http://bugs.winehq.org/show_bug.cgi?id=26673
Summary: wine start foo.url does not open the url
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
An application I installed provides a nice little .url file:
-----------
[InternetShortcut]
URL=http://www.winehq.org/
-----------
on windows, double clicking that opens up my default browser and gives me the
webpage. Running 'cygstart foo.url' in windows does the same (wrapper around
windows start.exe).
On wine, however, I get:
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
and I don't get a nice wine gecko window :(.
perhaps it only needs to be added to tools/wine.inf?
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http://bugs.winehq.org/show_bug.cgi?id=14218
Summary: OleLoadPictureEx is not fully implemented (ole32)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehlers(a)adata.de
Created an attachment (id=14504)
--> (http://bugs.winehq.org/attachment.cgi?id=14504)
Wine Output for OleLoadPictureEx
The Main Window of our Software under Windows shows a Picture. If we use the
builtin-Version of ole32 the Picture is not displayed. It seems that
"OleLoadPictureEx" ist not fully implemented.
See attachment "output.txt" for more information.
adata Software GmbH
Michael Ehlers
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http://bugs.winehq.org/show_bug.cgi?id=22846
Summary: wine's internet explorer can't download firefox
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.getfirefox.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
As everyone who's installed Windows (and isn't in the EU) knows, the main use
of Internet Explorer is to download firefox. Unfortunately, wine's IE can't
download firefox:
$ wine iexplore.exe http://www.getfirefox.com
Click download, choose windows, and...nothing. Relevant terminal output:
fixme:mshtml:nsChannel_IsNoStoreResponse (0x2a06a38)->(0x32ee7c)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x2a06a38)->(0x32ee78)
fixme:mshtml:nsChannel_Cancel (0x2a06a38)->(804b0002)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x2affaf8)->()
fixme:mshtml:nsChannel_SetReferrer (0x2affaf8)->(0x2bf3b38)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:urlmon:Binding_Abort (0x2b46008)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x2b162b0)->(0x32f108 0x32f34c 0)
fixme:wininet:InternetLockRequestFile STUB
err:mshtml:read_stream_data buffer is full
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http://bugs.winehq.org/show_bug.cgi?id=25532
Summary: iTunes under Wine doesn't find shared libraries
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
It seems that iTunes 10.1 under Wine cannot find shared libraries. I think
this has something to do with mdnsresponder not able to talk on the required
port.
Steps to reproduce:
1. Go to preferences in iTunes running either on Mac or natively on Windows.
2. click on Sharing.
3. Enable Music Sharing.
4. Go to a wine directory which has iTunes installed.
5. Start up iTunes under Wine.
6. Wait about a minute.
7. Look under Sharing on the sidebar.
Expected result:
You should see the shared library.
Actual result:
The share doesn't show up at all.
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http://bugs.winehq.org/show_bug.cgi?id=25682
Summary: Super Crate Box runs slowly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Wine, Super Crate Box runs slowly enough to actually be playable. While this
is arguably an improvement, we should match the Windows behavior which is to
run unplayably fast.
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http://bugs.winehq.org/show_bug.cgi?id=25381
Summary: Trackmania Nation Forever crashes on OS X when sound
is enabled
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.trackmaniaunited.com
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qparis(a)playonlinux.com
Created an attachment (id=32283)
--> (http://bugs.winehq.org/attachment.cgi?id=32283)
Screenshot + Terminal content
Application : Track Mania Nation forever (http://www.trackmaniaunited.com)
System information :
- Tested both with XQuartz 2.6.0 beta (for Randr support) and stable version
- Mac OS 10.6.5
Step to reproduce :
- I downloaded the latest version of Trackmania Nation Forever (free)
(http://www.trackmaniaunited.com)
- The game installation run fine
- I started a single player game, it will crash at the end of the loading
process
- I runned wineserver -k in a terminal to kill wine
- I went to settings menu -> Advanced -> Audio
- I unchecked the box "Enable sound"
- I retried to start a single player race, and it worked perfectly
(I retried several time and the problem seems to be linked to the sound)
Other details
- The menu works fine with
- The problem does not exist on Linux
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http://bugs.winehq.org/show_bug.cgi?id=18959
Summary: MetaTrader 4 installer hangs at the very end of file
extraction
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
With today's Git (wine-1.1.23-221-gafce86b), the MetaTrader installer hangs at
the very end of file extraction at "C:\Program Files\MetaTrader
4\mailbox\1190736044.english" with sufficient responsiveness to handle the
Cancel button being pressed, which merely hides the installer window until a
Ctrl+C interrupt is sent to the installer. The installer worked properly in
1.0.1, and the regression test revealed:
1c91d54503f9b2afa513dc4dd79bf19bc9bad51a is first bad commit
commit 1c91d54503f9b2afa513dc4dd79bf19bc9bad51a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Feb 18 14:44:17 2009 +0100
msvcrt: Don't try to duplicate invalid handles. Don't reset std handles if
we didn't set them.
