http://bugs.winehq.org/show_bug.cgi?id=24775
Summary: Samsung Kies installer stops early (again)
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.reitsma(a)concepts.nl
According to the last comment (comment #6) from Alexandre Julliard, bug 23788
(regarding Kies_1.5.1.10071_32.exe) was fixed in wine 1.3.0.
In wine 1.3.4, on OpenSuse 11.3, I try to run Kies_1.5.3.10093_82.exe.
After a few seconds where the Install Shield Wizard can be seen building up, I
get on the console (<...> is a placeholder for my login name)
wine ./Kies_1.5.3.10093_82.exe
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33edec
<...>@linux-onme:~/Downloads> fixme:advapi:SetEntriesInAclA 5 0x33f84c (nil)
0x33f908
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x163ca8 0x33bc04 0x1644d0
0x33bc08 0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" (nil) 0x33bc04 (nil) 0x33bc08
0x33bbfc - stub
fixme:advapi:LookupAccountNameW (null) L"<...>" 0x170da0 0x33bc04 0x170638
0x33bc08 0x33bbfc - stub
fixme:shdocvw:taskbar_list_DeleteTab iface 0xd4b540, hwnd 0x902c8 stub!
fixme:shell:InitNetworkAddressControl stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33b6d8
and a frame with no contents.
I have to Ctrl-C wine, and to kill the
C:\windows\profiles\<...>\Temp\KiesInstall2\setup.exe
process to get rid of the frame.
Apparently something goes wrong again here...
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http://bugs.winehq.org/show_bug.cgi?id=20053
Summary: wined3d - TF2 suffers from black menu and missing UI
textures in dx9 mode
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
When starting TF2 in directx9 mode (that is, starting it normally, out of the
box), the menu is black (no background image) and there are no HUD elements in
game. Other than this, it appears to work fine and looks great in Dx9 mode, and
would be platinum status if you could see your UI.
Disabling pixelshaders in winecfg causes the game to load with a visible
background on the main menu, but the game immediately bails telling you your
graphics card is not able to run the game.
-dxlevel 81 forces the game into dx8 mode where everything works, but this is a
major visual quality regression.
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http://bugs.winehq.org/show_bug.cgi?id=15620
Summary: starting games totaly kills the sound on the system
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DoDoEntertainment(a)gmail.com
After starting a game, sound entirely dissapears from the system.
The fix is to invoke:
sudo /etc/init.d/alsa-utils reset Intel
Bug happens on ubuntu 8.04 x64 on "Intel Corporation 82801G (ICH7 Family) High
Definition Audio Controller".
It's a regression from 1.1.5.
I've noticed the disappearing of sound after starting gta:san andreas (which
works relatively fine under 1.1.5). Same happens if I start Heroes of Might and
Magic 4.
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http://bugs.winehq.org/show_bug.cgi?id=20301
Summary: Word Pro looses keyboard
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=24001)
--> (http://bugs.winehq.org/attachment.cgi?id=24001)
Loss of keyboard example
Hi All,
I am using Lotus Word Pro N9.8.0208.1200.
Occasionally when I am wring in a Word Pro document, I loose my keyboard. All
the pounding on my keyboard does nothing. The good news it that this time, I
can reproduce it. Ono the attached document, mouse to the bottom, then press
return a bunch of times to add more lines.
I would appreciate if you would fix this on quickly. It is driving me nuts
(and back to my XP VM!)
Many thanks,
-T
a trace will follow shortly.
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http://bugs.winehq.org/show_bug.cgi?id=17529
Summary: LOTRF BFME2 demo crashes after splash screen on some
systems
Product: Wine
Version: 1.1.15
Platform: Other
URL: http://www.download.com/Lord-of-the-Rings-Battle-for-
Middle-earth-II-demo/3000-7483_4-10500809.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my desktop, Electronic Arts/The Battle for Middle-earth (tm) II Demo
runs great (except for not resetting video mode on exit).
On my lenovo T61 laptop, it hangs and then crashes right after the splash
screen.
Both are running Ubuntu 8.10 with the latest nvidia (177) driver.
Both have 2GB RAM.
The laptop has Quadro NVS 140M, the desktop has 8200 GT.
No settings were used.
The log is quite large.
