http://bugs.winehq.org/show_bug.cgi?id=14873
Summary: Voipstunt crashes on startup
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djtm(a)gmx.net
Voipstunt installs fine, but then crashes on startup. It shows a screen "the
application has crashed" and asks for a description of what I was doing at that
moment.
The program is available here: http://www.voipstunt.com/en/download.html
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http://bugs.winehq.org/show_bug.cgi?id=9616
Summary: Pronunciation Patterns 3 doesn't start
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.pronunciationpatterns.com/PPS_Demo_3.html
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To install the app properly, I think you need to do
winetricks vcrun6
to get mfc42, else an ocx can't register.
The next problem is that it needs Real Player com objects.
Fortunately, installing Real Jukebox 1 (yes, version 1)
seems to satisfy this.
( You can download Real Jukebox 1 from
http://forms.real.com/real/player/blackjack.html )
Before running, make sure Real Jukebox can play an
.mp3 file.
Also install Gecko (winetricks gecko) before starting,
as somehow the gecko autodownload is themed out of its
mind after installing those two apps.
Then try to start the app. It puts up an error dialog "Einvalidop"
fairly early and gives up. I'll attach a log.
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http://bugs.winehq.org/show_bug.cgi?id=26827
Summary: Theatre of War 3: Korea Demo - OLE error 80004001 on
start
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.gamershell.com/news_115056.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34178)
--> (http://bugs.winehq.org/attachment.cgi?id=34178)
terminal output
Installs fine, but running it gives OLE error 80004001 on start. Terminal shows
a lot of shdocvw spam, so I tried native ie7, which eliminates the OLE error,
but the game then doesn't start, instead hangs on:
fixme:shell:ISVOleCmdTarget_Exec (0x1324d8)->(
Target GUID:{000214d1-0000-0000-c000-000000000046} Command:0x00000047
Opt:0x00000000 (nil) (nil))
fixme:shell:ISVOleCmdTarget_Exec (0x1324d8)->(
Target GUID:{000214d1-0000-0000-c000-000000000046} Command:0x00000009
Opt:0x00000000 (nil) (nil))
terminal output for both cases are attached. The failure to start should be a
separate bug, of course, but with native ie7 installed I'm hesitant to say it's
a different bug yet...
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http://bugs.winehq.org/show_bug.cgi?id=26787
Summary: 3D pinball - Space Cadet: incorrect gameplay in Wine.
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Strange bug here...
I've been testing the XP version of 3D Pinball Space Cadet with my dual-boot
Ubuntu and Windows XP setup. The game can be found on the XP drive in:
C:\Program Files\Windows NT\Pinball\pinball.exe
The pinball.exe is opened with Wine to run the game outside of Windows.
During gameplay, I sometimes find that the ball falls "through" a flipper,
usually when I activate the flipper to hit the ball. This is NOT the same as
the ball falling down between the flippers.
Having tested this game under Windows XP, I've not had the same problem.
To reproduce this, open the pinball.exe file using Wine and play the game for
about 15 minutes or so and you will SOMETIMES find that the ball falls THROUGH
one of the flippers, normally when you press the key to activate the flipper
(default is <Z> key for the left flipper and the </> for the right flipper).
It's a strange bug, but it does exist when using Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25115
Summary: xcopy.exe in batch file doesn't ask for Y/N before
copying
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.melard(a)yahoo.fr
Created an attachment (id=31851)
--> (http://bugs.winehq.org/attachment.cgi?id=31851)
Excerpt from a multi-megabytes log file created by my program
xcopy.exe in batch file doesn't ask for Y/N before copying
I wrote a Windows software using Delphi and was pleased that it runs under
Linux Mandriva Spring 2009 (under VirtualBox under WinXP) thanks to Wine.
Congratulations !
I also wrote an installer for a CD-Rom for which, given the large number of
files (> 1000) to copy I created a batch file with several XCOPYs.
For example
XCOPY "G:\TSE24MPC" "C:\Program Files\MPCT2v3\TSE24MPC" /S/I/C >> "C:\Program
Files\MPCT2v3\MPCT2.log"
(where G: is the CD and MPCT2v3 is the (already created) directory where the
files should be copied)
Unfortunately I didn't use the /Y parameter which "Overwrites existing files
without prompting" because it was not supported by some Microsoft older OSes.
Instead I used
SET COPYCMD=/Y >>"C:\Program Files\MPCT2v3\MPCT2.log"
which apparently was not taken into account.
My program records batch file output in a log file (see attachment) which grew
up to hundreds of MB's while Wine File Manager didn't show the expected copies.
At worse it appears that XCOPY should display a message in my French XP
Remplacer C:\Program Files\MPCT2v3\TSE24MPC\$DJ.BGI (Oui/Non/Tous)?
But no message appears since no command prompt window is there and the same
message repeats itself until I stop the XCOPY program in Task Manager.
It should perhaps be wise to eliminate interaction from DOS commands or support
COPYCMD to avoid the problem. Thank you again.
