http://bugs.winehq.org/show_bug.cgi?id=9228
--- Comment #22 from Albert Dock <mralbertdock(a)gmail.com> 2011-07-18 16:33:33 CDT ---
Looks like this is a problem in advapi - I get thousands of lines of trace:
fixme:advapi:ReadEventLogW
(0xcafe4242,0x0000000a,0xffff76d2,0xd07a20,0x00002800,0x32dca4,0x32dc90) stub
Is there any way we can:
- find what input is being passed to this function
- find what this function does on Windows
- update the code to do this.
I'm a willing coder if someone will give me a gentle shove in the right
direction.
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http://bugs.winehq.org/show_bug.cgi?id=9228
Albert Dock <mralbertdock(a)gmail.com> changed:
What |Removed |Added
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CC| |mralbertdock(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンãƒãƒ¼ãƒ‰ button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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http://bugs.winehq.org/show_bug.cgi?id=8951
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #20 from Austin English <austinenglish(a)gmail.com> 2011-07-18 12:05:01 CDT ---
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=9030
--- Comment #43 from EA Durbin <ead1234(a)hotmail.com> 2011-07-18 10:36:02 CDT ---
(In reply to comment #42)
> still a bug in current wine?
Yes, try the demo
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #42 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-18 10:25:54 CDT ---
still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-18 10:25:00 CDT ---
reported fixed for the main bug.
This bug can be closed as FIXED
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