http://bugs.winehq.org/show_bug.cgi?id=20090
Summary: Theme Park World: Mouse pointer displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23651)
--> (http://bugs.winehq.org/attachment.cgi?id=23651)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Mouse pointer is displayed as black rectangle. Sometimes it flickers very much
between black rectangle and correct mouse pointer appearance.
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Mouse pointer is displayed as it should and doesn't flicker
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-MouseWarpOverride set to disabled
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=20089
Summary: Theme Park World: Loading screen displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23650)
--> (http://bugs.winehq.org/attachment.cgi?id=23650)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Loading screen is displayed as red screen. I can see progress bar
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Loading screen is displayed as in attached image. I can see progress bar
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=25472
Summary: Oblivion: Conversation engine causes crashes
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twicescorned(a)gmail.com
This is using pretty much stock Fedora Linux 14, with the addition of WINE and
the latest nVidia drivers.
SYNOPSIS:
In The Elder Scrolls: Oblivion, the game installs, initialises, and runs fine.
Game runs, graphics render, able to move, etc. However, when the conversation
engine runs to provide conversation in the game, the game slows to a crawl.
SUSPECTED CAUSE:
The TES: Oblivion game uses an internal scripting engine to run dialogue within
the game. WINE is probably not cooperating well with this scripting engine.
TECHNICAL INFORMATION:
The conversation engine in TES: Oblivion is run by an internal, LUA-like
scripting engine in the game that has leaves with certain conditions that
determine if the leaves are available. These leaves display a conversation
text on screen, play a related SFX file, and execute a lipsynch animation on
the NPC ("actor") that is speaking. Several conversation leaves use LUA-like
scripts to run game commands, such as giving the player items, setting game
flags, adding quest journal entries, etc.
INSTANCE SPECIFICS:
This crash occurs for me specifically on the opening dialogue with the Emperor
when the Emperor first meets the player character in the Imperial City Prison.
The game slows significantly, and then will eventually crash after a few
dialogues. This is probably related to the crash of certain game
initialisation scripts.
WORKAROUND/FIX:
I was unable to find a way to work around this problem without modifying the
game data. Modifying the conversation script resulted in the game running
longer, but it still seems very unstable in conversation scripts, especially
those heavy in scripting.
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http://bugs.winehq.org/show_bug.cgi?id=26382
Summary: Login fails, cookies?
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://http://netikka.net/dev/logintest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/logintest.exe
Click button -> After waiting it should say: "Login ok!"
But it fails and then crash: http://aijaa.com/v.php?i=000127663221.jpg
Source:
procedure TForm1.Button1Click(Sender: TObject);
var
strPostData: string;
Data: Pointer;
URL, Flags, TargetFrameName, PostData, Headers, docs: OleVariant;
Startedtime, timeout: DWORD;
Doc3: IHTMLDocument3;
begin
strPostData := 'username=testaaja&fpassword=liekki';
// account is anonymous, just created it for this
PostData := VarArrayCreate([0, Length(strPostData) - 1], varByte);
Data := VarArrayLock(PostData);
try
Move(strPostData[1], Data^, Length(strPostData));
finally
VarArrayUnlock(PostData);
end;
URL := 'http://www.aijaa.com/login.php?act=login';
Flags := EmptyParam;
TargetFrameName := EmptyParam;
Headers := 'Referer: http://www.aijaa.com/login.php'+#10#13+'Content-Type:
application/x-www-form-urlencoded'+ #10#13#0;
StartedTime := GetTickCount;
timeout:=30000;
webbrowser1.Navigate2(URL, Flags, TargetFrameName, PostData, Headers);
while ((webbrowser1.Busy) or (webbrowser1.readystate <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.text:='Timeout!';
exit; end;
StartedTime := GetTickCount;
// After login load main page..
webbrowser1.Navigate('http://www.aijaa.com');
while ((webbrowser1.Busy) or (webbrowser1.ReadyState <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.Text:='Login
failed!!'; end;
// Check if login still ok?