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http://bugs.winehq.org/show_bug.cgi?id=17970
Summary: Altium DXP 2004 combo boxes cannot be selected
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
When trying to select an item with the mouse inside any combo boxes in DXP
2004, an error is generated stating that it cannot focus an invisible or
disabled window. Using the arrow keys will allow you to select an item using
the keyboard. Running a regression test with git bisect reveals the following
patch:
5dfcadd7a3af47f61d056441407548ae8aef2004 is first bad commit
commit 5dfcadd7a3af47f61d056441407548ae8aef2004
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Nov 19 13:52:36 2008 +0800
user32: Do not change focus if the window is no longer active.
:040000 040000 337de18b4bf511f2e29e9ba5678ecc3386f13a86
8013d74ba7f22df7f4a77089d20c0ff6ba86f199 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10125
Summary: Installation of OnLine Bible fails with coredump on
MacOSX
Product: Wine
Version: 0.9.47.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=8694)
--> (http://bugs.winehq.org/attachment.cgi?id=8694)
Error Log in RTF format
While installing OnLine Bible 12, received a core dump log. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11010
Summary: Application based on RPG Maker XP page faults shortly
after select 'new game' from menu.
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barteqpl(a)gmail.com
Created an attachment (id=9993)
--> (http://bugs.winehq.org/attachment.cgi?id=9993)
Backtrace of "Magiczni wojownicy" game
App is in Polish and needs RGSS_RTP_Standard to be work properly.
It's called 'magiczni wojownicy'. Download link -
http://rapidshare.com/files/76230571/Magiczni_Wojownicy.rar
RTP_Standard_102.msi installed with msiexec works fine. Game launches with
minor bgs on console, but after select anything from menu games crashes.
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http://bugs.winehq.org/show_bug.cgi?id=20657
Summary: Out of virtual memory space while generating symbolic
stack dump in chromium unit_tests.exe
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If chromium's unit_tests.exe happens to crash, wine
takes a lot of memory while generating a crash dump.
Under Valgrind, it sometimes runs out of memory, with the error
"Valgrind's memory management: out of memory:
newSuperblock's request for 6295552 bytes failed.
3682476032 bytes have already been allocated.
Valgrind cannot continue. Sorry."
For what it's worth, there are lots of valgrind warnings
during the production of the stack dump. Here's the first one:
[ RUN ] RenderViewTest.OnPrintPageAsBitmap
Backtrace:
Conditional jump or move depends on uninitialised value(s)
at symt_get_info (type.c:470)
by symt_cmp_addr (symbol.c:65)
by msort_with_tmp (msort.c:65)
...
by msort_with_tmp (msort.c:53)
by qsort_r (msort.c:294)
by qsort (msort.c:304)
by resort_symbols (symbol.c:847)
by symt_find_nearest (symbol.c:872)
by codeview_snarf_linetab2 (msc.c:1408)
by pdb_process_internal (msc.c:2549)
Uninitialised value was created by a heap allocation
at notify_alloc (heap.c:214)
by RtlReAllocateHeap (heap.c:1551)
by symt_grow_sorttab (symbol.c:79)
by symt_add_module_ht (symbol.c:101)
by symt_new_function (symbol.c:364)
by codeview_snarf (msc.c:1597)
by pdb_process_internal (msc.c:2540)
by pdb_process_file (msc.c:2594)
by codeview_process_info (msc.c:2765)
by pe_load_debug_directory (msc.c:2821)
by pe_load_msc_debug_info (pe_module.c:173)
by pe_load_debug_info (pe_module.c:287)
by module_get_debug (module.c:319)
by SymFromAddr (symbol.c:1242)
by `anonymous namespace'::SymbolContext::OutputTraceToStream
(debug_util_win.cc:132)
by StackTrace::OutputToStream (debug_util_win.cc:279)
by StackTrace::PrintBacktrace (debug_util_win.cc:265)
by base::`anonymous namespace'::StackDumpExceptionFilter
(process_util_win.cc:38)
by UnhandledExceptionFilter (except.c:450)
by __wine_exception_handler (exception.h:310)
by ??? (signal_i386.c:2329)
by ??? (signal_i386.c:2329)
by call_stack_handlers (signal_i386.c:606)
by raise_exception (signal_i386.c:684)
by NtRaiseException (signal_i386.c:2263)
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http://bugs.winehq.org/show_bug.cgi?id=9900
Summary: Starship titanic crashes at startup
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikolay(a)vladimiroff.com
Created an attachment (id=8393)
--> (http://bugs.winehq.org/attachment.cgi?id=8393)
last 100 lines of +relay debug
Starship Titanic crashes at startup. Install works fine.
Kernel/OS: 2.6.22.9-91.fc7/Fedora 7 x86_64
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http://bugs.winehq.org/show_bug.cgi?id=20545
Summary: memory leak in MMDRV_Init on exit?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On several Chromium tests (having nothing to do
with multimedia?), valgrind is reporting a leak in winmm:
56 bytes in 1 blocks are possibly lost in loss record 464 of 1,033
at notify_alloc (heap.c:214)
by RtlAllocateHeap (heap.c:1421)
by MMDRV_InitPerType (lolvldrv.c:419)
by MMDRV_Install (lolvldrv.c:510)
by MMDRV_Init (lolvldrv.c:561)
by DllMain (winmm.c:184)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (in /home/dank/wine-git/dlls/ntdll/ntdll.dll.so)
by MODULE_InitDLL (loader.c:982)
by process_attach (loader.c:1071)
by process_attach (loader.c:1063)
by attach_process_dlls (loader.c:2440)
This doesn't happen terribly often, is there something
that occasionally prevents freeing on unload?
