http://bugs.winehq.org/show_bug.cgi?id=20020
Summary: Metal Fatigue hangs on intro movies if audio is
enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
I'm running wine 1.1.29 on a Slackware64 13.0 (multilib) machine, equipped with
an Athlon 64 FX 55, 1GB of RAM, ATI Radeon X800 XT PE AGP (radeon open-source
drivers version 6.12.2). I installed Metal Fatigue in a clean wine prefix.
If I start Metal Fatigue with sound enabled (either ALSA or OSS) and game CD in
drive, intro movies are played, but game crashes after little time. A window
titled "Program error" appears, but I can't click on close, so I have to
shutdown wine "the hard way".
If I completely disable sound in wine, game starts successfully and intro
movies are played at their full extent, however it seems as keyboard and mouse
are disabled because I can't skip them (and I remember they're skippable).
No meaningful messages are printed to console during game execution.
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http://bugs.winehq.org/show_bug.cgi?id=14561
Summary: Outlaws window shrinked to 1/4 of screen
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/outdemo_v2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When exiting a screen that has standard Win32 controls & look, Outlaws is
shrinked to the upper left 1/4 of the screen; the rest is black. I believe
this is a regression, but I'll have to check. IN that case it is probably
quite old.
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http://bugs.winehq.org/show_bug.cgi?id=10712
Summary: LieroX direct draw error
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pleasedontspamme(a)mail2mycell.com
trying to run lierox, I get the error:
Failed to set the video mode 640x480x16
ErrorMsg: DirectDrawSurface:Release: Unknown DirectDraw error: 0x1
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http://bugs.winehq.org/show_bug.cgi?id=10167
Summary: sacred: Sacred crashes randomly after several actions in
game
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.sacred-game.com/index.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
CC: daniel.spies(a)fuceekay.com
Created an attachment (id=8753)
--> (http://bugs.winehq.org/attachment.cgi?id=8753)
Console output of Crash
Sacred crashes randomly if you do several things ingame.
Some examples:
- clicking on a portal (similar to Diablo 2 town-portals)
- opening the quest log (key "L")
- opening the overview map (key "M")
- pressing escape to get the game menu
Sometimes the game crashes without doing anything.
I will submit several crash logs...
Regarding the logs I assume this is an wine-directx-ddraw issue.
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http://bugs.winehq.org/show_bug.cgi?id=9330
Summary: application related Directdraw memory overflow- versions
after 0.9.35
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doom3d(a)atw.hu
Heroes of Might and Magic III. Complete crashed before first screen saying
directdraw error. My system is Ubuntu 7.04+ wine 0.9.41.
***
DirectDraw Error(14):
"DDERR_OUT OF MEMORY"
File: 'C:\Dev\Heroes3 Exp2\Game\Wingraph.cpp
line 154
***
Full cross-check:
- reinstalling heroes III.- no change
- reinstalling wine 0.9.41- no change
- switching back wine to 0.9.35- game runs propely
- installing wine 0.9.41 again- original error reproduced
Winecfg shows "missing libjack.so". This file is still missing after
reinstalling jack. Don't know how to get libjack.so ?
This problem was present with all wine versions. (0.9.23-0.9.41)
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http://bugs.winehq.org/show_bug.cgi?id=17215
Summary: Regression in Sid Meier's Alpha Centauri
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Starting Sid Meier's Alpha Centauri, the title screen is garbage.
A regression test says that fd0e60180a1979e3dd8730bd4922556a73353ea6 is first
bad commit
commit fd0e60180a1979e3dd8730bd4922556a73353ea6
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu Aug 21 20:51:18 2008 +0000
wined3d: Fix window rewrite regression.
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http://bugs.winehq.org/show_bug.cgi?id=11297
Summary: RosenkreuzStilette fails to acquire a DirectDraw object
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=10387)
--> (http://bugs.winehq.org/attachment.cgi?id=10387)
Relevant part of the warn+all output
The MegaMan doujin clone RosenkreuzStilette fails to acquire a DirectDraw
object and subsequently refuses to start up. I've attached the relevant part of
the log of WINEDEBUG=warn+all with the appropriate translations from Japanese.
A trial version of the game is availible at
http://kurotama.sakura.ne.jp/product/rks/ under downloads, further down the
page (below the warning to not use a download accelerator).
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http://bugs.winehq.org/show_bug.cgi?id=27314
Summary: Requiem: Avenging Angel - Black main menù after
running a game with wine >=1.3.20
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyclops(a)fastwebnet.it
This is a regression bug.
With wine version >= 1.3.20, if you load a savegame (or just run a new game)
and then press "esc" to go to the main menù, it shows completely black.
If you use wine <=1.3.19, you can run a game and then you can go to the menù
without issues.
If you need a log, please ask me.
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http://bugs.winehq.org/show_bug.cgi?id=12580
Summary: JewelQuest crashes/loops while starting
Product: Wine
Version: 0.9.41.
Platform: PC
URL: http://www.reflexive.com/JewelQuest2.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12167)
--> (http://bugs.winehq.org/attachment.cgi?id=12167)
+relay,+seh,+tid log in git, rzip -9'ed
When trying to start JewelQuest, the game pops up a little buy me now screen.
Press play game, then the screen closes, and relaunches the same screen.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
fixme:d3d:IWineD3DDeviceImpl_Release (0x151a10) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x154f30 with type
1,WINED3DRTYPE_SURFACE
Loops infinitely.
+relay,+seh,+tid attached (ran the game, pressed play game once, then closed)
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http://bugs.winehq.org/show_bug.cgi?id=24662
Summary: Plants vs Zombies is not smooth
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=31177)
--> (http://bugs.winehq.org/attachment.cgi?id=31177)
screen shot rather in PNG
Since bug 21676 was fixed recently i give a try today and found out, that the
fix brought some graphic problems. Attachment shows that better.
Simply wine-1.3.4 is smooth.
Wine-1.3.4 + Henri's patch shows pixels like downsampled.
I'm talking about following patch:
commit 5fa84c56c344927dcb13b12409fbf64d738438f4
ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
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