http://bugs.winehq.org/show_bug.cgi?id=27753
Summary: RealMyth crash on end sequence D3d issue
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan(a)movingideas.com.au
Created an attachment (id=35507)
--> (http://bugs.winehq.org/attachment.cgi?id=35507)
Trace file
After following the Installation How-to here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4933
The game runs through right till the end sequence. Where you hand the white
page to Atrus. The game then crashes. I've tried multiple changes and i can't
work around it. I've attached a reg trace of last 1000 lines the last part of
the winedbg.
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http://bugs.winehq.org/show_bug.cgi?id=10166
Summary: HTML Help (CHM) not working
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
The Help button does nothing in the executable included in the zip above. It
works fine under Windows and loads the included CHM file. Delphi source code
is included.
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http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #38 from Sean Santos <quantheory(a)gmail.com> 2011-07-11 22:59:13 CDT ---
GLSL shader bugs were causing frequent crashes for me in Oblivion; upgrading
Catalyst 11.2 to 11.6 fixed this.
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http://bugs.winehq.org/show_bug.cgi?id=14092
Summary: Move Media Player Plugin installed on Firefox2/3
cripples system graphics
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlowork(a)sbcglobal.net
Problem occurred on two different pcs.
1. AMD-4200 (dual core), GeForce 7300, Fedora 9.
2. AMD-3000 (single core), GeForce Fx-5500, Fedora 9 and Ubuntu-8.04
Steps to reproduce:
1. Install win32 Firefox 3.
2. Install Flash.
3. Go to a site like http://abc.go.com/ . Select full episode. Install the Move
Media Player plugin when prompted. Try to watch a full episode.
Result:
It will totally mess up the system graphics.
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http://bugs.winehq.org/show_bug.cgi?id=16007
Summary: Footbal Manager 2009 demo doesn't run in Mandriva 2009
32 bit
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxliscia(a)gmail.com
Created an attachment (id=17213)
--> (http://bugs.winehq.org/attachment.cgi?id=17213)
output of WINEDEBUG=+ALL wine fm.exe
Football Manager 2009 demo doesn't run in Mandriva Linux 2009 32 bit:
kernel: 2.6.27.4-desktop-2mnb
cpu: Intel(R) Pentium(R) 4 CPU 3.20GHz
Ram: 2 Gb
Wine: 1.1.8
Xorg video driver: I tried both "ati" open source driver and "fglrx"
proprietary driver ver. 8.522
In the attachment you can see the output of wine in the console, the command
line was WINEDEBUG=+ALL wine fm.exe
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http://bugs.winehq.org/show_bug.cgi?id=20471
Summary: MS Word 2007 crashes on scroll
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utkarsh2012(a)gmail.com
Created an attachment (id=24357)
--> (http://bugs.winehq.org/attachment.cgi?id=24357)
Sample document
MS Word 2007 crashes when I scroll down to the 2rd page of the attached sample
file.
I am using Ubuntu 9.04 and WINE 1.1.32
This is somewhat similar to bug: http://bugs.winehq.org/show_bug.cgi?id=17700
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http://bugs.winehq.org/show_bug.cgi?id=22000
Summary: Gallium + Indexed rendering = Null pointer dereference
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MostAwesomeDude(a)gmail.com
Created an attachment (id=26727)
--> (http://bugs.winehq.org/attachment.cgi?id=26727)
Failed device.ok test in d3d9
First off, I *am* upstream (Mesa/Gallium), so assume they've been contacted. :3
Gallium and indexed rendering are not very happy with each other. I get some
fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and
Civ4 (Steam version). Hardware is a Radeon R580 (X1900), driver is r300g from
Mesa git.
I'm attaching four logs. The first two are the original test and Civ4 logs; the
second two are the same, but edited to show the juicy bits.
My current guess, based on the Mesa debug info I dumped, is that the indexed
rendering code is slightly baked and maybe trusting the underlying GL driver a
bit too much.
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start (nil) end 0xfffffffc
attr 1: stride 16 size 4 start 0xc end (nil)
buffer range: (nil) 0xfffffffc range -4 max index 4294967295
So right here (from device.ok) we have interleaved userspace VBO, that is being
prepped inside core Mesa. Two delightful things here; the first attr seems way
off-base, it shouldn't dare be giving us bad pointers, and the second attr's
pointers don't even line up! Compare to a sane program (Mesa's drawarrays):
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start 0x8087020 end 0x808705c
attr 1: stride 16 size 4 start 0x808702c end 0x8087060
buffer range: 0x8087020 0x8087060 range 64 max index 3
r300g doesn't really care. The kernel drops the rendering on the floor for a
variety of reasons, not least being the ridiculous max_index.
But then it segfaults, and I have zero idea why. I'd guess it's something to do
with tossing around NULL pointers like candy, but I'm honestly not sure and I
haven't really dug into the DLL code yet.
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http://bugs.winehq.org/show_bug.cgi?id=24515
Summary: Blue Mars beta client screen flickers horribly
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://bluemars.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The blue mars client installs and starts fine with just
winetricks d3d9x_36... but it has a terrible flicker problem,
there's a white background that shows up in front most of the
time, and makes the app unusable.
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http://bugs.winehq.org/show_bug.cgi?id=26866
Summary: LV-426 launcher doesn't appear
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileden.com/files/2007/11/9/1573365/lv_426.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The game is a freeware remake of a classic shooter game, called 'Aliens'.
When you start the game a launcher window should show up in the middle of the
screen (approx. 480x360 pixels), containing the options: <Run game>, <Change
mode> and <Quit>.
The launcher doesn't appear in Wine.
If I start the game in virtual desktop mode I can only see the blue background,
nothing else. Actually, the launcher is sitting there (in the middle of the
virtual desktop) but it is invisible. If I click on the appropriate area in the
blank virtual desktop, the game starts fine.
The launcher doesn't show up correctly in fullscreen mode either: a blank
rectangle is placed in the middle of the screen (supposedly that is the
launcher).
Terminal shows only:
fixme:win:EnumDisplayDevicesW ((null),0,0xe2f42c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xe2f3bc,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.30
Gnome 2.32.0 with Metacity 2.30.3
Xorg 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=24949
Summary: AlienBreed2 Assault: crashes when loading the map
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcangelofwellington(a)gmail.com
CC: wine-bugs(a)winehq.org
The game run and appears the menu.
The menu works fine, but when you launches the real game, during the loading,
the game crash
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