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http://bugs.winehq.org/show_bug.cgi?id=26110
Summary: ole32/marshal test shows several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33290)
--> (http://bugs.winehq.org/attachment.cgi?id=33290)
valgrind log
Syscall param write(buf) points to uninitialised byte(s)
at ??? (in /lib/libpthread-2.11.2.so)
by WriteFile (file.c:547)
by rpcrt4_conn_np_write (rpc_transport.c:441)
by rpcrt4_conn_write (rpc_binding.h:183)
by RPCRT4_SendWithAuth (rpc_message.c:849)
by RPCRT4_Send (rpc_message.c:1245)
by process_request_packet (rpc_server.c:463)
by RPCRT4_process_packet (rpc_server.c:518)
by RPCRT4_worker_thread (rpc_server.c:540)
by worker_thread_proc (threadpool.c:114)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Address 0x7f030894 is 44 bytes inside a block of size 92 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by RPCRT4_SendWithAuth (rpc_message.c:808)
by RPCRT4_Send (rpc_message.c:1245)
by process_request_packet (rpc_server.c:463)
by RPCRT4_process_packet (rpc_server.c:518)
by RPCRT4_worker_thread (rpc_server.c:540)
by worker_thread_proc (threadpool.c:114)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by RemUnknown_RemQueryInterface (stubmanager.c:664)
by IRemUnknown_RemQueryInterface_Stub (dcom_p.c:370)
by CStdStubBuffer_Invoke (cstub.c:477)
by RPC_ExecuteCall (rpc.c:1414)
by apartment_wndproc (compobj.c:897)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:601)
by WINPROC_call_window (winproc.c:910)
by DispatchMessageA (message.c:3639)
by test_register_local_server (marshal.c:2625)
by func_marshal (marshal.c:3067)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDefClF_fnConstructor (shellole.c:386)
by DllGetClassObject (shellole.c:219)
by apartment_getclassobject (compobj.c:806)
by apartment_hostobject (compobj.c:879)
by apartment_wndproc (compobj.c:900)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by peek_message (message.c:2775)
by GetMessageW (message.c:3511)
by apartment_hostobject_thread (compobj.c:942)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
...
68 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:634)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_no_couninitialize_server (marshal.c:894)
by func_marshal (marshal.c:3095)
by run_test (test.h:556)
by main (test.h:624)
...
72 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by I_RpcAllocate (rpcrt4_main.c:705)
by I_RpcGetBuffer (rpc_message.c:1647)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:721)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_marshal_stub_apartment_shutdown (marshal.c:744)
by func_marshal (marshal.c:3092)
by run_test (test.h:556)
by main (test.h:624)
...
116 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ClientRpcChannelBuffer_GetBuffer (rpc.c:638)
by NdrProxyGetBuffer (cproxy.c:395)
by IRemUnknown_RemRelease_Proxy (dcom_p.c:631)
by ifproxy_release_public_refs (marshal.c:673)
by ifproxy_destroy (marshal.c:708)
by proxy_manager_destroy (marshal.c:1109)
by ClientIdentity_Release (marshal.c:268)
by IUnknown_Release_Proxy (cproxy.c:361)
by test_no_couninitialize_server (marshal.c:894)
by func_marshal (marshal.c:3095)
by run_test (test.h:556)
by main (test.h:624)
and several possibly losts as well. Full log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26139
Summary: comdlg32/filedlg shows a few valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at EqualRect (uitools.c:1405)
by FileOpenDlgProc95 (filedlg.c:1206)
by ??? (winproc.c:172)
by call_dialog_proc (winproc.c:263)
by WINPROC_CallProcWtoA (winproc.c:857)
by WINPROC_CallDlgProcW (winproc.c:1041)
by DefDlgProcW (defdlg.c:425)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageW (message.c:3165)
by DIALOG_CreateIndirect (dialog.c:694)
by DialogBoxIndirectParamAorW (dialog.c:876)
by DialogBoxIndirectParamA (dialog.c:887)
by GetFileName95 (filedlg.c:317)
by GetFileDialog95A (filedlg.c:442)
by GetOpenFileNameA (filedlg.c:4173)
by test_create_view_window2 (filedlg.c:280)
Uninitialised value was created by a stack allocation
at FileOpenDlgProc95 (filedlg.c:1157)
...
140 bytes in 5 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DefDlgProcA (defdlg.c:362)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageA (message.c:3187)
by WIN_CreateWindowEx (win.c:1420)
by CreateWindowExA (win.c:1554)
by DIALOG_CreateIndirect (dialog.c:651)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateTemplateDialog (filedlg.c:786)
by FileOpenDlgProc95 (filedlg.c:1189)
by ??? (winproc.c:172)
by call_dialog_proc (winproc.c:263)
by WINPROC_CallProcWtoA (winproc.c:857)
...
