http://bugs.winehq.org/show_bug.cgi?id=24184
Summary: Ground Control II fails to start
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.gamershell.com/download_6011.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30443)
--> (http://bugs.winehq.org/attachment.cgi?id=30443)
terminal output
Ground Control II: Operation Exodus shows only a messagebox on starting then
quits, without a crash dialog or generated backtrace. The messagebox says:
'Boooom! Access violation reading from 0x00000114 at 0x005789c8'.
The attached log shows only a couple of lines of fixmes (clean Wine install, no
native dlls).
You can check the issue with the demo, link added to URL.
The game never worked before in Wine, always produced the same error on
startup.
Fedora 13
Nvidia 7600 / driver 256.44
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http://bugs.winehq.org/show_bug.cgi?id=24067
Summary: Overlord 2 Demo shows incorrect shadows and
transparent persons
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.filefront.com/13887123/Overlord-2-Playable-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Created an attachment (id=30260)
--> (http://bugs.winehq.org/attachment.cgi?id=30260)
chars are semi transparent (wrong) - background shadows also
After fixing bug 21154, game runs, but some characters are semi-transparent and
shadows do not lay on the ground, but over my character etc. Attachments show
that better.
I guess it doesn't make sense to run bisect, because Overlord2 was kept broken
for too long (since 1.1.35 till 1.3.0-276-g0b24db5). Henry i added you to CC,
just for case, that fix in bug 21154 needs just a little tuning ;) If not, feel
free to remove yourself from CC.
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http://bugs.winehq.org/show_bug.cgi?id=18136
Summary: Installation of MSXML6 for 64bit wine
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
When msxml6 component is installed for 64bit wine, application is unable to
create an instance of DOMDocument60
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http://bugs.winehq.org/show_bug.cgi?id=27693
Summary: qedit/mediadet test fails on 32-bit gentoo
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35439)
--> (http://bugs.winehq.org/attachment.cgi?id=35439)
qedit trace
This is the only test that consistently fails for me on 32-bit gentoo:
mediadet.c:214: Test failed: IMediaDet_get_StreamMediaType
mediadet.c:222: Test failed: IMediaDet_get_FrameRate
mediadet.c:223: Test failed: IMediaDet_get_FrameRate
mediadet.c:283: Test failed: IMediaDet_get_StreamMediaType
mediadet: 61 tests executed (0 marked as todo, 4 failures), 0 skipped.
I'll attach a +qedit trace.
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http://bugs.winehq.org/show_bug.cgi?id=27610
Summary: Overlord 2 crash on start in full screen mode
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Created an attachment (id=35293)
--> (http://bugs.winehq.org/attachment.cgi?id=35293)
console output with d3d trace
Overlord 2 crashes on start in full screen mode. Windowed works fine. Bisecting
points to this patch:
fadfdf21c055caf833a137ffc269c2073dc87fd6 is the first bad commit
commit fadfdf21c055caf833a137ffc269c2073dc87fd6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 15 18:33:37 2011 +0200
wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is
still
in use by the stateblock. We have similar constructions in d3d8 and d3d9,
but
those won't prevent the wined3d texture from being released.
:040000 040000 9524a301f942c04b1bd19f6ee763a8662a5afccd
a0888eab4fd4a02d6d488071e7b4e84d62f671e0 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24858
Summary: ProgDVB: Fails to start
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31454)
--> (http://bugs.winehq.org/attachment.cgi?id=31454)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko dotnet20
3) install ProgDVB
4) wine ProgDvbNet.exe
Behaviour:
Error message is displayed.
Expected behaviour:
No error message should be displayed.
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http://bugs.winehq.org/show_bug.cgi?id=27674
Summary: Majesty 2: fog of war broken
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Fog of war in Majesty 2 is not updated properly. Explored objects stay visible,
but explored terrain goes back to unexplored state once it's out of unit's
visibility range, so the player sees rocks and buildings and other things
floating in the dark void.
Regression testing points to this patch:
599d09b08ca88a9270c56053317ba922c6c4228a is the first bad commit
commit 599d09b08ca88a9270c56053317ba922c6c4228a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon May 16 20:18:33 2011 +0200
wined3d: Always create the software cursor.
:040000 040000 a9467b72ce58ded7655884c707f1c99c66d12bea
9a5de16cb0cebdc0f29777df8f4f211ab594e790 M dlls
Reverting the patch on top of current git makes the game work properly again
(reverse patching dlls/wined3d/device.c fails and needs to be done manually).
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http://bugs.winehq.org/show_bug.cgi?id=25661
Summary: error when runing radphp xe frameworkusing wine 1.3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dediajimk(a)stkippasundan.ac.id
Created an attachment (id=32682)
--> (http://bugs.winehq.org/attachment.cgi?id=32682)
error when runing it using wine 1.3
i have installed radphp xe framework (from embarcadero) succesfully using wine
1.3 but when i run it there was error!
i submit an image file to figure it out !
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http://bugs.winehq.org/show_bug.cgi?id=26794
Summary: Vampire the Masquerade Bloodlines mouse became
unresponsive
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
The mouse in this game suddenly became unresponsive/slow, like if the camera
movement was restricted on the center of the window always (it's also more than
jerky).
I believe this happened after installing wine 1.3.18 (xinput2) but i compiled a
older source ( wine-1.3.15-205-ge030b3c ) and it's doing it too.
It's possible it is the new dll that is interacting badly?
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http://bugs.winehq.org/show_bug.cgi?id=4931
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
--- Comment #12 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> 2011-07-08 04:22:52 CDT ---
Should be fixed by commit
http://source.winehq.org/git/wine.git/?a=commit;h=1a74194f9ed29ea2fbaa8b2df…
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