http://bugs.winehq.org/show_bug.cgi?id=17092
Summary: NFS Underground: The game crashes after loading drag
race
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=18929)
--> (http://bugs.winehq.org/attachment.cgi?id=18929)
log after running the game
My OS is Fedora 10 i385. I'm using nvidia driver 180.22. I do following
1)install the game (full option) and patch it to 1.4
2)run the game
3) select -> quick race -> drag -> select car and track and start the race
The game is loading and crashes immediately after loading or shows cars (ca. 2
sec) and then crashes. I'm playing in 1024x768 with maxed out settings.
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http://bugs.winehq.org/show_bug.cgi?id=26869
Summary: Enemy characters are rendered very darkly until killed
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://static.cdn.ea.com/darkspore/u/f/base/temp/Darks
poreBetaFull.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
All enemies are rendered very darkly, almost black until they are killed. Other
than making the enemies slightly harder to see, it does not effect gameplay.
Core i7, 6 GB
GeForce GTX 580
Nvidia 270.30
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http://bugs.winehq.org/show_bug.cgi?id=25769
Summary: Crysis demo wants d3dx9_36.dll.D3DXFloat32To16Array
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_21700.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
To reproduce, install, run, choose new game, single player. It'll go through an
intro video or two, then crash:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
wine: Call from 0x7b8393d3 to unimplemented function
d3dx9_36.dll.D3DXFloat32To16Array, aborting
fixme:faultrep:ReportFault 0x32e204 0x0 stub
I tried running mscodescan on the wineprefix, but it doesn't seem to find
anything for d3dx9...
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http://bugs.winehq.org/show_bug.cgi?id=5597
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:47:29 CDT ---
Closing bugs fixed in 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=18225
Summary: HL2: Intro movie garbled with medium resolutions
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
The HL2 intro sequence (showing the Valve guy and the copyright info) is
garbled when the ingame resolution is set to a value of 800x600 or lower.
The intro looks fine with a resolution of 1024x768, so there is probably some
problem with downsampling.
Tested on a nvidia Geforce FX 5900.
Drivers: nvidia-drivers-173.14.18
Going to attach so screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=27524
Summary: Runaway - A Twist of Fate stopped working
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alberto.marchesini(a)gmail.com
As of 1.3.22 the Runaway ATOF game stopped working: I can hear audio, but the
screen remains black, only the cursor is visible.
The terminal windows gets filled with messages like these:
err:d3d_surface:surface_get_gl_buffer Surface 0x11621c30 is not on a swapchain.
err:d3d_surface:surface_get_gl_buffer Surface 0x11621c30 is not on a swapchain.
err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glDrawBuffer() @ context.c / 2033
I run a regression test, with the following result:
c23a5443c16e03ee5668038fa72bd16792aff9e7 is the first bad commit
commit c23a5443c16e03ee5668038fa72bd16792aff9e7
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 23:46:12 2011 +0200
wined3d: Simplify context_apply_draw_buffers() a bit.
:040000 040000 71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a
26fba57bfb1c3e09b8f8609bcbab02291654c5d9 M dlls
Regards
Alberto
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http://bugs.winehq.org/show_bug.cgi?id=10781
Summary: Fibotrader: program crashes when starting and creating
*.mdb database
Product: Wine
Version: 0.9.39.
Platform: PC
URL: http://fibotrader.com/sw_downloads.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emmek(a)o2.pl
Created an attachment (id=9636)
--> (http://bugs.winehq.org/attachment.cgi?id=9636)
Console output after starting program and crash
After starting the program is trying to run "databank assistant" at first.
Then it tries to create or open a *.mdb file. At this step it fails.
A pop-up window suggests to check MDAC and Jet installation. I'm almost sure I
have MDAC & Jet installed properly as many other applications run at my Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18821
Summary: World of Goo - Heavy flicker
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=21623)
--> (http://bugs.winehq.org/attachment.cgi?id=21623)
log
Playing World of Goo gives me heavy whole-screen flicker, making the game
unplayable. Looks like some double buffering issue.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=7640
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #70 from Alexandre Julliard <julliard(a)winehq.org> 2011-07-08 13:47:02 CDT ---
Closing bugs fixed in 1.3.24.
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