144 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by rpcrt4_conn_np_alloc (rpc_transport.c:120)
by RPCRT4_CreateConnection (rpc_transport.c:2939)
by rpcrt4_protseq_ncalrpc_open_endpoint (rpc_transport.c:285)
by RPCRT4_use_protseq (rpc_server.c:810)
by RpcServerUseProtseqEpExW (rpc_server.c:1022)
by RpcServerUseProtseqEpW (rpc_server.c:907)
by RPC_StartRemoting (rpc.c:1626)
by StdMarshalImpl_MarshalInterface (marshal.c:1245)
by CoMarshalInterface (marshal.c:1797)
by RegisterDragDrop (ole2.c:461)
by ShellView_OnCreate (shlview.c:718)
by ShellView_WndProc (shlview.c:1682)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by send_message (message.c:3042)
by SendMessageW (message.c:3165)
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http://bugs.winehq.org/show_bug.cgi?id=23942
Summary: 3 Programs to make Linux LiveCD does not see memory
cards/Flash Drive
Product: WineHQ.org
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VHSripRTP(a)interia.eu
Good Morning...
I have a problem with the detection of Memory Cards/Flash Drive... but still
will recognize and detect the ISO image without any trouble such as Ubuntu or
FatDog64 I do not want any logs to show it going well but it does not detect
memory card/ USB Flash Drive
System: Ubuntu 10.04 (x86_64) + Wine 1.2
Tested programs: USB Universal Installer v1.77 (very light),UNetbootin USB
v4.71 and LinuxLive Creator 2.5 (has a problem with graphics)
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http://bugs.winehq.org/show_bug.cgi?id=16950
Summary: When playing dvd video using quartz there are vertical
lines appearing on the video.
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
Created an attachment (id=18723)
--> (http://bugs.winehq.org/attachment.cgi?id=18723)
image showing vertical lines on the ingame dvd movies.
When playing dvd video in wing commander 4 dvd edition using quartz there are
vertical lines appearing onscreen. I expect this bug will affect other
applications as well. These lines do not appear when the files are played back
using either mplayer or a windows pc running the game.
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http://bugs.winehq.org/show_bug.cgi?id=24494
Summary: Recettear tends to crash on dungeon transitions
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Recettear tends to crash when transitioning between dungeon floors, on occasion
it even happens when entering a dungeon.
For me, it usually happens approximately every 3 or 4 floors. (boss fights are
usually every 5th, making this incredibly annoying)
When it crashes, one of 4 different errors are shown in the console; they are
as follows
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
XIO: fatal IO error 0 (Success) on X server ":0.0"
s\steam\steamapps\common\recettear\recettear.exe: ../../src/xcb_io.c:249:
process_responses: Assertion `(((long) (dpy->last_request_read) - (long)
(dpy->request)) <= 0)' failed.
X Error of failed request: GLXBadContextTag
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
With that said, I am not entirely convinced this is a wine bug, though I am
unable to reproduce it on a windows system.
If more information is required, just ask and give me the WINEDEBUG arguments
if needed.
For those so inclined, I can also reproduce this with the demo.
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http://bugs.winehq.org/show_bug.cgi?id=25634
Summary: Missing chunks of text in Neverwinter Nights Diamond
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moeigi(a)gmail.com
This is the only issue that I have encountered so far. I only get about one cm
of text in each text field.
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http://bugs.winehq.org/show_bug.cgi?id=10250
Summary: Chart Navigator fails to start
Product: Wine
Version: 0.9.48.
Platform: PC
URL: ftp://ftp.maptech.com/downloads/CHTNAV_ENGLISH.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mar2112(a)pacbell.net
Created an attachment (id=8877)
--> (http://bugs.winehq.org/attachment.cgi?id=8877)
Debug text
Chart Navigator fails to start.
err:ole:marshal_object object doesn't expose interface
{00000126-0000-0000-c000-000000000046}, failing with error 0x80004002
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http://bugs.winehq.org/show_bug.cgi?id=26894
Summary: Support windows 7 user folders?
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Windows 7 changed the folders in c:/users/$USERNAME around a bit.
My Documents is now just a link to the new folder Documents
Application Data is now just a link to the new folder AppData/Roaming
Local Settings is now just a link to the new folder AppData/Local
Well-behaved apps that use CSIDL_PERSONAL to get at "My Documents"
will work regardless, but users or badly behaved apps might start expecting
the shorter directory names sometime, so we might want to switch to the
new names sometime for new wineprefixes.
I'll attach a demo patch that just changes Wine's shell32 to use the
new locations; we would also need to add symlinks somewhere
so that apps which reference the old locations keep working,
as Windows does.
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http://bugs.winehq.org/show_bug.cgi?id=15180
Summary: Antialiased font is *sometimes* very fuzzy
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anpaza(a)mail.ru
For some unknown reason sometimes the antialiased fonts will render very fuzzy.