:040000 040000 2abf5f9a82de1d29b1fccadc658fc3a956388ac4
86464380dfe4aca4c5c11ea2a539a1fc5def03b8 M dlls
Reverting the commit in HEAD allows the installer to start.
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http://bugs.winehq.org/show_bug.cgi?id=22740
Summary: Lifbase freezes when minimized
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.sri.com/psd/lifbase/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=28035)
--> (http://bugs.winehq.org/attachment.cgi?id=28035)
terminal output
When I minimize lifbase there is an error window "Runtime Error '380' Invalid
property value" with OK button. But OK button doesn't respond to mouse click,
program becomes unresponsive and must be manually killed.
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http://bugs.winehq.org/show_bug.cgi?id=24354
Summary: Webtrends Log Analyzer 6.5c : cannot write BMP files
to disk
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)apex-internet.com
Installed Webtrends Log Analyzer 6.5 which works fine, then created a new
profile which also works fine. The problem is when trying to create a new
Report for a profile, it is able to read the web server logs OK, but errors out
when it starts to generate the report to write to disk. The error reported in
Webtrends is:
Unable to extract bmpinfo (using VIC32.DL) from file "C:\Program
Files\WebTrends Log Analyzer\reports\Web
Analysis\TempGraphFiles\ms-2010-0800.bmp"
This BMP file is created, but it is zero bytes in size. At the same time that
this error occurs in Webtrends, in the bash terminal Wine is reporting this
error:
fixme:ole:OLEPictureImpl_SaveAsFile (0x1011dd8)->(0x1017db0, 1, 0x2efde0),
hacked stub.
Here's a link for the Webtrends 6.5c demo:
http://www.tucows.com/preview/195171
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=11336
Summary: typing an open parenthesis "(" in vba causes an error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10442)
--> (http://bugs.winehq.org/attachment.cgi?id=10442)
picture of the error
When programming in VBA under excel the application throws up an error when I
try to enter the open parenthesis
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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http://bugs.winehq.org/show_bug.cgi?id=24308
Summary: Fullscreen fails for MechWarrior 4 games (Only one D3D
device per DirectDraw object)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
For all MechWarrior 4 games, fullscreen fails with message
fixme:ddraw:d3d7_CreateDevice Only one Direct3D device per DirectDraw object
supported.
Obviously, the game falls back to window'ed mode, as
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
returns
DDERR_INVALIDPARAMS
changing this behaviour (returning D3D_OK instead):
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
// return DDERR_INVALIDPARAMS;
}
makes fullscreen work for these games.
Probably it's not "legal" to return D3D_OK in this case, but maybe there is a
real solution for this problem?
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http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27245
Summary: Internet Settings security zones not i18n-ed
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34829)
--> (http://bugs.winehq.org/attachment.cgi?id=34829)
Internet Settings screenshot (French)
In the control panel (wine control), tab "Security", the security zones and
their associates descriptions aren't translatable.
They seem to be hardcoded in dll/urlmon/urlmon.inf
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http://bugs.winehq.org/show_bug.cgi?id=22849
Summary: Printing coupons from online sites results in a blank
coupon
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tribes2player2003(a)yahoo.com
Many stores / sites use a product called "coupon activator" to support online
coupon distribution (Target on-line is my test case), but a quick net search
reveals that many sites use this service.
When printing should take place, the following messages are printed to console:
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 1, will return
0
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 3, will return
0
...
(capability numbers go from 1 to 31).
The coupon boarders, expiration date, and scissors icon print, but the
internals of the coupon are blank (bar codes, images, etc).
Steps to reproduce (using Default Fedora 12 wine install):
- Install firefox on wine
- Visit target.com, goto "get coupons"
- Allow install of coupon activator
- Select a coupon to print
- Print
If there's any additional steps I can take to help with this, please let me
know.
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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http://bugs.winehq.org/show_bug.cgi?id=17258
Summary: M.A.X.2 : error "Screen init failed" when starting the
game
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jazzedupj0sh(a)gmail.com
Created an attachment (id=19245)
--> (http://bugs.winehq.org/attachment.cgi?id=19245)
Game does not start, instead shows this error
Installation works fine. This is a game meant for Windows 98. Not sure which
version of Directx it uses.
The game does not start, instead I get an error. The screenshot of the error is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=9418
Summary: Colasoft Mac Scanner 1.1 doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.colasoft.com/mac_scanner/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained in
http://www.linuxforums.org/forum/wine/101536-problem-tcp-ip.html
"[Running colasoft mac scan in wine complains
Cannot find any valid ip address...]"
So I downloaded it and tried it.
It found my IP address right away, so that's fine.
But it wasn't able to actually scan for MAC addresses; it
had lots of
fixme:iphlpapi:SendARP (DestIP 0xda01a8c0, SrcIP 0x00000000, pMacAddr
0x7abcc808, PhyAddrLen 0x7abcc7fc): stub
messages. On Linux, at least, the way to do this is
probably to send the packet, wait a millisec, then do
ioctl SIOCGARP. (Or the command arp -n W.X.Y.Z. Or look in /proc/net/arp.)
It'd be cheesy beans to implement, if anybody cares to.
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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