http://bugs.winehq.org/show_bug.cgi?id=23610
Summary: world editor: ui flashing in terrain editor
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
UI flashing in the world editor, when you move, button appear and flash and
make the scrolling slow. This take a part of your processor and make it laggy.
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=23490
Summary: Final Fantasy VII hangs in
IDirectInputDevice::GetDeviceState loop
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewfewfe(a)wh4f.org
This problem is probably not only with Final Fantasy VII but that's the only
affected application I know of. Basically, the normal flow of the game has a
message loop like any other with translatemessage/dispatchmessage etc. However,
sometimes it goes into a loop which doesn't handle window messages and this is
where the problem appears, suddenly it doesn't see any input anymore and you
can't do anything but kill the application. I traced the input routines and
found that the game uses GetDeviceState for keyboard input, I can only guess
that this is not updating if no messages are being processed, I haven't
actually run it through a debugger to check. In windows this works fine of
course, input is recognized as usual and the game does not hang. An easy way to
trigger this is to try to quit the game from the ingame menu, a confirmation
dialog appears and the game is still running but you can't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=23550
Summary: Cannot successfully unlock Tales of Monkey Island:
Chapter 2 - The Siege of Spinner Cay anymore
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.telltalegames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay" is a 3D
adventure game made by Telltale Games.
The game is available for purchase and download online at
http://www.telltalegames.com/.
After purchasing the game, you download an installer executable:
ToMI_SiegeOfSpinnerCay_Setup.exe. This installer appears to complete
successfully.
Upon launching the installed game, you're presented with a launcher window in
which you can either enter your Telltale online account name and password, or
the game-specific serial key (which you can find out on the website after
logging in), to unlock the game.
Unfortunately, the launcher gets stuck on "Unlocking, please wait."
indefinitely after entering either information.
This is a regression: In older Wine versions - unfortunately, I don't quite
remember what version - the game installed, unlocked and then worked
flawlessly.
Of note is that with this older version, the launcher was just a white
rectangle with a HTML line edit where you put the serial and a Submit button to
then unlock it. Now, the launcher appears graphically much more sophisticated,
with proper backgrounds, themed input forms and animations. But it's probably
still HTML-based. Thus my assumption is that what happened here is that Wine's
MSHTML implementation has greatly improved, but those code changes have also
broken the crucial bit that makes unlocking work.
My Wine is 1.2-rc6 on Fedora 13 x86_64. I started with a fresh ~/.wine with
default settings, then used the latest version of winetricks to install the
gecko component, and then ran the installer.
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http://bugs.winehq.org/show_bug.cgi?id=25416
Summary: not compatible witch old version
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 10mkudela(a)gmail.com
A game Train Simulator (witch official and unofficial updates) works properly
on this version of WINE:
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.42~winehq…
but on others witch huge graphic bugs (can't see anything). I know that to run
on 1.1.42 Direx 9 is needed.
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http://bugs.winehq.org/show_bug.cgi?id=23994
Summary: Game crash at random during combat
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=30131)
--> (http://bugs.winehq.org/attachment.cgi?id=30131)
error message
During a combat, the game freeze and there is an error message explaining that
the application has encountered an error and must close. I do not know if that
problem occurs also in windows or not.
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http://bugs.winehq.org/show_bug.cgi?id=23325
Summary: ART OF MURDER 3 - Mouse problem clickin'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clownbepi(a)fastwebnet.it
I've already installed AoM3 and Directx. It works until It reaches the menu.
The cursor works fine but no one click.
Thanx
D
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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http://bugs.winehq.org/show_bug.cgi?id=26612
Summary: Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x7edc03b2).
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.malaterre(a)gmail.com
Created an attachment (id=33881)
--> (http://bugs.winehq.org/attachment.cgi?id=33881)
log file
I cannot install Visual C++ 2005 Express Edition SP1 -
VS80sp1-KB926748-X86-INTL.exe.
After following suggestions from:
http://bugs.winehq.org/show_bug.cgi?id=20110#c7
Here is what I have:
$ md5sum vcsetup1.cab vcsetup.msi VS80sp1-KB926748-X86-INTL.exe
bf8e5bd81b02d708c7f7ea3befe708fe vcsetup1.cab
34ee1cdfd9cb7b58d42be91f28d92890 vcsetup.msi
a5129e83a91fc1ec44f45189f27244be VS80sp1-KB926748-X86-INTL.exe
I then execute
$ wine VS80sp1-KB926748-X86-INTL.exe
which leads to segfault (see attached file)
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http://bugs.winehq.org/show_bug.cgi?id=25035
Summary: Red Ocean Demo requires unimplemented function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://games.on.net/file/6422/Red_Ocean_English_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31729)
--> (http://bugs.winehq.org/attachment.cgi?id=31729)
~/wine-git/wine Red\ Ocean\ Demo.exe &> log.txt
Red Ocean Demo requires unimplemented function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory
Using native d3dx9_36, Red Ocean starts but not all graphics is rendered
properly.
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