I haven't had time to compare logs between the two systems yet,
and I haven't had any luck getting a backtrace in winedbg yet.
I guess the next step is to follow the appdb and try UseGLSL.
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http://bugs.winehq.org/show_bug.cgi?id=18235
Summary: Word Pro tables run past margins
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20743)
--> (http://bugs.winehq.org/attachment.cgi?id=20743)
tables runs past right margin
Hi All,
Tables that stop at the right margin in XP, run past the margin in Wine. See
picture.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=21958
Summary: Anarchy Online crash after login on PCBSD
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=26661)
--> (http://bugs.winehq.org/attachment.cgi?id=26661)
log from AO crash
Anarchy Online crashes after login and character selection.
PCBSD 8.0 x86, NVIDIA 8600M GT with Nvidia 190.53
Tried with wine 1.1.39 from pbi end wine 1.1.38 from ports, same symptoms
Works fine on Linux (Ubuntu 9.10) with same wine version.
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http://bugs.winehq.org/show_bug.cgi?id=26522
Summary: Descent 3: game unbearably slow with D3D
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33777)
--> (http://bugs.winehq.org/attachment.cgi?id=33777)
Ouput on stderr of running Descent 3 with WINEDEBUG=+d3d
The Descent 3 game runs awfully slow using Direct3D as graphics driver.
I'm running Descent 3 US 1.4.
As per bug #26468, see attachment for the first 1.1million lines of output
generated by running:
(export WINEDEBUG=+d3d; wine main.exe -launched -nointro -width 800 -height 600
-himem -nocompress -usesmoothing -z32bit -bumped -direct3d -hividmem
-subpixelcorrect -framecap 999 -timetest secret2.dem -fastdemo ) > d3d.out 2>
d3d.err
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http://bugs.winehq.org/show_bug.cgi?id=25868
Summary: Angry Birds: sound is choppy or doesn't play at all
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runesvend(a)gmail.com
Created an attachment (id=32970)
--> (http://bugs.winehq.org/attachment.cgi?id=32970)
Terminal output from running the program with Wine
When the game is started, the sound that plays on the main screen is choppy.
When I enter the actual gameplay, the sound disappears (and doesn't come back).
I've tried with both the sound cards in my PC: the built-in Intel sound card
and a discrete Terratec Aureon Space 5.1, with exactly the same results.
Using latest wine from Ubuntu Lucid PPA:
rune@runescomp:~$ wine --version
wine-1.3.11
rune@runescomp:~$ apt-cache policy wine1.3
wine1.3:
Installed: 1.3.11-0ubuntu1~lucidppa1
Candidate: 1.3.11-0ubuntu1~lucidppa1
Version table:
*** 1.3.11-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
The game is only available for purchase via the Intel AppUp center:
http://www.appup.com/applications/index for $10. And due to DRM, it has to be
cracked to get it over to your Linux installation. I would like to point out
that in my country of residence, Denmark, it is perfectly legal to remove DRM
from a product you have legally obtained in order to be able to use this
product fully.
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http://bugs.winehq.org/show_bug.cgi?id=22498
Summary: Stuttering sound - winealsa.drv regression?
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myself(a)rojer.pp.ru
here's a mail i sent more than a year ago to the person who introduced what
seems like a regression to me. i don't remember the details anymore, but the
bug - stuttering when playing HoMM3 - is still there (just verified with
1.1.43).
---
the regression manifests itself as rather annoying audio skipping and
stuttering.
having spent some time tracing and looking at the code, i believe that the
problem
was introduced by this change to dlls/winealsa.drv/waveout.c made on Oct 4:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=717df5b2972b3cb998ca5…
specifically, this line
+ wwo->dwPlayedTotal += lpWaveHdr->reserved - wwo->dwPlayedTotal;
advances the dwPlayedTotal watermark when i believe it shouldn't.
fundamentally, only DSP can report how much has been played, updating this
pointer after reporting
that a sample has been played makes no sense. DSP has reported that it has
played
up to a certain point that covers the sample in question, we are reporting this
back and removing the sample.
we should *not* be changing the value DSP sent us.
i don't know what was the specific issue you were addressing with the patch in
question,
but i'd like you to take one more look at it, because removing this one line
fixes skipping and stuttering for me.
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