I have installed WINE on a clean Fedora 9 system and launched winecfg for the
first time ever; all winecfg dialogs were rendered with a fuzzy font. After
some runs the things suddenly changed (???) and it started to look okay, but
still from time to time in some programs some dialogs (???) will render with
very fuzzy fonts.
I'm attaching the screenshot of regedit. The font settings in winecfg are as
follows:
Active window text - DejaVu Sans 9
Menu text - DejaVu Sans 9
Message window text - DejaVu Sans 9
Hint window text - DejaVu Sans 8
but it does not really depend on this setting.
I have never seen this behaviour in previous versions of wine, so it must be
something recently introduced. By the way, is there a way to change the
settings of the freetype engine within Wine, it does not follow the system-wide
font settings of GNOME?
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http://bugs.winehq.org/show_bug.cgi?id=27098
Summary: Metal Assault: Game hangs on splash screen
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34538)
--> (http://bugs.winehq.org/attachment.cgi?id=34538)
backtrace
Install the game, then install native quartz/devenum to workaround bug 27096,
then wmp9 to workaround bug 27097. Run the game, you'll get an intro video
(only seems to show if a virtual desktop isn't used, though). The game will get
to its splash screen, and hang:
err:ddraw:ddraw7_QueryInterface (0x1660d668) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1660d668) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1660d668)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x15de35b8): No
interface found
...
err:ddraw:ddraw7_QueryInterface
(0x1660d668)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x15de30c4): No
interface found
err:d3d_surface:gdi_surface_private_setup Overlays not yet supported by GDI
surfaces.
err:d3d_surface:surface_init Private setup failed, returning 0x8876086c
...
fixme:ddraw:ddraw7_GetScanLine iface 0x1f3cbeb8, line 0x75fbe8bc partial stub!
...
err:ntdll:RtlpWaitForCriticalSection section 0x7e199920 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0036, blocked by 0033, retrying
(60 sec)
I'll attach a bt all from winedbg.
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http://bugs.winehq.org/show_bug.cgi?id=10433
Summary: Galactic civilizations 2 crashes on certain occations
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khalid.rashid(a)gmail.com
Created an attachment (id=9128)
--> (http://bugs.winehq.org/attachment.cgi?id=9128)
crash report from customizing the race
Galactic civilizations crashes randomly and in certain parts in the game.
One way that I know which will certainly crash the game is by doing the
following selections from the main menu:
New game
Click next on galaxy setup
Choose custom race on "pick your civilization" screen (the rightmost one on top
row)
on "customize your civilization" screen, click on "techs" tab.
try adding or removing any technology will result in a crash.
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http://bugs.winehq.org/show_bug.cgi?id=16834
Summary: SetFormat() doesn't remap unmapped sound buffers on
failure
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: next_ghost(a)quick.cz
Railroad Tycoon 2 Platinum segfaults on startup because SetFormat() function in
dlls/winealsa.drv/dsoutput.c does the following on my system:
- snd_pcm_open() - failure because already open (line 395)
- snd_pcm_drop() (line 403)
- snd_pcm_close() - existing sound buffer is now unmapped (line 404)
- snd_pcm_open() - success (line 406)
- snd_pcm_hw_params_set_channels(1) - failure because device has minimum of 2
channels (line 416)
- goto err; (line 417)
- return DSERR_BADFORMAT; (line 479)
The call to DSDB_CreateMMAP() on line 464 is skipped by goto err; so the
already unmapped sound buffer is left in This. When DSOUND_PerformMix() tries
to ZeroMemory this buffer, Wine segfaults.
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http://bugs.winehq.org/show_bug.cgi?id=18532
Summary: Dragging of components within Guitar Rig does not end
and results in crash
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nf10537(a)googlemail.com
A main feature of Guitar Rig 3 is to drag components from the left side of the
program to the effect chain on the right. A component can be anything from the
"Components" tab and it also doesn't matter where on the right side you place
it.
The placing is indicated by Guitar Rig by a orange line.
It seems that dragging is recognized by wine but the release of the dragged
component is not possible so wine keeps waiting for the end of the drag and
after clicking and pressing ESC the program crashes.
Guitar Rig 3.2.1 Demo can be downloaded here:
http://www.native-instruments.com/index.php?id=gr3demo&L=2
The rest of Guitar Rig 3 is running completely fine.
Even better than on windows because of the real low latency of jack :-)
I'd really love to use Guitar Rig 3 with the dragging feature.
I am new to wine and I don't know the windows API that much but I am familiar
with c programming and debugging.
Is there more I can do to find out the exact source of the problem?
Do you have any other hints which might help?
Please don't hesitate to contact me on nf10537(a)googlemail.com
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=23914
Summary: Resident Evil 5: Game fails to run with unknown reason
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
I've try to run the game, but it doesn't work.
It shows me an messagebox with an error.
InitRpl Failed.
ErrorCode: 80070507
As I see, the same error can be even for some Windows users, but no one know
why.
I attach a debug output with +relay.
I tried to analyze it, but with no results. Maybe there error with
cryptographic(rsaenh), i don't know.
