http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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http://bugs.winehq.org/show_bug.cgi?id=27320
Summary: sims3 crashes after a while in wined3d
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sims3 is unstable on my son's computer under ubuntu 10.10 and 11.04,
and crashes after a few minutes of use.
wine --version says wine-1.3.19-248-g6a3255b
glxinfo says
OpenGL renderer string: GeForce GT 220/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
c:/users/dank/My Documents/Electronic Arts/The Sims 3/xcpt pantry 11-05-28
07.00.36.txt
says
type: ACCESS_VIOLATION reading address 0xfeeeff06
address: 0x68211d3f "C:\windows\system32\wined3d.dll":0x0001:0x00040d3f
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http://bugs.winehq.org/show_bug.cgi?id=27855
Summary: entry field in Quicken98-2002 follows keys rather than
filling out field
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=35625)
--> (http://bugs.winehq.org/attachment.cgi?id=35625)
Quicken98 sample data
(applies to Quicken98, Quicken 2000 and Quicken 2002. Have not tested against
Quicken99 or 2001)
In the window for writing checks, at the "payee" field, the normal behavior
under Windows is that the field will try to find a match according to what you
are typing. For example, if you were entering a check for "Sears Home Stuff",
you would type the letters s, e, a, r, s, and the field would fill out the
entry until it found the matching memorized transaction, which you could then
select and continue on filling out the rest of the fields.
Under Wine, in the same field if you type those letters, instead of filling out
the field, it will show the first memorized transaction that matches that
letter. Thus "S" would show "Saa...", "E" would show "Esso...", "A" would show
"Amiga...", and so forth. Entering new data (any payee not memorized) can be
difficult as well.
It is possible to enter text by forcing the field to show it's dropdown list,
but it's not what the user expects (in particular my older brother who
discovered this bug <g>).
Sample data files for the versions tested are attached. This bug occurs as
late as Wine 1.3.24, and at least as far back as CrossoverOffice 9.1 (and
whatever version of Wine that was based on).
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http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
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http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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