http://bugs.winehq.org/show_bug.cgi?id=20048
Summary: DeviceIoControl() return size of zero returned not
returned correctly to lpBytesReturned
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=23594)
--> (http://bugs.winehq.org/attachment.cgi?id=23594)
Screen inage showing returned size of 0x511D24
SIV (http://rh-software.com/) is reporting PCI device information after
HalGetBusData() has returned a size of zero which it then passed back to
complete the I/O control with a success status, however it does not come back
as zero (See attached screen image), but a large pseudo random number, 0x511D24
on this osasion. To reproduce this downlaod and run SIV 4.01, press [PCI Bus]
and then select a device.
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http://bugs.winehq.org/show_bug.cgi?id=26631
Summary: Wine Loader will not install setup program
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skclewis(a)gmail.com
Created an attachment (id=33898)
--> (http://bugs.winehq.org/attachment.cgi?id=33898)
Screen output when installing file
I downloaded the setup file for Plants vs Zombies from the Wine ADB site. I
saved it on the Desktop. I went to the drive and right clicked the file
selecting Open with Wine Loader. When I do, I get an error message saying
there is a serious problem with the file and the loader will close. I opened a
terminal session and went to Desktop. Attached is the screen output I got when
I tried to install using the command line. Please advise what I need to do to
correct or fix the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26239
Summary: GPU-Z: Crash when trying to save screenshot
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33439)
--> (http://bugs.winehq.org/attachment.cgi?id=33439)
GPU-Z main window
Steps to reproduce:
1) remove ~/.wine
2) wine GPU-Z.0.5.1.exe
3) click to take screenshot (see attachment)
4) Save to File
5) Give an name to .gif file and click save
Behaviour:
Crash.
Expected behaviour:
No Crash.
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http://bugs.winehq.org/show_bug.cgi?id=26798
Summary: Lego Star Wars 2: whole screen upside down
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Because of bug #22029, commnt #4, I need to use
OffsetRenderingMode=backbuffer
with Lego Star Wars 2.
commit 7414ebc97596d0fe9b3042bee8ec44260a31aa4e past wine-1.3.5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Oct 29 12:25:18 2010 +0200
wined3d: Don't flip the coordinate system in set_blit_dimension().
causes the complete screen to be upside down as soon as the game is entered,
but not while in the menus. The position of the picture in picture rectangle
mentioned in that other bug is still at the bottom left and its content is
correct (hence you could play the game looking solely at the tiny picture...).
Wait, text at the bottom and the score and icons at the top are drawn
correctly, so it's not the entire screen that's upside down, it's only the 3D
part (i.e. almost everything).
Curiously, hitting the esc key to access the on-screen menu redraws the screen
normally. (Perhaps the app takes a screenshot and draws the menu in that
bitmap?). Resume the game and the scene is upside down again.
In newer versions checked during regression testing, the situation was a little
different: the screen would sometimes flip at certain camera positions, but be
upside down most of the time. In 1.3.18, it's constantly upside down.
"Early 2009" Mac mini with nVidia 9400 and MacOS X 10.5.8 with XQuartz 2.5.3
(not yet 2.6.1),
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http://bugs.winehq.org/show_bug.cgi?id=13033
Summary: Homeworld2 fails to launch
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cabose1213(a)gmail.com
Created an attachment (id=12791)
--> (http://bugs.winehq.org/attachment.cgi?id=12791)
debug output from konsole
When Homeworld 2 is launched it comes up with this in the terminal:
wine: Call from 0x7b841e00 to unimplemented function
ntoskrnl.exe.IoGetDeviceProperty, aborting
Then a whole lot more, but I'll put that in an attachment
my disc drive is mapped in wine
i'm on:
opensuse10.2 with a KDE desktop
kernel 2.6.18.2-34-default
wine 0.9.61
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http://bugs.winehq.org/show_bug.cgi?id=26956
Summary: Mouse not released after moving or resizing any UI
window
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: it(a)stefanreimer.de
Hi,
Since wine-1.3.18 trying to move or resize any UI window in EVE, even before
logging in ( click OK without a password and try to move the pop up window),
catches the mouse. Unable to release the mouse afterwards, but ESC closes the
pop up.
Bisect revealed:
commit bd3ec1a973fef5ff46a6242aa4e04dd4b7a40799
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 13 20:18:30 2011 +0200
winex11: Retrieve raw mouse events through XInput2 while the cursor is
clipped.
But this patch is part of a whole series regarding XInput2.
Workaround for >= wine-1.3.18 is adding --without-xinput2 to configure.
Cheers,
Stefan
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http://bugs.winehq.org/show_bug.cgi?id=15200
Summary: Dawn of War: Dark Crusade freezes at black screen
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Lhademmor(a)gmail.com
Hi. I'm using Wine 1.1.4 and am trying to play Dawn of War: Dark Crusade.
I actually managed to get it running once, but since I hadn't installed OSS at
that time, I got no sound. Now, after having installed OSS (and uninstalled
kubuntu-desktop btw) Dark Crusade suddenly won't start anymore, instead it
freezes in a black screen forcing me to kill the whole desktop by doing Ctrl +
Alt + Backspace.
Attached is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=20046
Summary: MacOSX race condition during 3D/GL initialisation
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23592)
--> (http://bugs.winehq.org/attachment.cgi?id=23592)
error messages from the console during app startup
Hi,
unfortunately, there's some random race condition affecting 3D apps on MacOS
upon startup.
- I've attached 2 logs from the start of FIFA WC'06. One shows an error, the
other not. Fortunately, the apps starts despite this error.
xp_destroy_surface: assertion failed: s != ((void *)0)
err:d3d:CreateContext Cannot activate context to set up defaults
- As I wrote in AppDB test results about 2weistein, "when the in-game
resolution setting is higher than the virtual desktop's at startup, a race
condition sometimes causes only the upper left of the enlarged desktop window
to be used."
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17196
- Yesterday I ran "make -j2" to keep the CPU% of both CPU max'ed. Suddenly,
Lego Star Wars started in full screen (1600x1200) on the Mac, which I had never
seen before with any wine app. This happened despite using an 800x600 desktop
window mode.
Alas, the screen went black, except for the X11 menu bar and the "always in
foreground" CPU metering window (also visible in TimeMachine's full screen).
Then a requester appeared: "Nu2Api Runtime Error!
c:\projects\nu2api.legopc\nuwin32\d3dcore.cpp Line: 659
Description: failed to find suitable refresh rate for current resolution"
(See also bug #20045 about being unable to switch resolutions)
Using OSX 10.5.7 with XQuartz 2.3.3.2 on NVidia 9400M.
BTW, please add Mac OSX 10.6 to AppDB's OS list (and eliminate 10.2 or 10.3 as
only Intel is supported which AFAIK started with 10.4).
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=27336
Summary: Starcraft 2: Broken Sound
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeneas(a)q-mail.me
Since wine 1.3.19 the sound in StarCraft 2 as well as in other games (see
comments from
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20882 ) is very
broken. It has a lot of glitches and crashes very often. If it crashes, I have
to select another Sound Device in the StarCraft settings to enable the sound
again.
Pre 1.3.19 using a mmdevapi override (disabled) was enough to enable sound.
I report this using ALSA as my sound driver. eSound actually works pretty well
but has a latency of about 0.6 - 0.8 seconds which is very anoying
If you need any further information, like logs or something please contact me.
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