Please don't close this but, even it is not a wine bug. Just rename it. There
maybe will be other errors with this game.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=18311
Summary: Applications menu entries are case sensitive
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Keywords: integration
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/242529
The GNOME integration for Wine's "Start menu" listings
(Applications-->Wine-->Programs) is case sensitive, when in fact it shouldn't
be.
For example, following the installation of an 'addon' package to another
application that I had already installed, I now have both
'Trnsys 16'
and 'TRNSYS 16'
listed in my Applications-->Wine-->Programs menu, when I am fairly sure that
only one of these should be present.
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http://bugs.winehq.org/show_bug.cgi?id=11812
Summary: HattrickPoli. Lists lags and Notebook focus errors.
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Created an attachment (id=11074)
--> (http://bugs.winehq.org/attachment.cgi?id=11074)
hattrick data of my account
HattrickPoli is a game tool that i have recently submitted on appDB It works
perfectly and it could be a Platinum but it has some unharmful errors:
This is a program with an interface based intensively on lists and notebook.
- Lists has lags when clicking on it.
- When clicking on notebooks tabs it shows the notebook page but doesnt focus
the notebook tab.
Both are unharmful errors but maybe are related to others.
This tool can be downloaded for free from www.hattrickpoli.com but if you dont
have an account on hattrick.org you will have no data on it, so i am attaching
the .dat file for you to have some data on it. Just unzip it on the
hattrickpoli dir.
This is wine 0.9.55 on ubuntu 7.10
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http://bugs.winehq.org/show_bug.cgi?id=9849
Summary: in win16 apps, exit status is lost, and always reported
as 0
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Simple win16 programs that just terminate with nonzero
status do so properly on winxp, but on wine, wine terminates
with zero status.
This is easy to test with openwatcom and a trivial C program, e.g.
#include <stdlib.h>
#include <unistd.h>
extern void myexit( void );
#pragma aux myexit = \
"mov ax,4c01h" \
"int 21h"
int main()
{
/*exit(1);
_exit(1);
__exit(1);*/
myexit();
return 1;
}
I compiled this with the overly complicated commandline
wine wcc '-i=C:\WATCOM\h\win;C:\WATCOM\h'-zW -e25 -zq -od -d2 -bw-bt=windows
foo.c
wine wlink file foo.obj
To test, do
wine foo.exe
echo $?
It should output 1, but it outputs 0.
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http://bugs.winehq.org/show_bug.cgi?id=13202
Summary: ClientSideWithRender fixes Auran Trainz text, but breaks
window elements in Steam
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baloo(a)ursine.ca
Setting the registry key
HKEY_CURRENT_USER\Software\Wine\X11 Driver\ClientSideWithRender in Wine's
regedit fixes the infamous disappearing text problem in some games (such as the
Auran Trainz series), but causes some UI elements in Steam to become invisible.
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http://bugs.winehq.org/show_bug.cgi?id=26758
Summary: Makefile system does not respect AS variable
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
As part of building Wine DLLs an executables, Winebuild generates assembly
files that are then assembled. If an assembler is specified using --as-cmd,
that program is used; otherwise the system assembler is used.
Wine's build system, unfortunately, does not allow the user to set the
assembler to pass to winebuild. The usual way to set the assembler to use is to
set the AS variable, but the build system does not respect it.
This is a problem, for example, on Mac OS X when building with Clang with its
integrated assembler turned on. Clang's integrated assembler supports .cfi
directives, but the system assembler doesn't. During configure, a test file
containing .cfi directives is passed to the compiler, on the assumption that it
would be then passed to the system assembler. With Clang's integrated
assembler, this assumption is broken. Thus, when winebuild tries to assemble
files containing .cfi directives (because it believes that the system assembler
supported them), it fails as a result. A workaround is to tell winebuild to use
Clang to assemble, but the Makefile system doesn't support that.
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http://bugs.winehq.org/show_bug.cgi?id=26322
Summary: Grand Theft Auto: Vice City (2003) rendering problems
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install and run GTA: Vice City as follows:
rm -rf ~/.wine
cd /media
wine GTA_Vice_City/setup.exe (uncheck Radio Station to avoid needing disc 2)
# eject disc1 and mount disc2
# work around wine not creating symlink for d:, e.g.
ln -s /dev/cdrom ~/.wine/dosdevices/d::
ln -s /media/Vice_City_Play /home/dank/.wine/dosdevices/d:
# start the game!
cd ~/".wine/drive_c/Program Files/Rockstar Games/Grand Theft Auto Vice City"
wine gta-vc.exe
Happily, this even plays the intro movies and recognizes the disc.
Unhappily, the first cut scene (where the gangsters are sitting around
a table discussing what to do with a guy who's just getting out of jail)
has really, really low fps.
The appdb suggests using OffscreenRenderMode=pbuffer, but that was removed
in wine-1.1.41.
OffscreenRenderMode=backbuffer gets the performance of that scene up nicely.
Either way, the next scene, where a car is driving around,
doesn't show the cars.
And when that finishes, you're supposed to drive around, but everything
looks completely wrong, all one can see are clouds.
