don't need to refresh their window
imagery?
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http://bugs.winehq.org/show_bug.cgi?id=27121
Summary: Cannot run game - Mickey Pre-School Adventures
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34588)
--> (http://bugs.winehq.org/attachment.cgi?id=34588)
Mickey Preschool Adventures debug log file
Game : Mickey Pre-School Adventures
wine version : 1.3.19
System : openSuse 11.4
Symptom :
Program installs fine, but when trying to play program it immediatly starts
throwing error messages (cannot see them in log file) mostly related to
Director Player
Some of them are
Object Exception
#getPad
I have made a log file with
WINEDEBUG=+seh,+tid
I see the program uses 3rd party components to get it to work in a folder
called Xtras when installed, dont know if it is related to the errors, tried to
copy all these files to same path as the exe but still no log.
hope this helps.
thank you
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http://bugs.winehq.org/show_bug.cgi?id=24235
Summary: dinput joystick does not listen to jscal calibration
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ailin.nemui(a)gmail.com
I have a joystick calibrated with the "polarity" of the axis switched (e.g. up
is down + down is up). To do this, in the js calibration utility jscal simply
put the position to the apparent "maximum" number when it asks for the minimum
and vice versa.
this setup works fine in linux games and e.g. "Joystick
Tester":http://www.softpedia.com/get/System/System-Miscellaneous/Joystick-Tester.shtml
(which is apparently not using dinput)
but in the game (Morrowind), the calibration is ignored. up should be down and
down should be up, but it is not (I guess it is looking at the numbers that I
get shown in "jscal")
If it can't be fixed, maybe a hack in the Joystick-Axes-Dinput-Registry key
could be made to allow mirroring of axes :/?
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http://bugs.winehq.org/show_bug.cgi?id=16564
Summary: Please implement OleCreatePropertyFrame
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: w41ter(a)gmail.com
fixme:ole:OleCreatePropertyFrame
(0x30094,0,0,(null),1,0x32fabc,1,0x32fa9c,0,0,(nil)), not implemented
(olepro32.dll)
I get that message when I use a stock charting program that's implemented
as an ocx application. The message appears when I right-click on a chart
to call a popup menu.
I really can't use the program without that popup menu, so I'd be truly
grateful if one of you wine wizards would do this.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=24062
Summary: Starcraft app do not recognize
DirectDrawRenderer=opengl in VIA k8m800 chipset
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damarper(a)gmail.com
I'm trying to play Starcraft but the game is just too slow. Change the registry
to DirectDrawRenderer=opengl doesn't help.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=17959
Summary: SplashID crashes with fixme:commdlg:GetFileName95 Flags
0x00800000 not yet implemented
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)askneil.com
Created an attachment (id=20306)
--> (http://bugs.winehq.org/attachment.cgi?id=20306)
full output from wine app crash
I was trying to get splashid working with wine. Splashid installer
is available from:
http://www.splashdata.com/splashid/download/standalone.htm
The installation worked fine. I tried to import data from an
existing splashid instance. As the import was happening I
got this error:
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
wine: Unhandled page fault on read access to 0x00000022 at address 0x412bae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000022 in 32-bit code
(0x00412bae).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00412bae ESP:0033cb9c EBP:00000000 EFLAGS:00010246( - 00 -RIZP1)
EAX:00a77e48 EBX:00000000 ECX:00000000 EDX:00000000
ESI:00000000 EDI:00a77f4c
(I've added the full trace as an attachment)
I am running wine-1.1.18, linux 2.6.27, gcc 4.3.3, on a gentoo box.
Splashid had an identical crash when trying to restore as it did while
importing.
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http://bugs.winehq.org/show_bug.cgi?id=24675
Summary: Civilization V shows terrain and units in grey when
using low overlay quality
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31190)
--> (http://bugs.winehq.org/attachment.cgi?id=31190)
Output to console
The game video options has a setting "overlay quality". This has three options:
high, medium, and low. If low is chosen, all units and terrain are grey making
the game completely unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=18227
Summary: HL2 Ep2 / Portal: Massive slowdown in some areas
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Entering certain areas in Portal or HL2 Ep2 lets the game slow down big time.
The slowdown is accompanied with these FIXMEs:
fixme:d3d_surface:surface_load_ds_location (0x1587a8) Not supported with fixed
up depth stencil
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_POSITION, usage_idx=1]
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1]
I suspect this is triggering by the game trying to use vertex tweening.
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http://bugs.winehq.org/show_bug.cgi?id=18137
Summary: Checkpoint installer dies when running fwkern.exe
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashogunnamedmarcus(a)yahoo.com
Created an attachment (id=20593)
--> (http://bugs.winehq.org/attachment.cgi?id=20593)
Entire checkpoint install log file
Checkpoint VPN client does not successfully complete installation. I checked
out the install log, things seem to be going well until the installer attempts
to run 'fwkern.exe'. This results in errors like "Failed to INetCfg" and dumps.
I've attached the whole damn log which includes a few install attempts.
Thanks and let me know if I can be any help.
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