http://bugs.winehq.org/show_bug.cgi?id=25273
Summary: svcrt/misc.ok I10_OUTPUT long double crash with
winetest.exe, not make test
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
msvcrt/misc.ok crashes with winetest.exe (or the msvcrt_test.exe therein), but
not with make test.
It seems that the format of "long double" does not match what's expected.
A trace with make test yields a correct trace:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 10 0 0x32fd14)
winetest.exe leads instead to:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 0 64fd20 0x64)
Unhandled exception: page fault on write access to 0x00000066 in 32-bit code
(0x4034add6).
0x4034add6 _MSVCRT_I10_OUTPUT+0x66 in msvcrt: movb $0x20,0x2(%edi)
This could be:
- a bug in gcc on MacOS X 10.5.8
i686-apple-darwin9-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5566)
What do other Mac users experience?
- MacOS'gcc "long double" format not matching the MS one (or another parameter
passing convention)?
- MSVCRT__LDOUBLE not defined correctly on MacOS?
long double parameters might behave differently than struct { long double; }
(test/misc.c test calls long double, while msvcrt/string.c operates on
struct?)
- the .spec file unable to deal with the format
@ cdecl -norelay $I10_OUTPUT(double long long long ptr) MSVCRT_I10_OUTPUT
is not distinguishable from a (double, int, int, void*) function.
- ...?
It seems that msvcrt/misc/I10_OUTPUT_test is solely affected because it's the
only test involving the long double format.
BTW, line #9, which tests 0.0, 10, 1 logs
msvcrt:MSVCRT_I10_OUTPUT (0.000000 1 64fd20 0x64)
I.e. the third parameter appears in second position.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22208
Summary: Oreans Error when Running Aion on Mac
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nkostoulas(a)gmail.com
So i am trying to run Aion on Mac. I followed the following link:
www.codeweavers.com/compatibility/browse/name/?app_id=5820;forum=1;msg=6367…
I successfully overpassed the gameguard problem, but i am now to
a new problem.
I run the command, the Aion logo appears but it is stuck there. This is shown
below:
http://img337.imageshack.us/img337/7600/snapshot20100330014608.png
The thing that arises on terminal is:
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:heap:HeapSetInformation 0x5cf000 0 0x32fe48 4
fixme:win:EnumDisplayDevicesW ((null),0,0x32e3dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d110,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c5ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c6dc,0x00000000), stub!
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTesting…
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23972
Summary: bitmap creation related PNG error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popsiclees(a)gmail.com
Med student attempting to run
http://www.aperio.com/download-imagescope-viewer.asp
using macports & wine
At the end of setup and whenever I try to run the software I get the following
error:
err:menubuilder:SaveIconStreamAsPNG error 0x80004005 copying bitmaps
Needed for medical students histology class. We would greatly appreciate help
on this error!!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.