POL uses wine-1.1.40 for this game, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=15892
Summary: BYOND Crash
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.byond.com
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stevenw9(a)gmail.com
Created an attachment (id=17050)
--> (http://bugs.winehq.org/attachment.cgi?id=17050)
BYOND Crash Debug Output
BYOND suddenly crashes when launching the game: BYOND Tabletop Game. I'm not
sure why, so I placed some debug info underneath this.
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http://bugs.winehq.org/show_bug.cgi?id=14882
Summary: UpdateResource fails to delete a resource
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnlen7+wine(a)gmail.com
UpdateResource should, according to MSDN, delete a resource if
(!lpData)&&(!cbData). This is actually the way applications can delete
resources and various resource-related application, like InnoSetup, use it.
However wine's current implementation of UpdateResourceW unconditionally calls
allocate_resource_data, which will fail if either lpData or cbData is NULL.
I hope I can fix it, but I will need to familiarize myself with kernel32 code
first.
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http://bugs.winehq.org/show_bug.cgi?id=22280
Summary: Assassin's Creed: compatibility test app aborts when
KERNEL32.SetThreadPriorityBoost fails
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Assassin's Creed installer runs
Program Files/Ubisoft/Assassin's Creed/Detection/Detection.exe
at the end. This is supposed to pop up a screen showing
whether various components of your system meet minimum spec for the game.
It crashes on wine after calling KERNEL32.SetThreadPriorityBoost.
That function always returns FALSE on wine. Changing it to return TRUE
lets Detection.exe work properly.
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http://bugs.winehq.org/show_bug.cgi?id=14222
Summary: RpcBindingSetAuthInfo(Ex) fails with
RPC_C_AUTHN_GSS_NEGOTIATE
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
RpcBindingSetAuthInfo(Ex) fails with RPC_S_UNKNOWN_AUTHN_SERVICE if
RPC_C_AUTHN_GSS_NEGOTIATE is specified. While this looks correct at first
glance, because WINE's secur32.dll currently has no Negotiate provider, but
instead only an NTLM provider, it is not what applications expect. Since
Windows 2000, RPC clients that call RpcBindingSetAuthInfo(Ex) can at least
expect that this call succeeds with the selection of NTLM, even in non-domain
environments. Therefore WINE's RpcBindingSetAuthInfo(Ex) should make a fallback
to RPC_C_AUTHN_WINNT if RPC_C_AUTHN_GSS_NEGOTIATE is requested by the caller
but only NTLM is available. After all, by specifying RPC_C_AUTHN_GSS_NEGOTIATE,
the client indicated that NTLM is sufficient.
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http://bugs.winehq.org/show_bug.cgi?id=18592
Summary: ICQ 6.x unhandled page fault
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21264)
--> (http://bugs.winehq.org/attachment.cgi?id=21264)
Wine 1.1.22 +relay +seh +tid
ICQ 6 and 6.5 cause an unhandled page fault on launch and exit immediately.
Looks like something AOL have added:
=>0 0x6c01bb46 in aolsvcmgr (+0x1bb46) (0x0032fcdc)
0009:Ret PE DLL (proc=0x6c03ec09,module=0x6c000000
L"AOLSvcMgr.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
To get this far, "winetricks mfc42 msxml3 dcom98" required.
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http://bugs.winehq.org/show_bug.cgi?id=26717
Summary: Minitroid tech demo shows animation then stops
Product: Wine
Version: 1.3.13
Platform: x86-64
URL: http://www.metroid-database.com/fanapps/MinitroidTechD
emo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toddrme2178(a)gmail.com
Created an attachment (id=34032)
--> (http://bugs.winehq.org/attachment.cgi?id=34032)
commandline output when running "wine MinitroidTechDemo.exe"
When starting the Minitroid tech demo, I get the following error message:
Program Error
The program MinitroidTechDemo.exe has encountered a series problem and needs
to close. We are sorry of the inconvenience.
there is a brief animation in the window, then the window goes black. No
further interaction is possible. I cannot click on the window or the error
message, which means I cannot close the error message. I have to use ctrl-c to
make it stop.
As a workaround for Bug 26710 for the Minitroid tech demo, native d3dx9_36 was
used in this case.
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http://bugs.winehq.org/show_bug.cgi?id=23593
Summary: Supreme Commander 2 Demo: Rendering artifacts
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=29493)
--> (http://bugs.winehq.org/attachment.cgi?id=29493)
Supreme Commander 2 Graphic Bug
As reported on the game's AppDB entry, the game has some rendering artifacts
that require some workarounds to remove.
Attached a screenshot of one of the graphic errors but there is also another
error when scrolling the world view which was hard to get a screenshot of.
To get rid of the artifacts do the following:
- winetricks orm=backbuffer multisamping=enabled
- nvidia-xconfig --no-dynamic-twinview
If you would like to duplicate, the demo is downloadable via steam.