if Supports(webbrowser1.Document, IHTMLDocument3, Doc3) then
if assigned(Doc3.getElementByID('fID')) then
begin
edit1.Text:='Login ok!';
end else edit1.Text:='Login failed!!';
end;
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http://bugs.winehq.org/show_bug.cgi?id=26582
Summary: Split second demo: never advances past first screen
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/splitsecond/pc/splits
econd-demo/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Both demo and full version are affected. When the first dialog pops up, after a
second or two, you should be able to press 'enter' to advance to the next
dialog. After the below commit, you're permanently stuck, enter doesn't work,
and the game never advances on its own.
Still present in today's git.
austin@midna ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
:040000 040000 1f5af2a470e4a5ebe20eeff6cb4ebcbe66b6eef5
517132a2a25c160bc85e6edc40476f4e994ec19d M dlls
:040000 040000 46724991851f7fcb608286b5bf8efb2fa71fb2ef
3aecd5915218f23f55fd2084336ad92d82fd03a4 M include
:040000 040000 eeec462febeb3a5d01dc95af34fce73b3a66591d
36070fbc595876ab956098c1140cda083711567d M server
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http://bugs.winehq.org/show_bug.cgi?id=16897
Summary: Text colours inverted (black on white not white on
black) - MUSHClient
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Created an attachment (id=18651)
--> (http://bugs.winehq.org/attachment.cgi?id=18651)
Inverted colours on text
Running from ae48e09.
Screenshot of problem attached.
Application is mushclient downloaded from:
http://www.gammon.com.au/files/mushclient/mushclient437.exe
Please tell me which logging options to turn on.
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http://bugs.winehq.org/show_bug.cgi?id=22771
Summary: TagScanner: Doesn't run anymore with newer Wine
builds.
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.xdlab.ru/en/index.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Created an attachment (id=28089)
--> (http://bugs.winehq.org/attachment.cgi?id=28089)
Terminal output
TagScanner used to work quite well in Wine. With newer builds of Wine it
doesn't run anymore. Unfortunately I can't tell exactly at what Wine version it
no more runs. Terminal throws some errors and Tagscan.exe quits.
I've tried with a clean ~/.wine directory with no difference. I'm using the
Lucid Lynx build of Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15237
Summary: After install of Mathematica 6, incorrect font in other
programms
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16010)
--> (http://bugs.winehq.org/attachment.cgi?id=16010)
screenshot
After installing Mathematica 6 under Wine, in other programs fonts sometimes
displayed incorrectly. See the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=27208
Summary: installer of powerword crash
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34766)
--> (http://bugs.winehq.org/attachment.cgi?id=34766)
log: regsvr32 CibaIMActiveX.dll
download http://softdl1.tech.qq.com/soft/41/PowerWord2011.50014.6012.EXE
install PowerWord2011.50014.6012.EXE
while executing regsvr32 CibaIMActiveX.dll , wine will crash.
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http://bugs.winehq.org/show_bug.cgi?id=22855
Summary: Prince of Persia: The Sands of Time screen transitions
to black
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.gamershell.com/download_4925.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28241)
--> (http://bugs.winehq.org/attachment.cgi?id=28241)
bzipped console output (uncompressed size 1.3 Mbyte)
In the game PoP: SoT, in-game water effects cause the following glitches: the
screen turns to black intermittently, as you rotate the camera with the mouse.
How to reproduce the issue in the demo:
1. Start the demo, create a new profile. If you suffer from the 'fog effect'
bug, go to options and turn off 'Fog effect', but make sure 'Water effects' are
enabled.
2. Start a new game, move your character into the light (skip the video), when
your character re-appears switch to first-person view (by pressing 'F') and
turn the camera with the mouse >> see the intermittent black-outs.
During gameplay the console is flooded with the following two lines of
messages:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4718
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 757
Workaround: disable in-game water effects or disable pixel shader support in
winecfg's Graphics tab.
Fedora 12 x86
Wine-1.2-rc1
Nvidia 7600 GT card with driver 195.36.24
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