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http://bugs.winehq.org/show_bug.cgi?id=16484
Summary: Dramatica Demo 4.0 file open dialog has the file name
text box cursor in an incorrect position
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.softpedia.com/get/Others/Miscellaneous/Dramat
ica-Pro.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17882)
--> (http://bugs.winehq.org/attachment.cgi?id=17882)
Dramatica Demo 4.0 file open dialog on Windows
While testing bug 16483, I noticed that when opening the file open dialog (File
-> Open), the initial placement of the file name text box cursor seems to be in
the middle of the text box control rather than at the starting left side, as it
is on Windows. If the dialog box is clicked on, the cursor is restored to its
normal location. Screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=18447
Summary: fr-minus-012 hangs without doing seemingly anything
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=52358
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
When you run the demo, nothing pops up. No window, no loading bar, no
configuration dialog, nothing. But it's still running. Just sitting there,
waiting for something that never happens I guess.
The only console output is three lines:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex
samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32cfa8,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=25595
Summary: Source engine games don't even launch
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JimiJames.Bove(a)gmail.com
If I launch any game that uses hl2.exe, the launching window will finish and
close, the process will pop up in the process monitor for a few seconds, and
then just go away. The game never launches. I don't know if I have to specify
any debug mode, but simply running it in the terminal provides zero output
during the launching of the game.
This has been going on since 1.3.6 or 1.3.7, though it wasn't those updates
that caused it. Nothing at all on my computer, in fact, was updated when this
problem popped up, and updates for both WINE and Steam haven't fixed it, nor
has running winepulse or killing PulseAudio before launching WINE. It also
isn't fixed by every step that Valve and the Wine AppDB offer for fixing
issues, including -nointro, -dxlevel81, and disabling Steam Community In-Game.
It isn't fixed by a virtual desktop or a different Windows version setting.
That's all I've tried so far.
I'm on Ubuntu 10.04 x64, kernel version 2.6.32.22.23 and I miss playing GMod
and TF2 :(
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http://bugs.winehq.org/show_bug.cgi?id=26487
Summary: Game menu items installed by steam don't work
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a followon to bug 23378.
If you install a game with steam, an item is installed into
the system menus under Wine / Steam / gamename... but it
doesn't work, because winebrowser isn't set to handle steam urls.
(And as reported at
http://appdb.winehq.org/commentview.php?iAppId=1163&iVersionId=19444&iThrea…
replacing winebrowser
in the items with a windows browser probably works around the problem.)
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http://bugs.winehq.org/show_bug.cgi?id=17004
Summary: C&C Red Alert 3: black screen when Shadow Quality > Low
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When the Shadow Quality in C&C Red Alert 3 is set to greater than Low, the game
only shows a black screen after loading a map. There is a demo of this game,
I'll download it and see if it has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=25245
Summary: Gears of War installs but won't start
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32051)
--> (http://bugs.winehq.org/attachment.cgi?id=32051)
winedebug module log of Startup.exe
Microsoft Gears of War installs but doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=16503
Summary: Gears of War pagefaults
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=17931)
--> (http://bugs.winehq.org/attachment.cgi?id=17931)
log
Gears of War 1.0 with crack pagefaults. See log. Without crack it cries about
it's mommy...err disk
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http://bugs.winehq.org/show_bug.cgi?id=23988
Summary: Alt + Tab woes on Ubuntu and Debian.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixsandlee(a)gmail.com
Created an attachment (id=30126)
--> (http://bugs.winehq.org/attachment.cgi?id=30126)
wine regression testing result.
I have tested this on both Ubuntu 9.10 and Debian (testing) both running
gnome-shell (one build from git, the other from apt) and I find that once I hit
a version of wine, I can no longer alt - tab back into wine, if I alt + tab
out.
I have tried to do the Regression testing to find the problem, and I believe I
have done it right, and come up with this result. (see attached)
This effects programs rin using wine, and winecfg ect...
Anyway, I hope this helps and that I have done it correctly.
S.
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http://bugs.winehq.org/show_bug.cgi?id=19427
Summary: Generic failure of Radio Manager
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.radionomy.com/rm1319en.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurienu.amenysta(a)gmail.com
Hi,
When I launch RadioManager.exe, an error message said « Generic failure ».
Thanks in advance,
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http://bugs.winehq.org/show_bug.cgi?id=17798
Summary: Deus Ex: Invisible War crashed upon loading the main
menu.
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
Basically, I've tried running Deus Ex 2 for some time now in the last few
releases of Wine. The game installs just fine and when I start it up the intro
videos play just fine (including sound) but when the main menu loads, the game
crashes. What is supposed to happen is that the main menu buttons are supposed
to 'swirl' around a central logo. Instead, the buttons will start 'swirling',
but then stop after a brief moment (so they only go partway) and the music will
play the first second, or so, and then repeat the next 2 seconds.
In the console, I get this error output repeatedly:
'fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wraping not yet supported'
I have tried updating the game, using a nocd hack and disabling sound, but
nothing works. I've noticed that if I change the virtual machine from Windows
XP (which is my default) to Windows 98, the game wont even detect the CD being
in the drive.
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http://bugs.winehq.org/show_bug.cgi?id=24901
Summary: Sky Track: Crashes unexpectedly
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31535)
--> (http://bugs.winehq.org/attachment.cgi?id=31535)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile, do whatever you want
Behaviour:
crash
Expected behaviour:
no crash
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